Commit Graph

  • 285a7841c2 The flak jacket bonus now also applies to fragments. Flugente 2016-03-25 22:58:37 +00:00
  • 3a0d52e882 Built in safety check so that global offensives cannot be called more than once. Flugente 2016-03-25 14:30:04 +00:00
  • ad95d97bf7 If the number of prisoners in a prison exceeds that prison's <usPrisonBaseLimit> (from Map\FacilityTypes.xml), interrogation performance is lowered by up to 33%. Flugente 2016-03-25 12:10:38 +00:00
  • 0ddb33576a - When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309. - Improved roof collapsing for small roofs. Flugente 2016-03-25 11:30:18 +00:00
  • 1e3aeb216f When a roof collapses, 'debris smoke' can briefly cloud the debris. Flugente 2016-03-25 11:27:42 +00:00
  • 7e3d9e368c externalised maximum number of mortars per AI team to DifficultySettings.xml Flugente 2016-03-24 23:16:52 +00:00
  • 9d629b1ae7 externalised maximum number of mortars per AI team to DifficultySettings.xml Flugente 2016-03-24 23:15:39 +00:00
  • ae5318e9af Added German speech files for Stogie, Gaston and UB-Imp (169) (by firebat) Wanne 2016-03-24 20:09:38 +00:00
  • 78d139deb3 Update - 2016-03-24: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Tex - added Ears - updates to Jimmy Wanne 2016-03-24 20:04:49 +00:00
  • 2b437f3c53 Fixed missing lastname for Kermit 'Frog' (by 3iff) -> Kermit 'Frog' Fraser Wanne 2016-03-24 08:46:15 +00:00
  • 321203c3f1 Fix: test function was mistakenly committed Flugente 2016-03-22 18:41:26 +00:00
  • def585ef80 The merc profile #71 (RPC71) is now used for all combat jeeps. Flugente 2016-03-21 21:30:10 +00:00
  • 5302b4aa5b The merc profile #71 (RPC71) is now used for all combat jeeps. Flugente 2016-03-21 21:29:40 +00:00
  • be346d07ef - Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended - armed vehicles always get the 'mounted' bonus for their guns - removed unused code - increased ASD starting resources Flugente 2016-03-21 20:07:56 +00:00
  • 9e97538d89 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628 Flugente 2016-03-20 18:45:51 +00:00
  • 438b613663 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628 Flugente 2016-03-20 18:44:16 +00:00
  • 9825852926 Added more enemy profiles to xml file for Elite and Regular (by 3iff) Wanne 2016-03-19 20:16:09 +00:00
  • ec5a1b5f35 Added missing German speech files for Biggins, Waldo and Skyrider (by firebat) Deleted wrong Miguel 229.npc (by firebat) Wanne 2016-03-19 20:08:41 +00:00
  • b8c0036396 - Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette. - Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised - Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0 - If vehicles destroy a wall, this can now bring down a building's roof Flugente 2016-03-17 21:45:10 +00:00
  • 23d4051473 Fixed problems with enemy rooftop climbing (by sevenfm) - Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& Wanne 2016-03-15 12:40:54 +00:00
  • 5bc2bae07e A fixes and translation for Russian language inshy 2016-03-14 11:33:12 +00:00
  • 63e8d00fd2 Update - 2016-03-13: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - reworked Manuel Speech (reduced speed and tone pitch by 16 percent. Now his speech sounds really good) (by firebat) Wanne 2016-03-14 07:32:26 +00:00
