Commit Graph

  • 4cf9f557f8 1) Do not use a "Tab" instead "Space" in the text messages. We don't have symbol for symbol "Tab" in the fonts, so when we use it in the text the game show "A" 2) Fixed mistakes in English 3) New translation for Russian text inshy 2016-01-17 09:54:44 +00:00
  • 191ebbf908 New translation inshy 2016-01-16 20:56:24 +00:00
  • 7fb05a6df0 FixedRussian language files updated: -Fixes and translation inshy 2016-01-16 18:14:44 +00:00
  • 149570d5c0 Update - 2016-01-14: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - updates to Leech - updates to Mouse - updates to Jimmy - updates to Gary - updates to Needle - updates to Moses - updates to Vinny - updates to Rusty Wanne 2016-01-15 08:14:47 +00:00
  • b430965027 Fixed compilation error in VS 2005 - Missing "include <math.h>" in ASD.cpp - Missing cast argument to FLOAT inside sqrt() function Wanne 2016-01-15 08:09:52 +00:00
  • 3ce0e04a79 Fix: possible overflow when creating building (by asm-debacle) Flugente 2016-01-11 18:06:21 +00:00
  • e2ff9908eb Fix: renamed ammo strings (by ATigersClaw & DepressivesBrot) Flugente 2016-01-10 19:55:40 +00:00
  • f6a3b481e5 Fix: scout trait description Flugente 2016-01-10 18:33:14 +00:00
  • adc31c548e Renamed 'VSSK Vychlop' to 'VSSK Vykhlop' (by ATigersClaw) Flugente 2016-01-10 18:32:34 +00:00
  • 3af6748b03 - Fix: compiler warning - If possible, use the intended macrso to determine sector coordinates Flugente 2016-01-10 18:06:55 +00:00
  • f09d7818f0 - Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini. - Enemy Helis can also be unlocked if a certain game progress is reached. Flugente 2016-01-10 14:46:55 +00:00
  • b87800793f - Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini. - Enemy Helis can also be unlocked if a certain game progress is reached. Flugente 2016-01-10 14:45:38 +00:00
  • f3acdb5963 If a downed enemy helicopter had soldiers on it, there is a chance that they survived the crash. Flugente 2016-01-09 22:28:26 +00:00
  • 7664342746 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706 - New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated Flugente 2016-01-09 19:45:30 +00:00
  • 2ad68a812f - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706 - New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 Flugente 2016-01-09 19:17:04 +00:00
  • 70b832d0b4 Militia equipment feature improvement: - Attachments are rated depending on their class. The following attachments are used: Scopes, foregrip, bipod, lasers, sights, muzzle, stock, sling. - Attachments are rated just like any other item during the militia equipment process is. For now this is simply status * coolness. - After evaluation, attachments are added in the above order. This means that militia will now take bipod attachments, but always prefer foregrips for their shared slot. Flugente 2016-01-09 16:55:12 +00:00
  • f785fc83b7 JA2_Options.ini setting MILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS controls whether militia also equips attachments if they equip their guns from the sector. Flugente 2016-01-09 16:52:21 +00:00
  • 50c764ee04 Fix: - additional defenses around Meduna and additional elites where used incorrectly from DifficultySettings.xml - corrected some typos for parameters from DifficultySettings.xml silversurfer 2016-01-09 16:27:56 +00:00
  • 3f942b7f77 Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna - added/corrected some comments - removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml. - some updates to Data\Ja2_Options.INI silversurfer 2016-01-09 16:22:16 +00:00
  • ae168645b7 Update - 2016-01-08: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Boss - updates to Bud - updates to Rusty Wanne 2016-01-08 21:19:24 +00:00
  • 9b17176436 Update - 2016-01-04: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) -added Spam -updates to Rusty Wanne 2016-01-06 17:26:23 +00:00
  • 6c9cf0e9ee Bugfix: Added missing xml entries for language specific versions Wanne 2016-01-04 09:01:52 +00:00
