Commit Graph
52 Commits
Author SHA1 Message Date
Wanne 31140683be git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@549 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-23 08:47:21 +00:00
Wanne ba83608c40 - bugfix: Wrong chance to hit calculation on RPG rocket launchers
- bugfix: CTD in German version when using auto fire (-> missing German language strings)
- updated German and English language files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-22 21:10:48 +00:00
Wanne 67663339a3 - bugfix: Enemies do not wear NVGs at night
- add: Missing option screen text for "Random I.M.P personality"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-20 09:23:48 +00:00
Wanne 860caec123 - Updated tooltip code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-19 06:21:49 +00:00
Wanne 7bd0bda5f0 - updated Shadow Warrior's tooltip code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 20:30:20 +00:00
Wanne 6f06b9ce78 - bugfix (from build 529): IMPs have wrong voices
- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data
- Prevent the user from selecting used voices in the IMP Voice selection screen


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 19:31:34 +00:00
Wanne b22b219e6e git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@533 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-17 15:41:44 +00:00
Wanne bea62be616 - bugfix: The content of all the IMP analyze emails only show the statistics of last created character
- removed some of my old unused comments

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 13:51:20 +00:00
Wanne 414028d6c1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@529 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-17 08:43:40 +00:00
Wanne 18a1d0e519 - bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT!)
- bugfix: CTD when using Random personality in I.M.P creation
- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-17 07:31:34 +00:00
Wanne c975007d4d git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@527 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-16 08:25:01 +00:00
Wanne 22d2797603 Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-16 07:44:38 +00:00
Wanne da5f292243 - Changed mem allocation "_alloca" to "MemAlloc" because otherwise it does not compile in "Debug" mode
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-11 17:12:33 +00:00
Wanne 4816beb53a - bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-11 07:31:24 +00:00
Wanne 93204e907d git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@518 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-08 21:22:00 +00:00
Wanne 0ebedabc81 - bugfix: CTD when bullets hit door
- Added ShadowWorrier's tooltip fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 20:25:49 +00:00
Wanne 8ff617d08c bugfix: New drop item system (XML Drop system)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-08 13:51:19 +00:00
Wanne 32f6cb949e bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@511 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-07 17:54:20 +00:00
Wanne f205c1f620 bugfix: Jeep & Eldorado have the same animation like the Hummer
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-03 19:03:10 +00:00
Wanne 44cc95de2a - bugfix: German.Items.xml and Russian.Items.xml strings were not read properly into the game
This bugfix is also included in the Release & Update which ships today.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-01 14:45:59 +00:00
Wanne dd9a111cde git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@503 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-01 11:45:28 +00:00
Wanne 732a5e497a git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@502 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-09-01 11:43:29 +00:00
Wanne fce528e1a4 - added a militia drop rate to the xml-drop files.obj
- added drop rates for knives, laws, mortars, launchers (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-26 12:28:27 +00:00
Wanne f64eaf15d8 - Bugfix: Bobby Rays ammo filter
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 16:27:18 +00:00
Wanne b7efb446e8 - Bugfix: Bobby Ray's Ammo filter was not working properly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 12:36:13 +00:00
Wanne a98400ca51 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@467 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-08-25 08:32:39 +00:00
Wanne c4c355f4b6 - Added Kaiden's Vehicle Inventory code
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 08:06:11 +00:00
Wanne f8582530ab - Bugfix: Bobby Rays Filter buttons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-21 06:11:00 +00:00
Wanne 0eadcefc0d Bobby Rays Filter Buttons: Removed "Heavy Weapons" filter from ammo, renamed "LMG" to "MG", removed "Ammo" filter from Used items.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-20 19:46:17 +00:00
Wanne fa0744a0d9 Bobby Rays: Added "Heavy Weapons" Filter to the Guns and Ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@429 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-12 11:41:39 +00:00
Wanne c739efc56e Bobby Ray: Filter Guns, Ammo and Used!
Filters for Armour and Misc will follow

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-11 10:21:36 +00:00
Wanne 7e68050d01 Changed the text description of the "Rain noise" in the option screen.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-22 10:49:27 +00:00
Wanne 2948f62eb1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@364 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-07-21 21:11:14 +00:00
Wanne b6df04a08a Rain noise can be toggled ON/OFF in the Options Screen
Added Brightness Level string to the German Version, when pressing "F" in tactical screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-21 21:09:50 +00:00
Wanne 2abefe52a8 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@360 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-07-20 17:55:46 +00:00
Wanne 36db236079 - Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-06 05:47:28 +00:00
Wanne 8f8ae869c7 - Shortened some German option-texts in the preference screen
- Centered the "Topware" splash-screen in the German version



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@322 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-02 16:53:06 +00:00
Wanne 37ef9ad38a - Made some minor cosmetical changes to the Tactical Placement Screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-01 17:45:13 +00:00
Wanne 5ad73ef703 bugfix:
- Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area.
- Removed the "flicker" that sometimes appeared on the Tactical Placement screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-30 21:25:37 +00:00
Wanne 7bfdcedf5d - Translated missing preference (options) texts from the German build.
- Edited preferences text and description (English and German)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-30 17:11:41 +00:00
Wanne 7b4ede034f git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@302 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-06-26 11:50:35 +00:00
Wanne f5650b7755 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@301 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-06-26 08:28:18 +00:00
MaddMugsy 1cacedb6f0 -one more UINT16 -> UINT8
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:55:52 +00:00
Wanne 07afe5f389 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@167 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2006-06-04 16:21:31 +00:00
lalien c46613069f *********************************************************
*	2006/04/26					*
*	Little Alien					*
*	Developed in VS 2003				*
*********************************************************

