Commit Graph

  • 26dfbe9b55 Skill Menu target marker did not refresh correctly Flugente 2013-11-05 18:18:36 +00:00
  • 16a7217c21 updated battle sounds for Manuel (by anv) silversurfer 2013-11-05 12:48:50 +00:00
  • beecb2d138 Externalizations (by Buggler) - Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility Wanne 2013-11-05 12:39:40 +00:00
  • ee44781fbe Externalizations (by Buggler) - Strategic AI garrisons and patrol main spawning sector (thanks to Moa) - Tixa Sector; separated from Dynamo captive sector to allow modding flexibility Wanne 2013-11-05 12:39:35 +00:00
  • 86a2967508 new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns Flugente 2013-11-04 22:32:44 +00:00
  • 5d795b50cb new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns Flugente 2013-11-04 22:31:47 +00:00
  • d3f5d3d9b0 If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons. Flugente 2013-11-04 18:25:31 +00:00
  • 6796d086d8 If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons. Flugente 2013-11-04 18:25:00 +00:00
  • b91bc7b209 Brief: //dnl ch75 - More map editor fixes and map inventory pool performance improvement for big maps. Details: - Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit. - Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments. - Fix CTD when delete all enemies or civilians or all of them in map. - Fix some std exception when reporting for missing optional xml file. - Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else. - As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed. - Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes. - Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map. Kriplo 2013-11-03 16:26:30 +00:00
  • 0c82c1845f Fixed overlapping camo values for armor and LBE vests silversurfer 2013-11-02 10:49:29 +00:00
  • aff4f09278 New item property modifier for armor: silversurfer 2013-11-02 10:48:32 +00:00
  • ff820a5c45 - Added new items for Radio Operator feature Wanne 2013-11-01 13:31:33 +00:00
  • 24be2cbd6a Reworked JA1/DG mercs (by anv) - Animated new Smoke faces - Revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.) - Leon now immediately hates all of his progeny, including both drunk and sober Larry - Replaced some default nationalities/sexism/racism values for DG mercs Wanne 2013-11-01 13:21:51 +00:00
  • 7440dd5745 Enhancements (by Buggler) - Allows all mercs cover display view by using hotkey '='; multi-selected mercs view only possible in realtime mode Wanne 2013-11-01 13:00:44 +00:00
  • abbf792a76 - added missing flags to ItemFlag.xml - added missing explosion type 10 to ExplosionType.xml silversurfer 2013-10-31 20:56:05 +00:00
  • 1588a04ff3 - Deleted unused files from old encyclopedia Wanne 2013-10-31 12:13:43 +00:00
  • e7bd32dad9 Reworked Encyclopedia (by Moa) - Access Encyclopedia from laptop screen - Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA - more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315 Wanne 2013-10-31 11:42:05 +00:00
  • 1cca337fa0 Reworked Encyclopedia (by Moa) - Updated INI options, INIEditor xml files - Updated other game dir files Wanne 2013-10-31 09:22:42 +00:00
  • 5872d264f7 Additional Mobile Militia improvements from Rev: 6544 (by Moa) - popup for training mobiles allowed training when above maximum Wanne 2013-10-31 09:04:11 +00:00
  • f17829fac9 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills. Flugente 2013-10-30 23:05:37 +00:00
  • 210658e382 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills Flugente 2013-10-30 22:20:39 +00:00
  • bef4e7b52b Fix: DropDown tooltip text was copied Flugente 2013-10-30 19:50:00 +00:00
  • 397e764983 Mobile Miltia improvements (by Moa) - ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER - see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html Wanne 2013-10-30 19:49:09 +00:00
  • 923327ca14 Mobile Miltia improvements (by Moa) - ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER - see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html Wanne 2013-10-30 19:48:45 +00:00
