Commit Graph
100 Commits
Author SHA1 Message Date
Wanne ef981b5342 - Bugfix: Finding and swapping shadow tiles when swapping a structure tile (by Realist)
o example: When cutting a fence tile, the proper shadow tile was not swapped and correctly updated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5465 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-13 08:51:48 +00:00
Wanne a618bd241c - ActionItems Fix: Increased number of action items from 255 (0-254) to 501 (0-500) (by Jazz)
o See file: ActionItems.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-29 11:47:36 +00:00
Wanne 4caae3fc6e - New EXE Build: 5423
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-25 08:21:23 +00:00
Wanne c265a63b28 - Updated Merc Inventory Popup-Code (by The_Bob)
o externalized the hardcoded popup text code
o enable/disable the popup in the ingame option screen
-> To open the popup, left click on empty merc inventory slot while viewing sector inventory in mapscreen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 14:01:08 +00:00
Wanne 609047e333 - Updated VS 2005 and VS 2008 project files to include the missing referenced Food files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5413 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 12:57:46 +00:00
Wanne edae3a836c - Updated GameVersion to 5393
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-12 15:49:45 +00:00
Wanne 5a271cf6fb - Bugfix: Prevent game from CTD, on players end turn, when there are problems updating the light tiles for the corpses. This is an AI feature from "ddd" mod which was added in revision: 3789
Development source trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-12 15:09:29 +00:00
Wanne 0d550743a7 - Updated Version Number: 5387
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5388 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-11 17:27:45 +00:00
Wanne 4ff07a0e4b - Translated missing German Texts (// TODO.Translate)
- BUGZILLA #597: Fixed spelling mistake in German Version and corrected some "bad" German translations in tool tips
 



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5387 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-11 08:28:41 +00:00
Wanne cc89500c72 - Bugfix: Bobby Ray Quality and Quantity was initialized with wrong values (not the ones from the Start new Game Screen)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5374 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-10 13:47:11 +00:00
Wanne 5c3115d743 Bugfixes (by Flugente)
- added a flag that drastically lowers the time needed for drug evaluations
- FIX: fixed a but that could lead to iron sights be used although they were forbidden
- FIX: scopes/sights are also selectable if they do not have a magnification factor (1.0 is used)
- FIX: sector cooldown to zero didn't work as intended

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5372 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:50:26 +00:00
Wanne 66a2a41f7d - Fixed compilation error in VS 2005 build: The 'hash_map' was not found in the namespace 'std', because it moved to namespace 'stdext'
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5371 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:26:44 +00:00
Wanne 8c4b952e6c - Convert video object cache to hashmap from linked list. This will protect better against video object leaks and probably still be faster than the linked list. (by tazpn)
o new #define: USE_HASHMAP_FOR_VOBJECTS

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:16:37 +00:00
Wanne d929b47aea - A fix for the general slow down issue due to scope icons (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:14:38 +00:00
Wanne c92729f93d - Protection for random crash issue I have seen due to accessing a negative index in an array. (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5368 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:13:05 +00:00
Wanne b1b98417ce - convert outofbounds check to inline macro. (This gets called a lot in render map. The Visual Studio profiler highlighted this one though probably not a real optimization.) (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:11:27 +00:00
Wanne 863d079252 - add a handledefaultevents to the map. Might solve random mouse issues. (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-09 08:09:36 +00:00
Wanne de6c84d4a9 - Made the "Rifle sling" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_RIFLE_SLING
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 13:43:34 +00:00
Wanne cecdc22d61 - Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 12:58:45 +00:00
Wanne a3dcb642ca - Fixed Date in version number
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5358 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-05 08:22:21 +00:00
Wanne 1eaa8947cf - Fixed random crashes in Vista and Windows7 (e.g: when starting the map editor, ...) when executable is compiled in VS 2010 (by Tais)
o Solution: Disable ASLR (address space layout randomization) compatibilty on the "ja2" project
o See: http://msdn.microsoft.com/en-us/library/bb384887.aspx