Source: 

- Soundmanager v1.1 added
- Some changes for international versions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-26 23:41:05 +00:00
lalien 8d9c94f61d *********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Restored the "accurate" and "inaccurate" strings that Rowa21 overwrote ;) 
- Added code to use the Accuracy tag in Weapons.xml
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage
- Reverted changes to font.cpp due to Ivan's text not being displayed properly
- Added an AutoPenalty stat to Weapons.xml to complement BurstPenalty
- Added a NoSemiAuto stat to Weapons.xml to enable weapons that are Full-Auto only, code also added for AI to not use NoSemiAuto weapons in semi-auto mode
- Added an APBonus stat to Items.xml to enable items to give you an APBonus/Penalty (ie: heavy armour)
- Added code to enable the AimBonus and ToHitBonus stats to be read in from worn gear
- Added Lesh's burst sound externalization code, added SilencedBurstSound tag to weapons.xml
- Changed required camouflage amount to show merc as camo'd to 50%, due to some new items affecting the camouflage %
- Added two new Merge options: Use_Item (6) and Use_Item_Hard (7), which enable the use of a single item on another single item.  The hard one performs a mechanics check.  Use_Item_Hard can be used for caliber conversion kits, etc. (But I need to add code to dump the old ammo still).  
-   Use_Item can be used for things like opening your bullets up w/a knife to empty out some of the powder, for cold-loaded ammo.  To Do: enable deterioration of the using item, figure out a way to enable multiple resultant items.
- Commented out all the Air Strike code.
- Changed the air strike options to be: "tons of guns" and "10 tons of guns"
- Used the BigGunList stat in Items.xml to determine whether items can show up depending on the selection from #9
- Completely redid all the existing weapons' stats (and a couple images).
- Changed some weapons' calibers, such as the SVD dragunov to 7.62x54r and the Type-85 to 7.62x25mm.  Eliminated some types of ammo that do not exist (at least according to my source - so correct me if this is wrong and I'll add them back in): HP ammo in 7.62x39mm, 5.45mm, and 5.7mm.
- Moved most of the old 1.13 specific weapons around in Items.xml to new spots.  The items.xml file now goes to over 1000 (w/some "nothing" entries for organization)
- Kept all the UB weapons, and some new weapons/items inside the old 350 item limit, so they can be assigned using ProEdit.  To Do: Alter the binary files so pro-edit can see the right item names.
- Throwing knife code changed, so that we can have more than one type of throwing knife.  For now, this means that tossing your knife into the dirt won't un-bloody it.  To Do: fix this later.
- New weapon sounds (swiped from various mods) TODO: Incorporate Corpse's new weapon sounds
- Reinstated 5% to-hit bonus for using a pistol w/two hands (nothing in offhand) and 5% to-hit penalty for using an SMG w/one hand (this one might've already been in, I forget) that the devs commented out
- On top of those items added to 1.13 already, I've added/am in the process of adding:

200+ new guns,
30+ new grenades,
9+ new grenade launchers,
4 new rocket launchers,
8 new knives,
a new throwing knife,
2 new armour attachments,
50+ new armours,
10+ new misc. items,
6+ new weapon attachments,
15+ new ammo calibers & 12+ new types of ammo (including cold-loaded variants)

- resulting in 240+ new ammo items, and I'm probably missing stuff
- Not all the images are in yet - will add as I get them done.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@38 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-24 21:34:16 +00:00
lalien 7286d2badd Source v1.13 Mod High Resolution version from 2006-04-19
*********************************************************
*	2006/04/19					*
*	Madd_Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Restored the ?accurate? and ?inaccurate? strings that Rowa21 overwrote ;) 
- IMP.dat file changed to save a different file for each IMP
- Different existing IMPs can be loaded by typing their names in the IMP webpage

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@28 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:55:16 +00:00
lalien 1dc64849d3 Source v1.13 Mod High Resolution version from 2006-04-16
*********************************************************
*	2006/04/16					*
*	RoWa21						*
*	Developed in VS 2003				*
*********************************************************

- Updated the language files in the utils project from lalienxx

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@26 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:29:45 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien 8b2d0e33aa Data and Source v1.13 Mod High Resolution version from 2006-03-16
*********************************************************
*	2006/03/16					*
*	RoWa21						*
*	Developed in VS 2003				*
*********************************************************

- Changed missing screens to the High-Resolution
	- Tactical Screen
	- Shopkeeper Interface, 
	- Credits Screen,
	- AutoResolve Screen
	- ...

- Some bugfixing with the screens
	- Centered message boxes
	- ...

- Merged lalienxx's features (BUT NO BURST AND NO MP3/OGG SUPPORT!)
	- Rain and lightning visual and sound effects
	- Visibility radius decrease when rainig
	- Weapon relyability decrease when rainig
	- Possibility to spot the enemy at night with lightning
	- New settings in the ja2.ini file for the rain
	- Aiming without shooting with "L" key
		- Move the cursor over an enemy and press the "L" key.

- Added judges bugfixing
	- Swapped internal shopkeeper character numbering to match the Prof.dat in 1.13 (Gabby/Smithy)
	- Added status of the items to item 'tooltip'
		- If it is an ammo, the number of available rounds appear
	- A stack of items now always shows the minimum repair status
		- No more carrying a stack of grenades into battle only to find most are duds
	- Made tactical map loading code more robust against maps with bogus buildings 
	- Made tactical map loading code more robust against maps with characters with bogus locations or schedules 

- Changed the location of the savegame structure
	- Each mode contains its own savegame folder in its own data-folder

- Some general bugfixing
	- See Bugfixing.xls on the ftp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@24 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 17:22:20 +00:00