Asdow
e6824bf15d
set function static
2025-12-03 23:52:05 +02:00
Asdow
63a58502d1
Remove duplicate includes
2025-12-03 23:52:05 +02:00
Asdow
173f786f55
Remove unused includes
2025-12-03 23:52:05 +02:00
Asdow
ea1a3a9e9e
Set functions static
2025-12-03 23:52:05 +02:00
Asdow
c1b8309753
Expand UB_SetNumberJa25EnemiesInSurfaceSector
...
* Allow adding jeeps and robots to sectors now
* From Lua side, it is now possible to add differing amount of arguments to the function. Minimum required is 3 (sector x & y and amount of admins)
So all of the following examples will work correctly:
- UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins )
- UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins, ubNumTroops )
- - UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins, ubNumTroops,ubNumElites )
- UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins, ubNumTroops,ubNumElites, ubNumTanks )
- UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins, ubNumTroops,ubNumElites, ubNumTanks , ubNumJeeps )
- UB_SetNumberJa25EnemiesInSurfaceSector( x, y, ubNumAdmins, ubNumTroops,ubNumElites, ubNumTanks , ubNumJeeps, ubNumRobots )
2025-11-29 11:46:45 +02:00
Asdow
d86dc39f9f
Add enemies also on insane difficulty
2025-11-27 22:38:29 +02:00
Asdow
b580459e57
Remove unused local variable
2025-11-27 22:38:29 +02:00
Asdow
b562b45c00
Externalize tunnel sectors for adding enemies to
2025-11-27 22:38:29 +02:00
Asdow
4a43b7704e
Set functions static
2025-11-23 18:28:17 +02:00
Asdow
4a813e567a
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
ea4cea2231
Set functions static
2025-11-23 18:28:17 +02:00
Asdow
f263c7270f
Remouve unused function declarations
2025-11-23 18:28:17 +02:00
Asdow
4b38f56d1f
Set functions static
2025-11-23 18:28:17 +02:00
Asdow
9bf289561b
Move includes to top of file
2025-11-23 18:28:17 +02:00
Asdow
10fa5f37d6
Formatting
2025-11-23 18:28:17 +02:00
Asdow
0d8873d2c0
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
f2b88ef080
Remove duplicate include
2025-11-23 18:28:17 +02:00
Asdow
1e6586f187
Set functions static
2025-11-23 18:28:17 +02:00
Asdow
dbb1c0a929
Formatting
2025-11-23 18:28:17 +02:00
Asdow
91ae6e1223
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
04bf102614
Remove duplicate include
2025-11-23 18:28:17 +02:00
Asdow
677b320534
Set functions static
2025-11-23 18:28:17 +02:00
Asdow
265a7c0af7
Remove unused function declaration
2025-11-23 18:28:17 +02:00
Asdow
04b1937caa
Fix function definition
2025-11-23 18:28:17 +02:00
Asdow
842009ab3f
Make function static
2025-11-23 18:28:17 +02:00
Asdow
f27164b9dc
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
20ee284e42
Remove transitive include
2025-11-23 18:28:17 +02:00
Asdow
ec6401ee5d
Initialize variables
2025-11-23 18:28:17 +02:00
Asdow
d8d3db89d2
Make functions static
2025-11-23 18:28:17 +02:00
Asdow
af1ad3885f
Fix typo
2025-11-23 18:28:17 +02:00
Asdow
0199084f05
Remove commented out extern
2025-11-23 18:28:17 +02:00
Asdow
1db9af545c
Remove commented out function
2025-11-23 18:28:17 +02:00
Asdow
951a88e947
Combine JA2UB includes with its function declaration ifdef
2025-11-23 18:28:17 +02:00
Asdow
b6e276ac34
Formatting & whitespace
2025-11-23 18:28:17 +02:00
Asdow
3a3b415cc5
Remove unused includes
2025-11-23 18:28:17 +02:00
Asdow
d0b86e69d8
Combine JA2UB ifdef includes
2025-11-23 18:28:17 +02:00
Asdow
10f6a48f50
Remove duplicate includes
2025-11-23 18:28:17 +02:00
Asdow
18dfda46f2
Remove unused function declarations and commented out functions
2025-11-23 18:28:17 +02:00
Asdow
4e24a6b9ba
Fix nullptr dereference when spotting mines
2025-11-22 17:10:58 +02:00
Asdow
3061237e58
Fix Debug build includes
2025-11-22 16:11:45 +02:00
Asdow
d05e9ec916
Fix actionitem conversion
2025-11-22 16:06:20 +02:00
Asdow
8fe051dc8d
Declare functions static
2025-11-19 21:11:19 +02:00
Asdow
9c9d6ebb4a
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
8bda0aaaf3
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
fc824fb556
Declare functions static
2025-11-19 21:11:19 +02:00
Asdow
e3845520f8
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
fa8e3113fe
Declare function static
2025-11-19 21:11:19 +02:00
Asdow
62fbf90daa
Remove unnecessary function declaration
2025-11-19 21:11:19 +02:00
Asdow
10ac8624fe
Move ExecuteAdditionalCharacterDialogue defintion before the first call
...
