Commit Graph

  • d0897d912c Brief: //dnl ch82 - Fix glitches in overhead map with cliffs. Details: - Overhead map never correctly show maps which contains cliff tiles. Some of glitches was incorrect placement for cliff shadows, not rendering complex multi tiles at edges, draw black line spots mostly close to map edges. All of this glitches also go to radar map during creation. Kriplo 2014-01-09 20:51:02 +00:00
  • a3a9b29ead Brief: //dnl ch83 - Fix BigMaps cliff-prone problem. Details: - Bug which prevent merc to go prone and crawl in big maps with cliffs was reported by Buggler who already find source of problem which lies in DB_STRUCTURE_TILE struct variable sPosRelToBase. This variable contains relative position to base tile which and cannot simply be change to INT32 as data from JSD files are loaded into it. However reason for problem is because sPosRelToBase is not updated for quite bunch of structures when map size is changed so add macro which in real time perform conversion and update sPosRelToBase value. Kriplo 2014-01-08 21:16:35 +00:00
  • 49de642d7d IDs use NOBODY, profiles use NO_PROFILE Flugente 2014-01-07 21:04:07 +00:00
  • b387091a8c IDs use NOBODY, profiles use NO_PROFILE Flugente 2014-01-07 20:32:51 +00:00
  • 8044ea108d Fix: error message when repairing Flugente 2014-01-06 17:04:09 +00:00
  • 626c89e9ce Externalizations (by Buggler) - option for crepitus to attack a random player-controlled town, not just the originating town - externalized creatures spreading hardcoded defines to Creatures_Settings.ini Wanne 2014-01-06 15:36:51 +00:00
  • c0d49d3f16 Externalizations (by Buggler) - creature xml to use other insertion directions if per-determined direction is invalid - swapped East and South Insertion_Code enum to be align with Strategic_Move enum - option for crepitus to attack a random player-controlled town, not just the originating town - externalized creatures spreading hardcoded defines to Creatures_Settings.ini Wanne 2014-01-06 15:35:52 +00:00
  • 27fb0562ee Alternate new shortcut "ALT + Right Mouse Button" for showing skill (traits) menu in Tactical (by Sevenfm) - Old also working shortcut: "SHIFT + 4" - moved menu to cursor position instead of soldier's position - see (youtube): https://www.youtube.com/watch?v=RS7AKv0rWq0 Wanne 2014-01-06 15:30:18 +00:00
  • 907a4b6b40 Fix: backgrounds not showing up Flugente 2014-01-03 17:17:52 +00:00
  • f28b6686aa Improved health bar in tactical (by Sevenfm) Option SHOW_HEALTHBARSOVERHEAD is now integer: 0 - no bar 1 - default health bar 2 - small version of new bar 3 - large version of new bar 4 - small health bar + AP indicator 5 - large health bar + AP indicator Wanne 2014-01-03 17:15:57 +00:00
  • 3fc109b02d Improved health bar in tactical (by Sevenfm) Option SHOW_HEALTHBARSOVERHEAD is now integer: 0 - no bar 1 - default health bar 2 - small version of new bar 3 - large version of new bar 4 - small health bar + AP indicator 5 - large health bar + AP indicator Wanne 2014-01-03 17:14:35 +00:00
  • daa0a32335 - Fixed variable typo for creature xml code (by Buggler) Wanne 2014-01-02 10:07:08 +00:00
  • 2ea80d5ec4 Bugfix: Fixed crash when closing laptop and playing with vanilla settings ("Data" folder) - The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder - I moved the files in the "Data" folder Wanne 2014-01-02 09:53:25 +00:00
  • 0f402562b9 - Added CampaignStatsEvents.xml for "Data" folder, so the game can start with the Vanilla ja2.ini settings Wanne 2014-01-02 08:14:47 +00:00
  • e236f90db6 Creature Externalization (by Buggler) - externalized creature feeding sector CREPITUS_FEEDING_SECTOR to Mod_Settings.xml - added more comments to CreaturePlacements.xml Wanne 2014-01-02 07:43:00 +00:00
