Commit Graph
982 Commits
Author SHA1 Message Date
Wanne 5f8718b3c7 - Workaround for the 2 missing animations (M_N_SHOT2.sti and S_N_SHOT2.sti) which fixes the crashes in tactical when the animation was not found
o Copy and renamed the base animations (M_N_SHOT.sti and S_N_SHOT.sti)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/309138/Re_A_Small_Compilation_of_New_.html#Post309138

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1494 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-16 13:07:36 +00:00
Wanne 1f1e45d394 - Fixed a typo in Items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1492 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 17:01:38 +00:00
Wanne 3d491cc57d - Added the new <CrowbarModifier> Tag to the Crowbar and Rambo Knife (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1491 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 17:00:36 +00:00
Wanne 7563ebda21 Sandro's feature pack (by Sandro)
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Flugente ecfbd4de1a - updated food values (by Slax)
- new item flag (CAMO_REMOVAL, 1024) for camo-removing items, added to rag (item 1022)
- added xml with current ItemFlag-values (Lookup/ItemFlag.xml)
- added small and medium pics for the masterkey (by wil473)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1489 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-13 20:20:08 +00:00
Flugente 9c1b850881 new feature (by DepressivesBrot): a rough approximation of the position of the last enemy can be marked on the map
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1488 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-07 20:55:45 +00:00
Flugente 9c5d7f64f2 - OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not needed anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1487 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-04 17:54:08 +00:00
Flugente ec468eaa8e New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-02 22:31:20 +00:00
Flugente 5b0d1bda8b improved item sizes for food
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1485 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-02 20:52:15 +00:00
Wanne 0fad05e244 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1483 4f8fa57e-7814-0410-bad4-adc449f26b7c 2012-07-29 21:44:44 +00:00
Wanne 1bd1d069d1 - Added readme file how to download the customer JA2 1.13 UB Mods and how you can play them with latest 1.13 UB version
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1482 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-29 21:43:42 +00:00
Wanne 700fe7e074 - Increased number of action items from 255 up to 501 (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1479 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-29 11:48:54 +00:00
Wanne e5d70dcccc New EXE Build (5423)
o New feature: food system requires mercs to eat and drink in order to survive
- food and water levels are lowered every hour, eat food to survive
- not doing so leads to various penalties and ultimately death
- added food items for that purpose. Food can degrade over time. Rotten food poisons.
- Mercs automatically consume food if hungry/thirsty and food is in their inventories
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396

o New feature: guns can now be fed externally
- a machinegun can be fed by another emc if he has an ammo blet in his hands
- a merc can also feed his gun with ammo belts in his inventory
- the necessary tags can be set in Items.xml in the <ItemFlag> -tag
- this feature can be turned on and off via the JA2_Options.iniReader
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1477 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-25 08:24:46 +00:00
Flugente 155ee252f3 added external feeding values for most machineguns and their ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1475 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 20:15:24 +00:00
Flugente 4949893c16 New feature: guns can now be fed externally
- added necessary face icons
- added description in ini
- as an example, the MG§ and the FN mag can now be fed externally with any 100-rnd 7.62 NATO mag. Internal feeding is possible from the LRAK vest
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1474 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 19:33:37 +00:00
Wanne 2ca650e0e4 - Added a minimal version of "Food.xml" for the "Data" folder, so the game can start
o Later, we should disable the food system in the start new game screen for the "Data" folder, like it was done for New Inventory. Then we can delete this minimal Food.xml file
- Added missing INI food properties for the "Data\Ja2_Options.INI" file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1472 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 13:14:04 +00:00
Flugente 57390e7da3 New feature: food system requires mercs to eat and drink in order to survive
- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-21 16:47:16 +00:00
Wanne 837cb4dc43 - Replaced the old unused BOBBY_RAY_SELECTION property from ja2_sp.ini with the new ones (BOBBY_RAY_QUALITY and BOBBY_RAY_QUANTITY)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1468 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-10 13:49:06 +00:00
MaddMugsy f1c1fd448a Swapped zombie hit sounds.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1466 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-03 18:44:08 +00:00
Wanne eaacef7221 Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot)
- There is a new "Mod_options.ini" file located in the "Data" MOD folder
- Only modders should make changes to the file.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1464 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-19 07:54:10 +00:00
Wanne 0a8c395c3e ja2_options.ini update (by Flugente)
- added a new option under [Tactical Fortification Settings] in the ini that governs wether any fortification options can be used while enemies are in the sector

