Commit Graph

  • 4477006e57 - bugfix: Turning APs were not deducted (wrong bugfix in version 653) Wanne 2007-01-18 18:11:41 +00:00
  • e4d8bfa058 - bug fix: when merging an item to a stack of items all of them were converted to a new item lalien 2007-01-17 19:42:32 +00:00
  • a6a2307c56 - fix: militia, came as reinforcements, tend to stop at a halfway, if main battle is at the opposite side of map, they are coming from. Lesh 2007-01-17 15:26:01 +00:00
  • f96b4374f1 - new menu option: silent Skyrider lalien 2007-01-12 18:45:43 +00:00
  • 5fa61e8f11 - feature: enemies and militia can have ambidexterous skill and a second gun (elites and regular troops/milita only) Lesh 2007-01-08 15:13:35 +00:00
  • 8008aa726d - another memory leaking fix Lesh 2007-01-08 13:47:27 +00:00
  • 3188c0ef8e - slow progress for enemy items choice added Lesh 2007-01-08 13:45:34 +00:00
  • 358fc9e31c - feature: Added filter buttons for Misc items to Bobby Rays new exe build (656) Wanne 2007-01-07 21:03:32 +00:00
  • 3d1337ebeb - feature: Added armor filter buttons (helm, vest, legging, plate) to Bobby Rays Wanne 2007-01-07 15:56:55 +00:00
  • bcfa50e793 - The queen should try to get the cities back after they were liberated, just like the SAM's lalien 2007-01-05 21:13:43 +00:00
  • 238993745e - bugfix: Wrong AP deduction if a merc punches the enemy Wanne 2007-01-01 21:25:48 +00:00
  • 7a1987665d - bugfix: Ira invisible bug in rebel basement Wanne 2006-12-31 12:06:35 +00:00
  • 6049d1dda5 new exe build (650) Wanne 2006-12-17 13:47:14 +00:00
  • 8ffc401690 - bugfix: Gabby did not show up in Sci-Fi mode. Now Gabby is randomly located in sector H11 or I4 Wanne 2006-12-16 23:36:59 +00:00
  • 189196eb79 - bugfix: Tracer bullets animation starts some tiles away of where the shooter is Wanne 2006-12-16 20:38:37 +00:00
  • f8b3f82cfc - memory leaking killer pack Lesh 2006-12-10 12:25:17 +00:00
  • 7bcba64bf2 - new exe build (645) Wanne 2006-12-04 21:58:16 +00:00
  • af63c20214 - bugfix: Mary & John cannot be escorted if you have 16 mercs in your team Wanne 2006-12-03 21:09:49 +00:00
  • 75f70a13e3 - added possibility to dismiss a vehicle without passengers Lesh 2006-12-03 18:15:40 +00:00
  • cb12aacadc - added ability to use ogg-files in speech sound files. Lesh 2006-12-02 12:10:47 +00:00
  • 5615c2a075 - bugfix: Wrong text placement in the florist gallery website Wanne 2006-11-29 23:49:44 +00:00
  • 4a2a790b76 - bug fixing in the sam site externalization code Lesh 2006-11-27 18:19:50 +00:00
  • 49c33bfdfb - bug fix: reinforcements Lesh 2006-11-19 14:04:11 +00:00
  • ff814b7fc7 - bug fix: secrets on strategic map and other externalized stuff were not properly initialized, if user loads a saved game before he creates a new game. Lesh 2006-11-18 19:16:58 +00:00
  • 0e8afa6c7a git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@634 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-11-15 21:10:38 +00:00
  • 0f2aad2850 - army externalization - bugfix: proper sam site marking for Strategic AI Lesh 2006-11-14 14:32:32 +00:00
  • c351c27e37 - bugfix: Endless clock after stealing - changed: APs for stealing from 10 to 14 (because stealing is more than simple picking enemies gun) - changed: You cannot steal items from head, body, leg or face until the enemy is collapsed (lying on the ground) Wanne 2006-11-13 08:36:36 +00:00
  • ac117f7143 - bugfix: CTD after talking to Darren in San Mona (in the boxing club) Wanne 2006-11-12 17:36:50 +00:00