  • d0ddb16008 Bugfix: "Novice" and "Insane" Difficulty had disabled AllowReinforcments in DifficultySettings.xml (thx to OviK) Wanne 2016-01-04 08:40:19 +00:00
  • b5c8b658d9 *** Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) *** - Translated Merc.edt files - Added German Speech for the JA/DG Mercs - See GermanTranslatedMercs-ReadMe.txt for additional Informations Wanne 2016-01-04 08:36:50 +00:00
  • 48413a9242 Fix: Fixed crash, when clicking on "Done" button after "Auto Resolve" has been finished (pGroup NULL pointer) Wanne 2016-01-03 11:43:38 +00:00
  • ec66894c75 -Fixed wrong translation... inshy 2016-01-01 20:33:42 +00:00
  • dcf8b3abaf AI improvements (by Sevenfm): silversurfer 2015-12-19 14:22:47 +00:00
  • 969de84e59 AI improvements (by Sevenfm): AI_EXTRA_SUPPRESSION - AI will use suppression fire more often in RED state (set minimum AI CTH to 1) silversurfer 2015-12-19 14:19:15 +00:00
  • 2c889635ac Fix: New drug system didn't work and led to crashes of the debug build at start. Data will now be assigned to NewDrug directly instead of going through a placeholder which breaks the vectors. silversurfer 2015-12-14 10:15:09 +00:00
  • 1e54f492ff AI flanking improvement by Sevenfm: silversurfer 2015-11-17 19:19:22 +00:00
  • d0922e0370 Fix: Sector L4 had an invalid water type silversurfer 2015-11-08 12:41:32 +00:00
  • 8e9ad379c2 Fix: Hireable Mike Script (by merc05) - Fixed "Hiring Mike Instantly" when using auto-initiated conversation with Mike - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22803&goto=342868&#msg_342868 Wanne 2015-11-06 08:15:47 +00:00
  • 38e77c7295 Fix: Fixed compilation errors when trying to compile UB version Wanne 2015-11-04 08:12:47 +00:00
  • 0ff8256c40 Fix: When talking to a shopkeeper the game could crash with an assertion in Shopkeeper Interface.cpp line 990 because the temp vector wasn't initialized properly. silversurfer 2015-11-03 12:34:31 +00:00
  • a3806919ad Bugfix: Allow shooting on "water tiles" instead of showing the "?", if our soldier is on ground level > 0 Wanne 2015-10-23 14:47:15 +00:00
  • a40fd1d7ce Added / Updated Chinese EDT files (by TBS & zwwooooo) Wanne 2015-10-16 17:12:24 +00:00
  • 91eef3098c - Equip Milita Improvements: I've written code, which adds attachments to free positions on the gun militia chose to pick up (by navaroe) - Bugfix: Reinforcements: Parts of roadblocks were resurrected after reinforcements death (by navaroe) Wanne 2015-10-15 10:40:58 +00:00
  • 1bcda08c70 - Updated Chinese translations (by zwwooooo) Wanne 2015-10-05 19:31:49 +00:00
  • fbd5cc001f - Updated Chinese translations (by zwwooooo) Wanne 2015-10-05 19:31:35 +00:00
  • 6d08593bd0 MeLoDy Updates - Increased horizontal table column width to fit longer merc names Wanne 2015-09-13 15:21:55 +00:00
  • b9a07dd36a MeLoDy Updates - Increased horizontal table column width to fit longer merc names - Externalized header texts Wanne 2015-09-13 13:49:41 +00:00
  • ffdcb827df Externalized Quest strings (Encyclopedia) (FactDescText, QuestDescText) to the language Text files - See comment // TODO.Translate Wanne 2015-09-13 12:00:23 +00:00
  • df70bdf3ac - Renamed Win 8 Fix to Win8/Win10 Fix Wanne 2015-09-13 09:47:25 +00:00
  • a2589f7034 Bugfixes / Improvements (macros) of Assignments (by Franimus) - Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though - Use new assignment macros - Bugfix - POWs' activity level being overwritten - Feature - automatically bandage bleeding mercs on a PATIENT assignment - Bugfix - mercs treated at facilities should not use mercs' medkits - Added 3 new enums for facility doctor, patient, and repair - Bugfix for facility patients not detected as being in a facility - Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon Wanne 2015-09-12 11:27:28 +00:00
  • 3ab623e452 Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes. Flugente 2015-08-19 20:02:00 +00:00
  • 59210496d1 Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes. Flugente 2015-08-19 19:59:02 +00:00
