Commit Graph

  • 8ca4f49d61 Fix: OBJECT_KNOWN_TO_BE_TRAPPED was never set on player owned bombs so even the person who armed the bomb didn't know what he did. From now on every trap that we create gets this flag set. silversurfer 2015-04-11 15:49:11 +00:00
  • 46a485b739 Fix (by Sevenfm): Opponent's action points had too much weight when calculating threat. silversurfer 2015-04-07 15:56:10 +00:00
  • 723cb0e2fe Fix: crash when cancelling a group's path Flugente 2015-04-04 20:39:53 +00:00
  • 591682d493 Minor change: when aiming a weapon in prone stance, this also counts as 'mounting' the weapon. This allows redefining 'mounting' as 'weapon is readied an leaning on a physical object, which can be a structure, person or floor' Flugente 2015-04-03 20:14:30 +00:00
  • 98ff352eb0 - added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259 - Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates - Fix: dynamic dialogue boxes were displayed with bad screen coordinates - Change: dynamic dialogue is also written into tactical log - Change: in events that require a leader, any merc can be considered leader, not just IMPs Flugente 2015-04-03 15:35:52 +00:00
  • 4ec2e2b75b added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259 Flugente 2015-04-03 15:08:24 +00:00
  • afd192cde2 Fix: crash during group movement as GROUP pointer was corrupted Flugente 2015-04-01 19:03:32 +00:00
  • 825e240661 Fix: wrong item picture Flugente 2015-04-01 16:38:45 +00:00
  • 4ef5b58107 Enhancement for scope mode fix in r7792: It is now allowed to use any scope mode except scopes while dual wielding guns. silversurfer 2015-04-01 09:56:47 +00:00
  • 936aaab42d Added 12 gauge rubber slugs to demonstrate the use of <dDamageModifierLife> and <dDamageModifierBreath> Flugente 2015-03-31 20:45:14 +00:00
  • e90966eab8 New ammo properties: - <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 - <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 Flugente 2015-03-31 19:17:31 +00:00
  • a572703bf9 New ammo properties: - <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 - <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0 Flugente 2015-03-31 19:16:54 +00:00
  • c241c0ea7b Fix: if a map was saved before entry points had been defined, it could not be loaded again. Flugente 2015-03-31 18:36:19 +00:00
  • 01bdeb2c7f Merged revision(s) 7798 from branches/ja2_source_official_2014: Fix: Due to unknown circumstances, a GROUP's waypoints can be corrupted. This will cause incorrect movement and can crash the game. As we have no way of knowing where the group was supposed to move, we instead delete the waypoints and stop moving. Flugente 2015-03-29 15:44:26 +00:00
  • 6891d102c3 Fix: if a spy is closer to an enemy than COVERT_CLOSE_DETECTION_RANGE tiles, he won't examined as thorough Flugente 2015-03-29 15:40:01 +00:00
  • 37f1ac452a Fix: Any tile that once had a player mine on it forever kept that flag. The map temp file will now be updated with a remove flag tag so that when a map is loaded the player mine flag will be removed. If your savegame is already bugged you will need to step on each tile that had a mine to remove the player mine flag once. silversurfer 2015-03-22 13:27:44 +00:00
  • 8ef0c1e353 Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns. silversurfer 2015-03-20 21:26:28 +00:00
  • a1f1b83952 Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value). silversurfer 2015-03-19 13:09:49 +00:00
  • 6e55c159de Changed camo display - now only the highest value is displayed in the camo box instead of a sum of all different types of camo. This also fixes the problem that a laser could drown our camo value because of different types of penalties. Also camo can no longer take a negative value. silversurfer 2015-03-18 16:29:57 +00:00
  • d2c3e5a0ed Updated laser camo/stealth penalties for all lasers and built-in lasers silversurfer 2015-03-18 16:26:20 +00:00
  • 4b5fc5bc3c Fix: - large MOLLE pockets didn't display their volume in EDB - attaching a filled MOLLE pocket didn't show its contents. Now the contents will be removed and put in the soldiers inventory or on the ground if there is no space. silversurfer 2015-03-17 18:15:58 +00:00
  • a5964191e5 Fix: S.T.R.I.K.E. Vest has AP bonus Flugente 2015-03-16 20:47:13 +00:00
  • 38a931ed7a When using a german exe, cheats are no longer activated by 'Alt' + 'IGUANA' but 'Alt' + 'GABBI' instead, like in all other languages. Flugente 2015-03-16 20:33:33 +00:00
  • f421eb4529 Fix: If the Hicks spot a spy at night, they don't enter combat as often. Flugente 2015-03-16 20:29:27 +00:00
  • 2afa02c913 Requires GameDir >= 2227 because of new icons! silversurfer 2015-03-16 09:56:29 +00:00