  • b5601c78d9 updated soldier tooltips Wanne 2006-11-12 16:24:53 +00:00
  • c0385017de - made small optimization Lesh 2006-11-11 22:23:27 +00:00
  • c0d8db06ed - updated solier tooltip again Wanne 2006-11-09 19:38:29 +00:00
  • 9fac33fe18 - updated Soldier tooltips Wanne 2006-11-09 19:23:22 +00:00
  • 447ba8cbf7 - tooltips on the enemy are only displayed if the enemy can be seen by the selected merc. This only takes effect if tooltip detail level = 1 (limited) or 2 (basic) Wanne 2006-11-08 21:27:13 +00:00
  • ac91cfb731 - fixed CTD when trying to add 13th town - preparations to increase number of town sectors Lesh 2006-11-08 17:04:15 +00:00
  • 099ce17225 - bugfix: Wrong APs deduction from stealing - bugfix: Prevent Nada objects from stealing Wanne 2006-11-07 21:25:26 +00:00
  • b53eec588d - reseted IMP activation text box after creating an IMP Wanne 2006-11-06 21:09:37 +00:00
  • f839dcbe73 - bugfix: CTDs after you have placed your mercs before the attacking occurs - added notification when you try to create a new IMP and you already have the maxium number of mercs (18) in your team. Wanne 2006-11-05 21:21:51 +00:00
  • f072ee19ce - fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa, i hope. Lesh 2006-11-05 18:22:05 +00:00
  • 1b25b0f093 - bugfix: CTD when trying to recruit John & Mary and there is only one free place left in the whole team. Wanne 2006-11-05 00:32:06 +00:00
  • b09673988a new exe build (614) Wanne 2006-11-02 22:53:52 +00:00
  • 238a1c2983 - bugfix: CTD in Drassen Mine battle Lesh 2006-11-02 18:37:08 +00:00
  • e1d8f249e3 - sam sites externalization Lesh 2006-10-31 20:22:19 +00:00
  • 941d745247 - moved hardcoded tooltip strings to the existing language string files - translated tooltip strings for German Version Wanne 2006-10-31 11:31:00 +00:00
  • 20178663c7 New exe build (609) Wanne 2006-10-30 20:25:11 +00:00
  • 75b16dbdee - Added Wanne's Landmine bugfix AcyForsythe 2006-10-29 17:27:03 +00:00
  • 04913e8784 - debug code was removed Lesh 2006-10-29 07:15:20 +00:00
  • c1bddf1c9c - provided code for: 1) changing max number of slots for towns (hardcoded value). 2) highest town index defines the number of towns on map (user defined value via xml). Lesh 2006-10-29 07:10:44 +00:00
  • 4ae5382557 - bugfix: Got a "misplaced" I.M.P email on day 3 - bugfix: Laptop -> Personnel -> Inventory scroll buttons Wanne 2006-10-24 20:00:12 +00:00
  • a2e54a2cd4 - updated cities.xml handling code so now it is possible to control can player train militia in town or not. Lesh 2006-10-23 19:13:58 +00:00
  • a9b21bda21 - updated language defines (thx to Sergeant_Kolja) Wanne 2006-10-22 19:59:46 +00:00
  • cdf263093a - build of the new release & update (602) Wanne 2006-10-13 12:42:10 +00:00
  • 1a1af6b52a - updated some editor files for the high resolution Wanne 2006-10-12 15:59:33 +00:00
  • 10817d380e - updated most of the editor screens to the high resolution. Editor should now work with high resolution. Wanne 2006-10-12 10:26:25 +00:00
  • 02f666c2d8 -small fix that allows game to accept both capital and small letters as a y-coordinate of a sector in MovementCosts.xml Lesh 2006-10-11 17:48:06 +00:00
  • 8b8ed96a6b - reworked cities.xml handling section, added new fields Lesh 2006-10-10 18:35:00 +00:00
  • bd7e2c5b8f - enabled town names in cities.xml Lesh 2006-10-09 18:52:11 +00:00
