Commit Graph
529 Commits
Author SHA1 Message Date
Overhaul 03dfd90060 Inscreased speed of window title bar resize for open/close function
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1060 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-16 03:45:41 +00:00
lalien e6ac001a61 - removed include dir
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1059 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 21:10:30 +00:00
Overhaul 8e75433dd1 Militia and friendly AI now mark mines for OUR side.
Related to above, militia deadlock fixed
Crash if console hasn't been brought up when text is sent to it fixed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 20:34:43 +00:00
Wanne 14340ad8ea Updated Project configuration for Release Build with VS 2003
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1057 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 15:54:46 +00:00
Wanne 1dc2cb5bc7 Changed console project from multi thread debug to single thread debug, cause otherwise it does not compile
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 15:38:33 +00:00
Wanne 1f337d9d51 Updated project files, because they did not compile on my machine under VS 2003
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 15:23:16 +00:00
Wanne a95882d50a Some small editor changes for compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1054 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 13:13:00 +00:00
Wanne 089e08f202 Small fixes for compiling different language versions (German, Russian)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-15 11:12:27 +00:00
lalien ee6980bc5d - added console project for VS 2003
- new shortcut: Ctrl+Y deletes all items of selected type from the sector inventory
- new shortcut: Alt+Y sells all items of selected type from the sector inventory






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1051 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-14 13:51:39 +00:00
Overhaul 7384ae7268 Newly placed tanks now drag away old wreckage if present
Console line input only backspaces to beginning of line

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-14 08:09:59 +00:00
Overhaul 99e45d697e Fix to make soldier continue towards destination if previous path ended with a special move
Re-integrated LUA and console.  Still many things to finish though.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-14 04:25:07 +00:00
lalien 0c6b247cf5 - new shortcut: Shift+M moves all items in sector to location of selected merc
- fix for array initialization


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-13 23:32:44 +00:00
Wanne 2ff5019247 Added possibility, that mod makers can add their credits and display them in the credits screen
The new file is named "Credits_Mod.edt" and is located in the mod data folder\BinaryData
  If that file exists, the mod credits are displayed first, second the 1.13 credits and then the sir-tech credits.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-12 07:46:02 +00:00
Overhaul dcb990debf Fixed print screen for full-screen mode
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1039 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-10 06:13:44 +00:00
Overhaul ec4d1f6e24 Fix to stackable throwables:
Stop assertion failure for stack of 6 throwables.  
Report correct damage and AP for stacked throwables.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-09 11:06:57 +00:00
Overhaul d318885593 Brute force to finally make militia show up when they're supposed to
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1035 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-09 08:58:56 +00:00
Overhaul 1bf50d65f4 Fixed a pathing issue where a soldier would sometimes jump the wrong fence
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-08 09:29:15 +00:00
Overhaul 6a9a39c096 Fixed animation deadlock when crouched soldier's final destination is to jump a fence.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-08 08:42:11 +00:00
Overhaul d8145755c3 Added window around windowed JA2
Replaced Windows console with freeware console implementation.  Activate in windowed mode with \
Added error and quit if JA2 started in window mode in >16bpp color depth
Fix to enemy sector investigation:  Was deducting from redshirts when elites investigated
Fix AWOL militia (need additional fix to prevent them from being redistributed during after reinforcements)
Fix to tanks to add them in their original spot when a new one cannot be found.  Should modify to remove old wreckage in this case.
AI no longer tries to fire mortar when no room for it
Tanks no longer try to throw knives


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-08 07:02:56 +00:00
lalien 45b0868ace - fixed: shift-R (autoreload) doesnt check if the ammo is accesible/visible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-04 22:04:12 +00:00
lalien 5102293774 - reverted resource.h for VS 6/2003 compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-01 20:48:33 +00:00
lalien 6cf3fbbe5a - added new militia control command
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-29 21:19:11 +00:00
lalien 6590737dde Changed minimum log message size to 10 characters to prevent commits with empty log messages.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-29 14:13:41 +00:00
Overhaul e6024e5151 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2007-06-29 10:40:05 +00:00
Wanne dc441a425d Added Overhaul's Lua lib to the project. Now it works without Lua51.dll
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-20 19:11:58 +00:00
SpaceViking 2cd3521e3f Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 03:05:04 +00:00
SpaceViking ac41de3515 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 03:01:57 +00:00
SpaceViking 2b59950880 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@971 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 03:00:15 +00:00
SpaceViking 1ff6f798c3 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 02:57:50 +00:00
SpaceViking d24bb86686 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@969 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 02:57:16 +00:00
SpaceViking 183ee2005f Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 02:56:45 +00:00
SpaceViking 88b9b38bd6 Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@967 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-15 02:56:15 +00:00
Wanne 4d51fbcdd9 PROJECT CHANGES (already done for VS 2003):
- Changed "Runtime Library" from "lua" project to "Multi-threaded Debug (/MTd)" so we get rid of "Linker Warning LNK4098" in project "ja2"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@940 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 19:42:03 +00:00
Wanne df9d9e6c00 PROJECT CHANGES (already done for VS 2003):
- Added "lua" project folder to the "Additional Include Directories" for each project
- Added "lua51_vs2003.lib" to the "Additional Dependencies" for project "ja2" 
Project should now compile in VS 2003 without any errors.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 18:48:46 +00:00
lalien e78b4ea242 - fix for Russian version
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@934 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 15:47:03 +00:00
lalien 5299427465 - added project and lib files for Lua
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 13:58:34 +00:00
Wanne 74cd6a21f3 Reverted 2 lines in Tactical/ShopKeeper Interface.cpp, because it did not compile in VS 2003
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@932 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 13:44:36 +00:00
lalien 639987007d - renamed lib file
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 13:36:34 +00:00
Overhaul 611205b8f6 Corrected LUA console define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 08:48:01 +00:00
lalien 536f4ca51b - reverted some files from build 924
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@927 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 21:38:54 +00:00
SpaceViking 1c1f843449 Fixed error in copying soldier profiles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@925 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 18:03:00 +00:00
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00
SpaceViking 8ed1ff9d6e Fixes for array indexing problems when there are no best thrown/best gun
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 03:04:30 +00:00
lalien e5308f27b3 - externalized game starting time
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@917 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-04 18:01:51 +00:00
Wanne eebe112427 new exe build (911)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-31 08:31:22 +00:00
lalien 76d67f37e9 - removed beta version build define
- allowed helicopter to land in enemy controlled sector
- SHIFT+N now can use goggles attached to the helmet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-29 11:57:10 +00:00
Sergeant_Kolja 09a26e3155 in ReadInAttachmentComboMergeStats() added a missing fclose plus a missing XML_free
in Items.cpp added unfriendly code to trace + stop the game when pObj is corrupted.
(the corruption comes from somewhere outside the destructed foo!)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-27 12:34:43 +00:00
Wanne bd22863e45 - bugfix: If merc is in crouched stance and he passes an item to another merc, he did not change his direction
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-23 18:41:42 +00:00
Wanne 4effa1c3ea - new: Merged source code of item throwing animation in crouched stance, AI was not changed (look for comments marked <SB>)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@890 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-21 18:09:15 +00:00
Wanne d61f4ff935 - new exe build (888)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-21 14:59:40 +00:00