- increased background-based chance to steal to 50%, money/gold/solver will be preferred targets
- lowered exp stat gain for handling tripwire
- new background ability: disarm_trap alters effectivity at defusing bombs
- Fix: incorrectly deleted soldiers could still be counted as jamming/scanning
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- If a merc repairs up to a threshold below 100, display a slightly different message
- Due to radio operator jamming, AI red alert can fail (intentional part of the trait). In that case, forbid the soldier from using radio again this turn, as this would be a fruitless waste of APs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.
- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.
- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.
- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer.
- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Campaign stats take spy actions and SAM sabotages into account
- spy encounters are not reproted if nothing of interest happened
- Fix: error in food system automatic canteen refill
- Fix: if min enemy group size is too high, the AI never replensishes garrisons, thereby severely dumbing down the game.
- Fix: enemy groups do not receive minimum size
- Fix: enemy groups sizes are cut down needlessly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- [CTRL] + [i] in tactical calls a dialogue for sector inventory manipulations (by Sevenfm)
- [CTRL] + [c] in tactical calls a dialogue for cover/trap display modes (by Sevenfm)
- changed min value for SCOPE_RANGE_MULTIPLIER from 0.5 to 0.1 (by Sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
reverted length of loadscreenhints back to 190.
Longer texts cause crashes when a hint is displayed in a log, as VIDEO_OVERLAY_DESC can only handle up to length 200, just like the description in LOADSCREENHINT_STRUCT says.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6958 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Increased text limit for load screen hints from 190 to 254
o Hopefully this does not cause any problems when rendering on the loadscreens. Tests resulted in success
- Support for localization of LoadScreenHints.xml (*.LoadScreenHints.xml)
o Now the language specific xmls only have the <uiIndex> and <szName> attributes. All other attributes are in the LoadScreenHints.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixes (by Buggler)
- IMPPrejudice page not showing when reviewing in finish mode
- Added message when minor traits are unselectable due to all IMP available slots taken up by major traits
- Display message when pressing hotkey 'G' to toggle artificial merc light
- refactor hotkey weapon switching and make function available in OIV too
- hold ALT key to swap item instead of opening description box for valid attachment on cursor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Map Editor Fixes/Improvements (by Buggler)
- Better UI feedback after last item deleted from item stack in editor item mode
- Improved editor room number increment code. 'Shift + LMB' when drawing room numbers will reuse same room number on next input
- externalized hardcoded button tooltip text in editor tile selection window
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix glitches in overhead map with cliffs.
Details:
- Overhead map never correctly show maps which contains cliff tiles. Some of glitches was incorrect placement for cliff shadows, not rendering complex multi tiles at edges, draw black line spots mostly close to map edges. All of this glitches also go to radar map during creation.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6744 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).
List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4
2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level
3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Fix random item problems, add automatic maps conversion, fix some exceptions.
Details:
- Random items are now converted to proper real item if added through mapeditor as world or merc item. However random item will be permanently deleted after map is loaded if randomitemcoolnessmodificator not met expected game progress conditions rather then remain as random item.
- Add command line option -DOMAPSCNV to mapeditor which will automatically create radarmaps and convert all maps to the latest map version, all maps will be written to profile MAPS directory so be sure this folder is empty as any existing maps will be overwritten.
- Fix some exceptions for missing GAP files and strange CTD when we pass command line arguments through VS2010.
- Fix not opening items selection from merc inventory if we first do left and then right click for item choosing.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6668 3b4a5df2-a311-0410-b5c6-a8a6f20db521