Commit Graph

  • 6b3e8819e0 added new character trait "Coward" (charrcter trait #13) and added it to Biff and Lance Flugente 2017-01-12 23:25:08 +00:00
  • 3419fd1c5d dded new character trait "Coward" (charrcter trait #13) Flugente 2017-01-12 23:24:41 +00:00
  • 556ce68586 Fix: jeeps were not properly counted Flugente 2017-01-12 00:51:46 +00:00
  • 1b39535b15 Fix: during retreat, mercs got a morale penalty for being a pacifist, instead of getting it unless they are pacifist Flugente 2017-01-11 23:26:30 +00:00
  • 9359ee8003 added new disability "Self-Harming" (disability #12) Flugente 2017-01-11 22:38:55 +00:00
  • 4d48876c1f added new disability "Self-Harming" Flugente 2017-01-11 22:32:33 +00:00
  • 322d307980 Fix: background value drink_energyregen not only increased breath gain, but also loss, which was not intended Flugente 2017-01-10 21:21:07 +00:00
  • 7231934fa4 Added more ammo to many merc gearkits (dropping into a warzone with < 10 bullets is idiotic) Flugente 2017-01-06 14:41:54 +00:00
  • bb6872787d - Fix: if merc cannot complain about his equipment due to being asleep or on duty, retry an hour later - Fix: in AIM bios, show max life, not life at start of game - Fix: typo resulted in AIM mercs not refusing job because of hated mercs present when they should do so - Dialogue clarification: QUOTE_PRE_NOT_SMART is now used for complaints about food, QUOTE_POST_NOT_SMART to refuse smoking Flugente 2017-01-06 01:17:45 +00:00
  • 4ab21a08c2 Fix: crash in pong due to bad iterator usage Flugente 2017-01-04 22:58:38 +00:00
  • 88abc6263f New minigame: Pong Flugente 2017-01-04 19:32:24 +00:00
  • 8c231e6f55 New minigame: Pong Flugente 2017-01-04 19:30:46 +00:00
  • c5026b1275 added new disability "Fear of heights" (disability #11) and added it to Vicki, Sparky and Hector Flugente 2016-12-31 12:07:28 +00:00
  • 3ab70dde90 - added new disability "Fear of heights" - Fix: wrong backgrounds were filtered out when checking for personality/disability/traits Flugente 2016-12-31 12:00:45 +00:00
  • 58eb840439 Cleaned up IMP creation code Flugente 2016-12-30 17:43:30 +00:00
  • 0249d50474 - Fix: Vicki's 'Gunslinger' gear kit had no LBE for some items - added Laptop item to Gumpy and Speck gear kits due to their hacking ability Flugente 2016-12-30 00:10:57 +00:00
  • d6b7dd4d52 Fix: when buying gear kits from AIM/MERC, prices are incorrect for item stacks Flugente 2016-12-30 00:09:15 +00:00
  • 200899593e Fix: New IMP gear selection method: If identical items are selected in several slots, only those of one slot are given to the IMP Flugente 2016-12-15 21:05:23 +00:00
  • 929e0adf66 added comments Flugente 2016-12-13 20:05:36 +00:00
  • d08b4d13b9 New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722 Flugente 2016-12-11 12:43:41 +00:00
  • d5429f5372 New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722 Flugente 2016-12-11 12:37:27 +00:00
  • ea9d5f74a5 Fixed a few translations for Chinese version (by TBS) Wanne 2016-11-29 20:45:03 +00:00
  • ae2656b975 Fix: negative price backgrounds don't work as intended Flugente 2016-11-22 21:20:14 +00:00
  • bdb1067636 Fix (by Gambigobilla): background 83 had two stealth tags silversurfer 2016-11-17 19:52:13 +00:00
  • 5a602f0b9c Fix: incorrect underground check for cave vision bonus and scouting silversurfer 2016-11-16 16:41:16 +00:00
  • 6c737fefd3 Fixed compilation errors in VS 2005: std::sqrt() -> sqrt() Wanne 2016-11-02 13:24:17 +00:00
  • 745ba7d660 Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction). Flugente 2016-10-24 20:16:43 +00:00