  • 94e4f56768 - sound manager now logs driver capabilities Lesh 2006-10-08 09:16:03 +00:00
  • 50f6bb35ed - Added options for delaying veteran militia training and mobile militia training. - Added cost modifiers to promoting green militia to regular and promoting regular to veteran. AcyForsythe 2006-10-08 05:31:39 +00:00
  • d855a34473 - Added options to remove mercenary on-assignment deaths, and also set the number of deaths per difficulty level AcyForsythe 2006-10-07 03:40:02 +00:00
  • 755e811293 - bugfix: Average column in laptop->profiles was not correct calculated - feature: Moved Auto save to option screen - feature: German.Items.xml can now use "Umlaute". It is now correct displayed in the game Wanne 2006-10-05 09:58:01 +00:00
  • 5ccf99a069 - added sector variation (see "TableData\Map\AltSectors.xml") Lesh 2006-10-04 16:24:46 +00:00
  • 4341409ded git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@590 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-10-04 12:24:10 +00:00
  • 0c0f6eafad git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@589 3b4a5df2-a311-0410-b5c6-a8a6f20db521 AcyForsythe 2006-10-02 09:12:31 +00:00
  • 324e3c32db - Cleaned up the militia code a bit, boolean logic at midnight with no coffee can be a little sloppy. Re-tested mobile militia/veteran militia changes. AcyForsythe 2006-10-02 02:37:26 +00:00
  • 11b2e75e32 - Added INI Setting and ability to manually train mobile militia at a cost - Added INI setting and ability to train veteran militia AcyForsythe 2006-10-01 06:52:06 +00:00
  • e88e16c038 - bugfix: CTD with tank AI - removed 2 hardcoded values of 'out-of-sight' range, changed to MaxDistanceVisible function Lesh 2006-09-30 17:24:18 +00:00
  • e990a99bc7 -Added Debugging back to the Editor in builddefines.h AcyForsythe 2006-09-30 14:33:11 +00:00
  • 881ff0f5c2 - xml-files migration - added Judge's movement costs externalization with minor tweaks Lesh 2006-09-30 12:27:38 +00:00
  • 6404ae4da8 -Added EDITOR_SCREEN_RESOLUTION setting to Ja2.ini -Bugfix: Editor Tilesets Now uses MAX_TILESETS Value from JA2set.dat AcyForsythe 2006-09-29 22:48:15 +00:00
  • 6e966e7714 Got Editor Working Again... YAY! AcyForsythe 2006-09-29 21:08:22 +00:00
  • 43942dea96 - new exe build (579) Wanne 2006-09-29 05:43:30 +00:00
  • cf64eeebfc - bugfix: CTD when loading auto savegame Wanne 2006-09-28 21:29:19 +00:00
  • 2169585abb - bugfix: Removed the serious bug that was added in exe build 568 - feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini) Wanne 2006-09-28 15:23:45 +00:00
  • c9230621f9 Added Debug compatability for VC6 AcyForsythe 2006-09-28 00:26:06 +00:00
  • 23726d8cda Added INI option to stop thunderstorms and still alow rain AcyForsythe 2006-09-27 23:05:06 +00:00
  • c816092c05 Added INI option to stop thunderstorms and still alow rain AcyForsythe 2006-09-27 22:59:34 +00:00
  • 137e12d6b4 - added Captain J's coverage armor mod - updated some German strings Wanne 2006-09-27 20:20:08 +00:00
  • e19cdd915d git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@567 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-27 19:06:22 +00:00
  • b87fb9f82f - fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVAILABLE, GAME_PROGRESS_IGGY_AVAILABLE) in Source code and INI files Wanne 2006-09-26 19:44:19 +00:00
  • b3e4aa8305 - bugfix: CtH calculation (shows up nearly 0% next to an enemy), when mercs spots an enemy after climbing up/down a rooftop - bugfix: Added Pulmu's weight calculation fix Wanne 2006-09-26 19:17:09 +00:00
