** Merged Source Code from Development trunk, for the Spring 2011 Release **
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o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
* Merged Language specific GameDir from Development Trunk: Revision 4067 *
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- This will be the official Beta 2011 build version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o New settings:
* New settings *
gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Bugfixes: Bobby Ray Shipment
- Re-enabled stealing from delivery sector (STEALING_FROM_SHIPMENTS_DISABLED)
- Re-enabled & externalized chance that whole shipment is lost (CHANCE_OF_SHIPMENT_LOST)
- Re-enabled delivery from John Kulba
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- For code changes search for // SANDRO
- Tooltips can now be toggled on/off in the options screen instead of "Random IMP Personality" option
- Updated Version Number for new Release Build (2949)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2949 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- To look for code changes search for "The_Bob" comments
- There are 2 new entries in the ja2_options.ini in the [JA2 Tactical Settings] section: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fixed: Mercs randomly drop aimed weapons automatically under some weird circumstances
- Fixed: Merc are now a little more "talkactive"
- Update: New option screen with "Next" and "Prev" button. This allows "unlimited" of options in the option screen
- New: New "Forced turn base mode" option in the option screen and also available via keyboard shortcut (CTRL+ALT+SHIFT+T) in tactical.
This forces the game to go in turn based mode when there are enemies in the sector.
INFO: There is a new STI Graphic (OPTIONSCREENADDONS2.sti) which is needed for the updated option screen.
You can download the file from http://ja2.h758491.serverkompetenz.net/Wanne/NewOptionScreen/OPTIONSCREENADDONS2.sti
Put this file in your Data\Interface folder. If I build a new release I will upload the file to SVN GameDir and then remove it from my private download folder.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixed an INT8 redefine of AP values which was causing AP values larger then 127 to become negative numbers.
Fixed an autofire glich that would allow you to empty an entire mag while using the xxx_AP_BONUS settings in the INI file.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2450 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added a new ALLOW_SECTOR_DESCRIPTION_WINDOW flag to the ja2_options.ini that allows players to turn off the stack popup and item description functionality for the sector inventory panel.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2063 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Minor adjustments to some of the rendering functions to grant a bit more control to the code.
Adjusted the mouse areas for key and item popup windows.
Added the pocket capacity indicator to sector inventory when using NewInv mode.
Added the right click option to sector inventory so you can view/manipulate stacks and view item descriptions without first equiping an item.
Updated sector inventory so that capacity values appear in all pockets. Not just currently filled one.
Updated sector inventory so that newly placed items could be right-clicked on for details.
Increased the mouse region for the various stack popups so there is always room to close the popup without activating the description box.
Fixed a bug in the sector inventory description panel that caused a crash when trying to remove an attachment.
Fixed sector inventory so you can add attachments to weapons.
Fixed some weight issues.
Fixed a crash resulting from right-clicking in sector inventory while Item Desc window was already open.
Fixed the "Active Squad" message so it displays the squad that is actually activated.
Fixed a bug that allowed you to start a new game in NewInv mode while in 640x480 resolution.
Updated the Item Description windows so you can load a gun as well as unload.
Added new CTRL+SHIFT+D hotkey to delete all items in sector.
Added new CTRL+SHIFT+S hotkey to sell all items in sector, assuming you have the ALT+LMB option turned on in your INI file.
Fixed a problem with sector inventory item description where the status did not appear for items that couldn't stack.
Fixed a problem with Nails so he always starts with his leather jacket, even if you don't buy his gear.
Incorporated a failsafe so that NewInv mode can't be selected, nor NIV saves loaded, when no custom data path is set.
Add new IC_BELTCLIP item class.
Update pocket definition restrictions to use bitwise compare.
Add failsafe so that you can't merge LBENODEs.
Reset VC2005 so it doesn't point to a specific drive.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Prevent merc in slot 0 from disappearing due to errant schedule. Still need to find and fix schedule though
Prevent attempts to turn or climb roof when soldier collapsed
Fix problems when mortar or RPG randomly assigned to a soldier but cannot be added for whatever reason
Pathing favors beginning path on orthogonal and using as few turns as possible (mostly old behavior).
Prevent interruptions when soldier climbs up, which can cause fall into building just below the target roof position
Fix pauses due to soldiers hurt in previous turn
Fix soldier path not reaching destination when thrown by explosion damage or heavy gunfire
Restore pathing to cave and underground exits
Fix too many AI ending up on the roofs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1588 3b4a5df2-a311-0410-b5c6-a8a6f20db521