Sevenfm
f8be9a0db1
AI: minor code improvements (best cover calculation).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-23 03:10:13 +00:00
Sevenfm
7803378388
Militia: don't always spare RPGs when in tactical combat.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9270 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-21 19:22:12 +00:00
Sevenfm
8c59159213
Added "select all" option for strategic movement popup box (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9269 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-20 19:48:56 +00:00
Sevenfm
5282553a8c
Stop being able to change assignments of in transit mercs (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9268 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-20 17:48:39 +00:00
Sevenfm
abdfd022ae
Implements mouse wheel scrolling for switching mercs in strategic map when hovering mouse above teamlist, character inventory and character info panels (by Asdow).
...
Simplified the r9266 inventory scrolling and made it obey inverted mouse wheel scrolling direction that is in the options screen (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-18 22:05:01 +00:00
Sevenfm
f1ba48f51f
Added mouse wheel scroll functionality for changing pages in strategic map inventory (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-18 19:29:50 +00:00
Sevenfm
b06b9132a7
Added functions for utf8 <> wstring conversion.
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Added message when AI breaks deadlock because cannot complete action.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-16 17:09:09 +00:00
Sevenfm
43c46b9284
Updated ingame options tooltip to reflect hotkey change for grenade launcher angle.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-16 14:07:30 +00:00
Sevenfm
c972655886
ESC key:
...
- close active skill sub-menu
- stop moving merc
- stop moving group of mercs
- stop dragging
- unready weapon
Changed hotkeys:
- [A]: activate skills menu.
- [Alt]+[A]: start autobandage
- [Q]: change scope mode
- [Ctrl]+[Q]: change grenade launcher angle
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9260 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-16 13:59:59 +00:00
Sevenfm
94b7d5611d
Improved door noise sound playing: only play sound if merc opening/closing door is visible on screen or if player team hears noise from door.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-16 13:33:11 +00:00
Sevenfm
8f03709936
Updated text description for sector deployment screen with hint to use arrow keys to scroll map view.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9254 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-13 20:26:05 +00:00
Sevenfm
76472eed0a
Separated cover view area update from RemoveCoverObjectsFromViewArea() into its own function to make it more explicit when and where we do it (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-12 16:09:10 +00:00
Sevenfm
082d9838a5
When taking/dropping corpse as object, use object's ubWireNetworkFlag and sRepairThreshold variables to store palette and camo status of corpse, instead of hardcoded flags.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-11 17:52:06 +00:00
Sevenfm
7b9d12ff2e
Removed extra 'q' case which may prevent compiling debug version.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-09 18:02:35 +00:00
Sevenfm
6704eca440
Added requirements for thrown object to break window glass:
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- ubWeight >= 4
- sinks
- not unaerodynamic
- made of metal or rock
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-06 12:54:34 +00:00
Sevenfm
f986129ab7
Fixes by rftr:
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- options screen: fixed crash related to handling inputs while the screen was loading/refreshing
- options screen and features screen: added 'Q' input handling to quit to the main menu
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-05 09:26:29 +00:00
Sevenfm
6a3f5cf29e
Fix for the uncertain enemies question mark location in higher resolutions (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-04 19:59:16 +00:00
Sevenfm
5c7959adec
Removed duplicate macro (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-03 23:13:44 +00:00
Sevenfm
be80da650c
Various improvements by rftr:
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- added more toggles to the features screen: drop all, suppression, drassen/city counterattacks, dynamic opinions and dialogue, and weather
- fixed weather rendering check for individual weather types
- added mousewheel support to options screen and features screen to navigate through pages
- added keyboard inputs to options screen and features screen: TAB toggles between features and options, and A/D/leftarrow/rightarrow navigates through pages
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-03 22:49:43 +00:00
Sevenfm
27c0d1f8fe
With ALTERNATE_MOUSE_COMMANDS = TRUE, mouse wheel allows to change active interface level.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9224 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-31 20:46:44 +00:00
Sevenfm
9dbad2ace5
LOBOT option description update.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-31 09:13:02 +00:00
Sevenfm
992c487176
Reverted r9221 change.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9222 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-21 21:20:48 +00:00
Sevenfm
ad044f38c6
