Flugente
64e4677ba7
SHOW_HEALTHBARSOVERHEAD allows hiding the health and fatigue bars over your selected mercs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6098 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-24 16:57:52 +00:00
Flugente
10a0c07822
Fix: scope modes take Aimlevel modifiers on scopes/sights into account
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-24 15:52:05 +00:00
Flugente
45659c18a3
made sure that faulty xmls don't lead to three major traits
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-24 15:10:27 +00:00
Flugente
2bf92c7301
Vehicle data is no longer saved and loaded into savegames, as it was externalised to xml a long time ago
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-24 14:25:47 +00:00
Wanne
42e8c48cac
- VS 2010 Bugfix: Fixed LINKING error when compiling MapEditor version
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6090 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-20 20:12:10 +00:00
Wanne
dce7152770
- Chinese translations (by zwwooooo)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-19 18:55:23 +00:00
Wanne
befe76b049
- Fixed 'Unsettled bills' for MercID > 170 on game restart (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-19 10:31:34 +00:00
Flugente
bd5233db0f
Fix: use xml vehicle names
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6085 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-17 23:20:13 +00:00
Flugente
27f18605d9
sope modes no longer uses fixed magnifications, and no longer differs per team
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6084 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-17 20:14:02 +00:00
Flugente
22bd1956f1
Fix: status bar of attached grenades was shown incorrectly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6083 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-17 18:05:18 +00:00
Flugente
1b00117b7e
when using alternate weapon holding under NCTH, still apply projection factor from non-scope/sight attachments
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-15 23:04:09 +00:00
Flugente
cefa9cfcc1
Fix: when using scope modes with NCTH, non-internal projection factor from lasers was ignored.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-14 21:11:24 +00:00
Wanne
e365ac9f1b
- Bugfix: Fixed missing "," in _GermanText.cpp which resulted in wrong text (on the M.E.R.C website)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6076 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-13 21:18:08 +00:00
Wanne
f7989a1fca
- Fixed MERC hiring bug when reached max allowed mercs due to optional gear feature (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6075 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-13 20:24:21 +00:00
Wanne
71ca610b45
- Fixed RandomStats default values in GameSettings.cpp (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-11 16:57:31 +00:00
Flugente
44d9b88042
once again, forgot to add a file...
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-11 13:22:18 +00:00
Flugente
ee416f72bc
new feature: soldier profiles allows defining individual names/bodytypes/hair/skin/traits of soldiers and militia. The game will choose randomly from this pool.
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WARNING: GameDir revision >= 1672 is required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6071 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-10 23:30:42 +00:00
Wanne
576866b63e
Improved Random Stats Feature (by Buggler)
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- Added random starting salaries in Ja2_options.ini
- Added more options for random stats & tweaked existing formula
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6070 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-10 20:36:15 +00:00
Flugente
c0372cccd1
speed up handling of personal light
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-07 00:05:24 +00:00
Flugente
59646b9dcd
- Fix: crash when switching to bayonet while aimed
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- Fix: batteries were drained for inactive flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6067 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-06 23:35:17 +00:00
Wanne
ccc6bea3be
- Added page numbers in MERC files (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-06 20:40:49 +00:00
Flugente
1c74ca4bf1
new feature: fixed bayonets (still in need of animation)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 20:56:00 +00:00
Flugente
9d2da7e440
Fix: VS2008 & VS2005 compatibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 14:16:36 +00:00
Wanne
0078b01d9b
- Sorted Training Attribute strings to be same order as stats display (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6062 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-04 15:08:25 +00:00
Flugente
fadd849359
new feature: dynamic flashlights allows usable flashlights
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-03 23:31:28 +00:00
Flugente
3bc5ff75cc
significantly cleaned up includes (by IoP)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Wanne
a0a0490771
- Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds
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o This is needed, so we can read the new loadscreen hints text
o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 21:05:31 +00:00
