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Each setting in ini now has the effect that the user expects, he now sees the correct restrictions on the map, and is able to adjust manually as neccessary - RESTRICT_ROAMING = TRUE activates the manual adjustable restrictions based on exploration and/or conquest. Any of the following settings can be mixed as you like - ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = TRUE Exploration based: any liberated sector is potentially accessible for mobile militia. You need to load the map and defeat all enemies. Walking through on strategic view is unsufficient! - ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE Conquest based: Liberating a town will increase the accessible sector count. See Data-1.13/TableData/Map/DynamicRestrictions.XML - ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE Mobile militia can move thru cities where militia training is not allowed(e.g. Tixa, San Mona, Omerta,...) In earlier versions those cities where allready included in DynamicRestrictions.XML which rendered this setting allmost useless. NOTE: Older savegames have still the 'gray' sector restriction set. Those will be converted to 'red' according to the settings in Ja2_Options.INI on load. see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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