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-04 23:34:47 +00:00
Wanne f40e7fb118 - Made the "Zombie MOD" optional, so we can decide if we like to build an executable with/without the appearance of zombies
o See: builddefines.h: #define ENABLE_ZOMBIES (then you can turn on/off Zombies in the ingame option screen)
o Poison system is still in the code and not combined with the option "Zombie MOD"
o Gamers reported on the Bears Pit, that an executable compiled WITH the Zombies mod enabled makes the game unplayable slow in tactical screen after a few minutes in turn based/realtime



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-04 10:30:13 +00:00
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00
Wanne f4d47f38e2 - Updated Version: 5353
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-19 10:58:04 +00:00
Wanne 31ec66539b - Bugfix: Map Editor
o The "Save map in vanilla ..." was checked wrong after loading the map, when the map was not saved in "vanilla format"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-19 10:49:05 +00:00
Wanne c0448be2e6 Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot)
- There is a new "Mod_options.ini" file located in the "Data" MOD folder
- Only modders should make changes to the file.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5352 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-19 07:54:08 +00:00
Wanne bcec78472f Bugfixes: Bombs (by Flugente)
- bombs armed in the inventory now have a small indicator that describes their settings
- fix: it is no longer possible to remove the detonators of an armed bomb. Trying so will detonate it.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-18 22:28:18 +00:00
Wanne 476391e600 - Updated version number: 5346
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5350 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-18 22:27:34 +00:00
Wanne 88155e52d0 Bugfixes (by Flugente)
- fixed a bug that prevented zombies from rising in turnbased mode
- fixed a bug that prevented weapons on the floor from cooling down in turnbased mode
- fixed a bug that caused gun traps with buckshot ammo to deduct to much ammo
- fixed a bug that could crash the game when firing a lot of gun traps at the same time

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-16 22:57:53 +00:00
Wanne 99d9567f35 Bugfixes (by Flugente)
- fixed a bug that caused wrong cursors to be dispalyed in NCTH
- fixed an oversight that caused the scope mode toggle not to be working
- corrected fortification cursor issues


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-13 07:48:02 +00:00
Wanne 0749e468a4 - Updated version number to 5343
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5344 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-12 16:20:54 +00:00
Wanne ac220f981c Fortification feature fixes (by Flugente)
- fixed a bug that prohibited building a structure in turnbased mode
- fixed a bug that caused a wrong AP cost for fortification actions
- fixed itemflag
- fixed cursor animations for fortifications


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-12 07:45:30 +00:00
Wanne f728cdfe72 Forget to mention a few more bugfixes that are included in the previous commit (revision: 5340) (by Flugente)
- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles
- fixed a bug that caused underbarrel weapon modes not to appear on guns with only one firing mode.
- zombie damage resistance and zombie can now be set separately via the JA2Options.ini
- fixed a bug that caused corpses not to disappear on time (graphic-only glitch)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:36:00 +00:00
Wanne 80509d2b61 New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:32:07 +00:00
Wanne 56df9f8f69 - Bugfix: Fixed a bug that caused underbarrel weapon modes not to appear on guns with only one firing mode. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5339 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:12:48 +00:00
Wanne 253631f061 - Updated Game Version: Revision: 5334
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5336 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-08 20:13:33 +00:00
Wanne f200ac8d3d New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o Attach any firearm (any gun, no RPGs, Mortars or GLs) to a piece of tripwire. You will need the newest xmls for that.
o You can plant the tripwire as you usually do.
o Once activated, the gun that is attached to the wire will fire once. It will fire in the direction that you planted the bomb, just like claymore mines do (the direction that the merc planting the wire was looking).
o The bullet fired has the range and damage it would have if fired from the gun. 
o The gun correctly heats, jams, degrades and whatever else guns do when fired. If the gun is jammed, not pumped (pumpguns) or does not have ammo, it will not fire.
o After firing, the gun lies on the floor, just where the trp was planted.
o This can be applied to any tripwire. You can ave multiple of these traps. Just put them into your normal trap setup however you like.
o At the moment, only single shots are possible, even for guns that do not have a single shot mode (MG3 etc.)
o Although I did not experience any problems with attachments, it might be a good idea to take any attachments off a gun if you attach it to tripwire.
o When the gun is attached, it is possible to attach gun attachments (lasers, scopes etc.) to the explosive. Do not attach any attachments to the explosive. They will be lost if the wire is activated.
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634
-> To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5331 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-06 08:27:12 +00:00
Wanne a4cfec6ec7 - Bugfix: Fixed a bug that could cause sector items to be identified as bombs altough they weren't (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-05 07:55:36 +00:00
Wanne de09d4e80f New Feature: Bombs can now be armed from the inventory. This requires an attached detonator or remote detonator. (by Flugente)
- they can then be thrown, dropped or whatever else you can think of.
- to arm/disarm a bomb, enter the Enhanced description box and click on the item's picture.
- timed bombs will blow up once the time is up, wether they are in the sector or in your inventory. Remote bombs can be also detonated in your inventory.
- see this thread for more info: http://www.bears-pit.com/board/ubbthreads.php/topics/305534.html#Post305534

