Commit Graph
1668 Commits
Author SHA1 Message Date
Wanne ccc6bea3be - Added page numbers in MERC files (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-06 20:40:49 +00:00
Flugente 1c74ca4bf1 new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 20:56:00 +00:00
Flugente 9d2da7e440 Fix: VS2008 & VS2005 compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 14:16:36 +00:00
Wanne 0078b01d9b - Sorted Training Attribute strings to be same order as stats display (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6062 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-04 15:08:25 +00:00
Flugente fadd849359 new feature: dynamic flashlights allows usable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-03 23:31:28 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Wanne a0a0490771 - Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds
o This is needed, so we can read the new loadscreen hints text
o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 21:05:31 +00:00
Wanne 3083ac66b3 - Bugfix: LoadScreenHints
o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml)
o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text)
o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 19:50:21 +00:00
Wanne 15696994a0 - Bugfix: LoadScreenHints
o Loadscreen hints were not shown in a Release Build
o Centered Loadscreen hints text in all resolutions
o TODO: If loadscreen hints are ON (in the ini), the loadscreen should not close automatically, but should stay on screen until the user presses a key(e.g: Space). So the user has time to read the hint -> @Flugente: Do you have any other idea?

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 18:23:02 +00:00
Wanne e8f8e8ae5b - Added slower <bEvolution> rates, growth slowdown will be more pronounced on higher stat values. (3 - 0.75x; 4 - 0.5x; 5 - 0.25x) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6051 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 17:12:43 +00:00
Flugente 8fb494ff53 new disabilities:
- 'deaf' reduces hearing ability
- 'shortsighted' reduces sight range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 00:15:51 +00:00
Flugente 265fd3bc61 Fix: EPC inventory cannot be accessed, and Nails does not allow to take his vest
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 21:23:55 +00:00
Flugente 6cbcc995de replaced a few hardcoded numbers with enums/ini setting
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 17:03:31 +00:00
Flugente e508e91cff Fix: when accessing a teammember's inventory, circumstances could cause teammembers to attack the merc accessing
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 14:58:51 +00:00
Wanne cde29c1388 - MP: Removed wrong "#ifdef INTERRUPT_MP_DEADLOCK_FIX"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6045 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:42:55 +00:00
Wanne fe4c6d7e8f - MP: Re-enabled the "share same FOV for friendly players" (in COOP and Team-DM), because it seems to work fine :)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6044 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:28:33 +00:00
Wanne 0c99913cc1 - MP: Disabled (set to FALSE) the NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (ja2_options.ini entry) in a MP game, because it leads to problems on the pure client
o If ON, the ALWAYS tries to scroll to the AI soldier which is in running stance and therefore you are unable to do anyting and cannot play

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:09:59 +00:00
Flugente 2455c2c467 changed hardcoded numbers to enums in preparation for total merc number increase
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 21:31:04 +00:00
Wanne 82dec9404c - MP: Moved the FOV (friendly players share same field of view) to a define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV (currently disabled)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:26:49 +00:00
Wanne 22a18ec262 - MP: Disabled the Enemy numbers count in the turnbar (because it shows different numbers on the clients)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6040 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:14:27 +00:00
Wanne 3f13f630b0 - Enabled ZOMBIES in builddefines.h
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6039 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:13:29 +00:00
Flugente c29d55a1f3 Fix: no stealing on oneself
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6038 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 22:46:15 +00:00
Wanne 3e157ecfb4 - MP: Moved the update of the turnbar on interrupt to the INTERRUPT_MP_DEADLOCK_FIX define (disabled for now)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 19:58:17 +00:00
Wanne 4456539663 - MP: Put the interrupt fix code in a define "INTERRUPT_MP_DEADLOCK_FIX
o It seems the fix does not work 100% and if the fix code is enabled the ALT + E feature does not work correctly (for now, disabled the fix)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 19:45:32 +00:00
Wanne cdc3abc694 - Fixed error in project files when trying to open solution (VS 2005 and VS 2008)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-29 18:41:11 +00:00
Flugente 3b0d8613af Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 22:59:09 +00:00
Flugente 7f467f4f80 Fix: militia equipment item fitness function still considered ammo even if MILITIA_USE_SECTOR_EQUIPMENT_AMMO was false, thus possibly ignored guns that had no ammo loaded
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 15:58:58 +00:00
Flugente 54ffaa2624 changed a few hardcoded numbers to enums (better, but still ugly)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 22:23:04 +00:00
Flugente 130acec2e8 captured prisoners can now be bandaged even if life >= OKLIFE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 15:57:11 +00:00
Flugente c4aa1da949 Fix: non-green-militia-tabooed objects did not retain their taboo value after inspection
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 02:09:24 +00:00
Flugente bcbe006a4a feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 00:59:38 +00:00
Flugente b503a6e95b - allow playback of .ogg files in Music folder (by Lesh)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-26 21:11:36 +00:00
Flugente 40979fce1c code changes:
- the amount of food points one gets for eating now depends on the current food situation
- food/drink percentage now goes from 0 to 200%, with 100% being the optimal value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-26 00:54:22 +00:00
Flugente 3a133955ad added missing parser file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-25 20:42:46 +00:00
Flugente 1e69c3a964 - new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
- added safety checks for automatic feeding of POWs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-24 21:10:36 +00:00
Flugente 79874daf97 - Fix: compilation
- Fix: zombie name generation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-19 21:20:53 +00:00
Flugente 9cd897cf3c - Fix: picking up corpses restored their head
- Fix: zombies from picked up corpses had gibberish names

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-18 21:32:11 +00:00
feynman aa5bed7850 Added missing from ModularizedTacticalAI :/
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-18 21:14:34 +00:00
feynman 26383d83a8 Further refinement of new ModularizedTacticalAI architecture; added plans for Crows
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-18 20:02:54 +00:00
Flugente 52cb4ff424 Fix: error in skill display (dedicated to tais, who once again saved VS)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-17 23:24:22 +00:00
Flugente 61aa29c390 Fix: VS2010 compilation did not work due to ModularizedTacticalAI
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6014 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-17 21:26:21 +00:00
Flugente 603a36826f increased number of merc opinions to 255
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6012 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-16 22:34:49 +00:00
Wanne 4f60d29cbf - Minor fix for mouse locking feature in tactical screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6011 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-16 22:12:36 +00:00
Wanne ba6d5fc04c - Added files to svn ignore list
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6007 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-15 20:20:58 +00:00
Wanne 532710b53b - Updated project files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 22:58:58 +00:00
Flugente c932a69027 added VS2010 filters, because tais said so
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6005 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 22:25:55 +00:00
Flugente 329b1cd878 Fix: savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 22:09:27 +00:00
Flugente 62786c483e Fix: previous fix did not fix enough
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6003 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 22:02:59 +00:00
Flugente 3856bb30ba Fix: VS2010 could not compile
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 21:34:27 +00:00
Wanne 92726dd3e7 - Added the new project "ModularizedTacticalAI" to the VS 2005 solution
- Renamed the VS 2008 project file "ModularizedTacticalAI" to "ModularizedTacticalAI_VS2008"
- Added new project to vsprops file and changed output folder to keep it the same like the other project folders
- INFO: VS 2010 project files will be updated later by Flugente/DepressivesBrot 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-14 21:03:23 +00:00