  • 3c836ba191 Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction). Flugente 2016-10-24 20:15:35 +00:00
  • 85f3ef511b - slightly tweaked disease effects - increased disease cure quantity at pharmacy - lowered militia resource gain modifiers Flugente 2016-10-24 18:59:42 +00:00
  • fcfab521fb unified code for enemy/militia gear selection Flugente 2016-10-24 18:46:39 +00:00
  • d6d4841d85 When loading a savegame with version < WORKERS, set up town worker population to initial rate Flugente 2016-10-24 18:44:13 +00:00
  • 372adc37b8 repair and dirt system change: Dirt is now part of gun status. The original dirt system has been removed. For details see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370 silversurfer 2016-10-19 15:58:02 +00:00
  • 9ba6da08de - new option "DELAYED_GRENADE_EXPLOSION" in Ja2_Options.INI (by Sevenfm) that makes grenades explode in the next turn instead of instantly - new value "AP_GRENADE_MODE" in APBPConstants.ini (by Sevenfm) silversurfer 2016-10-18 21:00:06 +00:00
  • e9a1f4b352 New feature: delayed grenade explosions: - use transformation menu to change explosion mode - only Normal/Stun/Flashbang type grenades can be delayed - AI soldiers will avoid staying close to armed grenades\explosives - use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed - new value AP_GRENADE_MODE = 4 in APBPConstants.ini - new item flag DELAYED_GRENADE_EXPLOSION Sevenfm 2016-10-18 12:39:06 +00:00
  • b607601b46 Updated Chinese GameDir files (by zwwooooo & TBS) Wanne 2016-10-17 16:40:13 +00:00
  • 926b9d9e5c Updated Chinese translation and adjustments in WinFont (by zwwooooo and TBS) Wanne 2016-10-17 16:38:36 +00:00
  • 350e7cd849 If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb. Flugente 2016-10-16 14:32:37 +00:00
  • 88b69e1bcb If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb. Flugente 2016-10-16 14:30:40 +00:00
  • c086b98b4c Fix: tanks and jeeps can only be assigned to enemy patrols if ASD is active Flugente 2016-10-16 00:07:23 +00:00
  • 5f4a7e2331 - turned off compiler warning in VS2010 - fixed compiler error in VS2010 silversurfer 2016-10-15 18:18:10 +00:00
  • 68294910b8 - New command: On [Alt] + [N], all team members in the sector try to put on gas masks - Fix: gasmask status was not always evaluated correctly Flugente 2016-10-14 21:07:49 +00:00
  • a0c2b0a39a SAM site repair is now an assignment. For this, old code has been repurposed. Flugente 2016-10-14 17:20:23 +00:00
  • ab4afcd2a6 Fix: bad flag in Nada Flugente 2016-10-13 18:24:48 +00:00
  • e38e37d99c When buying soda from a machine, check inventory for cash first Flugente 2016-10-13 18:22:47 +00:00
  • 5b6611bc61 Code change: When loading gun/looking for a default maazine for a gun while no mag with fitting magsize exists, instead take a magazine of same calibre and ammotype that has magsize bigger (but close to) the originally requested magsize. Flugente 2016-10-07 19:20:53 +00:00
  • bdc6aaf460 Updated Chinese text file (by TBS) Wanne 2016-10-06 18:00:03 +00:00
  • 258e9c24a0 New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188 Flugente 2016-10-05 22:22:50 +00:00
  • 72d567a06e New feature: SAM site cover can now overlap, and SAM sited can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188 Flugente 2016-10-05 21:55:45 +00:00
  • 8523a1dead Fix: enemy jeeps are not always counted as enemies Flugente 2016-10-04 19:57:27 +00:00
  • c83847a407 Fix: Item's short name in tactical interface, Chinese characters smearing bug Wanne 2016-09-28 08:31:22 +00:00
  • 1e84d4e6b3 Updated Chinese GameDir files (by TBS) Wanne 2016-09-28 08:26:13 +00:00
  • 721e9effe9 Updated Chinese Text translations (by TBS) Wanne 2016-09-28 08:24:27 +00:00