  • ac83a9600d - Externalized creature feeding sector CREPITUS_FEEDING_SECTOR (by Buggler) Wanne 2014-01-02 07:42:24 +00:00
  • fd72b7fbee Radio set battery can now be bought from BR. Flugente 2014-01-01 14:17:46 +00:00
  • 3a3665895b Creatures Externalizations (by Buggler) - externalized creatures placement and composition to CreaturePlacements.xml Wanne 2014-01-01 12:52:31 +00:00
  • e3752a00fc Creatures Externalizations (by Buggler) - externalized creatures placement and composition to CreaturePlacements.xml Wanne 2014-01-01 12:41:16 +00:00
  • 0f8b6d9408 New Trait "Snitch" (by anv) - Every midnight snitches will give you a report about their collegues' opinions - All values configurable in Skills_Settings.ini, section [Snitch]. - Externalised Morale and Reputation Settings Morale_Settings.INI, Reputation_Settings.INI All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini. Wanne 2014-01-01 12:34:18 +00:00
  • d5b4599e9c New Trait: Snitch (Trait 22) (by anv) Every midnight snitches will give you a report about their collegues' opinions. Information includes: - merc whining about high death rate, - merc whining about player reputation, - merc whining about his low morale, - merc whining about some other merc (unliked, not only hated), - merc planning to quit (leave without renewing contract, only AIM mercs) next day, - merc whining about player inactivity, - merc whining about player owing them money (you can only owe money to MERC mercs). Wanne 2014-01-01 12:02:23 +00:00
  • c9cdc92121 Visual info feature (by Sevenfm) New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini 0 - nothing 1 - show awareness sign above enemy soldier (useful for sneaking and covert operations) Eye sign means that enemy sees you. Color shows enemy alert level (green, yellow, orange, red) 2 - show if enemy wears gas mask or nvg 3 - show if enemy has any armour (helmet, vest, leggings) Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips. see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html Wanne 2013-12-30 17:34:53 +00:00
  • 224ebe9ba3 Visual info feature (by Sevenfm) New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini 0 - nothing 1 - show awareness sign above enemy soldier (useful for sneaking and covert operations) Eye sign means that enemy sees you. Color shows enemy alert level (green, yellow, orange, red) 2 - show if enemy wears gas mask or nvg 3 - show if enemy has any armour (helmet, vest, leggings) Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips. see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html Wanne 2013-12-30 17:34:25 +00:00
  • 536913fd44 - Added missing "Show Merc Ranks" option for French version (thx to hrvg) Wanne 2013-12-29 20:32:15 +00:00
  • 95332d38a5 - Bugfix: Fixed VICTORY music not played after battle is won Wanne 2013-12-28 19:54:05 +00:00
  • 44cf72a2e0 - Fixed compilation error for JA2UB define (by anv) - Added missing string to _FrenchText.cpp - Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code Wanne 2013-12-28 18:27:09 +00:00
  • 5aab654ee6 - Bugfix: Fixed email subject for Gaston on salary increase Wanne 2013-12-27 09:42:03 +00:00
  • 5bf82b9d82 Heli Refuel Updates (by Buggler) - heli refuel site marking in airspace mode - fixed missing remaining fuel & distance to fuel site text in other languages Wanne 2013-12-27 09:37:32 +00:00
  • 7b92c317ea Hide heli refuel site in airspace mode before discovering them (by Buggler) Wanne 2013-12-27 09:36:07 +00:00
  • 0ec3c152f9 - Translated a few texts in German Wanne 2013-12-27 09:22:56 +00:00
  • 8de274df73 - Minor correction in text files Wanne 2013-12-27 09:22:32 +00:00