Improved code for AI attack location randomization.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9221 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-21 08:09:41 +00:00
Sevenfm
7fcf2b196e
UB patch (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-12-01 19:31:33 +00:00
Sevenfm
0cc70519d3
Widescreen UI patch (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-21 12:56:27 +00:00
Sevenfm
abb1aeeea2
Enable any wrapper that supports upscaling to use any resolution and if using no wrapper (or using a wrapper that doesn't support upscaling) it will still show the error message if the resolution is not supported (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-21 12:53:38 +00:00
Sevenfm
be0d347a5c
Reverted unwanted changes from r9212.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9214 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-21 11:10:22 +00:00
Sevenfm
45da1c2e6a
Uploaded missing FeaturesScreen.cpp
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9213 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-17 08:03:04 +00:00
Sevenfm
1ee875be61
New ingame options screen (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-17 07:50:20 +00:00
Sevenfm
f6fd480c45
This fixes player mercs' shading not updating based on the tile's lightlevel. Especially noticeable when running around at night in a map with lights (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9211 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-05 04:42:01 +00:00
Sevenfm
f9cfb5e831
Auto Resolve code: added type change missing from previous commit, fixed some compiler warnings.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-01 16:19:17 +00:00
Sevenfm
01a566494e
Fix possible signed/unsigned type inconsistency problems in auto resolve code, fix max limit for tries in auto bandage code.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9209 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-01 16:09:59 +00:00
Sevenfm
d02547c7c8
When attaching launchable to attached launcher, use launcher's reload AP cost.
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Don't apply ambidextrous attach speed bonus when attaching launchable to launcher.
When playing reload sounds, set volume and pan based on soldier's location.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9196 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-26 13:49:55 +00:00
Sevenfm
8413c5ee8f
GetReliability: attached weapons should not add reliability.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9195 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-26 07:06:43 +00:00
Sevenfm
4b646aad96
GetSightAdjustmentCamouflageOnTerrain: fix signed/unsigned calculation, limit effectiveness to +-100.
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GetDetailedSightAdjustmentCamouflageOnTerrain: fix signed/unsigned calculation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-24 15:02:27 +00:00
Sevenfm
36d67602fd
Added camouflage bonus to the survival trait (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-24 09:02:48 +00:00
Sevenfm
a8bace71fc
Rebel command balancing (by rftr):
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- most admin actions' effectiveness now scale with town loyalty
- added the ability to spend supplies to raise town loyalty
- fixed arc website dropdown issues
- minor code cleaning in Rebel Command.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-22 09:31:38 +00:00
Sevenfm
c577894d3f
Allow scuba bottle to work from backpack slot for mod compatibility.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9191 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-19 08:25:27 +00:00
Sevenfm
8d8f912e1a
Fix: ASD deploys tanks if there are any in reserve, instead of prioritizing jeeps (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-19 07:22:32 +00:00
Sevenfm
ff172cc92f
fix: follow-up minievents properly wait for the specified time (by rftr)
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fix: money income from rebel command displays properly in finances (by rftr)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9188 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-18 06:15:40 +00:00
Sevenfm
b11957691c
Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.
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DrawBarsInUIBox: fix possible divide by zero.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-16 16:07:31 +00:00
Sevenfm
9fd9e82397
NEW_SUPPRESSION_CODE:
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- increased min base value for suppression tolerance, so merc with low morale/level have higher base tolerance which can be reduced by other factors
- NEARBY_FRIENDLIES_AFFECT_TOLERANCE: penalty -0.5 if friend is cowering or unconscious, increased limits to +-5
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-15 09:05:32 +00:00
Sevenfm
6d14282538
NEW_SUPPRESSION_CODE:
...
- use effective experience level when calculating base suppression tolerance, so nearby squad leaders may raise effective level and help fight suppression
- if NEARBY_FRIENDLIES_AFFECT_TOLERANCE option is active, nearby friends can help increase suppression tolerance, up to +-3 points added depending on distance, only for merc bodytypes
CheckStatusNearbyFriendlies: minor code improvements, fixed variable names, use INT16 for calculation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-15 08:44:57 +00:00
Sevenfm
7978ad77f3
Morale changes for AI soldiers:
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- GetMoraleModifier: use bMorale for both player and AI.
