Commit Graph
293 Commits
Author SHA1 Message Date
Flugente 9cf666a038 New feature: Getting and using intel allows for more spy-related roleplay
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2401 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-18 23:12:21 +00:00
silversurfer be24008f68 updated settings in Ja2_Options.INI and corresponding INI Editor XML
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2399 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-11-08 12:31:16 +00:00
Flugente 5e2dac40e0 New: if REDUCED_INSTANT_DEATH is TRUE, damage from guns/knives that would normally instantly kill non-comatose player-controlled mercs is lowered so that they instead fall into a coma (and can be saved by other mercs) (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2391 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-09-29 19:47:42 +00:00
Sevenfm 99c72e4b3e - added ENEMY_JAMS option
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2383 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-08-06 04:51:19 +00:00
Flugente 99fbc7cc9f volunteers are now gained with a logarithmic rate, as otherwise the volunteer feature becomes pointless lategame
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2379 4f8fa57e-7814-0410-bad4-adc449f26b7c
2017-07-25 20:36:17 +00:00
Flugente 85f3ef511b - slightly tweaked disease effects
- increased disease cure quantity at pharmacy
- lowered militia resource gain modifiers

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2347 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-24 18:59:42 +00:00
silversurfer 9ba6da08de - new option "DELAYED_GRENADE_EXPLOSION" in Ja2_Options.INI (by Sevenfm) that makes grenades explode in the next turn instead of instantly
- new value "AP_GRENADE_MODE" in APBPConstants.ini (by Sevenfm)

preparation for new dirt/repair system:
- new option "CLEANING_RATE_DIVISOR" in Ja2_Options.INI 
- removed options "DIRT_SYSTEM", "FULL_REPAIR_CLEANS_GUN" and "SECTOR_DIRT_DIVIDER" as they are not used anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2346 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-18 21:00:06 +00:00
Flugente 88b69e1bcb If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2345 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-10-16 14:30:40 +00:00
silversurfer cfc541f870 new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2341 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-09-11 11:46:10 +00:00
silversurfer d3df075665 - removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281
- added missing rain chance to some sectors and fixed typo for sand storm chance

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2335 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-06 10:47:38 +00:00
Flugente 33df523b57 Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2334 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-03 17:37:26 +00:00
Flugente 83020d3702 New LUA functions: via GetModderLUAFact and SetModderLUAFact, a modder can set up to 1000 INT32 values exclusively in LUA scripts. This can be used to store mod-specific data in save games without additional code required
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2331 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-26 20:45:47 +00:00
Flugente 8f682bd6ee New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2330 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-15 19:28:14 +00:00
Flugente 1b8b47206e Replaced wrong bad russian names (by Elvis_A)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2329 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-07 17:27:43 +00:00
Flugente f53df5fed0 New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2328 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-04 22:22:16 +00:00
Flugente 6e1f633ca7 New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2327 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-03 21:10:48 +00:00
Flugente 0b27cb1856 If ALLOW_TARGET_HEADANDLEG_IFPRONE is TRUE, head/torso/legs can be targetted on prone soldiers (until now, hits were always considered on torso).
Additionally soldiers are no longer protected from stray bullets in crouched and prone stance.

This option will be removed once this code change has been accepted (or deemed unacceptable).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2326 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-02 18:02:44 +00:00
Flugente 5d6efa0a77 New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2325 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-06-18 20:55:38 +00:00
silversurfer b3df6f702b AI and tactics improvements (by Sevenfm):
New options:
 AI_YELLOW_FLANKING - yellow flanking is disabled by default
 IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)

Removed obsolete options:
 SHOW_COVER_INDICATOR
 SHOW_ENEMY_RANK_ICON
 SHOW_ENEMY_AWARENESS


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2323 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-20 18:27:42 +00:00
Flugente d639452893 New feature: We can now create non-profile-based merchants via lua.scripts.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2320 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-15 17:09:14 +00:00
Flugente 641a41b24a New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2316 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-05-06 14:50:22 +00:00
Flugente 45dd9465f4 New feature: spawn extra civilains via Lua, see also http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=22998&goto=344843&#msg_344843
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2311 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-04-03 14:38:13 +00:00
Flugente 438b613663 New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-20 18:44:16 +00:00
silversurfer 03c1ff2aea Moved INITIAL_MERC_ARRIVAL_LOCATION from Ja2_Options.ini to Mod_Settings.ini. If Mod_Settings.ini has a value defined it will overwrite the value from Ja2_Options.ini. Otherwise it will leave it alone.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2303 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-12 09:35:42 +00:00
Flugente b87800793f - Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.
- Enemy Helis can also be unlocked if a certain game progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2280 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-10 14:45:38 +00:00
Flugente 2ad68a812f - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2279 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 19:17:04 +00:00
Flugente f785fc83b7 JA2_Options.ini setting MILITIA_USE_SECTOR_EQUIPMENT_GUN_ATTACHMENTS controls whether militia also equips attachments if they equip their guns from the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2278 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 16:52:21 +00:00
silversurfer 3f942b7f77 Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna
- added/corrected some comments
- removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml.
- some updates to Data\Ja2_Options.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-01-09 16:22:16 +00:00
silversurfer 969de84e59 AI improvements (by Sevenfm):
AI_EXTRA_SUPPRESSION
- AI will use suppression fire more often in RED state (set minimum AI CTH to 1)