  • f6e2c3aed8 - Bugfix: Playing in high screen resolution (> 1024x768) and reaching the tactical placement screen UI, the loadscreen image was still visible in the lower left and right part of the tactical placement screen Wanne 2013-12-27 09:21:53 +00:00
  • 02bdbf2ed7 - Bugfix: SaveLoad-Dialog does not automatically jump to the correct page, when trying to load the last savegame (by Sionus) o Before patch: openned first page, none saved game slot selected. o Now: openned page with last save game, slot with last saved game selected. Wanne 2013-12-27 08:05:51 +00:00
  • aa5a28ac33 Fix: invalid text Flugente 2013-12-25 15:09:58 +00:00
  • 24d76b6b06 Fix: battle reports were wrongly copied Flugente 2013-12-24 22:10:29 +00:00
  • 603b1422d4 Fix: multiplayer starting coordinates were wrong Flugente 2013-12-23 13:46:39 +00:00
  • 6668b31bd4 Mutliplayer: Disabled the "client interrupt fix", because it does not work (once AI stuck, you cant give the turn by pressing ALT + E on the server back to the client ...) Wanne 2013-12-23 10:26:01 +00:00
  • 644ca237a4 Updated VS 2013 project files - Added links to new Campaign Stats files (H, CPP) Wanne 2013-12-23 09:34:18 +00:00
  • f4dcc15ffa New Feature: Campaign History collects combat data and displays battle reports on the website. Flugente 2013-12-22 23:22:45 +00:00
  • 0ff363a309 New Feature: Campaign History collects combt data and displays battle reports on the website Flugente 2013-12-22 23:19:49 +00:00
  • b3df6f55b5 Small fixes by hrvvillers inshy 2013-12-22 17:27:42 +00:00
  • e9a4ef52dd Fix: wrong language define Flugente 2013-12-22 14:42:45 +00:00
  • 405353db5a - Updated French GameDir files (by hrvg) - Added 3 new items to *.Items.xml Wanne 2013-12-22 11:52:28 +00:00
  • 5485610411 - Updated French Translations (by hrvg) - Renamed any forms of the // TODO.Translate comments spelling to "// TODO.Translate", so we can find them easily Wanne 2013-12-22 11:48:24 +00:00
  • 01652ce342 Externalization (by Buggler) - Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI - Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini Wanne 2013-12-22 02:59:25 +00:00
  • 0ae8ce2408 Code Cleanup (by Buggler) - Unused vanilla code cleanup on zoomed strategic map & raising/lowering level Wanne 2013-12-22 02:58:17 +00:00
  • 3e11cb58c4 Fix: missed target caused display of uninitialized text Flugente 2013-12-21 13:22:49 +00:00
  • e7a6adc1aa swapped vision boni of low-quality and high-quality binoculars Flugente 2013-12-20 23:54:01 +00:00
  • cbc661d1af Spotter skill effectivity is now affected by sniper or spotter having 'sociable' or 'loner' character Flugente 2013-12-20 18:54:10 +00:00
  • 6e7181cf7e - Helicopter Feature (Repair, Fuel, ...) see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/329091/gonew/1/Helicopter_repair_and_refuel.html Wanne 2013-12-20 10:30:25 +00:00
  • fedbbf5df2 Fix: missing popup texts Flugente 2013-12-19 22:36:09 +00:00
  • faba9ea713 Helicopter features (by anv): - Waldo can now repair the helicopter for money - alternative fuel system - damage to helicopter can damage passengers Flugente 2013-12-19 22:01:44 +00:00
  • 5e89f4e366 Helicopter features (by anv): - Waldo can now repair the helicopter for money - alternative fuel system - damage to helicopter can damage passengers Flugente 2013-12-19 22:00:52 +00:00
  • 80c1b65494 - New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action. - renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH Flugente 2013-12-19 20:03:48 +00:00
  • 74e0be1cce New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action. Flugente 2013-12-19 19:54:34 +00:00
  • 85ea4716a8 Improved Auto Fast Forward (by Sevenfm) - New options in ja2_options.ini Wanne 2013-12-18 13:50:50 +00:00