- CalcSuppressionTolerance: use morale as a base for tolerance for AI soldiers.
- HandleSuppressionFire: morale loss for AI soldiers.
- EVENT_BeginMercTurn: increase morale for AI soldiers.
- TacticalCreateSoldier: Set morale = 60 + 2 * bExpLevel + Random(20) when creating AI soldier.
NEW_SUPPRESSION_CODE: UseGun, UseGunNCTH: reduce shock when firing gun.
AI_NEW_MORALE: limit AI morale depending on morale and shock level.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-15 05:52:09 +00:00
Sevenfm
7a7f554908
Fix/change: the hospital now checks for mercs with damaged stats in addition to damaged health. in addition, the hospital now charges money to heal damaged stats (by rftr).
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Minor fixes for quest debug log.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9180 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-15 04:49:17 +00:00
Sevenfm
aa767c4355
Minor code improvements for quest logging.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:43:15 +00:00
Sevenfm
0a717c2697
Removed option AI_DECISION_INFO.
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Added quest debug logging to Logs\QuestInfo.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:35:32 +00:00
Sevenfm
9f787dd73d
QOL change: show additional ammo stats at bobby ray's website (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 06:40:28 +00:00
Sevenfm
b689b51962
NEW_SUPPRESSION_CODE: calc base suppression tolerance for AI from health/shock instead of AI morale.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9175 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-05 12:10:07 +00:00
Sevenfm
d3d06bced6
Mercs with the <druguse> tag in their background don't automatically consume drugs/alcohol if they are asleep (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9174 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-05 07:29:05 +00:00
Sevenfm
d1911e421e
Added NEW_SUPPRESSION_CODE option, which makes suppression tolerance calculation more balanced.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-04 17:55:04 +00:00
Sevenfm
93f8484d56
Added array readers to the ini reader (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9171 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-04 07:08:32 +00:00
Sevenfm
9ebd4a5137
Bugfix: dissolve all militia groups involved in a battle when it is completed. this fixes bad/immobile militia groups created by safehouses (ARC feature) (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-04 06:59:37 +00:00
Sevenfm
95a810e382
AI flanking:
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- avoid moving too far from noise spot, except for CUNNINGSOLO
- avoid moving too close to enemy vision range
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-09-23 18:20:49 +00:00
Sevenfm
418cf24039
misc fixes (by rftr):
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- cleaned up warnings in Rebel Command.cpp
- ARC: Draft directive is hidden if volunteer pool option is disabled
- fixed dropdown menu behaviour at the RIS website
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9163 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-09-03 05:15:54 +00:00
Sevenfm
b7adaf802a
Small arc update (by rftr):
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- 2 new directives
- 3 new admin actions
- arc website dropdown fix
- one admin action per region can now be changed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-09-01 16:48:13 +00:00
Sevenfm
67c04dd44b
Fixes: issue with combining filters for LOBOT (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-29 16:47:25 +00:00
Sevenfm
7f5a06bb93
Fix the 'between' operator as well as 'greater than' and 'less than' comparisons for LOBOT filters (by Asdow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9159 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-28 21:09:51 +00:00
Sevenfm
99142603cb
Added timer fix suggested by Terapevt to avoid incorrect signed/unsigned comparison later.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-27 18:35:15 +00:00
Sevenfm
a8c2fa6788
ADD_SMOKE_AFTER_EXPLOSION option:
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- use default item SMOKE_GRENADE (151) if it's available
- search for first smoke grenade if default item is not grenade
- check that correct smoke grenade was found
Also added new functions:
- ItemIsHandGrenade to check if item is hand grenade
- GetFirstHandGrenadeOfType to find first item which is hand grenade of selected type
- GetHandGrenadeOfType same as GetFirstHandGrenadeOfType, but first check if provided default item is hand grenade of needed type
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-27 17:30:27 +00:00
Sevenfm
1828cf252b
Fix vs2013 compilation errors (by rftr).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9155 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-25 14:17:08 +00:00
Sevenfm
00b2f5965b
ASD fix (by rftr): moved ASD initialisation to just before the strategic AI init, which is where starting enemy groups are created (and ASD flags are checked to see if any troops can be upgraded to jeeps/tanks/robots).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9082 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-14 04:44:09 +00:00