  • a44c316e78 fix (by Darkling): removed all <resistance_poison> lines from Backgrounds.xml. This tag is not used anymore in the code. silversurfer 2016-09-22 07:54:10 +00:00
  • e7fe040722 CalcChanceToHitGun, CalcNewChanceToHitGun: set fCantSeeTarget = true when shooting at empty invisible tile Sevenfm 2016-09-14 07:07:40 +00:00
  • 17ce3e4473 Replaced Assert(pTempSoldier) in StartInterrupt with NOBODY and NULL checks. Sevenfm 2016-09-13 20:14:11 +00:00
  • 8c3902e1b6 Fixed compilation error that was popping up when compiling a non English version Wanne 2016-09-13 09:18:33 +00:00
  • f1f0ba7aed Fix: Tag <BadSector> was overlooked in the r8295 change causing the game to crash on startup. This is now handled differently and properly. silversurfer 2016-09-12 18:39:52 +00:00
  • 1e51250475 Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore Wanne 2016-09-12 18:03:19 +00:00
  • cfc541f870 new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed silversurfer 2016-09-11 11:46:10 +00:00
  • 9395fcc8a2 Enhancement: - SCROLL_SPEED_FACTOR in Ja2_Options.ini allows to modify scroll speed - while reading MovementCosts.xml the game checks now for valid traversal type and asserts instead simply assigning type GROUNDBARRIER silversurfer 2016-09-11 11:42:48 +00:00
  • cedb77bffb Fixes (by Sevenfm): - put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun" - fixed possible NULL pointer condition silversurfer 2016-09-03 11:56:00 +00:00
  • ded46fea5a Changed Miguel from non-smoker to smoker for UB lore (by Boojum) Flugente 2016-09-01 18:00:04 +00:00
  • a011ae4a61 - German Subtitles for additional merc "Spooky" (by firebat) Wanne 2016-08-29 19:23:19 +00:00
  • 392135753c Update - 2016-08-29: Deadly Games German Translated Mercs for 1.13 - FINAL VERSION (by firebat) - updates for certain mercs - added known problems and solutions to the ReadMe file - moved "Snitch" folder from "Data" to the correct location "Data\Speech\Snitch" Wanne 2016-08-29 19:21:54 +00:00
  • 835e948735 Fixed compilation errors in VS 2005: std::sqrt() -> sqrt() Wanne 2016-08-22 19:24:14 +00:00
  • 1826c57efd Added missing items to the *.Items.xml files Wanne 2016-08-22 18:26:52 +00:00
  • 0ac39925d5 Fix: Syringes didn't fit into syringe pockets. Changed pocket definition to fit new size of syringes that was modified in GameDir 2242. silversurfer 2016-08-21 22:24:56 +00:00
  • cbf284ce4d Fix: tileset index 0 always present in construct/deconstruct arrays Flugente 2016-08-14 18:55:09 +00:00
  • a332b1943c Fix: one could remove Nails' jacekt via [Ctrl] + [W] in strategic inventory Flugente 2016-08-12 22:34:30 +00:00
  • c32bf09bbb New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target. Flugente 2016-08-12 20:48:34 +00:00
  • e5ec768af2 New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target. Flugente 2016-08-12 20:47:13 +00:00
  • d000e8c1a3 Fix: invalid access to inventory Flugente 2016-08-12 17:51:21 +00:00
  • b36f24334c Fix: VS2010 compilation issue Flugente 2016-08-11 20:15:52 +00:00
  • b712008493 Added pictures for Strela-2 and Strela-2 Missile (by Wil473) Flugente 2016-08-11 19:46:46 +00:00
  • 2c5e85f828 Fix: VS2010 debug builds crashed while reading InteractiveActions.xml silversurfer 2016-08-11 13:48:38 +00:00
  • f71e00ed78 Fix: VS2010 compilation issue Flugente 2016-08-10 22:30:07 +00:00
  • a0ef5edbba Fix: VS2010 compilation issue, see also http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346505&#msg_346505 Flugente 2016-08-10 18:14:58 +00:00
  • 8803d85392 - added Katana to possible IMP item choices - added description to AmmoTypes.xml Flugente 2016-08-09 21:54:26 +00:00
