Commit Graph

  • 54d5bb0317 fix (by Sevenfm): some functions ignored the last member of a team silversurfer 2018-10-16 11:59:54 +00:00
  • 0447130826 Fix: only check for rate of fire for weapons Flugente 2018-10-07 20:59:43 +00:00
  • 9958807f54 Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>. Flugente 2018-10-06 17:54:01 +00:00
  • 7a49e4921a Ammo colour in AmmoTypes.xml is now set using <red>/<green>/<blue> tags instead of <fontColour>/<grayed>/<offNormal>/<onNormal>. Flugente 2018-10-06 17:51:25 +00:00
  • 50d7b679c1 Added safety checks Flugente 2018-09-30 19:40:55 +00:00
  • a55057b2b2 The following options has been moved from the campaign start screen to JA2_Options.ini: - New Chance to Hit System (now NCTh (Default: FALSE)) Flugente 2018-09-29 21:15:28 +00:00
  • 8c6f69fbb8 The following options has been moved from the campaign start screen to JA2_Options.ini: - New Chance to Hit System (now NCTH (Default: FALSE)) Flugente 2018-09-29 21:14:00 +00:00
  • 88a7461374 - IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings. - Sounds/SoundsProfiles.xml - Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits. Flugente 2018-09-29 19:57:55 +00:00
  • 2517351acc Dynamic ammo weighting (DYNAMIC_AMMO_WEIGHT in JA2_Options.ini) now also applies to food, drugs, canteens and camo kits. Flugente 2018-09-29 16:26:20 +00:00
  • 487c21ffdf Removed Sounds/SoundsProfiles.xml and relevant code. If you don't want soundfiles to play for a character, remove or rename those soundfiles, no need for an extra xml. Flugente 2018-09-29 15:06:37 +00:00
  • 0905d5aa47 IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings. Flugente 2018-09-29 13:18:40 +00:00
  • 4736b8b877 modified enemy and militia gun progression (by Lev Arris): - Admins are some kind of militia to keep the people in line. They have very basic and old weapons. - Regulars now have proper army equipment, mostly WP guns. No pistol only army anymore. - Elites bring their own weapons of choice which is much better than anything else in Deidranna's army. For more info see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22160&goto=335768&#msg_335768 - I backed up the old files for easy restore by the players. silversurfer 2018-09-25 19:36:52 +00:00
  • 614d0c6c09 Fix: hourly drug addiction did not cause proper consumption of drugs Flugente 2018-09-24 19:39:24 +00:00
  • 494dbc6e69 Store the profile type in the profile structure and remove superfluous code Flugente 2018-09-24 19:36:28 +00:00
  • 8ae2eacfcd Chinese Translation updates (by TBS) Wanne 2018-09-24 07:44:27 +00:00
  • d341f290f6 fixed incorrect handling of army compositions silversurfer 2018-09-23 15:46:39 +00:00
  • 2aab4aff5d - added new parameters for NCTH in DifficultySettings.xml that allow the modification of CTH for militia and player mercs (requires GameDir 2445) - re-enabled the extra elites for counter attacks silversurfer 2018-09-20 17:42:34 +00:00
  • e04428be19 new CthConstantsBaseDifficulty and CthConstantsAimDifficulty parameters in DifficultySettings.xml that allow modification of CTH for militia and player mercs silversurfer 2018-09-20 17:35:07 +00:00
  • a1c92ffcbc Fixed "red faces" on face gear items (by TBS) Wanne 2018-09-11 21:02:18 +00:00
  • 427240ff6a Updated Chinese GameDir files (by TBS) Wanne 2018-09-11 21:01:34 +00:00
  • ada2d374c4 Updated Chinese Text files (by TBS) Wanne 2018-09-11 11:37:10 +00:00
  • 20f3631870 The following options have been moved from the campaign start screen to JA2_Options.ini: - Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) Flugente 2018-09-02 15:14:33 +00:00