  • 76689ab99d Enhancement: It is now possible to display attachments and contents of LBE at the same time when game option "Show LBE Content" is active. http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=340063&#msg_340063 silversurfer 2015-03-15 12:50:30 +00:00
  • db1169ca8d changed MOLLE attachment slot layout to match ingame display of pockets and contents silversurfer 2015-03-15 12:46:02 +00:00
  • 877f205b92 Fix: When defusing a gun trap, the attached gun vanished Flugente 2015-03-13 22:55:19 +00:00
  • b92524da77 Deleted unused code Flugente 2015-03-13 18:31:13 +00:00
  • 2a81af05ed - As the sole purpose of the flash suppressor, hiding muzzle flashes, is not affected by status, it's status is irrelevant, making repairs useless. It is thus no longer repairable. - LBE gear status is useless. It is thus no longer repairable. This is not true for the radio set and the diving bottle, which are LBE but have other purpsoes as well. Flugente 2015-03-12 21:40:20 +00:00
  • 9df6f67664 added missing xml entries Flugente 2015-03-12 21:19:17 +00:00
  • a3b8e7e728 added missing xml entries Flugente 2015-03-12 21:04:13 +00:00
  • 0a3c726240 added missing xml entries Flugente 2015-03-12 20:44:31 +00:00
  • 181f6eba63 Fix (by Sevenfm): - calculation error in sight adjustment for stealth at light level - calculation error in sight adjustment for movement at light level silversurfer 2015-03-11 19:38:47 +00:00
  • b3a362978c Fix: On some maps, fragments from explosives travel at the wrong height, thus dealing no damage. Flugente 2015-03-10 22:14:28 +00:00
  • 8751402f5c Fix: militia cannot be ordered to move in strategic Flugente 2015-03-10 20:13:59 +00:00
  • e0d15266ea Fix: mercs on repair assignment continued repairing after running out of repair points, causing extra repairs on items with repair ease > 0 Flugente 2015-03-09 21:01:24 +00:00
  • 0ddfec95b6 - Change: spotter minimum preparation time lowered to 2 turns (was 3) - Cahnge: spotter cth bonus now works for rifles and sniper rifles Flugente 2015-03-09 18:21:34 +00:00
  • 6e824810ab - Fix: profile id was used instead of profile's face id - Fix: squad names were not used correctly Flugente 2015-03-09 18:19:34 +00:00
  • 68869f77b2 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default. Flugente 2015-03-07 15:53:25 +00:00
  • 0defdd7b78 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default. Flugente 2015-03-07 15:52:55 +00:00
  • 62f0461f96 - disease infection chances (percentage) is now read as float, valid numbers between 0.01 an 100.0 - lowered infection chances for swamp/tropical sectors and contact with humans/corpses - infections on gunshot wounds only happen on severe wounds (damage taken > 20) - lifeloss by bloodloss no longer leads to traumatic infections Flugente 2015-03-06 21:42:32 +00:00
  • f55d2a5136 - disease infection chances (percentage) is now read as float, valid numbers between 0.01 an 100.0 - lowered infection chances for swamp/tropical sectors and contact with humans/corpses Flugente 2015-03-06 21:39:36 +00:00
  • 66d4bc8a33 Added disease resistance and lowered food and drink consumption to survival trait. Flugente 2015-03-05 22:43:15 +00:00
  • fcb3dfb3cd Added disease resistance and lowered food and drink consumption to survival trait. Flugente 2015-03-05 22:42:49 +00:00
  • 5b5f24401c If not enough militia can be trained due to a lack of volunteers, excess trainign goes into militia promotions instead. Flugente 2015-03-05 22:04:53 +00:00
  • 43d8e07da0 Fix: KCB Knife and Rambo Knife had the wrong item size of 28. I corrected this to 24 like the other large knifes. I also removed the option to carry size 28 items from the knife pocket index 2. Size 28 is for large items like a discarded LAW or golf clubs and they look stupid in a knife sheet... silversurfer 2015-03-04 11:21:59 +00:00
  • f3553cf888 Fix: Mercs that have the <druguse> tag in their background spawned a bottle of alcohol anywhere in there inventory at full hour when function HourlyLarryUpdate() was run. The bottle would spawn in invalid slots as well for example the backpack slot. Now the game will only spawn a 25% condition bottle which is consumed right away which solves the inventory problem. This is more or less a hackfix. silversurfer 2015-03-04 10:54:28 +00:00
  • 8ae8c147f9 Fix (by Sevenfm): NCTH aperture was offset by 1 to the bottom right silversurfer 2015-03-02 17:15:29 +00:00
  • 06433b7aad Fix: CAMO_KIT_USABLE_AREA was set to 5 by accident in data folder. Vanilla should have this at 100. silversurfer 2015-03-01 16:34:22 +00:00