  • c9bbf0ba0a Update - 2016-03-13: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Hitman (Relationship-files) - added Len (Relationship-files) - added Magic (Relationship-files) - added Scully (Relationship-files) - added Larry (Relationship-files) - added Vicki (Relationship-files) - added Fidel (Relationship-files) - added Fox (Relationship-files) - added Cliff (Relationship-files) - added Wolf (Relationship-files) - added Biff (Relationship-files) Wanne 2016-03-14 07:25:14 +00:00
  • 03c1ff2aea Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone. silversurfer 2016-03-12 09:35:42 +00:00
  • 3fb99cfb87 Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone. silversurfer 2016-03-12 09:30:18 +00:00
  • 73462c3610 - Fix: external iInitialMercArrivalLocation was overwritten by value from savegame - Fix: gridno outside of map is used as valid map gridno Flugente 2016-03-12 00:23:09 +00:00
  • 8cd7a0bb26 Deleted wrong unused speech files (by firebat) Wanne 2016-03-11 13:03:31 +00:00
  • fe6f234001 Fixed wrong snitch speech from Carp (by firebat) Wanne 2016-03-11 13:02:43 +00:00
  • 6bd4431e5a Bugfix: Briefing Room: Fixed wrong entries in Briefing Room xml (by Jazz) Wanne 2016-03-10 21:04:26 +00:00
  • 80bfe613e8 Bugfix: Briefing Room: Deleted unused/wrong text box from briefing room (by Jazz) Wanne 2016-03-10 21:01:35 +00:00
  • 4553db6bbf Fixed wrong locations of certain speech file (Data\Speech <-> Data-1.13\Speech) (thx to firebat) Wanne 2016-03-10 20:48:02 +00:00
  • 6a3585c1c3 Fix: Description in DifficultySettings.xml implied that we could use/create more than 4 difficulty levels. We can not! This will crash the game! silversurfer 2016-03-10 11:32:08 +00:00
  • e206c21daa Unified strategic map display code for airspace, militia restrictions and disease Flugente 2016-03-09 22:48:16 +00:00
  • 1689f1b571 Fix: sometimes items moved by the MOVEITEM assignment are left unreachable Flugente 2016-03-09 20:18:35 +00:00
  • 908923e813 New display mode: "CTH mode" displays a very rough cth indication in the current merc's firing cone. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=344441&#msg_344441 Flugente 2016-03-08 22:36:39 +00:00
  • 23a6efb03a UB 1.13 Fixes (by Jazz) - Externalized more hardcoded grid numbers Wanne 2016-03-08 21:07:09 +00:00
  • 446484f6ca UB 1.13 Fixes (by Jazz) - Externalized more hardcoded grid numbers Wanne 2016-03-08 21:06:31 +00:00
  • c5b3d24220 UB 1.13 Fixes (by Jazz) - The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Added a few new parameters to the file UB_Options.ini Wanne 2016-03-07 18:42:33 +00:00
  • ea6e30d8c8 UB 1.13 Fixes (by Jazz) - The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Procedure HandleMovingTheEnemiesToBeNearPlayerWhenEnteringComplexMap was blocked in the file strategicamp.cpp. - Added a few new parameters to the file UB_Options.ini Wanne 2016-03-07 18:41:45 +00:00
  • 4c665bf593 Update - 2016-03-06: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Reuban - updates to Gary - updates to Bob - updates to Snake - updates to Bud Wanne 2016-03-06 16:48:01 +00:00
  • 12ae810316 - New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game. Flugente 2016-03-06 12:44:57 +00:00
  • 46a2c826d7 New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game. Flugente 2016-03-06 12:43:04 +00:00
  • 7e7476a4ea - Fix: machines have opinions - Fix: machines get diseases - Fix: disease assignment menu box accessible if feature is off Flugente 2016-03-05 19:51:39 +00:00
  • d23f9313bd Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest silversurfer 2016-03-05 14:43:40 +00:00
  • b905632044 Moved WHO logo on the laptop page a view pixels to the right (to make more space for the headline text) Wanne 2016-03-03 18:50:45 +00:00
