Commit Graph
1427 Commits
Author SHA1 Message Date
Wanne 616b48acb9 - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 4476e2bf14 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne c650ba6eac Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Flugente fde84fa02a - The base chance for gun degradation, BASIC_DEPRECIATE_CHANCE, is now externalised to Item_Settings.ini.
- adjusted radio energy consumption

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2035 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-17 19:19:54 +00:00
Wanne 1ea5180c03 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Flugente d34243d1ff Drivable Cars update (by anv):
- Streamlined vehicle controls - no more selecting driver and vehicle separately, switching displayed APs and other esoteric activities. To move vehicle just select its driver and you're good to go. If you click on vehicle in tactical, also its driver will be selected automatically. Besides driving car, driver can perform other actions normally.
- Vehicle's APs, health and fuel are displayed on the steering wheel - thanks to Buggler for idea. Vehicle APs are treated as a resource (so if car changes driver mid-turn, it won't go any further than it would).
- Added option Tactical Interface Settings > ADD_PASSENGER_TO_ANY_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, he'll be added to new squad, so if you ordered six passengers to exit one by one, you'd end up with six new squads. With ADD_PASSENGER_TO_ANY_SQUAD = TRUE, passenger will be added to any existing squad with empty slot if possible.
- Added option Tactical Interface Settings > PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD. If you order passenger to exit vehicle by clicking on the seat belt, by default you get switched to his new squad. With PASSENGER_LEAVING_SWITCH_TO_NEW_SQUAD = FALSE you'll switch only if exiting passenger is the selected one.
- Cosmetic fix: changed display above vehicle from "*Merc's name* (VEHICLE)" to "*Merc's name* (*Vehicle's name*)" and colour from yellow to white (since mercs in vehicle are controllable and yellow is reserved for mercs on assignments).
- Fixed passengers rotation. Again.
- Fixed vehicles getting "tired" - lowered APs due to fuel below max. They can move the same as long as they have any fuel.
- Fixed unrelated bug: clicking on any empty slot in team panel would select merc with id 0.
- Fixed unrelated bug: switching to squad with less mercs would cause team panel to still show skill tooltips for mercs from previous squad on empty slots.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2033 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-13 20:40:38 +00:00
Wanne d547dc6e9b New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Flugente c905184889 - new background property: if <loyalitylossondeath> is set to 1, global loyalty drops drastically if the character dies (used for Miguel)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2031 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 23:47:45 +00:00
Flugente 95a05c2560 Merged revision(s) 2029 from branches/ja2_data_official_2014:
added neurotoxin darts to Howard's inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2030 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 22:04:14 +00:00
Flugente 8f5f51d0c2 - New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE. 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2028 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-01 13:24:23 +00:00
Flugente b8633434a5 Merged revision(s) 2026 from branches/ja2_data_official_2014:
AI will no longer choose illumination rounds for mortars and grenade launchers during the day

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2027 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-30 22:56:16 +00:00
Flugente a861099ac3 Merged revision(s) 2024 from branches/ja2_data_official_2014:
There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2025 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-30 21:39:44 +00:00
Wanne 024519cabd New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 4b83f3ecdd Merged from revision: 2019
Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-24 18:36:11 +00:00
Wanne 9c6c5d8326 Merged from revision: 2017
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-21 06:58:21 +00:00
Wanne 4c4f471de1 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne 0ecf7d0370 Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
Wanne 886889eb9d Fixed UB GameDir files (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2009 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-13 17:30:08 +00:00
Wanne b08a353c05 Allow different rules for climbing (and jumping) with backpacks (by JMich)
- ja2_options.ini: MAX_BACKPACK_WEIGHT_TO_CLIMB, USE_GLOBAL_BACKPACK_SETTINGS

MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. 
The sBackpackWeightModifier in items.xml can modify that number by either making it harder (positive number modifier) 
or easier (negative number modifier). If the sBackpackWeightToClimb is -1 (default) then the option is unused.
 
