Commit Graph
821 Commits
Author SHA1 Message Date
Flugente 84d08a8821 A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
Requires GameDir >= r2467.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 16:26:48 +00:00
Flugente be7005c3f8 - Fix: messagebox flagmask is UINT32, not UINT16 or UINT8
- added flag to display messagebox buttons horizontally instead of vertically

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-02-10 14:03:28 +00:00
Flugente 494c4500e5 Fix: disease menu can be accessed in transit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8657 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-29 23:59:13 +00:00
Flugente 0ab562c29e - Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
- renamed dialogue enum for clarity

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2019-01-21 19:39:07 +00:00
Sevenfm 92171038ed updated r8524 fix to work in 1024x600
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8645 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-12-10 16:20:13 +00:00
silversurfer 54d5bb0317 fix (by Sevenfm): some functions ignored the last member of a team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8629 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-10-16 11:59:54 +00:00
Flugente 614d0c6c09 Fix: hourly drug addiction did not cause proper consumption of drugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8621 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:39:24 +00:00
Flugente 494dbc6e69 Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-24 19:36:28 +00:00
silversurfer d341f290f6 fixed incorrect handling of army compositions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8617 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-23 15:46:39 +00:00
silversurfer 2aab4aff5d - added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445)
- re-enabled the extra elites for counter attacks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-20 17:42:34 +00:00
Flugente 2dbacd32de The following options have been moved from the campaign the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-09-02 15:14:01 +00:00
Flugente e205697804 Fix: possible underflow in UB code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-28 20:44:16 +00:00
Flugente 2e86f6c0ef 'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 19:20:08 +00:00
Flugente cb2002af2a Cleaned up code.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:37:15 +00:00
Flugente a59b75b0be New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
TheBob 5b9f339f7a Fix invalid edgepoint selection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8589 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-28 00:28:31 +00:00
Flugente 887170dda5 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149

Requires GameDir >= r2430.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-25 20:14:33 +00:00
Flugente e7de185669 In order to prevent conflicts, Facts set by stock NPC conversations are now noted in the facts-enum
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-09 19:13:33 +00:00
Flugente 2d31145d06 Manuel's .npc script uses flag 430, so take note of that.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8565 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-02 01:00:26 +00:00
Flugente 492790cbf0 Fix: lua function CheckMiscFlags1 checks the wrong flags
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8564 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-02 00:56:15 +00:00
Flugente f945d164af Fix: Make sure MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM is not applied to farms inside towns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-16 21:54:16 +00:00
Flugente 100eea196b New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499

Requires GameDir >= r2424

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente 70ad3387a8 - Fix: creature attack variables are not always cleaned up properly
- Fix: game remains in pause state after using cheat to avoid creature attack in strategic

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 19:08:17 +00:00
Flugente 9e71b31a30 - Fix: missing individual profiles for militia arriving in currently loaded sector
- reduce number of warnings if no individual militia profiles are found

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8558 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-19 19:23:08 +00:00
Flugente d6d283ca00 Fix: fixed raid attack times
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 17:56:33 +00:00
Flugente 80674249cc New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente 140e377d1e Fix: interrogation intel gains are wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-09 19:21:06 +00:00
Flugente 65c99e02a3 Fix: healing update relied on first merc
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-03 19:40:22 +00:00
Flugente 64a971edec If MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC is FALSE, militia can be controlled everywhere even without staffing a HQ
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-14 20:20:13 +00:00
Flugente 56f9864441 - Fix: wrong print format in militia battlereports
- Added flag for militia desertion

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-14 19:46:43 +00:00
Flugente 524fc502f8 Fix: clean up email functions (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-12 22:57:13 +00:00
Flugente 6b040c0eba Fix: deleted outdated setting
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 17:59:52 +00:00
Flugente c0d77f79c7 Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 15:31:11 +00:00
Flugente d6db35f000 - Fix: possible crash if enemy forces arrive via non-group (enemy heli)
- Fix: possible crash when ordering militia to move if previous path was not properly cleared

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-08 21:49:26 +00:00
Flugente 1e38e07ad9 Fix: if a militia group in movement is attacked and flees from autoresolve, they remain in the sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-07 21:09:27 +00:00
Flugente 88f6f8cc06 Make a note in a militia's history if they were promoted due to drill
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-06 22:38:27 +00:00
Flugente 2080e787dd - added translations
- militia menu is always present so that the player has an easier time figuring out why he cannot do something

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-05 18:23:24 +00:00
Flugente 82a2b6c2db Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 21:20:38 +00:00
Flugente a95c4fd614 Fix: UB compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 17:11:56 +00:00
Flugente f45c0a3544 Fix: UB compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 17:08:00 +00:00
Flugente 62f8b7d3e8 Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8534 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-03 16:04:47 +00:00
Flugente cf2f219067 Cleaned up assignment menu code (WIP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-03 15:42:16 +00:00
Flugente 9773e1d293 Fix: on low resolutions, the message log blocks parts of the inventory,so deactivate the log in that case
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-21 20:45:57 +00:00
Flugente e55b480996 New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente dd3129ac11 New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-10 23:41:52 +00:00
Flugente 8b41be236a If a merc harms themself, use a voice line
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8513 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-04 15:57:36 +00:00
Flugente a8e62cc406 - To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one
- Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-04 15:50:31 +00:00
Flugente 0410017820 Fix: JA2UB compilation errors
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 22:51:25 +00:00
Flugente 7b1ba8f7f2 Fix: wrong sound played
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-01 16:54:08 +00:00
Flugente 605b07368f - New: Additional battlesounds can be used - simply increase the numbering after a sound (xxx_LAUGH, xxx_LAUGH2, xxx_LAUGH3...)
- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-10-31 22:41:12 +00:00