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5327 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-03 16:53:03 +00:00
Wanne 4750b07f16 Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-02 15:50:54 +00:00
Wanne 67fee5f14f - New drug: antidote cures poisoning (by Flugente)
WARNING! This will break savegame compatibility.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5316 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-30 07:51:30 +00:00
Wanne c90f4bce47 - New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 22:49:17 +00:00
Wanne 9601a81f4d - Bugfix: drugs that alter stats do not behave correctly with doctoring. Temporarily commented them out till a solution has been found. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-25 22:23:21 +00:00
Wanne 6fd8d0652a - Translated new "Quit Training" texts for German version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-22 07:58:05 +00:00
Wanne 93ea315502 - New Feature: Block iron sights (by Flugente)
o if a gun/attachment has the boolean tag <BlockIronSight> in Items.xml, a gun's iron sights wont be selectable while selecting scope modes.
o if using dual weapons, only iron sights can be used
o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 17:18:28 +00:00
Wanne eb2ca0ba70 - Small fixes and tweaks (by Sandro)
o Minor feature added: Shift+RMB click on a gun with ammo inside, will now unload its magazine and place it on your cursor (if not holding anything already). You don't have to go to the weapon description box to unload it.
o Added Throwing trait support for NCTH (was left out before) and added a minor tweak to STOMP+NCTH compatibility.
o Fixed a bug in NCTH when aiming levels of very fast-to-aim guns could be lowered below zero during calculation, which resulted in suddenly giving the gun 8 aim levels making it extremely slow to aim instead. This occurs when you use a pistol with reflex sights with a Gunslinger merc. In the "AllowedAimingLevelsNCTH" the value "aimLevels" was defined as UINT8, so when it goes below 0, it becomes 255 and is then capped at 8. Changed it to signed.

- IIS fix (by Sandro)
o Interrupts on hearing now occur only in meaningful situations - either when enemy attacks us or comes very close to us.
o Added some other IIS tweaks and fixes (first of all the top status bar should now work properly).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-20 16:30:14 +00:00
Wanne d23a94eefc - New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features!
--> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ...
o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h
o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini
o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir
o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu
o Multiplayer is disabled in the demo executable

- There is another new define called "JA113NODEMO" (by Jazz)
o See builddefines.h
o If this define is enabled, a special version of 1.13 is build
-> Disable all meanwhiles, emails, blocked quest with queen, alien queen


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-18 11:20:11 +00:00
Wanne 9a2896d72c - Translated new Bobby R MISC filter buttons for German version
- Added "// TODO.Translate" comment to the new Bobby R MISC filter buttons (so translators can easily find the new untranslated text)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-18 07:53:48 +00:00
Wanne defbf8444f - Bugfix: Game was not initializing "TableData\Map\*.SectorNames.xml" when playing in foreign (not English) language
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-17 13:19:34 +00:00
Wanne b44ae9452c - Translated _GermanText.cpp (// TODO.Translate)
- Removed unassigned and unused local variables

