silversurfer
ca68c2b620
Fix: EDB displayed wrong number of aim levels if OCTH system was used.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7864 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 19:51:52 +00:00
Flugente
b7a17fd12a
Fix: MOVEITEM assignment did not work correctly if sector A1 was part of the selection.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7862 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 17:01:25 +00:00
Flugente
d163df4c13
- mercs only complain about others' diseases after an outbreak
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- a radio set can function without batteries if the xml states batteries are not required
- changed 'friendly fire' dynamic dialogue to not only fit firearm-related incidents
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-14 15:28:45 +00:00
silversurfer
51dcf322aa
EDB now displays the spread pattern of shotguns on the description tab.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7859 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-13 20:10:08 +00:00
Flugente
33e5443cb7
The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-12 18:28:36 +00:00
Flugente
230c5f5d88
- Improved Feature: via 'Get Item' assignment it is now possible to also get gear from sectors adjacent to a town.
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- Fix: dynamic opinion text referred to wrong person
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7857 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-11 17:11:13 +00:00
Flugente
ad8b2525a9
Fix: crash during item transformation on attached items
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-10 13:10:37 +00:00
Flugente
9149dbe850
Improved Feature: Improved ambushes:
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- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-10 10:14:21 +00:00
Flugente
74bfaaf900
Fix: good guys and pacifists should feel bad about excessive violence, not good.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7853 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:09:55 +00:00
Flugente
1b8d898226
Disease protection items are no longer required to be worn in a faceslot. The point is that the player should acquire special gear, not inconvenience him to switch gear whenever a merc goes on assignment.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7852 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:08:54 +00:00
Flugente
25c98dda30
Wirecutters no longer give a bonus to disarm, as there is a separate tag for this.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7851 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:04:11 +00:00
Flugente
54c6093c0a
Diagnosing diseases trains wisdom.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7850 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-08 19:03:01 +00:00
Flugente
7efe3966cf
New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7846 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-03 20:02:01 +00:00
Flugente
79e7278736
Fix: crash due to missing image
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7845 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-03 19:51:05 +00:00
Flugente
96d0b1d312
Fix: a bomb object could be cloned if unsucessfully apllied to someone else
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-02 17:19:46 +00:00
Flugente
bf077971bc
Fix: do not call ambush code if we enter a sector via airdrop
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7841 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-02 17:18:31 +00:00
Flugente
73c22c45ee
Changed a few dynamic dialogue texts.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7839 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-01 15:02:41 +00:00
Flugente
bbc11afd4f
Change: Vehicles now generate AP_VEHICLE_MAXIMUM AP each turn. The previous calculation was based on stats, which is nonsense for a car, and did not allow more than 100 AP.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7838 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-01 15:02:08 +00:00
Flugente
700073aa62
Items can now be applied on mercs in Strategic AI.patch(food/camo/drugs/...)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7833 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-23 20:58:05 +00:00
Flugente
8dbb142926
To speed up heli insertions, up to 3 mercs can rope down from the heli at the same time
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-22 19:58:56 +00:00
Flugente
a5754a5428
made unclaimed airspace a bit brigher in the map, as it was hard to see anything
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7831 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-22 19:13:28 +00:00
Flugente
89b6f6aa81
Fix: dynamic opinions: mercs complain about a thief stealing, even if he fails
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-22 18:57:25 +00:00
Flugente
ad5f3e933c
- Fix: Launchers launch things that aren't supposed to be launched, like attached scopes
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- Fix: mercs complain about non-useable structure construction items, even though these don't care about the useability threshold
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7829 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-22 18:46:09 +00:00
Flugente
7a163e8a3e
Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
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Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT
Also a small fix (additional update of AutoFastForward status when soldier arrives at new gridno)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-21 21:50:47 +00:00
Flugente
ab3eec17c6
Fix: gentle(wo)men do not judge on the appearance of the opposite gender
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7827 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-21 21:16:40 +00:00
Flugente
b8d8e9b4a8
Change: replaced all <usPrisonRoomNumberXX>-tags with <usPrisonRoomNumber>, now 65535 prison rooms are supported
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Requires GameDir >= r2234
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7826 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-21 20:34:06 +00:00
Flugente
cc7d52c901
Fix: dynamic opinion: mercs treat killing of crows and cows as if a civilian has been killed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7824 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 10:13:43 +00:00
Flugente
1547effbf7
Change: Strategic AI: during each strategic evaluation, the queen can send out 1 new group as reinforcements/patrol. Which one is selected somewhat randomly. If, however, closer inspection reveals that the group shouldn't be created, evaluation ends.