  • 36c58f39fe Updated Russian XMLs inshy 2016-03-02 18:41:06 +00:00
  • fa2d284034 - Moved hardcoded disease text "(undiagnosed)" to the language specific files text files Wanne 2016-03-02 16:14:11 +00:00
  • b5fd88b50f Bugfix: Doubled the string buffer size for all the Disease text fields for Disease.xml file, because in Russian language long text fields are cut (in Russian language one character needs 2 bytes) Wanne 2016-03-02 16:05:02 +00:00
  • ee7b935456 Disease: Added support for language specific Disease files (German.Disease.xml, French.Disease.xml, ...) Wanne 2016-03-01 23:00:27 +00:00
  • 851be2bf31 Update - 2016-02-28: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Bernie - added Wally - updates to Leech - updates to Needle - updates to Leon Wanne 2016-02-29 19:17:33 +00:00
  • a71bf7d78f A fixes and translation for Russian language inshy 2016-02-29 14:32:08 +00:00
  • 757e094a89 Bugfix: Doubled the string buffer size the bio text field for OldAIMArchive.xml file, because in Russian language, character Bio was cut (in Russian language one character needs 2 bytes) Wanne 2016-02-27 17:49:04 +00:00
  • db3908a22e -Translated web page of "WHO" for Russian language inshy 2016-02-25 11:26:46 +00:00
  • bda3362661 -Fixed grammar in English for all *.Desease.xml -Translated Russian.Disease.xml inshy 2016-02-25 11:25:15 +00:00
  • 9342879fa7 Deleted wrong unused Battlesound file (thx to firebat) Wanne 2016-02-24 15:04:16 +00:00
  • 291b14dd63 Bugfixes: Wrong naming of sound files (thx to firebat) - Some battlesounds had wrong filenames Wanne 2016-02-24 15:02:56 +00:00
  • 83a619b731 Added missing Disease.xml file for all languages. inshy 2016-02-24 12:03:39 +00:00
  • 8a84940b4d -Fixed grammar in English. Yeah... Gamedev has gone to the dogs. inshy 2016-02-24 09:22:31 +00:00
  • 3a3f120b49 Updated Russian Items inshy 2016-02-23 18:50:31 +00:00
  • 0a24270d98 Update - 2016-02-21: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Postie - added Rev - updates to Leech - updates to Bud - updates to Dyno Wanne 2016-02-22 10:14:31 +00:00
  • ba3d832d1d Update - 2016-02-14: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Dyno Wanne 2016-02-15 15:27:24 +00:00
  • 9388e38956 New parameter in DifficultySettings.xml: silversurfer 2016-02-13 15:20:45 +00:00
  • 0d66364428 New parameter in DifficultySettings.xml: silversurfer 2016-02-13 15:17:13 +00:00
  • 2eebb8ea06 Update - 2016-02-07: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Weasel - added Hector Wanne 2016-02-08 08:30:10 +00:00
  • c3fd7373ae Added a function that quickly identifies whether a tileset contains a specific tileset Flugente 2016-02-07 14:25:15 +00:00
  • 2611636d82 Added sandbags/concertina to GENERIC 2 (Dirtroads) tileset. Flugente 2016-02-07 01:52:14 +00:00
  • f20b638214 Fix: the game had inconsistent handling of maximum XP level. At some points it was 9, at others it was 10. Now it is 10 throughout the code. silversurfer 2016-02-06 23:31:57 +00:00
  • 366482707c Fix: added missing rank 10 to rank names silversurfer 2016-02-06 23:27:59 +00:00
  • fe545b9eb3 Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached. Flugente 2016-02-06 00:05:51 +00:00
  • 5c1fb25399 Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached. Flugente 2016-02-06 00:04:31 +00:00
  • 330925b0ef When displaying a merc's maximum assignment points, factor in backgrounds values. Flugente 2016-02-05 22:18:05 +00:00
