Commit Graph
244 Commits
Author SHA1 Message Date
silversurfer 72d642b292 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release
added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-10 12:15:47 +00:00
Wanne 724f738a74 Merged from revision: 2141
- ja2_options.ini: Fixed wrong ";" after AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD (thx to LootFragg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2142 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-07 14:46:07 +00:00
Flugente 060171298e New Feauture: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2130 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-30 17:19:34 +00:00
Wanne 10356266b9 New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2123 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-28 10:51:26 +00:00
Wanne f9af947423 Merged from revision: 2118
Updated description for AGGRESSIVE_STRATEGIC_AI
- Added the info, that it is currently hardcoded for city sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2119 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-27 07:37:00 +00:00
Flugente 864675b4d0 Disease feature is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2100 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 14:40:32 +00:00
Flugente 3433ec6b1c New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2099 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-10 13:05:18 +00:00
Wanne 3166ffed78 Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-26 13:01:58 +00:00
Wanne de2efce1cf Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler)

- Changed Ja2Options.ini settings (by Buggler & Sevenfm):
MAX_NUMBER_PLAYER_MERCS = 32
DIRT_SYSTEM = FALSE
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

- Removed unused Ja2Options.ini:
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY
STAMINA_HIT

- Updated ReadMe in Windows 8 Fix.zip (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-21 18:09:59 +00:00
Flugente c3a4cb2cce - Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom.
- prisoners now require less interrogation points, and mercs have less interrogation points

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2065 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-10 21:20:45 +00:00
Flugente f52302527b Fix: settings appeared twice
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2064 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-08 20:01:35 +00:00
Flugente 91d5e4d094 New Feature: dynamic dialogue is played when dynamic opinions are active. Mercs can comment on each others actions, and this can influence their opinions further. IMP character answers can even be chosen by the player.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2059 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-27 22:11:13 +00:00
Wanne b24e323dd4 Vehicle Update: Roadkill with vehicles and ramming (by anv)
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2058 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-21 10:07:43 +00:00
Wanne ff4b9820dc Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-18 18:10:27 +00:00
Flugente a57a1d5d27 - New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2050 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-28 22:03:13 +00:00
silversurfer bde20308cd - changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2048 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-26 16:49:09 +00:00
Flugente d0abe79327 New: if KNOWN_NPCS_DIFFERENT_MAPCOLOUR is TRUE, friendly NPCs known to the player are displayed in dark blue to easier differentiate them from normal civilians
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2040 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-19 20:48:22 +00:00
Wanne 616b48acb9 - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 1ea5180c03 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Wanne d547dc6e9b New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Flugente 8f5f51d0c2 - New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE. 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2028 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 13:24:23 +00:00
Wanne 024519cabd New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 4c4f471de1 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne b08a353c05 Allow different rules for climbing (and jumping) with backpacks (by JMich)
- ja2_options.ini: MAX_BACKPACK_WEIGHT_TO_CLIMB, USE_GLOBAL_BACKPACK_SETTINGS

MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. 
The sBackpackWeightModifier in items.xml can modify that number by either making it harder (positive number modifier) 
or easier (negative number modifier). If the sBackpackWeightToClimb is -1 (default) then the option is unused.
 
If USE_GLOBAL_BACKPACK_SETTINGS is TRUE (default), it uses the same rules for all backpacks, while if FALSE checks for 
the fAllowClimbing tag in Items.xml, and if that is true you can climb with the backpack.
 
Both options can be used at the same time, so you may climb with (for example) a malice backpack that weighs less than 5kg
(or 50 hg) but not climb with a radio set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2008 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-11 07:25:43 +00:00
Wanne 9c7693678e Merged from revision: 2004
Quick inventory items (by Sevenfm)
Press [ALT] + [1..0] for quick access to predefined items in tactical:

[ja2_options.ini] (Data-1.13)
;------------------------------------------------------------------------------------------------------------------------------
; Quick items: press ALT+[1..0]
; Possible Values:
; [0] - nothing
; [-1] - HTH (punch)
; [-2] - Melee (knives)
; [-3] - Taser (Stun gun)
; [-4] - Handcuffs
; [-5] - Sidearm (pistols, machine pistols, small SMGs)
; [-6] - First Aid kit
; [-7] - Binoculars
; [-8] - X-Ray detector
; [-9] - Metal Detector
; Positive values: item id from items.xml
;------------------------------------------------------------------------------------------------------------------------------

