- unified the highlight behavior with currently held item in cursor to only ever highlight compatible items for that item (was the case in tactical, not in map screen)
- enabled the body silhouette in map screen to be lit up when hovering/holding consumable item just as it happens in tactical mode
- few small fixes correcting code I sent previously
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Significant improvement for the inventory panel item highlighting code on map screen. There is also a fix for wrong items highlighted when changing currently selected merc (by Shadooow).
Old code was constantly running update for highlights several times a second. Now it only happens when the mouse position first finds or loses an item in inventory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: GUI issue where the body silhouette wasn't lit up with some of the new consumable items such as energy drinks, etc. Also, empty canteen will no longer lit up the body silhouette anymore (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8994 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- added "recruit turncoat" to the talk menu
- recruiting turncoats now costs AP (AP_TALK in APBPConstants)
- fixed groups not decrementing soldiers when activating turncoats
- fixed a hang when activating a sector with 100% turncoats in realtime
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fix: robots, jeeps, and tanks now appear in garrison reinforcement and patrol groups (if the ASD and these units are enabled)
- fix: ASD continues to purchase jeeps if tanks are disabled
- removed some magic numbers in Strategic AI.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Small fix in TurnSoldier code.
I am not sure if this caused anything or not, but unless I missed something, the deleted code will never trigger. So I moved the check for jump up/down animations above if they are even used.
Fix for vision not being updated in many situations.
This fixes the vision issue captured at above images. The reason it happened was that the code uses hacky approach to change direction when making certain actions like stabbing, punching, giving first aid etc. to make it smoother which then causes code later in the events to not update vision. I only playtested punching, stabbing and knife throwing, but it is obvious that the same issue happens with other activities I altered. I also made the code more efficient - changing direction will only happen when needed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Extended explanation: This happens from two reasons, first - there seems to be vision update for all soldiers every 5 seconds. Second, when climbing down the roof, the height level is set to 0 at the very beginning of the climb when merc is still on the roof - which makes him for a split second inside the building in fact. If the automatic vision update is triggered in this split of second, you will see into building.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed AP cost shown at the cursor when pressing ALT during RUN mode since game doesn't allow to "reverse run" and forces walking
- shows walking cursor instead of running if ALT is held
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- fixed queen alternative gridno feature spawning her behind walls in basement instead of in front of the throne in palace
- fixed queen alternative gridno feature triggering even when palace was cleared
- added missing sanity checks when Climbing/Jumping via UI button
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8961 3b4a5df2-a311-0410-b5c6-a8a6f20db521