Before Patch:
Render region for the Game Time and Tooltip region for this region had different x/y coordinate formulas which resulted in missplaced ToolTip on screen resolutions higher then 3.
There where 4 different definitions of Clock position: INTERFACE_CLOCK_X, INTERFACE_CLOCK_TM_X, CLOCK_X, CLOCK_REGION_START_X. Also there where 2 different definitions of the region: CLOCK_STRING_WIDTH, CLOCK_REGION_WIDTH.
Pause Box had a fixed position on screen regardless of resolution mode or screen size.
Two different kinds of defines for the Font where used: CLOCKFONT and CLOCK_FONT
After Patch:
Only 2 different coords are existant for rendering the clock, of which 1 is currently redundant as it is off screen for NIV. The later can be used once the Teampanel in tactical screen can handle the clock while showing the inventory (currently the clock is not rendered when NIV is used), this however requires new graphics for 6/8/10 squatsizes. Once a new location for this case is determined simply update the RenderTEAMPanel(BOOLEAN) accordingly with new if clause for NIV (Offset of LOCATION_NAME_TM_X can be used, or what everis convinient).
Also 2 boundary boxes of the region are present, one for the actual area 66*14 (CLOCK_AREA_WIDTH) and one for a little gap of currently 1 pixel for the mouse region (CLOCK_REGION_OFFSET_X) the later one is kindof not neccessary since the String gets now centered in the Area. But maybe someone will make a mod with small render area but large mouseregion for the clock, who knows :)
Pause Box is now rendered in the center of the screen as intended.
Only one font for the clock! There was no need for a different define, also the CLOCKFONT.sti is not in GameFolder so I changed that and use the COMP font.
All globals are now located in Game Clock.cpp but still get initialized in Interface Panels.cpp since the init function in Game Clock.cpp is called too early and no globals for screen size and resolution are known at this point.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6316 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below
--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)
MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc (DEATH_xxx.wav or DEATH_xxx.ogg)
xxx - number file
MusicID - id of music
Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc
Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.
for x = 1,16 do
for y = 1,16 do
AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
end
end
]]
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers
These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Both features are currently disabled, because the use huge amount of memory. There also seems to be some big memory leaks in Encyclopedia
o see builddefines.h (ENABLE_ENCYCLOPEDIA, ENABLE_BRIEFINGROOM)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6118 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml)
o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text)
o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Loadscreen hints were not shown in a Release Build
o Centered Loadscreen hints text in all resolutions
o TODO: If loadscreen hints are ON (in the ini), the loadscreen should not close automatically, but should stay on screen until the user presses a key(e.g: Space). So the user has time to read the hint -> @Flugente: Do you have any other idea?
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
-Some fixes for Russian translation;
-Repair broken Polish letters after converting to UTF-8. Man, you make me cry. If you don't know how - just ask someone or don't do it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Map Editor: Added fasthelp text for map editor hotkeys
- Map Editor: Disabled key repeat in map editor due to double character entry in input box
- Fixed other minor hotkey/fasttext related issues
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5893 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- prisoner decision messagebox now allows to select a specific prison
- Fix: under certain conditions, calling militia reinforcements with militia equipment selection could get sector items with invalid GridNo to become lost
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5888 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Map Editor: Items - Hotkeys (by Buggler)
o Hotkeys ',': Left Scroll
o Hotkeys '.': Right Scroll
o ('Shift': Jump 1 page; 'Ctrl': Jump 10 pages; 'Ctrl + Shift': Jump to first/last page)
- Changed saveloadscreen previous/next hotkey to ','/'.' due to interference with input_box navigation using arrow keys (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5877 3b4a5df2-a311-0410-b5c6-a8a6f20db521