lalien
4e4b659720
- increased enemy group size sent according to specific events (first battle, lost town, lost sam site) to be minGroupSize + old value
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 11:46:16 +00:00
lalien
1bab809f13
- always show game progress in version info (was only when using cheats)
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- returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 11:14:21 +00:00
MaddMugsy
dae7f064d0
-pre-load enemy weapons with the ammo type that was selected for them instead of the default type
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 06:01:44 +00:00
MaddMugsy
0e3276e406
-minor fix to min. bullet calc
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 04:50:22 +00:00
MaddMugsy
245ea74d2f
-ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@244 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 02:47:30 +00:00
MaddMugsy
fa415e1c21
-even smaller sniper fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 23:06:00 +00:00
MaddMugsy
0b85322585
-small sniper fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 23:03:26 +00:00
lalien
a34c95e23c
- changed selling price calculation for selling to locals to handle ammo
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 19:57:16 +00:00
MaddMugsy
7ec609c19f
Changes to make things harder:
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- added item status values (1-100%) to selling price calculation for selling to locals
- increased probing attacks from queen after player conquers a sector
- unlimited reinforcements for queen on Insane mode (possibly externalize this later...)
- increased queen attacks on sectors after losing towns (ie: reduced her turtling up into meduna after losing some towns) -- requires unlimited reinforcements
- increased admin-type troops being promoted to redshirt troops on hard/expert and insane (just garrisons on expert)
- decreased quality of items dropped by enemy soldiers, based on difficulty level, as per the following formula: (dif_level - 1) * Random (20), so 0% for novice, up to 60% for insane
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 19:47:03 +00:00
lalien
3af76f2c3a
- returned limited vision for enemies (Should be equal for all sides. If somebody wants, he can disable it in ini)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-16 17:31:26 +00:00
MaddMugsy
927a57961b
-commented out more air raid code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-15 17:38:06 +00:00
lalien
d390d4a266
- Added menu option to show weapon ranges in tiles/meters
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- Allowed to enter tactical view for any visited sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-15 14:22:18 +00:00
lalien
68510dd26d
- Added menu option to show/remove item shadow
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- fixed menu descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@233 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-15 11:48:10 +00:00
MaddMugsy
72ad53d95e
-removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free
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-changed weapon ranges in tooltips to tiles to match the ranges in the item description screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-14 02:24:57 +00:00
MaddMugsy
441b674001
-AI fixes for snipers
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-14 00:17:53 +00:00
MaddMugsy
52052eb0ca
-scaled down tunnel vision for AI to help out the snipers
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-removed limited vision from AI so they're not as easy to sneak up on
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@227 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-13 05:38:52 +00:00
MaddMugsy
978bc69943
-adjusted sniper AI preferences
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-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-13 04:46:27 +00:00
lalien
c37a4890a6
- activated 'skip' button for all meanwhile screens
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-12 22:08:02 +00:00
lalien
c284e87780
- The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-12 18:06:29 +00:00
MaddMugsy
20a39b0087
-enabled snipers to turn in place in random directions in green status
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-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-12 06:57:16 +00:00
lalien
73e9e42dce
- increased max size of visible range and cover display
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-11 12:42:54 +00:00
lalien
294bfa7ef2
- bug fix: display cover showed wrong direction
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 22:05:28 +00:00
MaddMugsy
c5275d229c
-got rid of the slow allteamslookforall and reoptimized tracer looking to use ManLooksForOtherTeams instead
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 20:25:40 +00:00
MaddMugsy
ac420d7f24
-optimized the sight handling code for tracers so that it doesn't run for every tile crossed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 20:21:14 +00:00
MaddMugsy
1b5f35410e
-fixed LOS CTD after readying weapon
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 15:45:51 +00:00
MaddMugsy
008e216b17
-added underslung/attached GLs to AI inventory and enabled AI to use them :)
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-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 07:22:16 +00:00
lalien
005a424314
- bug fix: CTD in endgame when killing Deidrana
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- disabled code for CD-ROM check (game was killed every time when USB-Stick was removed)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 20:35:59 +00:00
MaddMugsy
df685592e0
-put back the INT8 bType
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@214 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 15:36:42 +00:00
MaddMugsy
6c9771eef0
-minor lighting fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 06:06:16 +00:00
MaddMugsy
0e649e7239
-changed bAge from INT8 to UINT8 in LightEffects.h and SmokeEffects.h so that the effects can have a longer duration.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:24:14 +00:00
lalien
7abe11ebc1
- light effect changes added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-09 00:07:40 +00:00
MaddMugsy
1cacedb6f0
-one more UINT16 -> UINT8
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:55:52 +00:00
MaddMugsy
cb4ba2fab9
-changed light and smoke effect durations back to UINT8s
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:48:25 +00:00
lalien
fa99f2ff83
- bug fix: CTD when new merc arrives
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@206 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 23:42:00 +00:00
MaddMugsy
7cf7d7db3c
- In the vain hopes of finally killing that stupid "Battle Scope" bug, I have changed the inventory creation to do an extra check for attachment validity before creating the attachments w/out displaying any messages.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 22:25:54 +00:00
lalien
7d0eabb361
- added some required functions for new AI
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 20:26:48 +00:00
MaddMugsy
8546984b6f
-reverted most AI changes
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-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@200 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 17:47:52 +00:00
lalien
230982db59
- charge less AP's when throwing grenade from prone stance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@199 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 11:48:38 +00:00
MaddMugsy
b0271bfc7d
- updated breaklight duration checks to allow us to have shorter duration breaklights
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 05:23:07 +00:00
MaddMugsy
a38002f606
- updated bullet tracer effect again to resolve a savegame compatibility issue and to fix the lighting effects
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 04:40:55 +00:00
MaddMugsy
454a0575d8
- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
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- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int".
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:54:14 +00:00
MaddMugsy
21bc685f8d
WARNING: I haven't tested these changes yet, since I'm still at work :p I'll be testing them and making updates as needed tonight.
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- updated breaklight effect to use the radius and duration values from Explosives.xml
- updated tracer bullet lighting effect (will probably require more tweaking)
- updated AI - when trapped in gas in Insane the AI goes nuts instead of getting scared. AI in all levels is more likely to use autofire over burst/single fire when in gas (panicking).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 00:14:23 +00:00
lalien
ea7e68297c
- Bobby Ray's tool tips for GL fixed
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- bug fix: CTD when shoot at soldier and see items afterwards (happens not always)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 18:44:37 +00:00
lalien
f937772476
- bug fix: CTD when clicking on buttons
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 15:49:36 +00:00
MaddMugsy
21d454688b
-added grenade launchers to the pre-chambering of pre-selected items
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@186 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 15:16:09 +00:00
MaddMugsy
b2a7d4e25a
-pre-chambered cartridges for NPCs/enemies pre-placed on maps so we don't need to listen to them all manually load their guns ;)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 15:14:49 +00:00
MaddMugsy
75d9e1b1c7
-updated AI to use some features from Ja2CW
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 03:48:02 +00:00
MaddMugsy
d9dc88cc3c
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 03:44:13 +00:00
lalien
19b7f398e9
- manual reload ai fixed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-06 12:29:04 +00:00
lalien
c4db6f8f13
- manual reload play sound added
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 23:34:43 +00:00