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This has now been changed. If a group cannot be sent, the queen will try to send the next possible group and stop evaluation once successful.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7823 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:48:02 +00:00
Flugente
1bed3bcfad
Fix: during strategic AI evaluation, player strength isn't properly evaluated and possibly given bogus values. As a result, the AI is stopped from attacking sectors it should normally attack.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:33:34 +00:00
Flugente
d464d493e9
Change: dynamic opinion: the event OPINIONEVENT_BESTCOMMANDEREVER is only called if
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- we won the battle battle,
- the enemy outnumbered us at least 2:1,
- the enemy had at least 4 times our losses and
- the enemy patrol numbered at least MAX_STRATEGIC_ENEMY_GROUP_SIZE people
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:28:13 +00:00
Flugente
c5c57c7976
Change: dynamic opionion: mercs only complain about retreat if the enemy was aware of them - otherwise they assume it was a sneaky operation, which won't be punished
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:24:27 +00:00
Flugente
8fe526b0e5
Fix: crash when entering a sector if currently selected merc is in the helicopter
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7819 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:22:43 +00:00
Flugente
17fba036b0
Fix: enemy artillery shells are wrongly attributed to have been fired from Merc 0
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:21:33 +00:00
Flugente
fa0236d45b
Fix: attempting to leave a sector in tactical via vehicle leads crashes the game
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7817 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:19:47 +00:00
silversurfer
8ca4f49d61
Fix: OBJECT_KNOWN_TO_BE_TRAPPED was never set on player owned bombs so even the person who armed the bomb didn't know what he did. From now on every trap that we create gets this flag set.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-11 15:49:11 +00:00
silversurfer
46a485b739
Fix (by Sevenfm): Opponent's action points had too much weight when calculating threat.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7810 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-07 15:56:10 +00:00
Flugente
723cb0e2fe
Fix: crash when cancelling a group's path
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7809 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-04 20:39:53 +00:00
Flugente
591682d493
Minor change: when aiming a weapon in prone stance, this also counts as 'mounting' the weapon. This allows redefining 'mounting' as 'weapon is readied an leaning on a physical object, which can be a structure, person or floor'
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 20:14:30 +00:00
Flugente
98ff352eb0
- added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259
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- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates
- Fix: dynamic dialogue boxes were displayed with bad screen coordinates
- Change: dynamic dialogue is also written into tactical log
- Change: in events that require a leader, any merc can be considered leader, not just IMPs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-03 15:35:52 +00:00
Flugente
afd192cde2
Fix: crash during group movement as GROUP pointer was corrupted
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7805 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-01 19:03:32 +00:00
silversurfer
4ef5b58107
Enhancement for scope mode fix in r7792: It is now allowed to use any scope mode except scopes while dual wielding guns.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-01 09:56:47 +00:00
Flugente
a572703bf9
New ammo properties:
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- <dDamageModifierLife> alters the life damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
- <dDamageModifierBreath> alters the breath damage a bullet deals. Default 1.0, valied values from 0.0 to 100.0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7803 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 19:16:54 +00:00
Flugente
c241c0ea7b
Fix: if a map was saved before entry points had been defined, it could not be loaded again.
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This has been fixed, and we also print out a warning to that a mapper can fix the map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-31 18:36:19 +00:00
Flugente
01bdeb2c7f
Merged revision(s) 7798 from branches/ja2_source_official_2014:
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Fix: Due to unknown circumstances, a GROUP's waypoints can be corrupted. This will cause incorrect movement and can crash the game. As we have no way of knowing where the group was supposed to move, we instead delete the waypoints and stop moving.
This does NOT fix the initial corruption of waypoints. That is a very troubling error that should be fixed ASAP!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7800 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:44:26 +00:00
Flugente
6891d102c3
Fix: if a spy is closer to an enemy than COVERT_CLOSE_DETECTION_RANGE tiles, he won't examined as thorough
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7799 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-29 15:40:01 +00:00
silversurfer
37f1ac452a
Fix: Any tile that once had a player mine on it forever kept that flag. The map temp file will now be updated with a remove flag tag so that when a map is loaded the player mine flag will be removed.
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If your savegame is already bugged you will need to step on each tile that had a mine to remove the player mine flag once.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-22 13:27:44 +00:00
silversurfer
8ef0c1e353
Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-20 21:26:28 +00:00
silversurfer
a1f1b83952
Enhancement: It is now possible to view detailed camo information on the map screen (mouse-over popup at the camo value).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7791 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-19 13:09:49 +00:00
silversurfer
6e55c159de
Changed camo display - now only the highest value is displayed in the camo box instead of a sum of all different types of camo. This also fixes the problem that a laser could drown our camo value because of different types of penalties.
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Also camo can no longer take a negative value.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7789 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-18 16:29:57 +00:00
silversurfer
4b5fc5bc3c
Fix:
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- large MOLLE pockets didn't display their volume in EDB
- attaching a filled MOLLE pocket didn't show its contents. Now the contents will be removed and put in the soldiers inventory or on the ground if there is no space.
Enhancement:
Detaching filled MOLLE pockets is possible again. The contents will be moved to soldier inventory (if pocket was on the soldier before) or to the ground (in case of sector inventory manipulation).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7788 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-17 18:15:58 +00:00