  • 215550e8fc Fix: Machinegunner trait did only count once for LMG attack AP reduction silversurfer 2015-03-01 16:25:58 +00:00
  • 0875a76687 If the player has no prison and thus has to let his prisoners go, some might volunteer. Flugente 2015-03-01 00:42:20 +00:00
  • 9d8e5a4c3a - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters. - Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Flugente 2015-02-28 22:35:30 +00:00
  • e355260a3c - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters. - Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Flugente 2015-02-28 22:34:40 +00:00
  • 4b70b1e400 Fix: mouse position was not restored after a message box was closed silversurfer 2015-02-28 17:08:37 +00:00
  • 38431eab56 modified and new ranger bonuses: - aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger) - new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher. - new speed bonus to reloading single shells into shotguns - new range bonus for shotguns of 10% (hunter) or 20% (ranger) silversurfer 2015-02-28 17:04:34 +00:00
  • f6f19d01cd Fix: captured enemy officers still provided boni Flugente 2015-02-28 15:32:51 +00:00
  • b7612ab64e Fix: Auto weapons (expert) could not be selected during IMP creation Flugente 2015-02-28 14:13:31 +00:00
  • deba6d7ac0 Merged from revision: 7757 Multiplayer Bugfix: Reverted the "endless interrupt bugfix" for the pure client, because it was not working correctly, and the server could not press ALT + E to give the turn back to the client, if stuck. Wanne 2015-02-28 12:54:15 +00:00
  • 8bfb14e90a New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait. Flugente 2015-02-27 23:23:03 +00:00
  • 5e7c6490a3 New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait. Flugente 2015-02-27 23:06:41 +00:00
  • 3f615cc68b Depending on whch direction the helicopter came from, a different aniamtion will play when performing a heli insertion. Flugente 2015-02-26 20:16:13 +00:00
  • 541151a0bf Added new heli animations (insertion from different directions) Flugente 2015-02-26 20:13:19 +00:00
  • 34803db3cd fix: - alternative heli fuel system read the wrong parameters from Helicopter_Settings.INI - when alternative heli fuel system was turned off the heli wouldn't refuel at all despite being at a refuel site silversurfer 2015-02-26 17:14:52 +00:00
  • e52485d0ef Added interrogation boni to 'priest' backgrounds. Flugente 2015-02-23 21:06:59 +00:00
  • b2d35f6333 Message boxes can now have the mouse over a default button. First places this is used are the tactical sector menu (CTRL + .) where "Refill Canteens" is the default and the trap disarm menu where "Disarm" is the default. silversurfer 2015-02-23 19:33:15 +00:00
  • c7c085b04f New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default. Flugente 2015-02-22 18:52:41 +00:00
  • 3dd5e71aa5 New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default. Flugente 2015-02-22 18:51:32 +00:00
  • caf482614a Pre-placed bombs (action items with an explosive) can now be blown up by explosives. This allows clearing mine fields with grenades for example. silversurfer 2015-02-21 16:33:44 +00:00
  • a1ce83d8cc Added missing property values Flugente 2015-02-21 16:29:57 +00:00
  • 045d171bb6 - Fix: counterattack groups did not spawn from sectors that had no enemy troops, even if there were other forces present, thereby unnecessarily prolonging their movement time - Fix: higher difficulty level indizes made tank apearances in counterattacks more likely Flugente 2015-02-21 14:55:28 +00:00
  • d4432d95c3 - If ALLOW_MILITIA_STRATEGIC_COMMAND is TRUE and militia can be commanded, oen can order them to retreat from autoresolve - Final sector in a militia group's path is shown while plotting in the strategic map. Flugente 2015-02-20 23:27:22 +00:00
  • bfe520debf When clicking on a sector to start militia pathing, and the sector does not have static militia but militia groups, select the last militia group instead of creating a new empty one. Flugente 2015-02-18 21:04:47 +00:00
  • 1d1616707d fix: Mercs were always complaining that they can't hit a target with buckshot. Problem was that only one pellet was considered for the fake shot. Now all are calculated and the best result is returned. silversurfer 2015-02-16 19:23:09 +00:00
  • 38cb0f8ffc fix: on map screen number of enemy troops in a sector was displayed incorrectly if there was one player unit besides the sector and another unit was diagonal to it and ALLOW_DETECTION_IN_DIAGONAL_SECTORS was FALSE. silversurfer 2015-02-15 13:36:58 +00:00
  • 33cb09366c enhancement: in NCTH the EDB now shows the effective mag factor for a gun in the final column. This should make it easier to decide who will profit most from a scope on the gun. silversurfer 2015-02-15 09:26:09 +00:00