  • 2dbacd32de The following options have been moved from the campaign the campaign start screen to JA2_Options.ini: - Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) Flugente 2018-09-02 15:14:01 +00:00
  • 83e00b0480 Maximum number of IMPs is no longer a gamestart option. Instead the JA2_Options.ini setting MAX_IMP_CHARACTERS is used. Flugente 2018-09-01 16:01:03 +00:00
  • 4e4db1ed03 Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'. Flugente 2018-08-31 21:39:20 +00:00
  • 3cc7e65da8 Removed distinction between male and female IMP slots. Number of IMP slots is now set via MAX_IMP_CHARACTERS, slots are set with IMP_'number'. Flugente 2018-08-31 21:38:53 +00:00
  • ee33133354 Slightly improved riotshield graphics Flugente 2018-08-28 20:49:07 +00:00
  • e205697804 Fix: possible underflow in UB code Flugente 2018-08-28 20:44:16 +00:00
  • 5d04583e13 - update "improved auto fast forward" feature - disable radio animation for invisible soldiers and soldiers in water Sevenfm 2018-08-26 01:24:06 +00:00
  • 3ea52c8e45 Removed non-default output entries Flugente 2018-08-25 20:05:58 +00:00
  • 372384005b Fix: weather is not properly distributed over the day Flugente 2018-08-24 22:49:12 +00:00
  • add2831bb3 Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead) Flugente 2018-08-24 22:27:19 +00:00
  • c320bd98d0 Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead) Flugente 2018-08-24 22:26:37 +00:00
  • 25e2f93327 New modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Higher base radius will make those traits a bit more useful... * Requires exe 8598 or greater silversurfer 2018-08-22 17:54:57 +00:00
  • fed9ca298c - new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck. - fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1 - fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0 - fixed incorrect CtH calculation for mortar silversurfer 2018-08-22 17:54:24 +00:00
  • 6058911c34 Fix: riot shield graphic is off if soldier is not on the ground Flugente 2018-08-18 14:57:13 +00:00
  • 79c41c3dbe Fix: throwing knives disappear when hitting corpses Flugente 2018-08-18 14:12:54 +00:00
  • 2e86f6c0ef 'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently Flugente 2018-08-15 19:20:08 +00:00
  • 7246b671f8 - If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat. - Fix: dropped items are clones when dropping from autoresolve Flugente 2018-08-15 14:47:43 +00:00
  • fc010ad0ed If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat. Flugente 2018-08-15 14:43:55 +00:00
  • cb2002af2a Cleaned up code. Flugente 2018-08-15 14:37:15 +00:00
  • ce80ab68e6 Fix: death in autoresolve should have always resulted in corpses, but this only rarely happened Flugente 2018-08-14 23:11:58 +00:00
  • a59b75b0be New feature: we have to bury corpses, or their rot causes diseases in sectors Flugente 2018-08-12 12:42:38 +00:00
  • 23d00378a4 New feature: we have to bury corpses, or their rot causes diseases in sectors Flugente 2018-08-12 12:38:07 +00:00
  • f6f3444893 Item change: extended stocks have -1% cth modifier to keep in line with the way guns were before inseparable stocks were added. Flugente 2018-08-10 18:53:51 +00:00
  • 79b79f69ad Item change: Folding stocks only CTH add penalties when folded. Flugente 2018-08-09 20:00:15 +00:00
  • 7724bfb926 Fix: game does not start in 'Data'-configuration due to missing xmls, scripts Flugente 2018-08-09 19:07:44 +00:00
