MaddMugsy
bfca64d35f
-slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) )
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-Fixed sniper firing when spotting a new enemy
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-23 17:33:17 +00:00
Wanne
4e89b8c333
Commented out the Assertion in "Tactical\ArmsDealerInvInit.cpp -> GetDealerItemCategoryNumber()", so the game can be run in Debug mode.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@290 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-23 13:10:04 +00:00
MaddMugsy
1f93b93425
-fix CTH on burst cursor showing up even when it's turned off
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-22 23:37:05 +00:00
MaddMugsy
1b0949ee52
-updated mg36 and g36c images
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@147 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-22 17:56:34 +00:00
MaddMugsy
a353c2cea8
-fixed GL Bursts so they work w/guns w/out burst mode
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@285 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-22 07:01:35 +00:00
MaddMugsy
2be73c7f30
-added 3rd burst to AICW GL
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@146 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-22 05:08:55 +00:00
MaddMugsy
634537e5ce
-disabled sniper orders for soldiers w/sniper rifles w/out scopes
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-added sight checking for snipers when they turn
-removed sniper attitude changes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-22 03:16:16 +00:00
MaddMugsy
f83af12336
-restored previous light check changes
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-fixed enemies getting closer w/out firing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@283 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 19:16:31 +00:00
MaddMugsy
2c26924256
-put light check back to where it was before
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 19:08:59 +00:00
MaddMugsy
fe1a16b63b
-removed inlightatnight checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 18:43:27 +00:00
MaddMugsy
2982683194
-updated MSG90A1 APs
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@144 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-21 17:54:09 +00:00
MaddMugsy
3a31632fbe
-removed unlimited troops and queen aggression settings from savegames
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 17:37:50 +00:00
MaddMugsy
f2f75e6f3f
-added aggressive queen and unlimited troop settings to save/load game code
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@276 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-21 06:10:00 +00:00
MaddMugsy
30688cebb7
-externalized options for unlimited troops and aggressive queen and enabled them for all difficulty levels
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@275 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-20 23:56:11 +00:00
MaddMugsy
756ca7adc1
-added externalized options for unlimited troops and aggressive queen so they can be applied to other difficulty levels
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-20 23:51:31 +00:00
MaddMugsy
45592733b9
-added externalized options for unlimited troops and aggressive queen so they can be applied to other difficulty levels
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@142 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-20 23:51:18 +00:00
lalien
e10a9b3558
- damage radius fixed
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-20 21:17:51 +00:00
MaddMugsy
d8830c1667
-set default damage multipliers to 0 (no add'l dmg)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@141 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-20 17:41:47 +00:00
MaddMugsy
4bd810b2e7
-set default damage multipliers to 0 (no add'l dmg)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@140 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-20 17:41:35 +00:00
MaddMugsy
36196c55df
-added images
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@139 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-20 17:33:16 +00:00
lalien
99a0c3db6f
- fixed explosion/stun damage multiplier
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- enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-20 16:42:32 +00:00
MaddMugsy
d9f049de49
-fixed stun grenade dmg
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 23:11:10 +00:00
MaddMugsy
3d3c6afd32
-CTH fix for rocket launchers
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@270 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 21:27:46 +00:00
MaddMugsy
8352c4336a
-fixed CTH for rocket launchers
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@137 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-19 21:23:29 +00:00
MaddMugsy
bc60ab37e4
-tank cannon fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@136 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-19 19:06:07 +00:00
MaddMugsy
039b9211b7
-got rid of redundant gas mask checks
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 16:09:47 +00:00
MaddMugsy
60696b4c68
-removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 16:05:03 +00:00
MaddMugsy
018d02e5f4
-allowed AI to use extra aiming levels
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 15:57:16 +00:00
MaddMugsy
43eac493ae
-removed lighted spots from valid locations to move to for flanking, finding cover and running away
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-moved the running out of lighted areas code to after the main Red AI - this will prevent enemies from running into and back out of lighted areas; however, it might also mean that they end up running straight through the light sometimes
-enabled AI to fire at opponents seen by other AIs on Expert & Insane
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 15:50:59 +00:00
lalien
1383b4ad23
- bug fix: hang in auto resolve with big group of enemies
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-19 12:25:20 +00:00
MaddMugsy
0b9b683d62
-more from the last update
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-18 02:30:37 +00:00
MaddMugsy
8f53acf606
-reduced # of guys getting sniper orders - restricted to just the onguard and stationary guys. Hopefully, this will keep them out of the city assault teams & patrols.
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-added some more raise weapon code for snipers who have nothing to do. This shouldn't really be required since less snipers will be present in assaults.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-18 02:29:45 +00:00
MaddMugsy
bf7f176b46
-reduced suppression %s
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@133 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-18 00:48:23 +00:00
MaddMugsy
2a98cc4994
-reduced MAX_THREAT_RANGE to reduce stutter during AI turns
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-18 00:40:57 +00:00
MaddMugsy
1075047acc
-build error fix
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 23:48:12 +00:00
MaddMugsy
80aca50c9b
-reverted a couple minor ai changes from ja2cw mod
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 23:38:06 +00:00
lalien
840f73eb1c
- re enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN and increased amount of troops
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 20:34:23 +00:00
MaddMugsy
d0a4c8f7fd
-version update
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 20:28:52 +00:00
MaddMugsy
e1224183c7
-made snipers more like ONGUARD guys than STATIONARY guys
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 20:15:40 +00:00
MaddMugsy
dedaa96d78
-minor tweaks to items to prevent things like rocket rifles and tex's guns form being sold at BR's.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@131 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-17 19:42:13 +00:00
MaddMugsy
7850ef39f0
-increased % noise suppression for all suppressed guns and cold loaded ammo. The previous %s were being detected by enemies too easily.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@130 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-17 18:44:16 +00:00
MaddMugsy
367f70176d
-fixed new ammo types not coming out of enemy guns properly
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-minor AI fixes
-reduced minimum default status for bonus depreciation from 100 to 85
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 18:42:57 +00:00
lalien
924b12c825
- fixed air raid turn hanging
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@250 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 16:13:25 +00:00
MaddMugsy
4d281d799a
-fixed weight of 7.62x54r boxes
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@129 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-17 16:07:50 +00:00
lalien
4e4b659720
- increased enemy group size sent according to specific events (first battle, lost town, lost sam site) to be minGroupSize + old value
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 11:46:16 +00:00
lalien
1bab809f13
- always show game progress in version info (was only when using cheats)
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- returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 11:14:21 +00:00
MaddMugsy
dae7f064d0
-pre-load enemy weapons with the ammo type that was selected for them instead of the default type
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@247 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 06:01:44 +00:00
MaddMugsy
0e3276e406
-minor fix to min. bullet calc
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 04:50:22 +00:00
MaddMugsy
f8256f3bc7
-got rid of the manual reload for the baikal mp-233, since it only has 2 shots anyway
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@128 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-17 04:02:06 +00:00
MaddMugsy
245ea74d2f
-ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@244 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-17 02:47:30 +00:00