  • cf06aed52a Bugfix: AP deduct is different then shown (by Moa) - no more jump with backpack (keys 'j' and 'J'). This is more consistent. Sometimes the soldier got stuck in the fence as some functions did not allow jumping and others did. - Pickup items from ground will now cost AP. - Backpack, Scubba fins and swimming background AP modificattion is now shown in path and is considered when calculating new path. No pathing through fences when wearing backpack. More likely to create path through water when wearing scubba fins. Wanne 2013-10-30 19:36:15 +00:00
  • cb53f7bb91 Fix: text outside of laptop boundary on first use of IMP Prejudice webpage Flugente 2013-10-30 18:55:20 +00:00
  • 27faf8d763 Bugfix: Enemy/Militia Profiles will not overwrite tanks anymore silversurfer 2013-10-30 11:25:54 +00:00
  • 5582f09537 Bugfix for crash with attachment popups and hidden attachments silversurfer 2013-10-30 10:22:45 +00:00
  • 5e65fe45c1 Gun sling picture (from IOV by Off_Topic) Flugente 2013-10-29 21:34:14 +00:00
  • 08e6bc4aca More buddies/foes (by anv) - Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts. Wanne 2013-10-28 20:02:19 +00:00
  • 7e3d4e9a01 - removed ability to store the large Belts, C-Mags and Drums in small pockets in Old Inventory System - updated description for LAW silversurfer 2013-10-27 16:54:31 +00:00
  • decc986649 Bugfix for JaggZilla Bug #625 silversurfer 2013-10-27 15:33:30 +00:00
  • 954b2bffc0 Bugfix for JaggZilla Bug #637 silversurfer 2013-10-27 14:01:12 +00:00
  • 6e98818e16 New modifiers for enemy item quality in Ja2_Options.ini: silversurfer 2013-10-27 09:04:57 +00:00
  • 33224f66d8 New modifiers for enemy item quality: silversurfer 2013-10-27 09:04:04 +00:00
  • 476d6478d6 Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass in Item_Settings.ini Flugente 2013-10-25 19:25:03 +00:00
  • b23be615b9 - Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks Overheating: - OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false) - OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass Flugente 2013-10-25 19:23:55 +00:00
  • f008316275 Brief: //dnl ch74 - Couple map editor fixes. Details: - Map loading not properly set Vanilla global variable switch. - Loading AIMNAS maps of version 28 cause CTD due to incorrect StackedObjectData loading sizeof. - Only in editor mode and if NAS setting is on inseparable and default attachments will be always add, but default attachments will not, so older maps should be converted from mapeditor to new version. - Fix CTD if try to place items from tab selection which contains no items. - There was missing part from ch4 for mouse wheel support in mapeditor. - There was conflict between keyboard and mouse events creating problems when try to select taskbar options by mouse. - Fix annoying message of using improper attachment during item place if item consist of default or inseparable attachments. - Remove hints to display if loading map from editor. - Fix CTD if have previously selected merc and loading another (smaller) map. - Saving map as Vanilla will check if attachment is valid for 1.12, that means you will lost some stuff from NIV if save in Vanilla mode, so you should always save map in newest format if want play map in 1.13. - Add correct weight recalculation when saving in Vanilla format using old OBJECTTYPE. - Remove entry points check during map save as Scheinworld reported problem with basement levels and similar maps which doesn't need entry points. - Fix displaying wrong map version in summary window because MapInfo is incorrectly saved in all previous mapeditors. Kriplo 2013-10-25 18:48:37 +00:00
  • c5e72c4265 Fix: pows received wrong poison values. Those values were inconsistent and caused odd displays. Flugente 2013-10-24 19:52:15 +00:00
  • affb682c29 MOLLE Fixes - MOLLE Typos - Wrong Bray Descs. Wanne 2013-10-24 18:22:16 +00:00
  • d9a709b1fe MOLLE Fixes (by Off_Topic) - MOLLE Typos - Wrong Bray Descs. - Throwing Knife Pocket now holds 3 Shuriken. Wanne 2013-10-24 18:03:58 +00:00