AI_NEW_MORALE
- Better dynamic morale calculation depending on tactical situation.
- Additional min/max limits for AI morale
- Disabled HOPELESS morale for soldiers without guns (they can pick up weapon or attack with hands sometimes)

AI_BETTER_COVER
- Additional checks for line of sight, fresh corpses and overcrowded locations

AI_EXTRA_FLANKING
- Allow flanking for BRAVEAID/BRAVESOLO

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2275 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-12-19 14:19:15 +00:00
Flugente 59210496d1 Externalised ini values: CORPSE_DELAY_UNTIL_ROTTING and CORPSE_DELAY_UNTIL_DONE_ROTTING control when a corpse rots and vanishes.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2271 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-08-19 19:59:02 +00:00
Flugente d97eb0c4c3 - clarified ini values
- small background adjustments

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2268 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-08-12 20:20:43 +00:00
Flugente 16dacbde55 If NOTIFY_IF_SLEEP_FAILS is set to FALSE, there is no popup box is ordering a merc to sleep fails
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-06-01 20:24:09 +00:00
Flugente f8f950f765 Deleted Feature: The poison feature has been made obsolelte by the disease feature and has been removed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-20 20:37:02 +00:00
Flugente 23531fbcdc In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2244 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-19 20:51:22 +00:00
Flugente 92a96e4f88 Improved Feature: Improved ambushes:
- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2241 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-10 10:13:34 +00:00
Flugente f671beb96b New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2238 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-05-03 19:56:00 +00:00
Flugente dec6116a76 Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-04-21 21:51:30 +00:00
Flugente 0ddfec95b6 - Change: spotter minimum preparation time lowered to 2 turns (was 3)
- Cahnge: spotter cth bonus now works for rifles and sniper rifles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-09 18:21:34 +00:00
Flugente 0defdd7b78 If ALLOW_BANDAGING_DURING_TRAVEL is set to TRUE, travelling mercs will bandage themselves if they bleed. This behaviour is off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2220 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-03-07 15:52:55 +00:00
Flugente e355260a3c - New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2215 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-28 22:34:40 +00:00
Flugente 3dd5e71aa5 New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2210 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-22 18:51:32 +00:00
Flugente 28d28add01 Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2204 4f8fa57e-7814-0410-bad4-adc449f26b7c
2015-02-08 22:10:07 +00:00
Wanne efb9e700da Merged from revision: 2187
Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2188 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-12-07 18:02:41 +00:00
silversurfer 633c242953 Fix: added missing options to Ini Editor and some typo fixes.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2181 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-07 12:30:07 +00:00
Flugente cd18967530 DISEASE_CONTAMINATES_ITEMS controls wether contaminated food/blades/throwing knifes can infect people
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2180 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-05 21:51:57 +00:00
Flugente 7ab994aaf2 ROOF_COLLAPSE controls whether roofs can be destroyed.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2179 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-04 20:36:53 +00:00
Wanne 19f1b82c84 Driveable Vehicles Tanks Update (by Ocular)
- New ja2_options.ini entry: TANK_MINIMUM_PROGRESS
- This defines the progress (0-100), when the enemy can use tanks for attacks and patrols
- For Data-1.13, the progress value is set to 30.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2159 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-03 09:51:35 +00:00
silversurfer 3574c42c65 cleanup of old data after move of difficulty settings to new DifficultySettings.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2156 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-02 19:02:14 +00:00
Flugente 7410ce875a Externalised amount of debt to MERC at which Speck complains.
Note: this does NOT affect wether MERC goes bankrupt, as this is independent of the amount of debt.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2145 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-13 15:07:42 +00:00
silversurfer 72d642b292 set BASE_SIGHT_RANGE = 14 for Data-1.13 like the official 2014 release
added new option to CTHConstants.ini:
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2143 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-09-10 12:15:47 +00:00