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1462 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-16 22:58:52 +00:00
Wanne 9404de5640 Enabled the HIGHSPEED_TIMER in the Ja2.ini, which is used for the feature "Fast Enemy AI Turns" in the ingame options
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1460 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-13 07:53:42 +00:00
Wanne 010ff3d5ef Bugfix: Static fortifications (by Flugente)
- Changed Item type for shovel to "Misc-Item" (it cannot be used as a weapon anymore)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1458 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 16:08:13 +00:00
Wanne a6f24ac9ce Fortification feature fixes (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1457 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 07:46:03 +00:00
Wanne a2f598799c - Added missing ini properties to the Data/APBPConstants.ini and Data/Ja2_Options.INI file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1456 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:48:38 +00:00
Wanne ac173284c4 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.

- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:34:38 +00:00
Wanne 4dc1b8183e - Added JA2 1.13 Executable files (Revision: 5334)
o ja2 (JA2 1.13)
o ja2_ub (JA2 Unfinshed Business 1.13)
o MapEditor (JA2 1.13 Map Editor)
o Addes missing ja2_options.ini entries

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1454 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 20:11:04 +00:00
MaddMugsy 191761bdd2 Added Zombie battle sounds
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1453 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-08 19:55:42 +00:00
MaddMugsy de3a74ccda Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1452 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 18:19:55 +00:00
Wanne b9c273c25e New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 08:30:54 +00:00
Wanne 57bc386faf - Added missing entries for quiet training and quiet doctoring to Ja2_Settings.INI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1449 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:52:21 +00:00
Wanne 7f01c87db8 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
Wanne ad5791151f - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-01 12:04:50 +00:00
MaddMugsy 8596981e9e XML Editor .96:
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:48:22 +00:00
MaddMugsy a80e4000cd 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne f64bdf01a1 - Fixed type in Items.xml
- Added new drug comment in Drugs.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 08:00:16 +00:00
Wanne 88dac110a3 - New drug: antidote cures poisoning (by Flugente)
o Item#: 1539


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 07:53:03 +00:00
Wanne 82b6cc2b9e - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne f3598da61c - Removed (hide) Spooky from M.E.R.C website
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:47:24 +00:00
Wanne 735dbb57ec - Fixed "OldAIMArchive.xml" for "Data" folder (added missing veterans)
- Removed unused WF merc entries from AIMBIOS.EDT ("Data") folder
- Added missing "TOPTION_QUIET_TRAINIG" to Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1440 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:25:57 +00:00
Wanne 9d42876b8b - Updated JA/DG Merc MOD (by Dimitri)
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries. 
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 10:19:47 +00:00
Wanne 0cc00b1da0 - Updated/improved "Spooky'" speech and battle sound files (by Dimitri)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1438 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 23:17:35 +00:00
Wanne ab69dcdcb5 - Fixed missing <AttachmentClass> tag in "Data\TableData\Items.xml"
- Added comment block for "Data\TableData\Drugs.xml"

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1437 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 22:21:02 +00:00
MaddMugsy 22f0f89b33 Updated Lookup table xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1436 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 17:07:58 +00:00
Wanne 5b2f9de954 - Bugfix: Fixed the problem when playing with vanilla ("Data" folder), that you cannot train any militia (the training action was always disabled)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1433 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 13:06:14 +00:00
Wanne 50afd7b191 - Fixed wrong entries Data/TableData/Magazines.xml which resulted in wrong items after hiring a merc
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1432 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 11:54:33 +00:00
Wanne a5eab5db8b - Updated GameInit.lua (for the Data-JA2Demo MOD)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1431 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 11:22:43 +00:00
Wanne b3dfa960f2 - Added the JA2 Demo as a new 1-13 MOD (by Jazz)
o Now you can play the JA2 Demo (P1 - Demoville) maps with the features of 1.13
o The Demo has to be started with a special compiled 1.13 demo executable
o This demo is as close as possible to the original JA2 Demo
o There is a special "ja2_Demo.ini" file for the demo settings.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1430 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:57:24 +00:00
Wanne 44ae08e776 - Enabled the "Auto Fast Forward Mode" in the ingame options for the "Data-1.13" folder per default
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1429 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:53:59 +00:00
Wanne e23da51717 - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-18 10:27:25 +00:00