  • 30980e91fb Fix: background speed_run bonus was used in the wrong way Flugente 2013-10-23 17:21:20 +00:00
  • f1f2985dc0 Fixes (by Moa) - Hitting CTRL + V in Debug Build now writes all the data into file SGPVideoDump.txt (This can show instances of not removed objects ...) - Fixed guiMAPINV was not disposed Wanne 2013-10-23 06:50:02 +00:00
  • 9f5c54bcca - MOLLE Updates: Added and updated language specific Items.xml and Pockets.xml (from GameDir Rev. 1840) Wanne 2013-10-23 06:33:46 +00:00
  • 337f796bfb added missing ini options Flugente 2013-10-22 19:40:11 +00:00
  • 68add1a794 - moved IMP prejudice page to personality, which it fits better than skills - DropDown: Create() calls Destroy() Flugente 2013-10-22 19:39:22 +00:00
  • ff26555370 Fixed compilation errors in all NON-ENGLISH versions - The problem were the new NATIONALITY enum values which conflicted with the language build defines - I added a "_NAT" postfix to the nationality enum values (e.g: CHINESE_NAT) Wanne 2013-10-22 17:13:38 +00:00
  • 3095bffa8a MOLLE Fixes (by Off_Topic) - Fixed: PriceMod Missing for some Premium Kits - Added: New Pocket & Silhouette Double Frag - Added: New Pocket Single Flashbang - Balanced Price/Coolness of MOLLE from 1-8 - Change TK Leg Rig Pocket General->Tiny - Added Missing BRAY Text for Bomb Pouch - Better Image for 7RD Bandolier Wanne 2013-10-22 17:10:46 +00:00
  • 35c3f94e9c added descriptions of values for racism/sexism/nationality etc. Flugente 2013-10-21 22:22:00 +00:00
  • dcceff99c5 - Reworked DropDown class. It is now much easier to use, the user has to implement only one function. See Documentation in DropDown.h. - Added Helptexts to DropDown that will show when hovering over the main region of the DropDown. - Added 2 more nations. Flugente 2013-10-21 21:57:54 +00:00
  • 596b08ca70 - renamed AC_SUPPRESSOR to AC_MUZZLE - mercs with average refinement get a morale penalty if they care extremely about refinement and the other merc is a slob or snob - added code for soldier-specific interrupt modifier - added belgian and portoguese nationalities - Fix: race, sexism etc. xml data didn't correctly overwrite PROF.DAT data Flugente 2013-10-21 17:57:39 +00:00
  • 1ccf175a25 Externalized victory sector and gridno (by Buggler) - VICTORY_SECTOR_X - VICTORY_SECTOR_Y - VICTORY_POSITION Wanne 2013-10-21 12:25:17 +00:00
  • 8007db56dc Fixed (by Buggler) - Externalized victory sector and gridno - Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector - Fixed no time delay for interrogation meanwhile scene - Added space to 'moveitem' string Wanne 2013-10-21 12:24:45 +00:00
  • 3346fddf09 - New behaviour for gas grenades: Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire). Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER). Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet). Smoke doesn't make a character immune to other gas types anymore. The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time. silversurfer 2013-10-21 07:13:15 +00:00
  • 86c7a22f9a Added some modifiers for explosive damage: DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier silversurfer 2013-10-21 07:12:41 +00:00
  • 236d7a8f7b Molle updates (by Off_Topic) silversurfer 2013-10-21 06:26:41 +00:00
  • a71f8745ab Fix: usBackGround is now UINT16 (was UINT8) to accommodate more than 255 backgrounds. Flugente 2013-10-19 20:45:05 +00:00
  • ac0e14beca set possible number of backgrounds to 500, as some modders might need that many Flugente 2013-10-19 18:52:11 +00:00
  • df2ffc590b Fix: colouring selected entry wrote over lower boundary Flugente 2013-10-19 16:52:53 +00:00
  • b9ac50aaac New (originally very old) feature: merc relations are influenced by appearance/refinement/racism/nationality/sexism. See http://www.bears-pit.com/board/ubbthreads.php/topics/326828.html#Post326828 for more info. Flugente 2013-10-19 16:33:43 +00:00