If USE_GLOBAL_BACKPACK_SETTINGS is TRUE (default), it uses the same rules for all backpacks, while if FALSE checks for 
the fAllowClimbing tag in Items.xml, and if that is true you can climb with the backpack.
 
Both options can be used at the same time, so you may climb with (for example) a malice backpack that weighs less than 5kg
(or 50 hg) but not climb with a radio set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2008 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-11 07:25:43 +00:00
Wanne af0f580f99 Merged from revision: 2006
- Externalized country name and noun to cities.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2007 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-06 14:44:23 +00:00
Wanne 9c7693678e Merged from revision: 2004
Quick inventory items (by Sevenfm)
Press [ALT] + [1..0] for quick access to predefined items in tactical:

[ja2_options.ini] (Data-1.13)
;------------------------------------------------------------------------------------------------------------------------------
; Quick items: press ALT+[1..0]
; Possible Values:
; [0] - nothing
; [-1] - HTH (punch)
; [-2] - Melee (knives)
; [-3] - Taser (Stun gun)
; [-4] - Handcuffs
; [-5] - Sidearm (pistols, machine pistols, small SMGs)
; [-6] - First Aid kit
; [-7] - Binoculars
; [-8] - X-Ray detector
; [-9] - Metal Detector
; Positive values: item id from items.xml
;------------------------------------------------------------------------------------------------------------------------------

QUICK_ITEM_1 = -1
QUICK_ITEM_2 = -2
QUICK_ITEM_3 = -3
QUICK_ITEM_4 = -4
QUICK_ITEM_5 = -5
QUICK_ITEM_6 = -6
QUICK_ITEM_7 = -7
QUICK_ITEM_8 = -8
QUICK_ITEM_9 = -9
QUICK_ITEM_0 = 1636

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2005 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 09:34:56 +00:00
Wanne 22b2085551 Merged from revision: 2002
- Bugfix: Each CampaignStatsEvents entry in CampaignStatsEvents.xml should have exactly 9 szText entries, so it works in multi language

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2003 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 08:53:47 +00:00
Wanne 6924efdf61 Updates/Fixes (by Sevenfm)
- Added grenade throwing range modifier to item_settings.ini:
RANGE_GRENADE_MODIFIER = 1.0
This modifier is applied to grenades and regular thrown items.
- Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points. 
Also lookup table for merges is updated for xml editor to work correctly.
- Added several new loadscreenhints.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2000 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-24 20:06:38 +00:00
Wanne 402de5cf3a - Added comment to CampaignStatsEvents.xml
- Removed empty tags (which are not needed) from CampaignStatsEvents.xml 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1998 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-24 09:49:33 +00:00
Wanne 768e7a7049 Merged from revision: 1996
Minor fixes/improvements for existing features (by Sevenfm)
- Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR.
- New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns.
With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1997 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-20 09:19:16 +00:00
Flugente d4c23fec00 Merged revision(s) 1993 from branches/ja2_data_official_2014:
Radio operator improvements:
- if RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS is TRUE, radio operator jamming will prevent remote activation or defusing of bombs. Quest-related remotes are still active.
- if RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS is TRUE, there is a small chance that jamming enemy radio operators will set of remote bombs/defuses


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1994 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-18 22:18:54 +00:00
Flugente 18cb4763f6 Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER
- increased ENEMY_MEDICS_SEARCHRADIUS
- new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention
- new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves
- new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1992 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-17 21:22:38 +00:00
silversurfer ff01234c8c put back ini options COVER_SYSTEM_ALTERNATE_MULTI_TERRAIN_CAMO_CALCULATION and COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES which somehow got lost during a merge
typo correction for ENEMY_MEDICS_SEARCHRADIUS