  • 0abbae989f Updated Russian Items inshy 2016-02-02 18:57:35 +00:00
  • eaa3f5bb66 Update - 2016-02-01: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Pops - added Doc - updates to Leech - updates to Beth - updates to Wink Wanne 2016-02-02 06:17:52 +00:00
  • d1e1759aa2 Removed ENABLE_ZOMBIES-define Flugente 2016-01-31 17:54:51 +00:00
  • c0bf35543f Fix: AI interest in a covert spies' noise in yellow AI state is not lowered as intended (by sevenfm) Flugente 2016-01-31 15:39:27 +00:00
  • 215ec16dd7 Updated Russian Items inshy 2016-01-31 15:25:38 +00:00
  • ad8d6e0ec9 Updated Russian Items inshy 2016-01-31 08:38:52 +00:00
  • a0051c3b8d RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements. Flugente 2016-01-28 22:55:56 +00:00
  • f7afa4ed4a RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements. Flugente 2016-01-28 22:55:35 +00:00
  • d2be96384f Improved frame selection for frozen soldiers. Flugente 2016-01-28 21:46:11 +00:00
  • 3fff93df04 Fix: Game crashes when loading sector N3 because of missing tile graphics for the Enemy Helicopter feature. silversurfer 2016-01-28 18:07:54 +00:00
  • 5eb73a9e2a Small fixes inshy 2016-01-28 18:06:25 +00:00
  • e8f88cf2ce Deleted outdated French\Docs folder Wanne 2016-01-27 20:16:46 +00:00
  • 6526fb902d Updated content Wanne 2016-01-27 20:08:00 +00:00
  • 09c3ee3148 Renamed "ReadMe.txt" to "Technical Issues with JA2 1.13 - Problems and Solutions.txt" Wanne 2016-01-27 20:06:24 +00:00
  • c3f9be2aa8 Updated ReadMe.txt (technical fixes on 1.13) Wanne 2016-01-27 20:01:54 +00:00
  • 69f1dbfde0 Update - 2016-01-26: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added 179 - Skitz - added 222 - Leon - updates to Kelly - updates to Sparky - updates to Stella - updates to Screw Wanne 2016-01-27 10:29:22 +00:00
  • 1c6d92b284 Russian language files updated inshy 2016-01-26 15:51:26 +00:00
  • 2f84d10f07 If cheats or debug mode are active, the exact amount of disease points is described for each active disease. Flugente 2016-01-25 19:25:48 +00:00
  • 4c5ba3b0ed - Added missing items Wanne 2016-01-25 08:36:03 +00:00
  • 811f18009f New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0& Flugente 2016-01-24 22:54:13 +00:00
  • 8958fd154e New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0& Flugente 2016-01-24 22:52:53 +00:00
  • a9778435dd Fix: GROUP pointer can be NULL after MoveSAIGroupToSector is called Flugente 2016-01-24 20:40:46 +00:00
  • bd6ba9b773 - Multiplayer Bugfix: After synchronizing client data, the cached item names did not get reinitialized Wanne 2016-01-24 20:02:39 +00:00
  • db51179b2d Fix: changed variable type to prevent possible underflow Flugente 2016-01-24 19:12:14 +00:00
  • a08076617a New translation inshy 2016-01-24 11:41:05 +00:00
  • b0207aadcb Reenabled the "AI Viewer" in Strategy screen when pressing F12 in a DEBUG 1.13 version - The AI Viewer was disabled in Revision 7727 (I don't know why ...) Wanne 2016-01-23 16:15:38 +00:00
  • e81e8ed6c4 Deleted old "Windows 8 Fix.zip" (we already have the same file named "Windows 8 & 10 Fix.zip") Wanne 2016-01-21 17:07:50 +00:00
  • 5637f979e8 Update - 2016-01-20: Deadly Games German Translated Mercs for 1.13 - alpha (by firebat) - added Mike - added Smoke - updates to Bud - updates to Boss - updates to Samuel Wanne 2016-01-21 17:01:47 +00:00
  • b4179aeeeb Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0& Flugente 2016-01-17 16:00:42 +00:00