  • 0357178420 - New (originally very old) feature: merc relations are influenced by appearance/refinement/racism/nationality/sexism. See http://www.bears-pit.com/board/ubbthreads.php/topics/326828.html#Post326828 for more info. - fixed some default values Flugente 2013-10-19 16:18:57 +00:00
  • 73be285e09 Fixes (by Moa) -SGP debugging now works again (corrected some typos and one missing include). -Memmory debugging works again (wrong types corrected) -Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A') -Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary. -MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended Wanne 2013-10-19 12:47:53 +00:00
  • 49798d67b4 - Added new items and pockets for MOLLE Wanne 2013-10-19 12:31:00 +00:00
  • 79bf420306 Molle Improvments / Fixes (by Off_Topic) - Mini Grenade Size 14->13 - Mini Grenade Pocket 14x2->13x2 - New Pocket (Small Knife) for Nylon Knife Sheath Can't hold KCB or Rambo. o KCB & Rambo size 24->28 o Regular Knife Pocket Volume 13->15 - Carabiner o New Item Class Armour/Face/LBE/Misc. o Can now hold items 16 (Handcuffs) & 18 (Compact Binoculars) There are still a few items that will go there that shouldn't (Syringes for example) but with the new item class restriction it's a lot less stuff. - New ITEM: Carabiner oCan be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - New Silhouette: Sniper Rifle - New Pocket type: Sniper Rifle (Can now only hold one item sized 8 & 9, large sniper rifles and one item sized 5,6, or 7) - Replaced this in Sniper Drag Bag - General Drop Pouch can now hold more than small pouch (no restriction) and can hold bigger items. Volume increased from 2 to 8. - New ITEM: Carabiner o Can be attached to MOLLE vests to add more Rings. -5 Stealth penalty to stop you going overboard. - Ammo Pockets now more flexible, they still only take Ammo. Other pockets tweaked. - Mercstarting Gear: Wolf K2 Removed Leg Rig/Ice K3 Removed Combat Pack. Wanne 2013-10-19 12:18:37 +00:00
  • 8e17fb3fd2 - Added missing changes from revision: 6503 (by Buggler) Wanne 2013-10-19 12:13:09 +00:00
  • d4d4578487 Bugfix for AttachmentSlots.xml: - Molle leg rigs lower row small slots had the wrong attachment class silversurfer 2013-10-18 13:33:25 +00:00
  • 484b353b1c - Fixed compilation error Wanne 2013-10-18 07:03:41 +00:00
  • 09fe9a59f8 - Removed special characters from xml texts (® and ™) cause they could lead to problems Wanne 2013-10-18 07:01:24 +00:00
  • 6c0d00b013 - Added missing <szBRName> for item #1643 - Removed special characters (® and ™) from description texts, because of display problems in the game Wanne 2013-10-18 07:00:43 +00:00
  • ebcf2dfd77 Externalizations (by Buggler) - Externalized airport sectors - Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location - Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt Wanne 2013-10-17 14:50:11 +00:00
  • e58ce236b5 Externalizations (by Buggler) - Externalized airport sectors - Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location - Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt Wanne 2013-10-17 14:49:52 +00:00
  • 0ae123c448 added missing silhouette for small shotgun to Silhouette.xml silversurfer 2013-10-16 19:04:05 +00:00
  • 6a31463608 - new NAS Layout Classes for Molle System (Thigh Rigs = 3 and Vests = 4) - fixed attachment slot layout for Molle items - fixed wrong slots for Molle items - fixed wrong BR dropoff grid in GameDir 1828 silversurfer 2013-10-16 18:46:04 +00:00
  • 7ccdd5f7ab - Missing changes for revision 6500 (by Buggler) Wanne 2013-10-16 10:53:15 +00:00
  • dd7a893b1b Externalizations (by Buggler) - Externalized BR shipping destination - Externalized Drassen item dropoff grid no Wanne 2013-10-15 19:53:05 +00:00
  • 772e99924a Improvements (by Buggler) - Externalized BR shipping destination - Externalized Drassen item dropoff grid no - Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector - Hid names on message prompt when attempt to talk to out of LOS hidden NPC Wanne 2013-10-15 19:51:53 +00:00
  • 9128ee0e4b - Chinese translations (by zwwooooo) Wanne 2013-10-15 19:38:50 +00:00