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1991 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-17 14:27:03 +00:00
Wanne 0ce71b2b95 Merged from revision: 1989
More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1990 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 19:35:48 +00:00
Flugente 0aabc7eec3 COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1988 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 18:52:02 +00:00
Flugente 7e9079ac0e New Feature: enemies roles allows the AI to use medics and officers, and the player can now identify high-value targets among the enemy.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1987 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 18:16:37 +00:00
Flugente bf34e90f50 Merged revision(s) 1985 from branches/ja2_data_official_2014:
Fixed typos.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1986 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 13:03:41 +00:00
Flugente 7ff6a8cfa7 - New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures.
- Fix: Charlie's ammo was not fitting

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1984 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-15 17:55:11 +00:00
Wanne b25f678f4e Merged from revision: 1982
- Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1983 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-14 17:07:00 +00:00
Flugente 679e443b42 Merged revision(s) 1980 from branches/ja2_data_official_2014:
- new background ability: disarm_trap alters effectivity at defusing bombs
- lowered signal shell light duration

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1981 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-12 22:32:22 +00:00
Flugente 3bf5a1328b Merged revision(s) 1978 from branches/ja2_data_official_2014:
Improved faces for Bob, Doc and Skitz (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1979 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-10 19:57:01 +00:00
Wanne ca35c38b48 Merged from revision: 1976
Feature Improvement: Fast Forward Turn (by Sevenfm)
0 - default behaviour
1 - auto fast forward only invisible
2 - auto fast forward always

AUTO_FAST_FORWARD_CIVS = 0
AUTO_FAST_FORWARD_CREATURES = 0


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1977 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-10 19:20:02 +00:00
Flugente be825b9242 Merged revision(s) 1974 from branches/ja2_data_official_2014:
Militia improvement: If MILITIA_TRAINING_CARRYOVER_PROGRESS is set to TRUE, militia training progress is carried over to the next training session once a session finishes. This way no training is lost.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1975 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-07 22:16:16 +00:00
Wanne 0a84d7e7ab Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00
Flugente 42caadc5f3 Update (by anv):
- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1972 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:37:24 +00:00
Flugente 99857261cd Merged revision(s) 1970 from branches/ja2_data_official_2014:
Added sleeping bag item (#1709), as <SleepModifier> was unused.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1971 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 22:26:43 +00:00
Wanne 242b44989c New Feature: Additional Tile Properties (by anv)
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1969 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 09:51:17 +00:00
Wanne 94988a2b84 Replaced ` with ' in Items.xml (thx to hrvg)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1967 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-27 20:36:42 +00:00
Flugente 8562acde61 Merged revision(s) 1965 from branches/ja2_data_official_2014:
Fix: wrong background number


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1966 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-27 00:42:45 +00:00
Flugente 6ca631008c Merged revision(s) 1963 from branches/ja2_data_official_2014:
Mercs get individual backgrounds, with the same number as their profile number, which is not selectable by IMPs. This allows better ordering and finetuning descriptions.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1964 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 23:28:05 +00:00
Wanne 9a84514beb Merged from revision: 1961
Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1962 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:57:10 +00:00
Wanne 9f5d441db5 Merged from revision: 1959
- Fixed errors in Enemy Taunts files (by Kriplo)
o Accent [`] -> apostrophe [']

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1960 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:46:00 +00:00
Wanne 74c47d5808 - Correct some texts for EnemyTaunts (by anv, eternal)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1957 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 14:54:27 +00:00
Flugente d55d5166cf Merged revision(s) 1955 from branches/ja2_data_official_2014:
Trait adjustments
- Raven and Lynx are sharpshooters, so they get the 'sniper' trait
- Sidney and Wink are notable throwers, so get the 'throwing' trait
- Cliff is a Doctor without any other qualities, so gets the 'Paramedic (Expert)' trait

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1956 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-25 19:24:42 +00:00
Wanne 01f0a43161 Merged from revision: 1953
- Trimmed texts in LoadScreenHints.xml to max. 190 characters

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1954 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 21:24:24 +00:00