Commit Graph

  • f83c5c7933 Fixed wrong recovery bonus values for facilities. They were upside down. Sleeping was worse than idling. silversurfer 2013-10-12 14:44:40 +00:00
  • 7731b96e85 New item tag <SleepModifier> silversurfer 2013-10-12 13:57:04 +00:00
  • f72e4424eb Externalizations (by Buggler) - Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene Wanne 2013-10-11 06:55:31 +00:00
  • ef2f023c35 Externalizations (by Buggler) - Queen Palace & Interrogate meanwhile stuff - Initial POW stuff in Alma - Sectors for triggering Meduna outskirts meanwhile scene - Add Iggy to location when game progress condition met - Add Rat to location after creature meanwhile scene Wanne 2013-10-11 06:54:58 +00:00
  • a8bda0af8e Externalizations (by Buggler) - 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations Wanne 2013-10-09 19:45:52 +00:00
  • 3ab6da635f Externalizations (by Buggler) - 'Kingpin wants his money' history log hardcoded location to his actual location - John & Mary sector to disappear on quest completion - Dynamo prison sector for Matt's quest - Joey primary & alternate location to be found - Spike sector relocation when assassins are sent - Weapon cache locations Wanne 2013-10-09 19:44:15 +00:00
  • e59e951e31 Bugfix for JaggZilla Bug #635 silversurfer 2013-10-09 19:32:19 +00:00
  • 7cbdb6064d - Fixed typo in Items.xml Wanne 2013-10-08 20:26:50 +00:00
  • fa56d63ce4 Bugfix for JaggZilla Bug #623 silversurfer 2013-10-08 17:55:45 +00:00
  • c14e76622a - Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler) - Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler) Wanne 2013-10-08 16:08:50 +00:00
  • 480321fd2f fixed wrong xml tags silversurfer 2013-10-06 19:18:33 +00:00
  • ae6a97dbe6 added missing .45 drum magazines to Tony's inventory silversurfer 2013-10-06 19:12:22 +00:00
  • 48ceea04ee Fix for JaggZilla Bug #591 silversurfer 2013-10-06 14:53:43 +00:00
  • 9eedf3d45d new modifiers for item properties: - APs to reload - APs to reload manually - max distance for messy death - gun handling - best laser range silversurfer 2013-10-06 12:50:36 +00:00
  • 67613cd472 fixed Dr. Q's 4th trait. Somehow he lost his paramedic skills silversurfer 2013-10-06 12:21:54 +00:00
  • 9efd1f8a5e - Added language specific item texts and pockets (both in English) from GameDir revision 1805 Wanne 2013-10-06 07:04:32 +00:00
  • 1ba8990eef New Pocket Types and Silhouettes (by Off_Topic) Wanne 2013-10-06 06:41:28 +00:00
  • c16971b9f2 New weapon type modifiers for: silversurfer 2013-10-05 15:15:50 +00:00
  • f6df15ea20 New weapon type modifiers for: silversurfer 2013-10-05 15:02:59 +00:00
  • 2b19bd1959 - new Item_Settings.ini modifiers for weapon class specific range - renamed weapon overheating modifiers to get a common naming scheme - added weapon overheating modifiers for launchers - renamed TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB to TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB for search reasons silversurfer 2013-10-04 18:55:50 +00:00
  • 17d343524c - added weapon overheating modifiers for launchers - added range modifiers for guns and launchers silversurfer 2013-10-04 18:47:41 +00:00
  • d913209450 Translated merc bios and some quote files to Polish (by anv) Wanne 2013-10-04 18:09:26 +00:00
  • d83f23ce2b Brief: //dnl ch73 - Fixing bad APs deduction when using blade or blunt weapons and punching in general from different stances when need turn to your target. Details: - Fix wrong APs deduction and animation change when go to attack with knife or punch from prone. - Fix no APs cost for martial artist when perform turning. - When target was prone there was several problems in defining turnover and stance cost as range to them could vary depending of obstacles between, and as punch or stub in general use same logic put all stubbing and punching under one function MinAPsToPunch which should solve current problems with APs calculations. - Still there are no turning cost when going to stub or punch from moving, but this problem is not related with MinAPsToAttack but with UIPlotPath which don't add turning cost, hope someone in the future will add this feature which never exist. Kriplo 2013-10-03 20:22:35 +00:00
