26dfbe9b55
Skill Menu target marker did not refresh correctly
Flugente2013-11-05 18:18:36 +00:00
16a7217c21
updated battle sounds for Manuel (by anv)
silversurfer2013-11-05 12:48:50 +00:00
beecb2d138
Externalizations (by Buggler) - Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility
Wanne2013-11-05 12:39:40 +00:00
ee44781fbe
Externalizations (by Buggler) - Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility
Wanne2013-11-05 12:39:35 +00:00
86a2967508
new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
Flugente2013-11-04 22:32:44 +00:00
5d795b50cb
new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
Flugente2013-11-04 22:31:47 +00:00
d3f5d3d9b0
If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
Flugente2013-11-04 18:25:31 +00:00
6796d086d8
If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
Flugente2013-11-04 18:25:00 +00:00
b91bc7b209
Brief: //dnl ch75 - More map editor fixes and map inventory pool performance improvement for big maps. Details: - Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit. - Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments. - Fix CTD when delete all enemies or civilians or all of them in map. - Fix some std exception when reporting for missing optional xml file. - Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else. - As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed. - Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes. - Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.
Kriplo2013-11-03 16:26:30 +00:00
0c82c1845f
Fixed overlapping camo values for armor and LBE vests
silversurfer2013-11-02 10:49:29 +00:00
ff820a5c45
- Added new items for Radio Operator feature
Wanne2013-11-01 13:31:33 +00:00
24be2cbd6a
Reworked JA1/DG mercs (by anv) - Animated new Smoke faces - Revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.) - Leon now immediately hates all of his progeny, including both drunk and sober Larry - Replaced some default nationalities/sexism/racism values for DG mercs
Wanne2013-11-01 13:21:51 +00:00
7440dd5745
Enhancements (by Buggler) - Allows all mercs cover display view by using hotkey '='; multi-selected mercs view only possible in realtime mode
Wanne2013-11-01 13:00:44 +00:00
abbf792a76
- added missing flags to ItemFlag.xml - added missing explosion type 10 to ExplosionType.xml
silversurfer2013-10-31 20:56:05 +00:00
1588a04ff3
- Deleted unused files from old encyclopedia
Wanne2013-10-31 12:13:43 +00:00
1cca337fa0
Reworked Encyclopedia (by Moa) - Updated INI options, INIEditor xml files - Updated other game dir files
Wanne2013-10-31 09:22:42 +00:00
5872d264f7
Additional Mobile Militia improvements from Rev: 6544 (by Moa) - popup for training mobiles allowed training when above maximum
Wanne2013-10-31 09:04:11 +00:00
f17829fac9
New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Flugente2013-10-30 23:05:37 +00:00
210658e382
New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
Flugente2013-10-30 22:20:39 +00:00
bef4e7b52b
Fix: DropDown tooltip text was copied
Flugente2013-10-30 19:50:00 +00:00
cf06aed52a
Bugfix: AP deduct is different then shown (by Moa) - no more jump with backpack (keys 'j' and 'J'). This is more consistent. Sometimes the soldier got stuck in the fence as some functions did not allow jumping and others did. - Pickup items from ground will now cost AP. - Backpack, Scubba fins and swimming background AP modificattion is now shown in path and is considered when calculating new path. No pathing through fences when wearing backpack. More likely to create path through water when wearing scubba fins.
Wanne2013-10-30 19:36:15 +00:00
cb53f7bb91
Fix: text outside of laptop boundary on first use of IMP Prejudice webpage
Flugente2013-10-30 18:55:20 +00:00
27faf8d763
Bugfix: Enemy/Militia Profiles will not overwrite tanks anymore
silversurfer2013-10-30 11:25:54 +00:00
5582f09537
Bugfix for crash with attachment popups and hidden attachments
silversurfer2013-10-30 10:22:45 +00:00
08e6bc4aca
More buddies/foes (by anv) - Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts.
Wanne2013-10-28 20:02:19 +00:00
7e3d4e9a01
- removed ability to store the large Belts, C-Mags and Drums in small pockets in Old Inventory System - updated description for LAW
silversurfer2013-10-27 16:54:31 +00:00
476d6478d6
Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass in Item_Settings.ini
Flugente2013-10-25 19:25:03 +00:00
b23be615b9
- Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass
Flugente2013-10-25 19:23:55 +00:00
f008316275
Brief: //dnl ch74 - Couple map editor fixes. Details: - Map loading not properly set Vanilla global variable switch. - Loading AIMNAS maps of version 28 cause CTD due to incorrect StackedObjectData loading sizeof. - Only in editor mode and if NAS setting is on inseparable and default attachments will be always add, but default attachments will not, so older maps should be converted from mapeditor to new version. - Fix CTD if try to place items from tab selection which contains no items. - There was missing part from ch4 for mouse wheel support in mapeditor. - There was conflict between keyboard and mouse events creating problems when try to select taskbar options by mouse. - Fix annoying message of using improper attachment during item place if item consist of default or inseparable attachments. - Remove hints to display if loading map from editor. - Fix CTD if have previously selected merc and loading another (smaller) map. - Saving map as Vanilla will check if attachment is valid for 1.12, that means you will lost some stuff from NIV if save in Vanilla mode, so you should always save map in newest format if want play map in 1.13. - Add correct weight recalculation when saving in Vanilla format using old OBJECTTYPE. - Remove entry points check during map save as Scheinworld reported problem with basement levels and similar maps which doesn't need entry points. - Fix displaying wrong map version in summary window because MapInfo is incorrectly saved in all previous mapeditors.