  • eff779a966 Improved Auto Fast Forward (by Sevenfm) - New options in ja2_options.ini Wanne 2013-12-18 13:50:38 +00:00
  • a7522989ab deleted unnecessary code duplication: several NCTH-related functions have been unified an now take scope modes into account Flugente 2013-12-17 20:18:44 +00:00
  • 59e6c62db4 Corrected radio set description. Flugente 2013-12-17 18:23:00 +00:00
  • 6c85178ef6 New options in ja2_options.ini (by Sevenfm) Wanne 2013-12-16 09:22:48 +00:00
  • f8a0a5eb2c New options in ja2_options.ini (by Sevenfm) Wanne 2013-12-16 09:13:55 +00:00
  • 040b3bd0a5 - Added hotkey list location in Help Screen (by Buggler) Wanne 2013-12-16 08:54:12 +00:00
  • 9691b728db - Fix: not checking for NOBODY - Fix: uninitialised variable Flugente 2013-12-12 21:20:01 +00:00
  • 32381eabc6 Small visual changes (by Sevenfm) see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html Wanne 2013-12-10 11:06:49 +00:00
  • 534af956c8 Small visual changes (by Sevenfm) see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html Wanne 2013-12-10 11:04:59 +00:00
  • 467649c7a4 Fix: crash when soldier dies without an attacker Flugente 2013-12-06 21:46:00 +00:00
  • 37bd981181 Brief: //dnl ch81 - Fix several problems with summary windows and improve map loading to any map for mapeditor. Details: - Add option from CTRL+L list box to load any map from any listed profiles. - Fix incorrect loading of items option in summary window for non vanilla maps. - Fix improper popup of radio boxes for when items is selected in summary window and summary file or map not exist. - Summary items information is now show for non sector custom map files too. - Fix glitches when switching from overhead map to sector summary windows. - Fix improper opening of exit screen text box during exit from overhead map. - Change size to fixed macro of all temporary buffers for map filename. Kriplo 2013-12-06 21:14:09 +00:00
  • 3e199e85fa Updated Merc Random Stats Feature (Jenilee) - randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE. I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature! Wanne 2013-12-06 18:02:46 +00:00
  • d3e92041ce Updated Merc Random Stats Feature (Jenilee) - tweaked the stats generation so should see less super high level marks/agi, especially on low level mercs - randomization will now only affect AIM/MERC mercs. - randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE. I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature! Wanne 2013-12-06 17:54:37 +00:00
  • 6a538f1ef8 Added support for turnbased mode to extended disarm dialog (by Sevenfm) - AP/BP costs: o Disarm: AP_DISARM_MINE, BP_DISARM_MINE o Inspect: AP_DISARM_MINE/2, BP_DISARM_MINE/2 o Remove Blue Flag: AP_DISARM_MINE/2, BP_DISARM_MINE/2 o Blow Up: AP_DISARM_MINE/4, BP_DISARM_MINE/4 - Note: AP_DISARM_MINE value is modified if merc has ambidextrous trait. Wanne 2013-12-06 16:53:01 +00:00
  • 286f5947e8 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm) - With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible. - Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx" https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx Wanne 2013-12-06 16:47:41 +00:00
  • 0bae7724a0 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm) - With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible. - Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx" https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx Wanne 2013-12-06 16:47:10 +00:00
  • 4cf6aa49d2 New MOD-Setting (by Jazz) - CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures? Wanne 2013-12-05 08:24:46 +00:00
  • 7d948bf1f2 New MOD-Setting (by Jazz) - CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures? Wanne 2013-12-05 08:24:27 +00:00