  • 79fc89036d Fix: missing merge lookup Flugente 2013-10-02 21:42:01 +00:00
  • d99d74a9f4 added missing items from Tony's inventory silversurfer 2013-10-02 14:48:28 +00:00
  • 0668d04e1f Bugfix for JaggZilla bug #543 silversurfer 2013-10-02 13:45:19 +00:00
  • cc51c13529 New modifiers for Item Properties silversurfer 2013-10-02 12:40:08 +00:00
  • 69c26866af New Ini for item property modifiers silversurfer 2013-10-02 12:30:21 +00:00
  • bc7b3e2d62 Bugfix for superheated weapons in loaded sector inventory after saving the game (by Moa) silversurfer 2013-10-01 17:31:18 +00:00
  • 529fe10b9d - Updated missing loadscreen hints for foreign languages Wanne 2013-10-01 07:32:16 +00:00
  • 1a6f275157 - Updated Polish translation (by Faalagorn) o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/326033.html#Post326033 Wanne 2013-10-01 07:19:28 +00:00
  • b3da78a4b6 - Fixed Tixa explored sector name (by Buggler) Wanne 2013-09-30 17:49:04 +00:00
  • 7b1124a596 Reduces render calls when mouse over compatible item in stash and soldier inventory (highlighting) (by Moa) Wanne 2013-09-29 19:46:59 +00:00
  • 982f9db514 added rifle sling attachment to AI attachment choices Flugente 2013-09-29 17:42:46 +00:00
  • b85ae40af9 Forgot to merge tripwire rolls. Flugente 2013-09-29 17:35:21 +00:00
  • 3c01b5364e - new item: when planting tripwire roll (Item# 1640), a tripwire item is created, thereby making planting multiple wires much easier. Teipwires can be merged to create a roll - new item tag: <buddyitem> connects items to other items. Connection specifics depend on items involved Flugente 2013-09-29 17:06:37 +00:00
  • 14333998a1 - stacks of binders can be merged - new item: when planting tripwire roll (Item# 1640), a tripwrie item is created, thereby making planting multiple wires much easier Flugente 2013-09-29 17:03:58 +00:00
  • 2169fbd6a9 New trait modifier for Ranger silversurfer 2013-09-29 16:03:35 +00:00
  • c0e61959d6 New trait modifier for Ranger silversurfer 2013-09-29 16:01:38 +00:00
  • 795f23682a - Added "Eskimo" (aka "Mr. Removed") - big face + camo, basing on animated ones (by anv) Wanne 2013-09-29 13:06:04 +00:00
  • f8427e2ffd Fixed faces (by anv) o Beth, Sam, Smoke, Postie, Bud, Needle, Stella, It, Ears o Added missing camo faces Wanne 2013-09-29 13:03:12 +00:00
  • d9ff4b81cd French translation by hrvvillers inshy 2013-09-29 10:49:17 +00:00
  • 5341186c4b French translation by hrvvillers inshy 2013-09-29 10:28:54 +00:00
  • 5fc1ab95a1 Fixed Carmen's terrorist counter silversurfer 2013-09-29 09:28:05 +00:00
  • f65719e801 Brief: //dnl ch72 - Fixing bad APs deduction when using hand grenades, mortars, rocket launchers, grenade launchers and attached grenade launchers from different stances and need turn to your target. Details: - Add APs cost for stance change and turnover for mortar and rocket launchers. - Rocket launchers cannot be fire from prone any more as there are no animation for that stance. - Attached grenade launchers now take raise gun cost for launcher instead for gun. - No more problems with APs for grenades from different stances and turnover, add proper costs for crouch too as someone add animation for that. - Fix wrong APs deduction for grenade launcher from prone and turnover in general. - Fix incorrect values for APs cost under throwing/launching cursor. Kriplo 2013-09-27 22:03:42 +00:00
  • ebef9b6df3 Bugfix: Repair assignment sub-menu goes out of rendering range (by Moa) Wanne 2013-09-27 06:41:49 +00:00
  • 09ea0d8ec2 Changed code for sex in brothel to use the externalized grid numbers. silversurfer 2013-09-26 18:23:29 +00:00
  • f81665cbba Fixed LUA script for sex in brothel silversurfer 2013-09-26 18:20:24 +00:00
  • 211e406bb9 Rifle Sling now uses external attachment slot which is more logical and doesn't block internal slot anymore. silversurfer 2013-09-26 16:32:46 +00:00
  • df4d555a34 Merc Starting Gear adjustments (by Off_Topic) - Sidney - Kit 4: Added mini grenade and mag to Kit 4 - Hector - Kit 3: He had a SIG PRO .40, it should be a HK P7M8 - Vinny - Kit 4: He should have a TT 3 Day Pack. - Blood - Kit 2: He had .40 SMG mag, should be .40 pistol mag. Wanne 2013-09-26 06:35:24 +00:00