Kriplo2013-10-25 18:48:37 +00:00
c5e72c4265
Fix: pows received wrong poison values. Those values were inconsistent and caused odd displays.
Flugente2013-10-24 19:52:15 +00:00
30980e91fb
Fix: background speed_run bonus was used in the wrong way
Flugente2013-10-23 17:21:20 +00:00
f1f2985dc0
Fixes (by Moa) - Hitting CTRL + V in Debug Build now writes all the data into file SGPVideoDump.txt (This can show instances of not removed objects ...) - Fixed guiMAPINV was not disposed
Wanne2013-10-23 06:50:02 +00:00
9f5c54bcca
- MOLLE Updates: Added and updated language specific Items.xml and Pockets.xml (from GameDir Rev. 1840)
Wanne2013-10-23 06:33:46 +00:00
68add1a794
- moved IMP prejudice page to personality, which it fits better than skills - DropDown: Create() calls Destroy()
Flugente2013-10-22 19:39:22 +00:00
ff26555370
Fixed compilation errors in all NON-ENGLISH versions - The problem were the new NATIONALITY enum values which conflicted with the language build defines - I added a "_NAT" postfix to the nationality enum values (e.g: CHINESE_NAT)
Wanne2013-10-22 17:13:38 +00:00
3095bffa8a
MOLLE Fixes (by Off_Topic) - Fixed: PriceMod Missing for some Premium Kits - Added: New Pocket & Silhouette Double Frag - Added: New Pocket Single Flashbang - Balanced Price/Coolness of MOLLE from 1-8 - Change TK Leg Rig Pocket General->Tiny - Added Missing BRAY Text for Bomb Pouch - Better Image for 7RD Bandolier
Wanne2013-10-22 17:10:46 +00:00
35c3f94e9c
added descriptions of values for racism/sexism/nationality etc.
Flugente2013-10-21 22:22:00 +00:00
dcceff99c5
- Reworked DropDown class. It is now much easier to use, the user has to implement only one function. See Documentation in DropDown.h. - Added Helptexts to DropDown that will show when hovering over the main region of the DropDown. - Added 2 more nations.
Flugente2013-10-21 21:57:54 +00:00
596b08ca70
- renamed AC_SUPPRESSOR to AC_MUZZLE - mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob - added code for soldier-specific interrupt modifier - added belgian and portoguese nationalities - Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data
Flugente2013-10-21 17:57:39 +00:00
8007db56dc
Fixed (by Buggler) - Externalized victory sector and gridno - Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector - Fixed no time delay for interrogation meanwhile scene - Added space to 'moveitem' string
Wanne2013-10-21 12:24:45 +00:00
3346fddf09
- New behaviour for gas grenades: Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire). Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER). Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet). Smoke doesn't make a character immune to other gas types anymore. The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time.
silversurfer2013-10-21 07:13:15 +00:00
86c7a22f9a
Added some modifiers for explosive damage: DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier
silversurfer2013-10-21 07:12:41 +00:00
73be285e09
Fixes (by Moa) -SGP debugging now works again (corrected some typos and one missing include). -Memmory debugging works again (wrong types corrected) -Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A') -Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary. -MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended
Wanne2013-10-19 12:47:53 +00:00
49798d67b4
- Added new items and pockets for MOLLE
Wanne2013-10-19 12:31:00 +00:00
79bf420306
Molle Improvments / Fixes (by Off_Topic) - Mini Grenade Size 14->13 - Mini Grenade Pocket 14x2->13x2 - New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo. o KCB & Rambo size 24->28 o Regular Knife Pocket Volume 13->15 - Carabiner o New Item Class Armour/Face/LBE/Misc. o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars) There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff. - New ITEM: Carabiner oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - New Silhouette: Sniper Rifle - New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7) - Replaced this in Sniper Drag Bag - General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8. - New ITEM: Carabiner o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked. - Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack.