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-16 14:48:22 +00:00
Wanne c4f005d7e7 - Fixed a bug that caused the PercentCapModifier and the TilesMaxPenalty to get bogus values (by Flugente & cnagorneac )
o This bug was re-added when HAM5 was integrated ...
o see here: http://www.bears-pit.com/board/ubbthreads.php/topics/304750.html#Post304750


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-15 21:07:53 +00:00
Wanne b541d759a8 - Reverted the changes from Revision 5270, because it crashes the map editor on saving
- I hope now, maps saved with a Map Editor Version <= 5216 will now load again and can be saved without problems.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-14 09:25:44 +00:00
Wanne 4f10c38a49 - Reverted the increased map version number (from revision 5217), because it leads to problems when loading maps saved with older versions of Map Editor
o Now maps saved with a map editor version from 1.13 revision <= 5216 should now work AGAIN with a compiled version (ja2.exe and Map Editor.exe) from THIS revision
o INFO: Maps saved with a map editor version between revision 5217 and 5269 will have incorrect data!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5270 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-12 19:24:08 +00:00
Wanne 1ad5b96931 - Inventory Lag Fix for attachments: Just filter out anything that's not an attachment, thereby skipping over the slow parts (by Madd Mugsy)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-11 09:55:22 +00:00
Wanne b161b73611 - Updated Chinese text files (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-09 17:46:37 +00:00
Wanne 062d1dd631 - New Feature: Possibility to pick up items in crouch position (by Sandro)
o Merc can stay crouched while picking up items and when stealing items from prone(/collapsed) enemy, he must crouch (will do automatically). It really feels much more intuitive.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5265 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-06 15:43:59 +00:00
Wanne 4ad4f6c223 - New Animation: Prone bandaging (by Sandro & PasHancock)
o Also available in a multiplayer game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-06 15:14:05 +00:00
Wanne 3a479ccdc5 - Bugfix: The name-tag in Drugs.xml made the drug system not working (by Flugente)
- New drug effect: cyanide damages life as a sideeffect. Currently doesn't kill, but lets you lose consciousness. (by Flugente)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-05 21:12:15 +00:00
Wanne b02e37d883 - Bugfix: Fixed a bug that would cause the game to crash when calculating reliability (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-03 17:23:10 +00:00
Wanne 11cc056601 - Bugfix: Now it is not possible anymore, that TANKS loose any stats (wisdom, agility, ...) when hit with an explosive weapon (LAW, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 20:43:31 +00:00
Wanne 6795455635 - Bugfix: Fixed bug, that items get lost in the sector when switching between tactical sectors
o This bug was a result of a "fix" from revision 4571 (2011-07-14)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 20:18:34 +00:00
Wanne fc88abaa5b New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950

WARNING! This will break savegame compatibility!


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 13:22:35 +00:00
Wanne 4f120f152f - Bugfix: Fixed crash when showing attachment slots in EDB (strategy) and left clicking on a attachment slot (for non weapons)
o This bug was introduced when merging HAM 5

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 14:42:59 +00:00
Wanne 24982ba1d1 - Fixed uninitialized variable
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 09:14:30 +00:00
Wanne aadd29b320 - Bugfix: One shot LAWs do not explode on a direct target hit
o This bug was introduced when merging HAM 5

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-24 09:05:23 +00:00
Wanne c32ccdfa74 - Bugfix: Fixed CTD, when trying to show "Adv" or "Gen" Tab on the EDB for non weapon items
o This bug was introduced in revision 5181 when HAM 5 was merged

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5220 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-23 21:02:31 +00:00
Wanne 20d677c519 New Feature: Layered hierarchical tripwire networks (by Flugente)
- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs
- added network-specific view methods (ALT + Shift + C)
- added new dialogues when planting tripwire

New feature: remote defusing of mines (by Flugente)
- the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency.

New feature: directional frag explosions (by Flugente)
- the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
- the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly.

New feature: makeshift mines (by Flugente)
- you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks.
- With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire.

Minor changes (by Flugente)
- metal detector now only works if used in hands
- wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs
- added new message boxes with 8 and 16 buttons
- increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions)
- the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.

WARNING! This will break savegame compatibility!