Wanne
3083ac66b3
- Bugfix: LoadScreenHints
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o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml)
o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text)
o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 19:50:21 +00:00
Wanne
15696994a0
- Bugfix: LoadScreenHints
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o Loadscreen hints were not shown in a Release Build
o Centered Loadscreen hints text in all resolutions
o TODO: If loadscreen hints are ON (in the ini), the loadscreen should not close automatically, but should stay on screen until the user presses a key(e.g: Space). So the user has time to read the hint -> @Flugente: Do you have any other idea?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 18:23:02 +00:00
Wanne
e8f8e8ae5b
- Added slower <bEvolution> rates, growth slowdown will be more pronounced on higher stat values. (3 - 0.75x; 4 - 0.5x; 5 - 0.25x) (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6051 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 17:12:43 +00:00
Flugente
8fb494ff53
new disabilities:
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- 'deaf' reduces hearing ability
- 'shortsighted' reduces sight range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 00:15:51 +00:00
Flugente
265fd3bc61
Fix: EPC inventory cannot be accessed, and Nails does not allow to take his vest
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 21:23:55 +00:00
Flugente
6cbcc995de
replaced a few hardcoded numbers with enums/ini setting
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 17:03:31 +00:00
Flugente
e508e91cff
Fix: when accessing a teammember's inventory, circumstances could cause teammembers to attack the merc accessing
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 14:58:51 +00:00
Wanne
cde29c1388
- MP: Removed wrong "#ifdef INTERRUPT_MP_DEADLOCK_FIX"
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6045 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:42:55 +00:00
Wanne
fe4c6d7e8f
- MP: Re-enabled the "share same FOV for friendly players" (in COOP and Team-DM), because it seems to work fine :)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6044 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:28:33 +00:00
Wanne
0c99913cc1
- MP: Disabled (set to FALSE) the NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (ja2_options.ini entry) in a MP game, because it leads to problems on the pure client
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o If ON, the ALWAYS tries to scroll to the AI soldier which is in running stance and therefore you are unable to do anyting and cannot play
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:09:59 +00:00
Flugente
2455c2c467
changed hardcoded numbers to enums in preparation for total merc number increase
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 21:31:04 +00:00
Wanne
82dec9404c
- MP: Moved the FOV (friendly players share same field of view) to a define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV (currently disabled)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:26:49 +00:00
Wanne
22a18ec262
- MP: Disabled the Enemy numbers count in the turnbar (because it shows different numbers on the clients)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6040 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:14:27 +00:00
Wanne
3f13f630b0
- Enabled ZOMBIES in builddefines.h
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6039 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:13:29 +00:00
Flugente
c29d55a1f3
Fix: no stealing on oneself
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6038 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 22:46:15 +00:00
Wanne
3e157ecfb4
- MP: Moved the update of the turnbar on interrupt to the INTERRUPT_MP_DEADLOCK_FIX define (disabled for now)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 19:58:17 +00:00
Wanne
4456539663
- MP: Put the interrupt fix code in a define "INTERRUPT_MP_DEADLOCK_FIX
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o It seems the fix does not work 100% and if the fix code is enabled the ALT + E feature does not work correctly (for now, disabled the fix)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 19:45:32 +00:00
Wanne
cdc3abc694
- Fixed error in project files when trying to open solution (VS 2005 and VS 2008)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 18:41:11 +00:00
Flugente
3b0d8613af
Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 22:59:09 +00:00
Flugente
7f467f4f80
Fix: militia equipment item fitness function still considered ammo even if MILITIA_USE_SECTOR_EQUIPMENT_AMMO was false, thus possibly ignored guns that had no ammo loaded
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 15:58:58 +00:00
Flugente
54ffaa2624
changed a few hardcoded numbers to enums (better, but still ugly)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 22:23:04 +00:00
Flugente
130acec2e8
captured prisoners can now be bandaged even if life >= OKLIFE
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 15:57:11 +00:00
Flugente
c4aa1da949
Fix: non-green-militia-tabooed objects did not retain their taboo value after inspection
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 02:09:24 +00:00