Flugente
def585ef80
The merc profile #71 (RPC71) is now used for all combat jeeps.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8116 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 21:30:10 +00:00
Flugente
be346d07ef
- Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
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- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
b8c0036396
- Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
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- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-17 21:45:10 +00:00
Wanne
23d4051473
Fixed problems with enemy rooftop climbing (by sevenfm)
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- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-15 12:40:54 +00:00
inshy
5bc2bae07e
A fixes and translation for Russian language
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8109 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-14 11:33:12 +00:00
silversurfer
3fb99cfb87
Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-12 09:30:18 +00:00
Flugente
73462c3610
- Fix: external iInitialMercArrivalLocation was overwritten by value from savegame
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- Fix: gridno outside of map is used as valid map gridno
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8104 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-12 00:23:09 +00:00
Wanne
80bfe613e8
Bugfix: Briefing Room: Deleted unused/wrong text box from briefing room (by Jazz)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-10 21:01:35 +00:00
Flugente
e206c21daa
Unified strategic map display code for airspace, militia restrictions and disease
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 22:48:16 +00:00
Flugente
1689f1b571
Fix: sometimes items moved by the MOVEITEM assignment are left unreachable
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 20:18:35 +00:00
Flugente
908923e813
New display mode: "CTH mode" displays a very rough cth indication in the current merc's firing cone. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=344441&#msg_344441
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-08 22:36:39 +00:00
Wanne
446484f6ca
UB 1.13 Fixes (by Jazz)
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- Externalized more hardcoded grid numbers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-08 21:06:31 +00:00
Wanne
ea6e30d8c8
UB 1.13 Fixes (by Jazz)
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- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3).
- Fixed the problem with moving from the sector K14-1 to K15-1.
- Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp.
- Added a few new parameters to the file UB_Options.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-07 18:41:45 +00:00
Flugente
12ae810316
- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
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Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente
7e7476a4ea
- Fix: machines have opinions
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- Fix: machines get diseases
- Fix: disease assignment menu box accessible if feature is off
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8093 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-05 19:51:39 +00:00
silversurfer
d23f9313bd
Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-05 14:43:40 +00:00
Wanne
b905632044
Moved WHO logo on the laptop page a view pixels to the right (to make more space for the headline text)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8083 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-03 18:50:45 +00:00
Wanne
fa2d284034
- Moved hardcoded disease text "(undiagnosed)" to the language specific files text files
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-02 16:14:11 +00:00
Wanne
b5fd88b50f
Bugfix: Doubled the string buffer size for all the Disease text fields for Disease.xml file, because in Russian language long text fields are cut (in Russian language one character needs 2 bytes)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-02 16:05:02 +00:00
Wanne
ee7b935456
Disease: Added support for language specific Disease files (German.Disease.xml, French.Disease.xml, ...)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-01 23:00:27 +00:00
inshy
a71bf7d78f
A fixes and translation for Russian language
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8074 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-29 14:32:08 +00:00
Wanne
757e094a89
Bugfix: Doubled the string buffer size the bio text field for OldAIMArchive.xml file, because in Russian language, character Bio was cut (in Russian language one character needs 2 bytes)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-27 17:49:04 +00:00
inshy
db3908a22e
-Translated web page of "WHO" for Russian language
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8070 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-25 11:26:46 +00:00
inshy
8a84940b4d
-Fixed grammar in English. Yeah... Gamedev has gone to the dogs.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-24 09:22:31 +00:00
silversurfer
9388e38956
New parameter in DifficultySettings.xml:
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LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-13 15:20:45 +00:00
Flugente
c3fd7373ae
Added a function that quickly identifies whether a tileset contains a specific tileset
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-07 14:25:15 +00:00
silversurfer
f20b638214
Fix: the game had inconsistent handling of maximum XP level. At some points it was 9, at others it was 10. Now it is 10 throughout the code.
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New parameters in DifficultySettings.xml:
- LevelModifierLowLimit
- LevelModifierHighLimit
- AllowUnrestrictedXPLevels
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-06 23:31:57 +00:00
Flugente
fe545b9eb3
Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8051 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-06 00:05:51 +00:00
Flugente
330925b0ef
When displaying a merc's maximum assignment points, factor in backgrounds values.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-05 22:18:05 +00:00
Flugente
d1e1759aa2
Removed ENABLE_ZOMBIES-define
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente
c0bf35543f
Fix: AI interest in a covert spies' noise in yellow AI state is not lowered as intended (by sevenfm)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 15:39:27 +00:00
Flugente
a0051c3b8d
RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 22:55:56 +00:00
Flugente
d2be96384f
Improved frame selection for frozen soldiers.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente
2f84d10f07
If cheats or debug mode are active, the exact amount of disease points is described for each active disease.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-25 19:25:48 +00:00
Flugente
811f18009f
New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
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Requires GameDir >= r2284.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente
a9778435dd
Fix: GROUP pointer can be NULL after MoveSAIGroupToSector is called
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 20:40:46 +00:00
Wanne
bd6ba9b773
- Multiplayer Bugfix: After synchronizing client data, the cached item names did not get reinitialized
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8031 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 20:02:39 +00:00
Flugente
db51179b2d
Fix: changed variable type to prevent possible underflow
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 19:12:14 +00:00
inshy
a08076617a
New translation
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 11:41:05 +00:00
Wanne
b0207aadcb
Reenabled the "AI Viewer" in Strategy screen when pressing F12 in a DEBUG 1.13 version
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- The AI Viewer was disabled in Revision 7727 (I don't know why ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-23 16:15:38 +00:00
Flugente
b4179aeeeb
Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0&
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-17 16:00:42 +00:00
inshy
4cf9f557f8
1) Do not use a "Tab" instead "Space" in the text messages. We don't have symbol for symbol "Tab" in the fonts, so when we use it in the text the game show "A"
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2) Fixed mistakes in English
3) New translation for Russian text
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-17 09:54:44 +00:00
Wanne
b430965027
Fixed compilation error in VS 2005
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- Missing "include <math.h>" in ASD.cpp
- Missing cast argument to FLOAT inside sqrt() function
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-15 08:09:52 +00:00
Flugente
3ce0e04a79
Fix: possible overflow when creating building (by asm-debacle)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-11 18:06:21 +00:00
Flugente
f6a3b481e5
Fix: scout trait description
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 18:33:14 +00:00
Flugente
3af6748b03
- Fix: compiler warning
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- If possible, use the intended macrso to determine sector coordinates
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 18:06:55 +00:00
Flugente
f09d7818f0
- Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.
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- Enemy Helis can also be unlocked if a certain game progress is reached.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 14:46:55 +00:00
Flugente
f3acdb5963
If a downed enemy helicopter had soldiers on it, there is a chance that they survived the crash.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 22:28:26 +00:00
Flugente
7664342746
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 . GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00