  • 8a84db40d4 Fix: enemy tanks spawned by cheats are not added to the sector count Flugente 2015-08-18 19:26:41 +00:00
  • a87200619a Fix: singleshot launchers are always displayed as out of range Flugente 2015-08-18 18:50:10 +00:00
  • 96d1177e31 Fix: sectors can't be selected in GETITEM menu Flugente 2015-08-17 21:09:44 +00:00
  • 5385ae1295 - Fix: cleaning weapons prompt read parameters wrong - when a merc regains HP via surgery, display the gain - if an EPC leaves the team, add them to the list of departed characters Flugente 2015-08-17 20:00:19 +00:00
  • 873929c410 Fix (by sevenfm): Queen position was not read correctly from Mod_Settings.ini silversurfer 2015-08-17 17:09:51 +00:00
  • e251139d99 Do not use a "Tab" instead "Space" in the text messages. We don't have symbol for button "Tab" in the fonts, so when we use it in the text the game show "A" inshy 2015-08-15 18:31:58 +00:00
  • 257df463fa Radio sets no longer need a battery. Item #1698 is no longer needed (is still in for compatibility reasons for now). Flugente 2015-08-14 20:52:06 +00:00
  • 8fa2d4402c Rdio sets no longer need a battery. Flugente 2015-08-14 20:50:27 +00:00
  • dfe2dae684 -Translated "MeLoDY" web for Russian language inshy 2015-08-14 11:49:37 +00:00
  • 2655b37ddf Fix: ap cost for AI_ACTION_CLIMB_ROOF was wrong and calculated too often Flugente 2015-08-13 18:14:57 +00:00
  • 58265d947f Sandbags no longer need to be filled, item #1541 has been removed. Empty sandbags (#1540) are now a 'stack' of bags that can be used to create 100 sandbag structures and it can be merged. inshy 2015-08-13 17:13:59 +00:00
  • 2d267a9d9b -Fixed grammar in English (It is Ok to use the word "insertion" in Kerberus web???) -Translated main page of Kerberus web for Russian language inshy 2015-08-13 13:21:21 +00:00
  • 7fed5fd5dd - Sandbags no longer need to be filled. - Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used. Flugente 2015-08-12 21:14:48 +00:00
  • 0d0a547bcf Sandbags no longer need to be filled, item #1541 has been removed. Empty sandbags (#1540) are now a 'stack' of bags that can be used to create 100 sandbag structures and it can be merged. Flugente 2015-08-12 21:12:34 +00:00
  • d97eb0c4c3 - clarified ini values - small background adjustments Flugente 2015-08-12 20:20:43 +00:00
  • 80bdeff0e4 drinking aclcohol causes less dynamic opinion events, as there were way too many if drinking in a large group Flugente 2015-08-12 20:14:14 +00:00
  • 6fdde45807 - The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status - Fix: AP costs for item consumption were not substracted Flugente 2015-08-11 22:51:00 +00:00
  • 80cf6af0ce - Fix: opinion events on drinking alcohol did not happen - Fix: mercs in transit complain about mercs present in Arulco Flugente 2015-08-09 22:21:37 +00:00
  • 13875810a4 minor code cleanup Flugente 2015-08-08 09:33:28 +00:00
  • 5e8ab2af31 Fix: possible access to invalid memory if waypoint is list was corrupted Flugente 2015-08-07 20:16:15 +00:00
  • 929d15ec8a changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros Flugente 2015-08-07 20:09:10 +00:00
  • 67fa865543 - Fix: Mike and Iggy could spawn as tanks - Tanks always get 100 HP - replaced a few hardcoded values with enums Flugente 2015-08-07 18:54:58 +00:00
  • 7dbff83e24 - Fix: VS2010 debug build issue with reading in StructureConstruct.xml - replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand Flugente 2015-08-05 19:01:11 +00:00
  • 90486b015b Oly start PMC hiring if > 0 militia have been selected Flugente 2015-08-04 19:11:13 +00:00
  • 2b45f79af9 Russian language files updated: -Updated 2 new lines for 169.EDT inshy 2015-08-02 20:02:02 +00:00
  • b20997749b Russian language files updated: -Added missing WAV files for new IMP (#169) -Added missing WAV files some other characters inshy 2015-08-02 20:01:01 +00:00
  • abe7117231 Fix (by navaroe): The game could try to place more soldiers on the map than the map had slots which would cause the game to crash. silversurfer 2015-08-02 13:59:07 +00:00
