Shadooow
d6f07a7ef5
godmode reworked: reused existing mechanism in code = same functionality, less code changes, also when enabled GOD MODE text will now show up in left corner in red color, this was already there I just uncommented it
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9128 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 19:06:23 +00:00
Shadooow
385210ba09
vehicles will no longer lose stats from critical hits
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9127 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 15:59:00 +00:00
Shadooow
9f2f164bde
fixed vehicles turning towards player merc who shot them
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-06 15:54:14 +00:00
Flugente
461f16eacb
Added several interactive actions that play a sound when clicking on a structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-04 15:59:58 +00:00
Shadooow
16057eaae5
fixed endless clock issue persisting after using quickload
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9122 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-01 13:41:13 +00:00
Shadooow
4725ce55f1
fixed cheat command CTRL+U not refilling vehicle fuel correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-30 07:16:09 +00:00
Flugente
6f24fb89fd
Fix: dragging a structure repaired it and removed all decals
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 14:52:12 +00:00
Flugente
587b7e2874
Fix: reverted revert of 9115 and fixed the issue of guns always deteriorating in NCTH
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9119 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 14:39:45 +00:00
Shadooow
94f164eaa8
reverting commit 9088 as it causes regression of super high weapon deterioration
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-28 11:18:08 +00:00
Flugente
3740d8b7c4
Anti-materiel bullets are no longer stopped when they apply damage to a structure, thus restoring piercing ability for them.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 15:32:02 +00:00
Flugente
89e2bd077a
New feature: additional decals adds blood spatters and structural wear on walls
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Requires GameDir >= r2595 to work
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9113 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 12:20:46 +00:00
Shadooow
2e7071d1c7
highlighting fix: hovering over item will now highlight valid attachment that doesn't have attachment tag
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9111 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 02:52:51 +00:00
Shadooow
5e4d587baf
fixed: KAC masterkey and other items without attachment flag to work
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 02:36:46 +00:00
Shadooow
0dc07614a4
more god mod tweaks:
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- prevented morale drop from getting damaged
- fixed sometimes taking damage in autoresolve
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9106 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-25 21:21:28 +00:00
Shadooow
99cb5f4e31
fixed corpses on the roof not being added correctly
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-25 15:46:46 +00:00
Shadooow
0a91067d24
formatting and efficiency changes to previous commit
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9103 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-24 18:36:22 +00:00
Shadooow
3acb96f8e6
fixed memory leak inside corpse placement code causing various issues when entering a town sector
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-24 18:07:46 +00:00
Shadooow
dce924540f
fixed POW code throwing errors when trying to compile UB build
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-23 23:04:49 +00:00
Shadooow
749854b24f
fixed new tag in SectorLoadscreens not being loaded
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9100 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-23 20:06:00 +00:00
Shadooow
50d9737528
god mode cheat: no special death animations against player either
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9099 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-22 11:56:12 +00:00
Shadooow
da940db97c
god mode cheat code tweaks + preventing ability damage
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9098 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-22 00:20:12 +00:00
Shadooow
bdbe1ffe65
new cheat command CTRL+SHIFT+g = god mode (invulnerability) requested by Parkan, works in both tactical and strategic
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 21:15:17 +00:00
Shadooow
f779c0cb37
Major rework of getting captured quests and mechanics.
