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e0e45b83cd7a59ff8f77426043f1fe175a369d9d
- significantly increased base noise volume of opening or closing doors - adjusted the noise volume based on type of the door (metal louder etc.) - can with string adds +4 points to the noise volume and disallows to use stealth to prevent any noise - removed the code for movement noise from door handling and replaced it with simpler stealth check - noise will now come from GridNo of doors, not soldier opening them - disabled terrain check when the noise comes from doors - fixed doors always playing sound of closing even when there was no noise (stealth mode) - whether game plays sounds of opening/closing doors will now be based on whether any of player mercs heard it or not - game will now show doors being opened/closed if any of our mercs heard it - disabled the message for player about soldiers hearing noise from doors being opened/closed (no point imo when player can hear it) - added locator ping when someone opens doors with can with string attached on them git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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