  • 31cb148d53 fix: after boxing the characters would retain their boxing flags including the AI control of player characters. This caused player characters to do random stuff. silversurfer 2015-02-14 18:33:03 +00:00
  • 7d932ffe75 fix: The first three boxing fights could never be completed if no boxers were available (direct result of a change in r7263) because Darren's quote requires at least one boxer. If the player killed all boxers during these fights the check would fail. A new externalized parameter "KINGPIN_RING_TILE" for Kingpins location at the ring was implemented. This is used to check if Kingpin is watching these first three fights. If so it will override the BoxersAvailable check. silversurfer 2015-02-14 17:27:03 +00:00
  • c828b8ce9f new externalized parameter "KINGPIN_RING_TILE" for Kingpins location at the ring. This is used to check if Kingpin is watching the first three fights. silversurfer 2015-02-14 17:19:19 +00:00
  • 89b9a69b9b Fix: Militia does not equip multi-shot launchers if there are less than 3 shots in the sector. Flugente 2015-02-13 20:47:54 +00:00
  • b3b3fe0580 If firing a one-shot rocket launcher creates a discarded RPG, drop it to the ground, as the object is useless anyway. Flugente 2015-02-13 20:25:04 +00:00
  • f5ba30c57f Militia groups can coordinate their arrival with other player and militia groups. Flugente 2015-02-12 21:45:55 +00:00
  • 24dae202f8 If airspace isn't controlled by neither side (due to damage to SAM site, lack of qualiified is currently not checked), airspace is coloured blue. Flugente 2015-02-12 20:57:27 +00:00
  • 39b45c89d8 No nighttime movement penalty for militia groups if they move inside a town. Flugente 2015-02-12 19:23:50 +00:00
  • 5826dd63a6 Female admins and troops can appear in autoresolve. Flugente 2015-02-12 18:53:23 +00:00
  • 6336f2bbb7 Altered tank position in autoresolve. Flugente 2015-02-11 22:38:17 +00:00
  • 07e09f17fe Enemy tanks can now fight in autoresolve. If mercs/militia is attacking a tank and has heavy weapons, they will use these against the tank. Flugente 2015-02-11 21:44:15 +00:00
  • c9bcf90966 Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads. Flugente 2015-02-08 22:11:16 +00:00
  • 28d28add01 Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads. Flugente 2015-02-08 22:10:07 +00:00
  • c94ac421ae Merged from revision: 7725 - Fixed typos in English AIM Bios and source texts (thx to ATigersClaw) Wanne 2015-02-04 19:25:06 +00:00
  • e4ef716d91 Bugfix: When using a vehicle to move to an enemy sector mercs will force exit the vehicle. In this case the team panel sort order was random depending on which merc was last selected. This problem occurred because the sort function for the squad was not called for this scenario. It is now called whenever a merc is added to a squad. Because of this the call for the sort function was removed from function SetAssignmentForList(). We do not need to call it twice. silversurfer 2015-02-01 22:14:33 +00:00
  • c1e0793c8f This GameDir revision requires at least exe 7722 or you may end up with no weapon at start! silversurfer 2015-01-31 14:40:46 +00:00
  • 46b34e55d1 - new option for automatic IMP item distribution: uiIndex 52 "Sidearm" in IMPItemChoices.xml is used to give the IMP a standard sidearm based on random selection. It is encouraged to remove marksmanship based gun choices and instead add special weaponry for traits. silversurfer 2015-01-31 14:36:36 +00:00
  • 19809481b6 added missing FOOD_SYSTEM parameter to 1.13 Ja2_sp.ini silversurfer 2015-01-23 15:21:47 +00:00
  • 29a132a2dd Added xml explanations Flugente 2015-01-22 21:17:45 +00:00
  • 4ba64556bf Fix: no morale/loyalty penalty if a killed civilian was a member of a group Flugente 2015-01-22 21:13:30 +00:00
  • 4c46054977 If a person kills someone on the same side, they curse instead of laugh. Flugente 2015-01-18 02:50:53 +00:00
  • 33316bcac8 A gun only counts as mounted if it is raised. This does not alter shooting mechanics and removes unnecessary code changes. As a sideeffect, mercs will complain less often about other mercs using them as weapon racks. Flugente 2015-01-17 22:21:34 +00:00
  • 3f7bbdc423 Radio Operators can now use their skills while using Old Inventory. Flugente 2015-01-17 21:02:22 +00:00
  • fd1ecb2edf Merged from revision: 7716 - Improved message prompt when launching game in fullscreen mode on unsupported screen resolutions instead of just those that's set to larger than primary desktop resolution (by Buggler) Wanne 2015-01-07 20:05:23 +00:00