  • 698228eefb Russian Molle pistol holster had wrong pocket silversurfer 2013-10-15 18:02:25 +00:00
  • 8fbc9fc9d9 added new silhouette 46 for shotgun holster silversurfer 2013-10-15 17:59:40 +00:00
  • d917725477 - fixed <ubClassIndex> in Items.xml. This was broken in rev 1818 with the addition of the Molle system - added some missing tags in MercStartingGear.xml silversurfer 2013-10-15 11:15:04 +00:00
  • 50013990f8 - Talon Launcher was missing NAS attachment class - moved OA-93 and CMMG 7.3 to pistol category silversurfer 2013-10-14 15:31:46 +00:00
  • d2363d32db New silenced sound definitions for rifle type weapons The old sound IDs used a sound that fits pistols but not rifles, ARs and sniper rifles silversurfer 2013-10-14 12:26:05 +00:00
  • bcc9d88efd Externalized (by Buggler) - AWOL scientist location - Brothel sector - Call Kingpin over for boxing match - fact Tony in building - meet Carmen for reward - moved John & Mary unescort sector from Mod_Settings.ini to LUA Wanne 2013-10-14 11:57:51 +00:00
  • 7f489a1b53 Externalized (by Buggler) - AWOL scientist location - Brothel sector - Call Kingpin over for boxing match - fact Tony in building - meet Carmen for reward - moved John & Mary unescort sector from Mod_Settings.ini to LUA Wanne 2013-10-14 11:57:08 +00:00
  • eabb415ee1 - Added rifle silencer burst sounds (by silversurfer) Wanne 2013-10-14 11:54:08 +00:00
  • dcf1df3c72 Bugfix for BR mail order screen silversurfer 2013-10-14 10:54:31 +00:00
  • bd8ede4f06 visionrange calculation was performed twice when once was enough Flugente 2013-10-13 20:07:37 +00:00
  • ab501386d5 Fix: negative poison values Flugente 2013-10-13 19:51:29 +00:00
  • 3d3bc9fb9c - fixed some tags that went missing with the new Molle system silversurfer 2013-10-13 19:46:22 +00:00
  • 3860bc12e2 - Added new ja2.ini file for Chinese version, which has USE_WINFONTS = 1 Wanne 2013-10-13 19:04:48 +00:00
  • 3baf968324 New ja2_ini value: USE_WINFONTS o Set USE_WINFONTS = 1, if you play the Chinese version of the game, otherwise set to 0 (default) Wanne 2013-10-13 19:03:38 +00:00
  • c3eb3a5434 Turned WINFONTS macro into the ja2.ini property (USE_WINFONTS) (by scodec) - Set USE_WINFONTS = 1, if you play Chinese version of 1.13, otherwise 0 (Default) - This is the first step in a process making only ONE executable file for ALL the different languages Wanne 2013-10-13 19:02:27 +00:00
  • bec0aa92b7 - Added Molle items Wanne 2013-10-13 18:10:52 +00:00
  • 90dabd20ad Bugfix for JaggZilla bug #515 silversurfer 2013-10-13 18:10:51 +00:00
  • 96f83d1387 Added Molle system to 1.13 (by Off_Topic) - Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.) - Only DG Mercs MOSES, BOb, Mitch Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs. - MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches. - There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items. - In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change: - Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size. - The first few vests you encounter will have limited MOLLE attachment points. - E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches. - Several new pockets/silhouettes added. Wanne 2013-10-13 17:57:21 +00:00
  • 9602a67946 Bugfix for JaggZilla bug #566 silversurfer 2013-10-13 14:31:43 +00:00
  • 1f6a7be646 - bugfix for scrolling items on BR mail order screen - bugfix for display errors on empty lines on BR mail order screen - externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND) - updated version numbers silversurfer 2013-10-13 12:30:25 +00:00
  • 36a6ac83c9 - externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND) silversurfer 2013-10-13 11:35:30 +00:00
  • 04a2fda24b - Reworked Smoke face (by anv) - Recolored Beth's clothes (by anv) Wanne 2013-10-12 20:51:48 +00:00
  • c5873e956d - changed MAX_PERCENT_NOISE_VOLUME_FOR_SILENCED_SOUND from 35 to 50 so that all shots with silencers use the silenced sound instead of the normal weapons sound silversurfer 2013-10-12 15:02:10 +00:00