More infos on those features:
1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-20 10:40:16 +00:00
Wanne ee2196ebb4 - Bugfix: Cap total tunnelvision bonus at 100 to avoid too high values effectively canceling each other (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-19 07:46:23 +00:00
Wanne c6bc250632 - Make Gameloop exceptions behave more like previous code (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5213 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-15 23:46:44 +00:00
Wanne b150bd172c - Temporary disabled the Encyclopedia, because it seems it takes up a huge amount of virtual/committed memory (~ 2 GB) (by tazpn)
o A define ENABLE_ENCYCLOPEDIA defines, if the encyclopedia code should be compiled
o What is happening here is encyclopedia has a lot of really big structures (ENCYCLOPEDIA_LOCATION) and then a lot of arrays of size NUM_SECTOR, NUM_PROFILES, NUMITEMS which are fairly sizable themselves.
o What the problem with doing this is when you need to allocate memory it typically needs to go to virtual memory to get large blocks of memory (malloc and related routines all do this) but you only have 2GB worth of virtual space as a pointer is 32 bits and user mode gets half of that 00000000-7FFFFFFF for addressing. This statically allocated space is taking up 7/8ths of the virtual address space. When animations or maps need to be loaded there might not be enough virtual space left due to fragmentation.
o To see the amount of committed memory, open TaskManager and add the "Committed Memory" column to the view

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-15 23:45:41 +00:00
Wanne b0b1ad9ef0 - New Feature: Display - mines/bombs/tripwires (by Flugente)
- Display bombs/mines/tripwires planted by your team
  Red is for bomb/mine, yellow is for tripwire and orange is for both at the same tile.
o ALT + END:		only display as long as the hotkey is pressed
o ALT + SHIFT + V:	toggle permanent display on/off

- Display ALL (also enemy) planted BOMBS / MINES / TRIPWIRE when the selected merc has a metal detector in his hand
o ALT + DEL 		only display as long as the hotkey is pressed
o ALT + Shift + C 	toggle permanent display on/off


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-14 16:29:54 +00:00
Wanne 56090192a0 - Bugfix: Tripwires (by Flugente)
o Fixed a bug that would cause a freeze upon failing to plant tripwire

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-13 22:42:04 +00:00
Wanne 1267101467 - New Feature: Rifle Sling (by Flugente)
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.

- Tripwire Feature Update (by Flugente)
o proper pictures for tripwire (by smeagol)
o Tripwire no longer activates diagonally.
o When multiple bombs/tripwires are on a tile, only those activatable by tripwire get removed upon deflagged.

- Scope Mode Feature Update (by Flugente)
o Fixed a bug that would crash the game when displaying guns in inventory



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-13 08:19:26 +00:00
Wanne 5817dee775 - Reverted the usage of the externalized XML tileset structure (ja2Set.dat.xml) and also removed the additional P4-P9 items
o Disabled the usage, because it seems to cause some problems when loading the maps (reported by Smeagol)
o Now it is possible again to choose if we want the XML tileset structure or the binary one (ja2.ini -> USE_XML_TILESETS)
o If we later need the additional P4-P9 items we can enable it again and have to check carefully what causes the problems

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 20:53:38 +00:00
Wanne b59abfdc17 - Bugfix: Removed the static declaration of NV_AP_COST and BR_FAST_SHIP since they were not cleared (because of static) on a new game (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5198 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 11:35:12 +00:00
Wanne 756220941b - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5196 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-12 08:45:36 +00:00
Wanne e8d8a1a468 - HAM 5: Bugfixes
o Fixed movement errors placement in all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 12:04:01 +00:00
Wanne 43b1fd46bd - HAM 5: Bugfixes
o Corretly positioned the strategy sector inventory and the zooming animation in all supported resolutions
o Reworked tooltip text (line-breaks) for the new sector inventory buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5189 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:58:09 +00:00
Wanne b81559ab22 - HAM 5: Bugfixes
o Corretly positioned the strategy sector inventory buttons (zoom, ...) for all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5188 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:24:06 +00:00
Wanne 864d9acb27 - HAM 5: Bugfixes
o Fixed a few positions for the sector inventory in widescreen resolution
o TODO: The file "Map Screen Interface Map Inventory.cpp" needs to be adjusted (The "xResOffset" needs to be added to the x-positions of the images) for widescreen resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5187 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 11:21:04 +00:00
Wanne af8c9bc391 - Added the new missing HAM 5 texts to the language specific files (only in English)
o Marked the English texts with "// TODO.Translate" comments