This allows us to declare it static
2025-11-19 21:11:19 +02:00
Asdow
4e60877add
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
740a1a8851
Remove duplicate include
2025-11-19 21:11:19 +02:00
Asdow
55afb83eb2
Move UB specific header under UB #ifdef
2025-11-19 21:11:19 +02:00
Asdow
dfd5cfd42e
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
518f7959aa
Remove commented out include
2025-11-19 21:11:19 +02:00
Asdow
f4f1bb25b6
Replace transitive include with explicit
2025-11-19 21:11:19 +02:00
Asdow
731f3a7d99
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
cf048f9629
Remvoe unused includes
2025-11-19 21:11:19 +02:00
Asdow
34a369938b
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
2979f49e8d
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
0dc080b01d
Declare compatbile function static
2025-11-19 21:11:19 +02:00
Asdow
014b06641e
Remove unused function declarations
2025-11-19 21:11:19 +02:00
Asdow
56d4499262
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
92c58d9fb6
Declare compatible function static
2025-11-19 21:11:19 +02:00
Asdow
330470353c
Remove unused include
2025-11-19 21:11:19 +02:00
Asdow
7c274fd87a
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
5e28730c2a
Make fallthrough explicit
2025-11-19 21:11:19 +02:00
Asdow
fccb2e15bd
Replace transitive include with explicit
2025-11-19 21:11:19 +02:00
Asdow
e354885b16
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
056fc5ea6e
Remove unused function declaration
2025-11-19 21:11:19 +02:00
Asdow
2c50518b61
Make compatible function static
2025-11-19 21:11:19 +02:00
Asdow
803ee8d90b
Declare compatible function static
2025-11-19 21:11:19 +02:00
Asdow
243e22a8c6
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
d85643b895
Initialize local variable
2025-11-19 21:11:19 +02:00
Asdow
413eaa08fb
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
08c82aa056
Remove unused local variable
2025-11-19 21:11:19 +02:00
Asdow
03e4898061
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
6799d68b3c
Remove duplicate includes
2025-11-19 21:11:19 +02:00
Asdow
5f6114fed9
Remove unused files
2025-11-19 21:11:19 +02:00
Asdow
eace375a3b
Remove unused function declaration
2025-11-19 21:11:19 +02:00
Asdow
419f9f3bf5
Remove duplicate includes
2025-11-19 21:11:19 +02:00
Asdow
9e4b819f69
Declare compatible functions static
2025-11-19 21:11:19 +02:00
Asdow
8296bfbf8a
Move Handle UI.h include under JA2UB define
2025-11-19 21:11:19 +02:00
Asdow
12250a34ae
Remove unused includes
2025-11-19 21:11:19 +02:00
Asdow
9f7b545528
Combine search loops into one
...
Reduces code duplication and fixes an illegal memory access that was still present.
2025-11-19 13:57:41 +02:00
Asdow
f902b01497
Fix ubID underflow
...
Fixes illegal memory access if we tried to find previous merc and our currently selected one has ubID == 0
2025-11-19 10:12:53 +02:00
Asdow
0bbb01ae87
Fix pTeamSoldier initialization
2025-11-18 17:39:27 +02:00
Asdow and GitHub
264105071a
Load old ObjectData correctly ( #553 )
...
* Load old ObjectData correctly
ITS changed ObjectDataStructs::OBJECT_BOMBS_AND_OTHER::ubBombOwner data size from 1 byte to 2 bytes, and it was not taken into account when loading ObjectData
2025-11-11 20:14:46 +02:00
Asdow
584f6b47e6
Supply ProfileID to LUA scripts instead of SoldierID
...
Lua scripts expect to receive the same profileID value back from l_FindSolderByProfileID() that is supplied to it on the script side. This is a bit suboptimal as we constantly keep searching for the correct soldier on different calls to C++ side with the way it works now.
2025-10-11 11:43:37 +03:00
Asdow
da83c6a557
Fix power gen fan sound
...
* Stop fan sound when switching sector
* Start fan sound when loading a save where current sector is power gen sector
2025-10-06 22:09:39 +03:00
Asdow
710941edd3
Dynamically adjust contract box position
...
Create contract renewal box right next to mouse position. Small QoL change to have the box closer.
2025-10-03 23:47:15 +03:00
Asdow
0b0fffa21d
Improve multiselection contract renewal
...
* Contract duration lines are greyed out if the player lacks funds
*Selecting a mix of AIM and other merc types allows renewing contracts for selected AIM mercs
* Multiselection of only mercs whose contracts are not renewable (IMPs, rebels, etc) will have greyed out contract lines
2025-10-03 23:47:15 +03:00
Asdow
e1acf181df
Add FIXME
2025-09-29 11:58:55 +03:00
Asdow
0f8c14e72e
Remove FindSoldierByProfileID_()
...
All the calls where this was used are functionally identical when we just supply UID to the original FindSoldierByProfileID() call with fPlayerMercsOnly set to FALSE
2025-09-29 11:58:55 +03:00
Asdow
ecea18f57c
Add FIXME to l_ActionInProgress
2025-09-29 11:58:55 +03:00
Asdow
e63e936715
Clean up
...
* Removed superfluous for-if loops
* Wrapped function contents inside if(lua_gettop(L)) scopes similar to other, already fixed functions
* Harmonized whitespace
* Added FIXMEs to two unfinished functions
2025-09-29 11:58:55 +03:00
Asdow
a15ed3aceb
Fix l_SoldierGiveItem(lua_State* L)
...
Don't use SoldierID when matching for profile id
2025-09-29 11:58:55 +03:00
Asdow
0cb13650ed
Fix whitespace formatting
2025-09-29 11:58:55 +03:00
Asdow
601ef4dc30
Remove duplicate includes
2025-09-29 11:58:55 +03:00
Asdow
8fa2189a66
Fix schedule compatibility between map versions 7 & 8
2025-09-28 10:35:13 +03:00
Asdow
fb34eb6776
Use SoldierID for checks
2025-09-28 00:34:07 +03:00