ChrisL
d9437117bb
BUGFIX 523 - When retreating from combat, the code was designed to add 5 minutes to the game clock. Not sure why. Possibly to resolve an exploit? Anyway, if another travel group had an arrival time within that 5 minute span, an Assertion error would result. This fixes that by removing the 5 minute "retreat charge".
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-14 14:43:30 +00:00
ChrisL
11889ee846
BUGFIX 527 - Corrected weapon placement when 2handed weapon is held in off hand during a successful steal attempt.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4499 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-13 16:47:21 +00:00
ChrisL
2bd354af32
BUGFIX 522 - Coded some popup box position adjustments so that popup boxes can't be drawn off the screen.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-13 16:33:38 +00:00
Wanne
3e5ab3767b
- Deleted old and unused VFS folder (project)
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o I forget to delete that, when merging the complete development trunk back into the official trunk
- Deleted old an unused Multiplayer/test_space.* files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4496 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-12 07:42:16 +00:00
Wanne
48a9816f6d
- Fixed crash (could not load existing file) in Release version when initializing portrait icons
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o "VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE" was not set!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4493 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-12 07:35:08 +00:00
ChrisL
ba81d0de5a
BUGFIX 526 - Bullet graphic rendering was causing an internal display error when attaching/removing Ammo attachments from the tactical panel. We don't need to actually redisplay the bullet graphic, however, in order to change the text that's on the bullet graphic.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4491 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 17:36:58 +00:00
ChrisL
a9a88e4642
BUGFIX 525 - Corrected UDB display issue where ammo and RangeBonus are concerned.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 16:43:02 +00:00
ChrisL
7ddd54134f
removed unnecessary weapons.xml write procedure from the ReadInWeaponStats function.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-09 15:34:57 +00:00
ChrisL
b8e5ebcf6c
BUGFIX 514 - A vector error in the size of the world inventory was causing a mouse button to be deleted twice resulting in an assertion error.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-07 18:16:56 +00:00
ChrisL
61fac0c0f8
BUGFIX 501 - portraits weren't being re-initialized when changing the TOPTION_SHOW_TACTICAL_FACE_ICONS parameter.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4484 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-07 16:30:51 +00:00
ChrisL
1652167097
BUGFIX 500 - Corrected "equiped" spelling error
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4483 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 23:56:35 +00:00
ChrisL
3f9cb6b833
BUGFIX 497 - Aim Level function was not allowing negative aim levels which might initially make sense, but if any modifiers would result in a negative value, we'd end up with an high value which would then get reset by the built in limits. I've recast the variable to an INT8 which will allow negative results, at least prior to the built in limits being applied.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4481 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 23:09:16 +00:00
ChrisL
7376ffbb68
BUGFIX 491 - Recast variables related to the Buddy/Hated system so that proper UINT8 values (0-255) are allowed.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 22:28:19 +00:00
ChrisL
42a2130043
BUGFIX 484 - Appears that some of the SM Panel pockets were out of alignment by 1 pixel to the right. I'm not sure if this is because of a recent sti alteration or if this has always been the case but the code has been updated to account for the current STI coords.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 21:06:06 +00:00
ChrisL
ab7ecb51e6
BUGFIX 482 - Corrected several variable definitions so that large mag capacity is better supported.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 20:37:23 +00:00
ChrisL
25133e0afe
BUGFIX 480 - When disarming a bomb when your inventory is full, the merc actually disarming the bomb will now be the active "ItemPointerSoldier".
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4476 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 19:44:37 +00:00
Wanne
75b4d43964
- Fixed Tixa problem: When playing Realistic you could go down to underground level where crepitus are
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o When loading such a buggy savegame, we will fix it automatically
- Simplified (reworked) IF-conditions with crepitus
- new define in luaglobal.h: LUA_GAME_INIT_NEW_GAME, LUA_GAME_INIT_NPCS.
o So we can select if we want to use lua script (GameInit.lua) or the hardcoded JA2 stuff
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-06 19:04:56 +00:00
Wanne
bfbe6b0311
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-05 07:44:32 +00:00
Wanne
da8d90a1b6
- Updated a text from the option screen
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-03 13:18:24 +00:00
Wanne
7ff31b59b0
BUGZILLA #492 : Fixed CTD when switching from IMP page to another web page
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4469 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-02 20:52:24 +00:00
Wanne
6b72751538
- Bugfix: Fixed CTD that could occur on enemy soldier pathing
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-31 19:03:21 +00:00
Wanne
68757bfda0
- Changed output name to match language selection
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4464 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 02:39:13 +00:00
Wanne
38bd7da7bb
*** Hotfix: Build 4462 ***
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- This fixes the problem with the merc portraits (game freeze, portraits not showing up when talking, ...)