  • 393790f817 Bugfix for game clock mouse region in map screen (by Moa) silversurfer 2013-09-25 06:47:17 +00:00
  • a389081a9a Bugfix for crash with empty sector inventory (by Moa) silversurfer 2013-09-24 20:34:43 +00:00
  • 08f5b05c82 When checking if a gun barrel extender should be damaged and fall off the game will not use item ID GUN_BARREL_EXTENDER anymore because that was tied to item 310. Instead the game will now use the attachment class AC_EXTENDER. With this we can have more extenders that can be damaged and fall off and also other extenders that are not damaged by shooting. silversurfer 2013-09-24 15:13:56 +00:00
  • d02f1acab2 - add settings for enemy and militia reinforcements delay, and this option from now is turn off and by default. Kriplo 2013-09-23 21:52:06 +00:00
  • b74d319e6c Fix: wrong ini value location Flugente 2013-09-23 20:33:45 +00:00
  • 14facdc6a8 Missing ini values caused reinforcements to be delayed. Added default values simulating absence of this feature. Flugente 2013-09-23 20:04:39 +00:00
  • deb0a65f46 Carried weight percentage can now change on uneven strength points. Flugente 2013-09-23 19:29:13 +00:00
  • 5df38d5042 Improve loading speed of stash (by Moa) - improved processing of sector stash (opening/closing) - improved loading speed of save games - improved processing of items droped by militia (most noteable after autoresolve) - and some other code related changes see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332 Wanne 2013-09-23 06:59:29 +00:00
  • 9fa0723716 - Deleted unused file A9_0_ExtraItems_Expert.xml Wanne 2013-09-23 06:53:51 +00:00
  • 31aca9562b - Restored missing Covert Ops-Traits for Mouse and Elroy (by Flugente) Wanne 2013-09-23 06:42:37 +00:00
  • 78b4e784b6 New trait bonus for Ranger silversurfer 2013-09-22 18:31:43 +00:00
  • 810df5bce0 New trait bonus for Ranger silversurfer 2013-09-22 18:25:57 +00:00
  • 669c6b3bbf New trait bonus for Ranger silversurfer 2013-09-22 18:21:31 +00:00
  • f3a36ee7c6 New feature for UDB silversurfer 2013-09-21 16:03:47 +00:00
  • 6f2c3bc833 French translation by hrvvillers inshy 2013-09-21 06:42:24 +00:00
  • 9094283046 Bugfix for advanced repair system silversurfer 2013-09-20 19:10:56 +00:00
  • 7685f54e3b - fixed attachment class of trigger group - fixed coolness of 4x scope - fixed coolness of 7x scope silversurfer 2013-09-20 15:03:05 +00:00
  • 58f6e2d188 ATTENTION! This requires at least GameDir 1782! silversurfer 2013-09-20 14:46:06 +00:00
  • f10071e255 - Added new loadscreen hints (by Uriens) Wanne 2013-09-20 08:36:52 +00:00
  • 0c2c5945e2 - Externalized Kingpin money sector and Hospital sector (by Buggler) Wanne 2013-09-20 08:20:39 +00:00
  • 8221472bc2 - Externalized Kingpin money sector and Hospital sector (by Buggler) Wanne 2013-09-20 08:19:56 +00:00
  • e4d62464dd - Addded missing gear kit name 5 ("Premium") for merc Lucky (by Off_Topic) Wanne 2013-09-20 08:11:49 +00:00
  • 1e06d2a725 Bugfix for merc availability on M.E.R.C silversurfer 2013-09-19 16:57:53 +00:00
  • c0f0cb3959 - Reworked GearKits for Merc and adjusted a few merc profiles (by Off_Topic) Wanne 2013-09-19 11:54:53 +00:00
  • 113e54b4b1 Fix for new repair ease display silversurfer 2013-09-18 20:03:18 +00:00
  • 6d431cd2e8 ATTENTION! This needs at least GameDir 1777! silversurfer 2013-09-18 18:14:30 +00:00
  • 7942f1e551 New icons for repair ease silversurfer 2013-09-18 18:06:53 +00:00
  • 8c643ef6fa Fix: background running speed bonus should only influence walking/running animations Flugente 2013-09-18 16:57:46 +00:00
  • 5ebe26bc29 Brief: //dnl ch71 - Fix more problems of deducting APs when try to shoot from different stances but need turn to your target. Details: - Problems raised after introduction of conditional APs charge in case that you need to rise gun and turn, so charging only higher of this to two value if not prone. - Another problem is alternative fire mode from hip which is currently allowed only in stand so was missing such condition as well for change scope mode if going down. - As run into problems from above for our merc, need adopt it to CalcBestShot for AI too. Kriplo 2013-09-18 09:45:50 +00:00