Wanne2013-10-19 12:18:37 +00:00
d4d4578487
Bugfix for AttachmentSlots.xml: - Molle leg rigs lower row small slots had the wrong attachment class
silversurfer2013-10-18 13:33:25 +00:00
09fe9a59f8
- Removed special characters from xml texts (® and ™) cause they could lead to problems
Wanne2013-10-18 07:01:24 +00:00
6c0d00b013
- Added missing <szBRName> for item #1643 - Removed special characters (® and ™) from description texts, because of display problems in the game
Wanne2013-10-18 07:00:43 +00:00
ebcf2dfd77
Externalizations (by Buggler) - Externalized airport sectors - Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location - Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt
Wanne2013-10-17 14:50:11 +00:00
e58ce236b5
Externalizations (by Buggler) - Externalized airport sectors - Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location - Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt
Wanne2013-10-17 14:49:52 +00:00
0ae123c448
added missing silhouette for small shotgun to Silhouette.xml
silversurfer2013-10-16 19:04:05 +00:00
6a31463608
- new NAS Layout Classes for Molle System (Thigh Rigs = 3 and Vests = 4) - fixed attachment slot layout for Molle items - fixed wrong slots for Molle items - fixed wrong BR dropoff grid in GameDir 1828
silversurfer2013-10-16 18:46:04 +00:00
772e99924a
Improvements (by Buggler) - Externalized BR shipping destination - Externalized Drassen item dropoff grid no - Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector - Hid names on message prompt when attempt to talk to out of LOS hidden NPC
Wanne2013-10-15 19:51:53 +00:00
9128ee0e4b
- Chinese translations (by zwwooooo)
Wanne2013-10-15 19:38:50 +00:00
8fbc9fc9d9
added new silhouette 46 for shotgun holster
silversurfer2013-10-15 17:59:40 +00:00
d917725477
- fixed <ubClassIndex> in Items.xml. This was broken in rev 1818 with the addition of the Molle system - added some missing tags in MercStartingGear.xml
silversurfer2013-10-15 11:15:04 +00:00
50013990f8
- Talon Launcher was missing NAS attachment class - moved OA-93 and CMMG 7.3 to pistol category
silversurfer2013-10-14 15:31:46 +00:00
d2363d32db
New silenced sound definitions for rifle type weapons The old sound IDs used a sound that fits pistols but not rifles, ARs and sniper rifles
silversurfer2013-10-14 12:26:05 +00:00
bcc9d88efd
Externalized (by Buggler) - AWOL scientist location - Brothel sector - Call Kingpin over for boxing match - fact Tony in building - meet Carmen for reward - moved John & Mary unescort sector from Mod_Settings.ini to LUA
Wanne2013-10-14 11:57:51 +00:00
7f489a1b53
Externalized (by Buggler) - AWOL scientist location - Brothel sector - Call Kingpin over for boxing match - fact Tony in building - meet Carmen for reward - moved John & Mary unescort sector from Mod_Settings.ini to LUA
Wanne2013-10-14 11:57:08 +00:00
3d3bc9fb9c
- fixed some tags that went missing with the new Molle system
silversurfer2013-10-13 19:46:22 +00:00
3860bc12e2
- Added new ja2.ini file for Chinese version, which has USE_WINFONTS = 1
Wanne2013-10-13 19:04:48 +00:00
3baf968324
New ja2_ini value: USE_WINFONTS o Set USE_WINFONTS = 1, if you play the Chinese version of the game, otherwise set to 0 (default)
Wanne2013-10-13 19:03:38 +00:00
c3eb3a5434
Turned WINFONTS macro into the ja2.ini property (USE_WINFONTS) (by scodec) - Set USE_WINFONTS = 1, if you play Chinese version of 1.13, otherwise 0 (Default) - This is the first step in a process making only ONE executable file for ALL the different languages
Wanne2013-10-13 19:02:27 +00:00
96f83d1387
Added Molle system to 1.13 (by Off_Topic) - Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.) - Only DG Mercs MOSES, BOb, Mitch Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs. - MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches. - There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items. - In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change: - Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size. - The first few vests you encounter will have limited MOLLE attachment points. - E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches. - Several new pockets/silhouettes added.
Wanne2013-10-13 17:57:21 +00:00
1f6a7be646
- bugfix for scrolling items on BR mail order screen - bugfix for display errors on empty lines on BR mail order screen - externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND) - updated version numbers
silversurfer2013-10-13 12:30:25 +00:00
36a6ac83c9
- externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND)
silversurfer2013-10-13 11:35:30 +00:00
c5873e956d
- changed MAX_PERCENT_NOISE_VOLUME_FOR_SILENCED_SOUND from 35 to 50 so that all shots with silencers use the silenced sound instead of the normal weapons sound
silversurfer2013-10-12 15:02:10 +00:00