  • d3df075665 - removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281 - added missing rain chance to some sectors and fixed typo for sand storm chance silversurfer 2016-08-06 10:47:38 +00:00
  • 73e3e1172c Fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH silversurfer 2016-08-06 10:44:42 +00:00
  • a58f8a6622 Snake number formula has been slightly tweaked. Flugente 2016-08-03 17:45:37 +00:00
  • 33df523b57 Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset. Flugente 2016-08-03 17:37:26 +00:00
  • 9eb2008147 Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset. Flugente 2016-08-03 17:36:37 +00:00
  • 99f5be0ed7 New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function. Flugente 2016-08-02 19:03:28 +00:00
  • 0969339db9 New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function. Flugente 2016-08-02 18:51:14 +00:00
  • 41dcb598dd - New background property: <snake_defense> alters snake defense chance - New sector property: <numsnakes> sets maximum number of snakes per snake attack Flugente 2016-07-26 22:39:28 +00:00
  • 8858d75309 - New background property: <snake_defense> alters snake defense chance - New sector property: <numsnakes> sets maximum number of snakes per snake attack Flugente 2016-07-26 22:35:58 +00:00
  • 83020d3702 New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required Flugente 2016-07-26 20:45:47 +00:00
  • 7b6f3d8441 New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required Flugente 2016-07-26 20:44:42 +00:00
  • ab554b937c Fix: - price and militia resource points display in sector inventory was incorrect and didn't take Shift key into account - display of militia resource below the map didn't work if MILITIA_VOLUNTEER_POOL was FALSE silversurfer 2016-07-17 13:44:58 +00:00
  • 6acbd72c89 Slightly altered militia resource display Flugente 2016-07-16 22:13:53 +00:00
  • 57ec4e7fa1 Due to erroneous code, the encyclopedia feature has been deactivated. for more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23090&goto=345928&#msg_345928 Flugente 2016-07-16 12:21:22 +00:00
  • 7a34e9a154 New feature: militia resources requires the player to convert items to resources to be able to train and promote militia Flugente 2016-07-15 19:33:44 +00:00
  • 8f682bd6ee New feature: militia resources requires the player to convert items to resources to be able to train and promote militia Flugente 2016-07-15 19:28:14 +00:00
  • 7a9c90cd60 Update - 2016-07-07: Deadly Games German Translated Mercs for 1.13 - BETA (by firebat) - all: added Water-fx (drowning mercs) - updates to Boss - updates to Samuel - updates to Gary - updates to Moses - updates to Needle - updates to Juan - updates to Wahan - updates to Weasel - updates to Speck - updates to Skitz - updates to Wally - updates to Carp - updates to Dyno - updates to Leon Wanne 2016-07-11 09:52:38 +00:00
  • 1b8b47206e Replaced wrong bad russian names (by Elvis_A) Flugente 2016-07-07 17:27:43 +00:00
  • 5dcfe09a77 Enemy helicopter refuel time per unit of fuel (ENEMYHELI_FUEL_REFUELTIME) can now be raised up to 9999. This can be used to limit the AI's ability to send out helis. Flugente 2016-07-06 16:43:09 +00:00
  • 06be86a471 If enemy conquers a sector, remove workers. Flugente 2016-07-05 17:03:30 +00:00
  • 951da7812d New feature: mines require workers for maximum income, these can be trained like militia. Flugente 2016-07-04 22:31:37 +00:00
  • f53df5fed0 New feature: mines require workers for maximum income, these can be trained like militia. Flugente 2016-07-04 22:22:16 +00:00