- It also fixes the problem with the wrong opponent counters on the merc portraits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4462 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 02:31:51 +00:00
Wanne
ef59f6e415
- Reverted the fix to set the correct camo face in the save load method, cause I am not exactly sure if that also leads to the merc faces bugs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-30 01:42:12 +00:00
Wanne
1b60a67678
- Fixed game hang when merc tries to exermine a door with explosives
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4459 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 21:46:00 +00:00
Wanne
2b7f79db94
- Fixed problems with merc faces when doing certain actions. This bug was introduced in revision: 4396
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o Fixes endless loop when clicking on items with explosives and merc starts to talk
o Fixes hidden merc faces
o Fixes wrong merc faces (merc face instead of skull) when merc is dead
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 16:08:27 +00:00
Wanne
993f3a204c
- Reverted BUGZILLA #338 fix, because the fix lead to problems with enemy soldier opponent count
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o Now it should work again
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4455 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-29 10:14:10 +00:00
Wanne
508ef18db9
- Official Spring 2011 Release Build: 4452
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4452 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-27 10:26:04 +00:00
Wanne
e4dd5e7fc7
- Fixed type in _EnglishText.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4450 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 14:09:00 +00:00
Wanne
d95d831ba3
- Added files to "ignore list"
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 12:49:35 +00:00
Wanne
be95a2a7b1
- Added missing projects "VFS" & "export" to SVN
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 11:25:04 +00:00
Wanne
6e2bdd557c
****************************************************************************
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** Merged Source Code from Development trunk, for the Spring 2011 Release **
****************************************************************************
o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here.
New Features are only included in the Development trunk
o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-05-26 11:04:47 +00:00
Wanne
c999420bb7
- Increased GameVersion to 4071, which will be the Beta 2011 Build
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 17:23:38 +00:00
Wanne
50916acbdb
**************************************************************************
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* Merged Language specific GameDir from Development Trunk: Revision 4067 *
**************************************************************************
- This will be the official Beta 2011 build version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 14:12:49 +00:00
Wanne
d8d0af38e8
************************************************************
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* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Deleted unused files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:18:46 +00:00
Wanne
91087ca8c0
************************************************************
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* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne
44e1646410
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-10-08 17:21:14 +00:00
inshy
3d34c587df
Update Russian text
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-09-15 05:50:29 +00:00
inshy
6c98e683c1
Updated Russian text. Fixed few mistakes in translation.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-07-10 19:46:30 +00:00
Wanne
e4a9cb5785
- Improved Bugfix for grenade throwing range on Big Maps
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-07 09:24:27 +00:00
inshy
b4a906728b
Translated new lines for _Ja25ItalianText.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3524 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-07 06:04:39 +00:00
Wanne
ef24311ac6
- Fixed a bug with grenade and item throwing range that was introduced in revision 3488
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-06-03 22:11:49 +00:00
bugmonster
1ba80f3436
- Big Maps: fixed road placing in map editor
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-05-17 17:25:54 +00:00
inshy
a7b0a1510e
Fixed text
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-04-27 12:57:36 +00:00
bugmonster
65602e9738
- credits screen fixed: developers' eyeblinking returned, fixed vanilla bug with memory corruption which can led to crash or incorrect color of credits text
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-04-23 13:34:12 +00:00
bugmonster
cd855255d2
- fixed grenade and glauncher physics on big maps
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-04-21 20:44:20 +00:00
inshy
2ea6628a77
Russian text updated.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3437 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-04-01 09:30:11 +00:00
SpaceViking
76186058af
Flexible merchant updates
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-03-17 02:42:30 +00:00
SpaceViking
fb609a9cf1
Allow for tactical numbers of people (mercs, militia, civs, creatures, and soldiers) to be increased via the .ini settings for a game already under way.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-03-14 05:33:22 +00:00
Wanne
025c3742b4
- Bugfix: Chinese Version crashed on start (problem with font initialization)
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- Bugfix: Assertion erro if "ja2_settings.ini" was not present
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-03-13 18:11:35 +00:00