  • fad69885ab Shadow had wrong background Flugente 2013-09-17 20:35:05 +00:00
  • fd2202be01 New feature: When more than one merc is selected, they will keep their current formation. This behaviour can be toggled via [CTRL] + [Shift]+ [g]. Flugente 2013-09-17 19:16:20 +00:00
  • 24f143cce9 TOPTION_MERCENARY_FORMATIONS toggles wether mercenaries walk in formation when more than one is selected. Flugente 2013-09-17 19:09:35 +00:00
  • 3c3383540c Bugfix for laser performance bonus silversurfer 2013-09-17 14:48:24 +00:00
  • ea9490f1c0 - Added comments to Samsites.xml (by Buggler) Wanne 2013-09-17 14:45:49 +00:00
  • b268d330ed - externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler) - minor ENG language tweaks to traits popup help text (by Buggler) - translated a few missing German Texts in _Ja25GermanText.cpp Wanne 2013-09-17 14:44:55 +00:00
  • 30cc0160cf Brief: //dnl ch70 - Some APs fixing for throwing knives and backpack, with doing some correction to my previous changes. Details: - Do some correction and missing parts to ch58 and ch69. - Throwing knives will add you bonus for throwing knives to same target as was suppose from v1.12 but never works. - Fix AI use gun calculation for throwing knives instead for throw. - Fix incorrect showing and deducting APs when try to shoot from prone with backpack or throw from prone and crouch positions with turning in general. - Fix cheating when sLastTarget is set just for raise gun in that direction, this was always done after you fire. Kriplo 2013-09-17 11:33:47 +00:00
  • c3d88744b9 - Fixed mouse boundary to game window for multi-monitor setup in full screen mode (vanilla bug) (by Buggler) - Freed 'Ctrl+y' hotkey in tactical & laptop screen for other uses (by Buggler) Wanne 2013-09-16 06:22:00 +00:00
  • 0f17320e8f - Fixed placement of money splitting icons in strategic screen for non-standard game resolutions (by Buggler) Wanne 2013-09-16 06:16:04 +00:00
  • 2cc6233913 Bugfix for item repair silversurfer 2013-09-15 22:43:00 +00:00
  • 569eba300a - small change to ch58 for change facing, so now will first try to turn to last target if exist then to closest enemy. Kriplo 2013-09-15 18:45:45 +00:00
  • d24b54cb5a Brief: //dnl ch69 - Add alternative fix for CalcBestShot which should remove existing APs problems maybe even create AI deadlier then ever ;-) Details: - Existing CalcBestShot simply became inadequate and buggier for so many add ons to game, so compiling with dnlCALCBESTSHOT is alternative option which calculate all turning, stance and raising gun cost for different stances and all available scopes, and after all hoping fix incorrect APs calculation as well, hitrate formula is adapt to 100AP system, also try to optimize a bit to get less AICalcChanceToHitGun calls and to use with different stance decisions. - From ch58 aiming for burst and autofire was disabled as was causing invalid action handle due to incorrect APs calculation so from now aiming AI also use aiming before bursting. Kriplo 2013-09-15 15:59:51 +00:00
  • 2e4a12173a Bugfix for target tracking modifier <PercentTargetTrackingSpeed> silversurfer 2013-09-15 11:36:57 +00:00
  • 728f7267e0 Bugfix for item handling silversurfer 2013-09-13 17:03:56 +00:00
  • 4853ee89c9 Mobile Militia Improvements (by moa) o see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133 Wanne 2013-09-13 06:33:28 +00:00
  • 2ee80f2be3 Mobile Militia Improvements (by moa) Wanne 2013-09-13 06:32:46 +00:00
  • 156c414206 - Updated number of possible load screen hints from 200 to 1000 Wanne 2013-09-12 13:06:17 +00:00
  • 8ee68bc20f - Updated LoadScreenHints.xml Wanne 2013-09-12 11:21:31 +00:00
  • aba5c67ec8 - Improved LoadScreenHint feature o The load screen hint is now also shown in strategic log and tactical log Wanne 2013-09-12 11:09:25 +00:00
  • 0c35c105db - Removed codepage file german.cp (it is now again in the SVN GameDir) Wanne 2013-09-12 11:06:03 +00:00
  • eac0ba60c5 - Restored German code page file (german.cp) o To use the german codepage, you cann add the entry CODE_PAGE = german.cp in your ja2.ini file Wanne 2013-09-12 11:05:20 +00:00