Sevenfm
08ba4f9323
CancelAIAction: improved condition to allow cover check.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9081 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 17:46:21 +00:00
Sevenfm
2459f90412
Disabled clearing next AI action in CancelAIAction as it may interfere with scripted actions code.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-12 17:33:16 +00:00
Sevenfm
aa088af952
Allowed the 1.13 custom message boxes (corpse handling, CTRL+. one etc.) to be escaped/skipped via ESC key (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9031 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:48:05 +00:00
Sevenfm
a2e0080227
Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:46:37 +00:00
Sevenfm
42481737ab
Improved bloodcats targetting against prone targets. Same as previous change for soldiers, now even bloodcats will be able to attack the second tile that is prone target lying at (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9029 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:37:11 +00:00
Sevenfm
638f6d2786
New cheat command ALT+6 to turn selected soldier into bloodcat (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-16 18:36:00 +00:00
Sevenfm
39b8911803
Fix: attaching guns to tripwire.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-15 06:26:37 +00:00
Sevenfm
cf55e6ddf3
Fix: removes the usMapPos code from actions that can be used by AI + improves function FindAdjacentGridEx to handle monsters and find adjacent tile for any of the tile they occupy (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-15 05:18:12 +00:00
Sevenfm
b923471914
Minor code improvements.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-15 04:47:17 +00:00
Sevenfm
09ea9f3fb7
Fix for knife and punch attacks attack from GridNo (by Shadooow).
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This fixes punching and stabbing target through door and improves attacking at prone target which was previously calculating shortest route only to the "main" GridNo of the prone target despite he occupies two in this position. It also removes the possibility of attacking from diagonal tile - it was never intended to happen and was calculating APs incorrectly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-14 19:50:22 +00:00
Sevenfm
5fb5520380
Missing code for melee aim cost patch (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 14:05:06 +00:00
Sevenfm
205f4516d9
Missing part of previous fix (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 05:19:22 +00:00
Sevenfm
77980dd2cc
Fixes mouse wheel not working with knife cursor (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 04:52:01 +00:00
Sevenfm
57003e1802
Fixes issues with AP costs for aimed melee attack that allowed to make such attack even without required action points. Note for coders - #defines using conditionals needs to be in parenthesis, otherwise they won't work properly when used in conditionals - which was the case here on many places. (SANDRO catched only few of them. His fixes are reverted since the fix is now in #define itself) (by Shadooow)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 04:43:06 +00:00
Sevenfm
91e6e37c51
Improvement for r9018: code uses enums and includes two more cursor states for both knife and punch cursor which were still not showing circles (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-13 04:39:54 +00:00
Sevenfm
23601a2e30
Restoration of aiming circles for melee attacks under NCTH (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-12 17:43:08 +00:00
Sevenfm
5607d57385
If refilling canteen makes merc to automatically drink, drinking should make merc to automatically refill canteen - which gives player a way how to refill empty canteen while in battle (by Shadooow).
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https://discord.com/channels/348449397308391426/821085354009952307/841090805435072522
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-11 04:56:58 +00:00
Sevenfm
3146cd9b9d
Fix for for using items on enemies on roofs from inside room below. This includes multiple actions like first aid kit, blade or punch that shown path into room below enemy on roof and even allowed to stab from there (with zero chance to hit) or punch from there (clocks running for minute) (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-11 04:50:27 +00:00
Sevenfm
fc3869bcd6
Fixed function PickPocket to work with MOLLE type of LBEs (by Shadooow).
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Changed code that handles putting medical kit from merc inventory into his main hand to respect pockets restrictions to avoid putting gun into medkit only pocket etc.. Writes an error in case that medical kit cannot be put into hands due to no suitable place for currently held items (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-11 04:40:54 +00:00
Sevenfm
cf7588cacd
Only show "sniper" message when shooter uses sniper rifle.