  • a4135abac7 - intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum. Lesh 2006-09-26 17:01:28 +00:00
  • c256b0faf8 - Temporary removed the bugfix from version 560, because it is not such a big bugfix so that players need to start a new game. We should enable the bugfix when we make bigger changes to the savegame structure or make a new release (or update) public again. NOW LOADING OLDER SAVEGAMES WORKS JUST FINE AGAIN! Wanne 2006-09-26 13:30:39 +00:00
  • 8dc317c136 - bugfix: After loading a savegame the I.M.P. emails always name "Barry Unger". The problem was, that the I.M.P mail changes were not saved. ATTENTION: YOU HAVE TO START A NEW GAME, BECAUSE THE SAVEGAME-STRUCTURE CHANGED. IT IS NOT POSSIBLE TO LOAD AN OLDER SAVEGAME (AN ERROR WILL OCCUR)!!!! Wanne 2006-09-26 13:02:10 +00:00
  • 0aa610ac40 - bugfix: When loading an I.M.P by nickname or 90210 the voice was not set correct - feature: Now it is possible to load an I.M.P. even if it has multiple blanks (spaces) in the nickname. E.g. "Mr D 2", "Jack 1", ... Wanne 2006-09-25 07:55:58 +00:00
  • 236e26fe8a - debug logging was removed, I forgot about this Lesh 2006-09-24 08:02:26 +00:00
  • 8f6ac2d924 Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage AcyForsythe 2006-09-23 23:27:09 +00:00
  • 477d4d47de git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@554 3b4a5df2-a311-0410-b5c6-a8a6f20db521 AcyForsythe 2006-09-23 20:03:36 +00:00
  • e55c968a15 Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage AcyForsythe 2006-09-23 20:03:18 +00:00
  • 050ae16d3b Adding VC6 compatibility AcyForsythe 2006-09-23 19:42:41 +00:00
  • 45aee272b9 Adding VC6 compatibility AcyForsythe 2006-09-23 19:41:54 +00:00
  • aaa50a2148 Adding VC6 compatibility AcyForsythe 2006-09-23 19:41:38 +00:00
  • 31140683be git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@549 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-23 08:47:21 +00:00
  • ba83608c40 - bugfix: Wrong chance to hit calculation on RPG rocket launchers - bugfix: CTD in German version when using auto fire (-> missing German language strings) - updated German and English language files Wanne 2006-09-22 21:10:48 +00:00
  • 67663339a3 - bugfix: Enemies do not wear NVGs at night - add: Missing option screen text for "Random I.M.P personality" Wanne 2006-09-20 09:23:48 +00:00
  • 860caec123 - Updated tooltip code Wanne 2006-09-19 06:21:49 +00:00
  • 7bd0bda5f0 - updated Shadow Warrior's tooltip code Wanne 2006-09-18 20:30:20 +00:00
  • 6f06b9ce78 - bugfix (from build 529): IMPs have wrong voices - bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;) - You can have a maximum number of 6 imps (3 women and 3 men). All have different voices - If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data - Prevent the user from selecting used voices in the IMP Voice selection screen Wanne 2006-09-18 19:31:34 +00:00
  • b22b219e6e git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@533 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-17 15:41:44 +00:00
  • bea62be616 - bugfix: The content of all the IMP analyze emails only show the statistics of last created character - removed some of my old unused comments Wanne 2006-09-17 13:51:20 +00:00
  • 414028d6c1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@529 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-17 08:43:40 +00:00