  • 9f8c200fa2 Fix: game does not start in 'Data'-configuration due to missing xmls Flugente 2018-08-08 19:54:06 +00:00
  • 35a77a67ee fixed description of "ChanceOfEnemyAmbushes" parameter silversurfer 2018-08-04 18:50:02 +00:00
  • b7c74ee398 Removed 'necessary' from surgery prompts, as that implies an urgency that does not exist. Flugente 2018-08-01 19:21:09 +00:00
  • 5b9f339f7a Fix invalid edgepoint selection TheBob 2018-07-28 00:28:31 +00:00
  • 887170dda5 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well. Flugente 2018-07-25 20:14:33 +00:00
  • 6b5e1b7aa4 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well. Flugente 2018-07-25 20:11:27 +00:00
  • b70fcbe5e6 Fix: compile error Flugente 2018-07-24 21:04:29 +00:00
  • 51c21c625a Fix: release exes could crash when hovering in the save screen Flugente 2018-07-24 20:45:46 +00:00
  • cd5441d875 Added additional dialogue call for death of a character (ADE_NPC_DEATH = 16) Flugente 2018-07-22 19:06:48 +00:00
  • a59d799e03 Change: Suppression now works in realtime outside of combat Flugente 2018-07-22 15:40:35 +00:00
  • 9f940cd5a5 - Fix: when Larry changes profiles, several stats are not properly copied - Fix: when Larry changes profiles, Goodguy is always copied over Flugente 2018-07-22 15:35:14 +00:00
  • 29772b45de - Fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number - Fix: missing credits Flugente 2018-07-22 15:23:45 +00:00
  • a1763f9169 Fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face Flugente 2018-07-21 21:49:22 +00:00
  • d66bdad9e3 - Added a wrapper that takes care of determining the file type of audio files. - Fix: 'hit' sounds of non-profile NPCs were not played correctly Flugente 2018-07-21 15:02:44 +00:00
  • 69aeea0679 New Feature: mp3 audio format is now supported in addition to .wav and .ogg Flugente 2018-07-19 21:42:07 +00:00
  • c96bed1110 Changed version number display (so that we don't have to alter 8 lines to change the revision number) Flugente 2018-07-14 22:03:43 +00:00
  • b6d6e4f627 Fix: using a riot shield in a box fight disqualifies the boxer. Flugente 2018-07-14 20:05:51 +00:00
  • 0762a04501 When setting up autobandage, use first aid kits before using medkits. Flugente 2018-07-14 19:41:51 +00:00
  • 4a9405b227 Added camera item (#1751) to Franz' shop inventory and Elroy gear kit #3. Flugente 2018-07-14 18:00:55 +00:00
  • 8a82dae027 Minor code simplification Flugente 2018-06-20 20:08:42 +00:00
  • 8469d4398a Fix: IMP creation with HP < OKLIFE possible Flugente 2018-06-19 18:04:37 +00:00
  • 7bc0da91e7 Added additional dialogue for Buns (made from Wizardry8 files (F_CHAOS20) provided by townltu) Flugente 2018-06-18 21:15:28 +00:00
  • ee322cbb3b Fix: set all IMP opinions to 0 Flugente 2018-06-16 12:56:04 +00:00
  • a3caed7178 Fix: As redisguise happens instantly and not timed as advertised, COVERT_STRIPIFUNCOVERED is now set to TRUE until further notice, the ini value is ignored. Flugente 2018-06-13 18:14:25 +00:00
  • e9ac0ca0c3 Fix: As redisguise happens instantly and not timed as advertised, COVERT_STRIPIFUNCOVERED is now set to TRUE until further notice, the ini value is ignored. Flugente 2018-06-13 18:13:44 +00:00
  • 374d6aa3fc Fix: it was possible to set a merc on an intel assignment even though condition should have forbidden it Flugente 2018-06-13 18:10:00 +00:00
  • ef2fb4dda6 Change: only deactivate facial animations if all 4 offsets are 0 Flugente 2018-06-11 18:16:13 +00:00
  • e7de185669 In order to prevent conflicts, Facts set by stock NPC conversations are now noted in the facts-enum Flugente 2018-06-09 19:13:33 +00:00
