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acf4968253ed036e3a277ee8fe433c8490e43a5c
o see http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312260/Re_BUGZILLA_report_all_bugs_he.html#Post312260 o see http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312612/Re_BUGZILLA_report_all_bugs_he.html#Post312612 o The main problem of the crash is, that some memory gets overwritten -> Workaround (hackfix): Increased the array for the map edgepoints to a fixed size of 400 so we can avoid the crash o Of course this is not the best fix (because of increased memory usage), so if someone can improve the fix, do it :) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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