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Disabled "sniper" message for vehicles.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9014 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-09 03:54:41 +00:00
Sevenfm
6d3dc29163
Fix for "bullets too high" sanity check in tilesets with non-zero floor height causing bullets to disappear when firing at roof from too steep degree. + fixed extra parameters inserted into debug messages (compiler warning) (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9013 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-09 03:24:02 +00:00
Sevenfm
5c0e6f2439
Fix: incorrect initialization (by serg).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9012 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-08 15:45:23 +00:00
Sevenfm
037a70b253
Fix for drugged icon not displaying on merc portrait immediately when taking drug from map screen (by Shadooow).
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Fix for playing full burst firing sound with less bullets than the usual for the gun burst fire in chamber (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9011 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 18:12:32 +00:00
Sevenfm
92c2fc53f1
Allowed inventory management in map screen with inventory costs feature enabled. Actions points will be deducted as expected (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9010 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 17:49:49 +00:00
Sevenfm
e97b84b01a
Allowed moving items between mercs in map screen during combat for mercs that are not in the sector where battle is occurring (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9009 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 17:45:35 +00:00
Sevenfm
22c3f36a92
SHIFT+k shortcut on map screen to use same code as in tactical. Made ALT and CTRL +SHIFT+k shortcuts work on map screen (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9008 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 17:42:43 +00:00
Sevenfm
3eba067b6a
Fix for switch weapon shortcuts taking more AP than doing it manually when inventory costs are enabled (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9007 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-07 17:40:03 +00:00
Sevenfm
422c72b957
Fixes NPCs going back to cower animation after collapsing which also caused them not to die properly (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9006 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-06 18:38:31 +00:00
Sevenfm
a38b3b414f
Fixes by Shadooow:
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- robot has no (dynamic) opinions anymore. For now I allowed other mercs to have opinion about robot, but that is also a bit odd
- fixed Not Enough Action Points error triggering needlessly, when doing stuff like reloading ammo, using consumables or changing attachments in map screen during battle with mercs that are not in the sector where battle is occuring
- fix for RPCs sometimes repeating last spoken line after victory in the sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9005 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-06 04:55:08 +00:00
Sevenfm
3579d96999
Fixes some old traits not having any popup text or showing "No bonuses" during IMP character creation (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-05 15:54:31 +00:00
Sevenfm
e4f12a68aa
Reverted optimization code which prevented 40mm grenades to load if <attachment> tag is not set in mod (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9003 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-05 08:08:37 +00:00
Sevenfm
b7cc3bbcf8
Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-05 03:40:57 +00:00
Sevenfm
c2ccc871fc
Fix for assertion failure when right clicking on merc assignment (by Shadooow).
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Bug description: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22776&goto=362743&#msg_362743
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-04 14:19:47 +00:00
Sevenfm
49c2340fa2
Feature: displaying action points in upper right corner of the merc portrait on map screen if the merc is in sector under attack and turn based mode (by Shadooow).
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Demo video: https://youtu.be/a0BihsKq4bM
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9000 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-04 09:59:32 +00:00
Sevenfm
239005365f
More highlighting changes (by Shadooow):
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- unified the highlight behavior with currently held item in cursor to only ever highlight compatible items for that item (was the case in tactical, not in map screen)
- enabled the body silhouette in map screen to be lit up when hovering/holding consumable item just as it happens in tactical mode
- few small fixes correcting code I sent previously
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-04 09:56:58 +00:00
Sevenfm
a9a6193a81
Another efficiency improvement for attachments validity check function - will not check all items in inventory to be a valid gun/ammo for tested item if the tested item is attachment/hidden addon (by Shadooow).
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Significant improvement for the inventory panel item highlighting code on map screen. There is also a fix for wrong items highlighted when changing currently selected merc (by Shadooow).
Old code was constantly running update for highlights several times a second. Now it only happens when the mouse position first finds or loses an item in inventory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-03 04:57:07 +00:00
Sevenfm
d41c0f2f93
Efficiency improvements for code dealing with attachments validity to fix any potential lag issues (by Shadooow).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8997 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-02 05:23:52 +00:00
Sevenfm
1db29862c8
Fix for incorrect highlighting attachments + lots of efficiency improvements (by Shadooow).
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Code formatting.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-02 05:19:43 +00:00