Commit Graph
836 Commits
Author SHA1 Message Date
Flugente bcbe006a4a feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 00:59:38 +00:00
Flugente 40979fce1c code changes:
- the amount of food points one gets for eating now depends on the current food situation
- food/drink percentage now goes from 0 to 200%, with 100% being the optimal value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-26 00:54:22 +00:00
Flugente 3a133955ad added missing parser file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-25 20:42:46 +00:00
Flugente 1e69c3a964 - new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
- added safety checks for automatic feeding of POWs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-24 21:10:36 +00:00
Flugente 79874daf97 - Fix: compilation
- Fix: zombie name generation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-19 21:20:53 +00:00
Flugente 9cd897cf3c - Fix: picking up corpses restored their head
- Fix: zombies from picked up corpses had gibberish names

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-18 21:32:11 +00:00
feynman 26383d83a8 Further refinement of new ModularizedTacticalAI architecture; added plans for Crows
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-18 20:02:54 +00:00
Flugente 603a36826f increased number of merc opinions to 255
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6012 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-16 22:34:49 +00:00
Wanne 4f60d29cbf - Minor fix for mouse locking feature in tactical screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6011 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-16 22:12:36 +00:00
Flugente 329b1cd878 Fix: savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 22:09:27 +00:00
feynman 8f3bff764b Forgot to commit the source changes in the last commit. Sorry. So, here they are.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 15:54:56 +00:00
Flugente 25de719d79 Fix: under certain circumstances, militia gear was not dropped correctly (a result of fixing the 'drop gear twice' bug)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5997 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 13:32:10 +00:00
Flugente e8d9acba8c - added team-specific modifiers for AI suppression
- Fix: incorrect platoon spawning wehn initializing Cambria counter attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-11 21:33:28 +00:00
Flugente 6058a3d3d8 - Fix: calculation of squadleader suppression boni was wrong
- Fix: possible underflow averted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5993 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-10 23:42:26 +00:00
Flugente 5e5103635a Fix: no bullet when not targetting a soldier
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5992 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-10 22:52:35 +00:00
Flugente 3d0be8101c - new drug: etorphine (DRUG_TYPE_STUNANDKILL) stuns the user for its duration. Warning: Lethal if overdosed (lethal dose depends on boytype)
- show 'drugged' symbol for every drug (apart from alcohol)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5991 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-09 21:03:42 +00:00
Flugente cc8fe02d98 Fix: when using scope modes and underbarrel weapons, NCTH functions searched underbarrel gun instead of main gun for attachments, resulting in no boni
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5990 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-08 22:29:26 +00:00
Flugente a466e7348a - cleaned up drug code
- moved trait cth modifiers into a SOLDIERTYPE member function

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5989 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-08 21:13:54 +00:00
Flugente a66a3ef61b - militia equipment choosing: object status is taken into consideration for NVGs and sungoggles
- militia equipemnt choosing: do not give a 'bonus' for excess ammo we wouldn't take anyway

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5987 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-07 00:49:08 +00:00
Flugente e043ce0e70 Fix: name display repeated name if two names were used in one sentence
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5985 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 23:24:09 +00:00
Wanne 6bd8399bb9 - Changed INI-Property "RANDOM_STATS" from int (0 - 3) to boolean value
FALSE = Do not use random stats (JA2 vanilla setting)
  TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:49:33 +00:00
Wanne 2fc4ccf167 - Bugfix: Random stats for mercs were still applied even if they shouldn't
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5981 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:25:50 +00:00
Flugente 6bf3775c3b cleaned up trait name displays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:10:28 +00:00
Flugente a7a4ce09ef Fix: applying canteens on other persons did not work when food system was on
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5979 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-03 19:42:00 +00:00
Flugente d2ebeb8f03 Fix: allow merc to jump over prone soldiers (by merc05) (animation is runnin instead of jumping for unknown reasons)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5977 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-02 23:00:49 +00:00
Flugente 2f1c433c22 wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-02 22:00:02 +00:00
Flugente 8137c04207 - wrapped fortify ap costs
- Fix: drug effects weren't adjusted in turnbased

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-01 17:45:47 +00:00
Wanne 1aea5efd1b Editor Fixes (by Buggler)
- Fixed unable to delete items in Merc Inventory Display screen
- Added keyboard hotkey item scrolling in Merc Inventory Selection screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5965 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-30 12:53:22 +00:00
Flugente 1435e4a679 - Fix: applying canteens/camo/clothes on persons still cost them APs
- Fix: planting bombs was impossible