  • b9b58fe790 Ctrl + D in turnbased - skip player interrupts for that turn (by Sevenfm) - This only works for singleplayer - This only works for Old interrupt system Wanne 2013-12-05 08:08:20 +00:00
  • 60d9fae2b0 Added new merge type "USE_ITEM_NEW" -> MergeType: 13 (by Sevenfm) Wanne 2013-12-05 08:05:27 +00:00
  • 39f32c2e71 - Bugfix: Fixed infinite loops that could occur in AI Actions (by Mae) Wanne 2013-12-05 07:55:26 +00:00
  • b7ee1b8979 Bugfix: "Merc Random Stats Feature" (by Jenilee) - Fixed crash on initializing armor when starting a new game Wanne 2013-12-03 21:14:58 +00:00
  • 689cbbc5ab - Fixed mouse cursor issue when calling sector inventory using hotkey in MovementPlottingMode and ChangeArrivalSectorMode (by Buggler) Wanne 2013-12-03 15:25:10 +00:00
  • 135e576d27 Re-Fixed mercs Files.cpp (by Buggler) o I assumed it was a Chinese character, but Buggler told me it was Korean. Anyway, we removed it ... Wanne 2013-12-03 10:29:20 +00:00
  • 57dc20d28c Extended "Merc Random Stats Feature" (by Jenilee) - Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4) o full randomization of mercs, including traits, gear kits and all statistics see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769 Wanne 2013-12-03 10:14:35 +00:00
  • 5c062ff752 Extended "Merc Random Stats Feature" (by Jenilee) - Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4) o full randomization of mercs, including traits, gear kits and all statistics see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769 Wanne 2013-12-03 10:14:15 +00:00
  • 8c4201e335 - Fixed wrong encoding and damaged content of mercs Files.cpp (by Buggler) - Moved Chinese Character from mercs Files.cpp to _ChineseText.cpp, so we can have correct encoding of mercs Files.cpp Wanne 2013-12-03 09:24:24 +00:00
  • c8f4108225 Hotkey Updates (by Buggler) - Duplicate all applicable arrow hotkeys to WASD hotkeys in Laptop mode (w -> UP, a -> LEFT, s -> DOWN, d -> RIGHT) - Remapped squad 14 to 'Ctrl + 4' in tactical screen Wanne 2013-12-02 20:14:14 +00:00
  • b2dbc3123b Brief: //dnl ch80 - Polishing and fixing mapeditor. Details: - Add scroll map editor items for mouse wheel. - Fix selection of mapinfo light and smoothing buttons when switching between taskbars. - UpdateRoofsView now will hide/show onroof tiles and back roof walls too. - Fix fake light toggle which now will remain after switching to another taskbar also fix incorrect ambient light saving during toggling fake light with HOME key. - Finish work on HandleMouseClicksInGameScreen function so most draw functions now are single clicked on same tile element instead rapid burst of events which in some situation create stacking tiles problem during save game. - Fix incorrect value for exit grids if right click on map element without exit grid, also if changing same exit grid then will update same instead to define next available slot from exit grid array. - Restricted scroll will now disable scrolling when enter in textbox at mapinfo taskbar for basement levels and for proper radar map creation. Kriplo 2013-12-01 22:27:03 +00:00
  • 38be6a389b - Added missing #ifdef ENABLE_ZOMBIES for zombie exclusive code (by Jazz) Wanne 2013-12-01 19:17:52 +00:00
  • 9a67e804c6 - fix to ch79, lights was not saved during automatic map conversion from mapeditor with -DOMAPSCNV command switch. Kriplo 2013-11-30 19:13:41 +00:00