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5186 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:51:22 +00:00
Wanne 981e2a2f3c - Initialize windows timer to lowest possible value during timer initialization (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5185 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:15:30 +00:00
Wanne 14b533d124 - Fixed compilation errors in VS 2005 and VS 2008 after HAM 5 integration
o Added the new files (*.h, *.cpp) to the proper projects

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-11 10:11:01 +00:00
Wanne 74c6e3c56c - Fixed error when playing / loading maps that have been saved with a new Map Editor after Revision 5064 (when the Overheated Weapon feature was included)
o The gMapInformation struct (Version, Edgepoints, ...) was not read correctly from the map file. Now it should work again!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 17:25:39 +00:00
Wanne d199d90c9f - Removed the "USE_XML_TILESETS" from ja2.ini and ALWAYS set it to enabled (1) in the game, so the game always uses the ja2set.dat.xml file, because with the old way (USE_XML_TILESETS = 0) it will not work anymore.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5175 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 13:34:33 +00:00
Wanne 1dc958c7f9 - Bugfix: Fix Inventory AP costs when soldier has negative APs (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5174 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-10 12:24:22 +00:00
Wanne 69b3a5bef1 - Bugfix: Fix for unable to leave overview map after pressing key (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5171 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-09 10:26:21 +00:00
Wanne d73074206a - Bobby Ray Fixes (by tazpn)
- Region button lingers after order screen is closed 
- Crash when closing order form

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-09 10:24:30 +00:00
Wanne 6c8a1905ca - Fixed Qarray variables aka MercQuote.xml data not fully externalized (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 08:41:48 +00:00
Wanne 3c1940a260 - Improved gameloop unhandled exception handler to retrieve the line and source file (if PDB is available) and display in the fault screen instead of the location of the fault handler (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5166 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 08:39:16 +00:00
Wanne bfe4a7b08e - Fixed issue with pointer arithmetic and wchar_t in method "PolulateSectionFromCommandLine()" (by tazpn)
o Now this working method is enabled again in the source

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5164 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-06 07:46:47 +00:00
Wanne bfe22f24f8 - Fixed compilation error in VS 2005
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-04 21:09:03 +00:00
Wanne 0c282a818a - ARSP Bugfix: Fixed hit cursor missing (not shown) in the left side of the screen (by Lejardo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-04 09:00:25 +00:00
Wanne bdb4e2cc3d - Bugfix: Fixed Tactical Placement hotkeys bug (by Buggler)
o Using hotkeys to activate e placement buttons e.g. 'c', 'g' or 's' will do bonkers to mouse clicking & keyboard input. Only way out is to kill process.



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5155 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-04 08:52:04 +00:00
Wanne 7236283508 - Updated comment in Language Defines.h about the /p:TargetName parameter
o With this parameter you can set the output file name

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5151 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 09:30:00 +00:00
Wanne 076f390aba - Bugfix: Fixed the problem with not initialized merc quotes
o The problem was, that the file "MercQuote.xml" was never initialized. Now it should read from the file, but only if READ_PROFILE_DATA_FROM_XML = TRUE, otherwise it reads the values from prof*.dat

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5150 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 08:46:59 +00:00
Wanne 628e54cfe8 - Temporary disabled the call to the PopulateSectionFromCommandLine() method, because the game crashes in a build when trying to debug directly from any VS by pressing F5
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 08:44:51 +00:00
Wanne d1b01a30ce - Restored the mouse capture whenever the laptop is open (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5148 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 08:23:46 +00:00
Wanne c443b27182 - Fixed mouse repeat issue in Bobby Ray's guns (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5147 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 08:23:22 +00:00
Wanne f95deab024 - Fixed compilation error in VS 2008 version (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-03 08:22:54 +00:00