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5964 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-29 22:32:13 +00:00
Wanne 9cc873368d - New Feature: Added INI option to enable/disable the use of random mercs stats ("RandomStats.xml")
o INI option: MERCS_RANDOM_STATS (3 values)

0 = Do not use random stats (JA2 vanilla setting)
1 = Use random stats for ALL merc from the file "TableData\RandomStats.xml"
2 = Use random stats for SELECTED merc, that have random stats defined in "TableData\RandomStats.xml"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 23:17:15 +00:00
Flugente 49932ef904 - new feature: items can be applied to other persons
- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 22:06:26 +00:00
Flugente 90be8171ec upon decapitating or gutting, a knife may take damage
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5952 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-24 18:56:09 +00:00
Flugente 401323b524 - Fix: the food system doesn't aply to EPCs anymore, thus wont die from lack of food/water
- Fix: MERCS_CAN_DO_ADVANCED_REPAIRS did not work as intended

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5950 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-24 00:52:19 +00:00
Flugente 9592be9122 - Fix: random items > 200 were not read
- Fix: preplaced random items turned guns did not have ammo (WIP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5946 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-21 23:13:39 +00:00
Flugente ba5a5206a2 feature improvement: stealing items from a soldier while disguised has a chance to be discovered even in turnbased.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-20 23:52:42 +00:00
Flugente 34bc4ea503 Fix: adrenalin drug effect was capped at max APs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5942 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-20 21:20:06 +00:00
Flugente 5ca112947d - Fix: metal detectors did not detect bombs planted by high-level eplosion experts
- Fix: non-buried explosves retained some bomb parameters after defusing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5929 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-17 21:41:06 +00:00
Flugente 923664ca40 - Fix: When retreating from tactical combat, militia gear was not dropped correctly
- Fix: Under certain circumstances, militia dropped gear twice in autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 23:49:28 +00:00
Flugente 89666fa78c Fix: applying a rag removed camo, but did not refresh face
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5925 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 21:47:26 +00:00
Wanne 05600adf33 Fixes / Improvements (by Buggler)
- Display Item Index No in Map Editor
- Hotkey for squad 11-20 in tactical set the same as strategic screen
- Hotkey previous/next page in save screen changed to PgUp/PgDn

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 14:26:51 +00:00
Flugente db6b0cb917 spies can now test their disguise by using option #6 in the tactical function selection menu - they will evaluate their disguise (see the resulting messages for hints on how to improve disguise)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 02:28:04 +00:00
Flugente 0152976365 - began cleaning of buggy LuaInitNPCCode (WIP)
- Fix: enemy NPCs (Mike) cannot surrender
- Fix: in combat, ordering cleaning of guns only applies to the currently selected merc

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 00:24:30 +00:00
Flugente f5f114e52e - if MERCS_CAN_DO_ADVANCED_REPAIRS is TRUE, mercs with the technician trait can raise an item's damage threshold(by merc05)
- Fix: blade weapons ignored their damage chance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5917 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 16:07:08 +00:00
Flugente 94a55654d1 Fix: militia reinforcements tried to take equipemnt from the wrong sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5915 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 15:23:36 +00:00
Flugente 6c0d94dadd - DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 01:15:19 +00:00
Flugente 16d0d1ea8a - Fix: crash when checking for muzzleflash
- Fix: under certain conditions, AI-selffeeding could lead to invalid inventory sizes
- information from prisoner interrogation is about new sectors
- no autoriot in a prison sector if militia is present


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-09 21:24:08 +00:00
Flugente 14113159bd Fix: NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT worked on all animations, which caused explosion victims to not update anims correctly. As a fix, we check for individual animations
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5908 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-08 20:09:36 +00:00
Flugente fe8d572068 Fix: ubGunAmmoItem was not set, which could lead to magazines disappearing during reloading
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-07 20:43:58 +00:00
Flugente 30a7e22a3d new key combinations:
- SHIFT + K: switch to and from riflesling
- SHIFT + K + ALT: switch to knife, or from knife to gun
- SHIFT + K + CTRL: switch to sidearm, or from sidearm to non-sidearm gun
the switches will search for a valid spot for the replaced hand items, thus a LAW won't go into a holster etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-06 00:36:57 +00:00
Flugente ce0a49e4b4 - added ini option to turn off eating sounds
- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-05 21:26:58 +00:00