  • 56b2260ff1 79. Brief: //dnl ch79 - Fix random item problems, add automatic maps conversion, fix some exceptions. Details: - Random items are now converted to proper real item if added through mapeditor as world or merc item. However random item will be permanently deleted after map is loaded if randomitemcoolnessmodificator not met expected game progress conditions rather then remain as random item. - Add command line option -DOMAPSCNV to mapeditor which will automatically create radarmaps and convert all maps to the latest map version, all maps will be written to profile MAPS directory so be sure this folder is empty as any existing maps will be overwritten. - Fix some exceptions for missing GAP files and strange CTD when we pass command line arguments through VS2010. - Fix not opening items selection from merc inventory if we first do left and then right click for item choosing. Kriplo 2013-11-29 22:49:48 +00:00
  • 72246a8a9a Fix: food/water consumption background property removed food/water consumption Flugente 2013-11-29 18:44:28 +00:00
  • 880cc19a8e adjusted background min/max values Flugente 2013-11-29 18:24:49 +00:00
  • 1d49877137 - capped physical resistance at 95% - mercs with the 'airdrop' background property do no get the interrupt penalty upon landing only if they have a positive bonus - Fix: supression resistence wasn't applied as a percentage - adjusted background min/max values Flugente 2013-11-29 18:24:08 +00:00
  • 3d12b39d87 Fix: suppression resistance modifiers could exceed boundaries (by Sevenfm) Flugente 2013-11-29 17:49:23 +00:00
  • 2cba26ab07 Explosive improvements and fixes (by Sevenfm) - New mine disarm dialogue (only for realtime): Disarm, Inspect, Remove Blue Flag, Blow up. - You can now attach tripwire-activated explosives to tripwire. - attached explosives volatility is now used in chain explosion calculation: added new function CalcTotalVolatility. - new function CheckForBuriedBombsAndRemoveFlags removes MAPELEMENT_XXX_MINE_PRESENT flags if there is no buried bomb at checked tile. This should fix problems with flag not removed correctly after chain explosions and such. - trip klaxon no longer calls enemies if it's activated as attached explosive (instead it makes some noise). - added check to MineSpottedDialogueCallBack. It should fix problem with game crash with tiles that have MAPELEMENT_PLAYER_MINE_PRESENT flag set but no buried mine - disarmed item will keep it's attachments if ALLOW_ATTACHED_EXPLOSIVES is TRUE. - IMPROVED_BOMB_PLANTING feature can be used to auto-take tripwire items from inventory. - see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/172712/15/Code_Snippets.html Wanne 2013-11-29 07:38:41 +00:00
  • b3d808f205 Improved overheating values (by Zundman7301) Flugente 2013-11-28 19:00:47 +00:00
  • 18af587c75 - Bugfix: Fixed initialization error of enemy taunts. The file was not found in the new location (TableData\EnemyTaunts\EnemyTaunts.xml), because the game looked in the old one (TableData\EnemyTaunts.xml) Wanne 2013-11-28 16:06:51 +00:00
  • 7fd2c3daed - Deleted empty folders Wanne 2013-11-28 08:38:04 +00:00
  • 95f49fc756 - Moved "*.EnemyTaunts.xml" to "EnemyTaunts\*.EnemyTaunts.xml". Required by EXE Revision >= 6659 Wanne 2013-11-28 08:35:44 +00:00
  • f66ad8a2c5 Updated Enemy Taunts (by anv) - Moved "EnemyTaunts.xml" to "EnemyTaunts\EnemyTaunts.xml". Required by EXE Revision >= 6659 - Added new Taunts_Settings.INI property: TAUNT_CENSORED_MODE (set to TRUE if you want a more lighter version of enemy taunts) Wanne 2013-11-28 08:29:19 +00:00
  • 4b7258f8b3 Updated Enemy Taunts (by anv) - fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst) - prevent enemy from taunting again, before his previous taunt is finished - taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\ - added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText> Wanne 2013-11-28 08:23:03 +00:00
  • e6e8cd75fd - addon to ch78, remove cursor and add any mouse click for exit from MAPUTILITY (radarmap) screen, also fix creation of radarmap without roofs. Kriplo 2013-11-27 22:06:07 +00:00