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- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 13:53:56 +00:00
Shadooow
0101ed3c58
minor code fix under debug defined (seems that someone replaced all instances of bLevel with pathing.bLevel, but the structure path_s doesn't have this)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 10:53:30 +00:00
Shadooow
70eda57141
no battle records for POW mercs
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9092 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 01:19:32 +00:00
Shadooow
922d3e37c7
- fixed newly added merc to current squad not showing up in the panel interface
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- fixed dead mercs not showing up in the panel interface properly from loaded savegame
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 00:56:42 +00:00
Shadooow
cf36b8c5d8
fixed breaking prisoners free via doors (check was executed before door status actually changed which is why it failed)
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also rewritten hardcoded coords to those from Mod_Settings.ini
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9090 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-20 23:10:28 +00:00
Flugente
a7d7f4b93b
Fix: crash due to overflow as a result of very low reliability values
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9088 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-19 10:27:13 +00:00
Flugente
7a866c5f29
If a container is destroyed by gunfire or vehicle collision, don't destroy the contents, reveal them instead.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9087 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-18 18:43:24 +00:00
Flugente
a288b2e60c
Fix: load map modifications before loading items, as altered structures can change items visibility
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9086 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-18 18:40:31 +00:00
Flugente
433a41f03b
Fix: use of uninitialized variables
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9083 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-14 21:05:59 +00:00
Flugente
ff3076203f
Fix: antimateriel bullet damage to structures often isn't properly applied
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 17:23:55 +00:00
Shadooow
eb1ee4a71a
further lowered the damage of Joe punching mercs in interrogation cutscene to prevent him knocking the merc unconcious which resulted to endless clock issue
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-13 03:20:07 +00:00
Shadooow
a854f73ba9
added missing code from commit 9059
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-12 09:43:43 +00:00
Shadooow
d46cbda2b6
new fix for endless clock issue in POW cutscene, was actually caused by Elliot trying to do the kick animation which doesn't exists for civilian body type
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-12 09:39:20 +00:00
Shadooow
90d5230c6e
fixes for combining items with CTRL + LMB
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- fixed regression causing this to substract APs in mapscreen even with no enemies in sector causing this to fail after several merges
- a "Not enough APs!" error will now show when doing this in turn based mode without enough APs
- fixed merc APs on portrait not being updated when doing this in mapscreen during fight
- fixed merged items not updating their graphic when doing this in mapscreen with stack of items in hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9069 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-09 20:10:39 +00:00
Shadooow
807bd518b3
fixes for running over water
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- merc will continue running after he walks out of last water tile
- fixed both pathing prediction AP cost calculation and an actual AP cost deduction when running into water and out of water
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-09 03:25:43 +00:00
Shadooow
4b8a00f6e2
experimental fix for charging AP for turning at the end of the movement
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9067 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-07 16:29:36 +00:00
Shadooow
fe9dd67edc
Fixed bug that resets melee attack aim location if the attack was stopped in interrupt.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9059 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-01 15:21:56 +00:00
Shadooow
0c39762f88
added new optional tag into SectorLoadscreens.xml <szImageFormatAlt> that allows modder to specify format of alternative loadscreen as we already have loadscreens that have only STI and loadscreens that have only PNG variant but currently we can specify just one format for both normal and alternative loadscreen
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9057 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-28 05:36:39 +00:00
Shadooow
e0e45b83cd
Significant overhaul on handling doors regarding to noise:
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- significantly increased base noise volume of opening or closing doors
- adjusted the noise volume based on type of the door (metal louder etc.)
- can with string adds +4 points to the noise volume and disallows to use stealth to prevent any noise
- removed the code for movement noise from door handling and replaced it with simpler stealth check
- noise will now come from GridNo of doors, not soldier opening them
- disabled terrain check when the noise comes from doors
- fixed doors always playing sound of closing even when there was no noise (stealth mode)
- whether game plays sounds of opening/closing doors will now be based on whether any of player mercs heard it or not
- game will now show doors being opened/closed if any of our mercs heard it
- disabled the message for player about soldiers hearing noise from doors being opened/closed (no point imo when player can hear it)
- added locator ping when someone opens doors with can with string attached on them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-27 23:32:50 +00:00
Shadooow
95f4db9758
fixed can with string executing take blood action when used from spot directly next to doors
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-26 22:51:57 +00:00
Shadooow
aaaf13bda2
deleted now redundant old code for marbles which is no longer executedby game due to said change
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9054 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-26 21:29:15 +00:00
Shadooow
375008656d
new feature: allowed to re-hire RPCs in case they are fired from team
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-26 04:32:06 +00:00
Shadooow
8c4c15adcf
if all mercs were killed or captured and default arrival sector is Omerta, force helidrop arrival animation
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note: this has a small flaw that when there are more mercs arriving, they arrive with two helicopters and not just one - I am unable to fix this perhaps someone else can look into it, additionally it might be worth it to force quest quotes and even give letter, if the rebel hideout was not visited yet
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-25 19:09:24 +00:00
Shadooow
d29b1f6467
fix: disabled inventory in meanwhile scenes
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-25 18:08:46 +00:00
Shadooow
1a1d1fe54d
fix: subsequent helicopter animation drops in Omerta will now work correctly (if saved before arrival, restarted game and then loaded, this resulted in helicopter now showing up and merc spawned into wall which bugged the game completely)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-25 08:11:50 +00:00
Shadooow
d757ef71b6
fixed some of the merc stats like kills and progress of stats/level increase not being resetted when starting a new game after some previous gameplay was loaded initially
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-25 03:45:19 +00:00
Shadooow
e3e0226071
fixed incorrect squad name when selecting merc with option USE_XML_SQUADNAMES = TRUE
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9045 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-24 17:07:53 +00:00
Shadooow
326b44787b
improved inventory costs feature to show red straffing on pockets that soldier has not enough APs to move currently held item into
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9044 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-05-24 05:28:51 +00:00