QUICK_ITEM_1 = -1
QUICK_ITEM_2 = -2
QUICK_ITEM_3 = -3
QUICK_ITEM_4 = -4
QUICK_ITEM_5 = -5
QUICK_ITEM_6 = -6
QUICK_ITEM_7 = -7
QUICK_ITEM_8 = -8
QUICK_ITEM_9 = -9
QUICK_ITEM_0 = 1636

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2005 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 09:34:56 +00:00
Wanne 768e7a7049 Merged from revision: 1996
Minor fixes/improvements for existing features (by Sevenfm)
- Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR.
- New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns.
With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1997 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-20 09:19:16 +00:00
Flugente 18cb4763f6 Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER
- increased ENEMY_MEDICS_SEARCHRADIUS
- new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention
- new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves
- new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1992 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-17 21:22:38 +00:00
silversurfer ff01234c8c put back ini options COVER_SYSTEM_ALTERNATE_MULTI_TERRAIN_CAMO_CALCULATION and COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES which somehow got lost during a merge
typo correction for ENEMY_MEDICS_SEARCHRADIUS

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1991 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-17 14:27:03 +00:00
Wanne 0ce71b2b95 Merged from revision: 1989
More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1990 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 19:35:48 +00:00
Flugente 7e9079ac0e New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1987 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 18:16:37 +00:00
Wanne ca35c38b48 Merged from revision: 1976
Feature Improvement: Fast Forward Turn (by Sevenfm)
0 - default behaviour
1 - auto fast forward only invisible
2 - auto fast forward always

AUTO_FAST_FORWARD_CIVS = 0
AUTO_FAST_FORWARD_CREATURES = 0


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1977 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-10 19:20:02 +00:00
Flugente be825b9242 Merged revision(s) 1974 from branches/ja2_data_official_2014:
Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1975 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-07 22:16:16 +00:00
Wanne 0a84d7e7ab Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00
Flugente 42caadc5f3 Update (by anv):
- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1972 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:37:24 +00:00
Wanne 9a84514beb Merged from revision: 1961
Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1962 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:57:10 +00:00
Wanne 581c1cc3c5 Merged from revision: 1922
- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-22 08:05:51 +00:00
Wanne b63b43f648 Merged from revision: 1920
Fixes (by Buggler)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1921 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-20 08:50:35 +00:00
Flugente 59c4dfc8f7 Spotter ini settings were lost in previous commit
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1916 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-10 18:39:21 +00:00
Wanne 8503fc26c2 Visual tactical improvements (by Sevenfm)
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

Recommended settings for regular gameplay (from video example above):
INDIVIDUAL_ENEMY_NAMES = FALSE
INDIVIDUAL_ENEMY_RANK = FALSE
SHOW_ENEMY_RANK_ICON = 1
SHOW_ENEMY_HEALTH = 4
SHOW_COVER_INDICATOR = 2
SHOW_ENEMY_ADDITIONAL_INFO = 1
SHOW_ENEMY_WEAPON = TRUE

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1915 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-10 16:22:25 +00:00
Wanne 626c89e9ce Externalizations (by Buggler)
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1913 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-06 15:36:51 +00:00
Wanne f28b6686aa Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1912 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-03 17:15:57 +00:00
Wanne c9cdc92121 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1905 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-30 17:34:53 +00:00
Flugente 0ff363a309 New Feature: Campaign History collects combt data and displays battle reports on the website
For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1901 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-22 23:19:49 +00:00
Flugente 5e89f4e366 Helicopter features (by anv):
- Waldo can now repair the helicopter for money
- alternative fuel system
- damage to helicopter can damage passengers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1897 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-19 22:00:52 +00:00
Flugente 74e0be1cce New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1896 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-19 19:54:34 +00:00
Wanne 85ea4716a8 Improved Auto Fast Forward (by Sevenfm)
- New options in ja2_options.ini

AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies

AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always

Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1895 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-18 13:50:50 +00:00
Wanne 6c85178ef6 New options in ja2_options.ini (by Sevenfm)
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4

2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level

3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1893 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-16 09:22:48 +00:00
Wanne 32381eabc6 Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

------------

* Recommended settings for playing *
ENEMY_HIT_COUNT = 4
SHOW_SUPPRESSION_COUNT = 2
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = TRUE
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE
SHOW_SUPPRESSION_COUNT_ALT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1891 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-10 11:06:49 +00:00
Wanne 3e199e85fa Updated Merc Random Stats Feature (Jenilee)
- randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE.
I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature!

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1890 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 18:02:46 +00:00
Wanne 286f5947e8 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)
- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible.
- Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx"
  https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1889 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 16:47:41 +00:00