  • 0c27f5f2c4 Russian language files updated: -Fixed grammar in Russian inshy 2015-07-30 18:39:42 +00:00
  • 5474f16334 Russian language files updated: -Fixed some mistranslation inshy 2015-07-29 20:19:37 +00:00
  • 0beda54c8d Fix: constructing/deconstructing a fortifiaction only worked if the tileset was part of the additonal tileset, not if it was a part of GENERIC 1 Flugente 2015-07-26 09:50:16 +00:00
  • 0a748a02b3 Message boxes can have a dropdown. For usage, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=341863&#msg_341863 Flugente 2015-07-25 17:34:18 +00:00
  • 6aa4e1e6c6 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot. Flugente 2015-07-25 12:49:37 +00:00
  • f937364610 New background property: if <croucheddefense> is set, enemy CTH is modified if they fire on us while we are crouched against thick cover (size >= 2) in the direction of the shot. Flugente 2015-07-25 12:44:57 +00:00
  • d682b28a31 Fix: progress bar on dropdown menus was too small Flugente 2015-07-24 22:23:13 +00:00
  • c7b2c2592a Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Flugente 2015-07-24 21:38:14 +00:00
  • 2ba4b77a84 - Fix: when jumping over fences or sandbags, a merc was occasionally moved inside the structure. - Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Note: This requires a changed sandbag.jsd in GameDir. Flugente 2015-07-24 21:20:17 +00:00
  • d7e4d82f24 Russian language files updated: -Added WAV files for new SkyRider's speech -Added WAV files for new Waldo's speech inshy 2015-07-24 19:59:05 +00:00
  • cfdbf7c465 Russian language files updated: -Added and translated new missing letters in EMAIL.EDT -Fixed variety of the names and nicknames spelling in EDTs -Added new missing information about hot-keys in HELP.EDT -Added and translated new missing text for mercs that referring to a new buddy -Added and translated new missing text for NPCs -Small changes in XMLs -Added and translated missing snitch inshy 2015-07-24 11:37:54 +00:00
  • f4f124c7b0 - Obliterating a sector will now destroy tanks as well. - Spawning a new enemy via [Alt] + [b] can create tanks. Flugente 2015-07-23 19:14:21 +00:00
  • e0dc813ea6 added missing text Flugente 2015-07-22 21:43:17 +00:00
  • f78d18ec10 Cheats are activated/deactivatesd by [Ctrl] + G. [Ctrl] + GABBI is longer in use. Flugente 2015-07-22 21:42:25 +00:00
  • 1f51925fa1 Russian language files updated: -Added quests.edt with translated new quests. -Fixed mistakes in Speck quotes -Fixed grammar in Russian XMLs -Fixed variety of the names and nicknames spelling in all XMLs. -Fixed some mistranslation in XMLs -Added new translations for items. inshy 2015-07-22 12:35:13 +00:00
  • 2e23ead512 Now Ivan's speech have Russian text, as it was in original Ja2. inshy 2015-07-20 18:09:31 +00:00
  • 76b1dba9d7 Restored broken text. inshy 2015-07-20 17:57:45 +00:00
  • 28388681bd Fix: removed nada items from starting gear Flugente 2015-07-20 17:24:58 +00:00
  • 88725a7be1 New Xml Editor 0.106 - Removed reading and writing of "Items\Drugs.xml", because the structure changed and therefor the XML Editor could not start Wanne 2015-07-19 15:17:11 +00:00
  • cbc64c3bdc added anti-tank mine (#1735) to Devin's selection Flugente 2015-07-15 21:30:49 +00:00
  • b7f212b51b - Fix: attacking squadmates called OPINIONEVENT_CIV_ATTACKER in addition to OPINIONEVENT_FRIENDLYFIRE dynmic opinion event. - If a dynmic opinion event's opinion moifier is set to 0, this event is not used, thereby allowing to turn specific events off. Flugente 2015-07-15 18:51:08 +00:00
  • 56072fdd0f Updated JA2 1.13 Credits (thx to Scheinworld) Updated Version Number Wanne 2015-07-14 20:17:33 +00:00
  • 470e5276ae Update Russian translation inshy 2015-07-14 19:23:26 +00:00
  • eee91c14a7 Fix: nationalities did not show up Flugente 2015-07-14 18:52:49 +00:00
  • edcf96756a Update translation inshy 2015-07-14 14:00:56 +00:00
  • cc9a310aef added more nationalities Flugente 2015-07-13 17:43:47 +00:00
  • 251b7b51f2 added missing line breaks Flugente 2015-07-12 21:24:28 +00:00