  • 0f31a8616a Fix: face sti files were not found for profiles >= 100 using ubFaceIndex < 100 Flugente 2018-06-05 20:56:08 +00:00
  • 9161863f6a If FOOD_EATING_SOUNDS is FALSE, don't play the 'cool' sounds when applying items to soldiers Flugente 2018-06-04 19:11:49 +00:00
  • 87bd1118d0 Fix: NPCs with profile > 170 have missing approach values, making it imposssible to fulfil opinion checks Flugente 2018-06-02 01:23:59 +00:00
  • 2d31145d06 Manuel's .npc script uses flag 430, so take note of that. Flugente 2018-06-02 01:00:26 +00:00
  • 492790cbf0 Fix: lua function CheckMiscFlags1 checks the wrong flags Flugente 2018-06-02 00:56:15 +00:00
  • f945d164af Fix: Make sure MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM is not applied to farms inside towns Flugente 2018-05-16 21:54:16 +00:00
  • 52b7de54e1 If a gun's currently used ammotype has <numberOfBullets> > 1, display the gun damage in EDB in 'bullet damage X bullets fired' format, taking <multipleBulletDamageMultiplier> / <multipleBulletDamageDivisor> into account. Flugente 2018-05-16 21:15:37 +00:00
  • e15a61a5cc Fix: in OCTH, damage modifiers for guns are only displayed correctly if the gun fits into a small pocket Flugente 2018-05-15 23:19:23 +00:00
  • 100eea196b New feature: quest & intel map overlay Flugente 2018-05-14 21:26:37 +00:00
  • c033d7ad8f New feature: quest & intel map overlay Flugente 2018-05-14 21:22:43 +00:00
  • 70ad3387a8 - Fix: creature attack variables are not always cleaned up properly - Fix: game remains in pause state after using cheat to avoid creature attack in strategic Flugente 2018-05-14 19:08:17 +00:00
  • 2c7dae46b2 fix (by The_Bob): - Items.xml had an unneeded tag in it that could break parsing silversurfer 2018-05-06 08:15:19 +00:00
  • a7ee7c8644 fixes (by Jolly_Reaper) to spelling and grammar errors in several XMLs silversurfer 2018-04-21 09:55:20 +00:00
  • 9e71b31a30 - Fix: missing individual profiles for militia arriving in currently loaded sector - reduce number of warnings if no individual militia profiles are found Flugente 2018-04-19 19:23:08 +00:00
  • 150b05e0b5 Fix: sound for drinking water played twice Flugente 2018-04-18 23:12:33 +00:00
  • 59f36a3edd fix (by Jolly_Reaper): - fixed Vickie's background description - removed incorrect AP penalties from Vickie's background silversurfer 2018-04-15 19:51:03 +00:00
  • d6d283ca00 Fix: fixed raid attack times Flugente 2018-04-15 17:56:33 +00:00
  • 80674249cc New feature: bloodcat/zombie/bandit raids on player-controlled sectors Flugente 2018-04-15 14:42:01 +00:00
  • 142568b079 New feature: bloodcat/zombie/bandit raids on player-controlled sectors Flugente 2018-04-15 14:34:33 +00:00
  • 1ea69989ed Fix: bad radar/overhead map colours for creature team. Flugente 2018-04-15 13:35:06 +00:00
  • f8e1fd1e74 Fix: zombies do not move due to low morale Flugente 2018-04-14 18:34:49 +00:00
  • 77a8bf2827 Fix: changed Vicki's disability from 'afraid of heights' to 'claustrophobia' Flugente 2018-04-12 22:54:22 +00:00
  • 140e377d1e Fix: interrogation intel gains are wrong Flugente 2018-04-09 19:21:06 +00:00
  • 65c99e02a3 Fix: healing update relied on first merc Flugente 2018-04-03 19:40:22 +00:00
  • 2ee912b20d Updated the Windows Fix and renamed it to Windows 7-10 Fix.zip - Updated Registry File (supports now Windows and Fullscreen) - Replaced the WINE Dlls with new ones, that should not have problems with garbled air/mobile militia view in strategic screen Wanne 2018-03-30 22:19:05 +00:00