Commit Graph
318 Commits
Author SHA1 Message Date
Wanne c0d49d3f16 Externalizations (by Buggler)
- creature xml to use other insertion directions if per-determined direction is invalid
- swapped East and South Insertion_Code enum to be align with Strategic_Move enum
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-06 15:35:52 +00:00
Wanne 3fc109b02d Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

New health bar offers you:
- Suppression shock indicator (shock affects your CTH)
- Optional larger version (useful for hires playing)
- Cover indicator that will tell you if your cover is not perfect
- Target movement tile cover indicator (hold SHIFT)
- Sneaking indicator (sneaking is shown by brown border color)
- AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT )

Note: cover indicators are enabled only in turnbased combat or when sneaking

see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-03 17:14:35 +00:00
Wanne ac83a9600d - Externalized creature feeding sector CREPITUS_FEEDING_SECTOR (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6725 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-02 07:42:24 +00:00
Wanne d5b4599e9c New Trait: Snitch (Trait 22) (by anv)
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).

List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-01 12:02:23 +00:00
Wanne 224ebe9ba3 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-30 17:34:25 +00:00
Flugente f4dcc15ffa New Feature: Campaign History collects combat data and displays battle reports on the website.
requires GameDir >= r1901.

For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/329205.html#Post329205

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-22 23:22:45 +00:00
Wanne 0ae8ce2408 Code Cleanup (by Buggler)
- Unused vanilla code cleanup on zoomed strategic map & raising/lowering level

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6700 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-22 02:58:17 +00:00
Flugente faba9ea713 Helicopter features (by anv):
- Waldo can now repair the helicopter for money
- alternative fuel system
- damage to helicopter can damage passengers

Appropriate Data in GameDir r1897.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6695 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-19 22:01:44 +00:00
Flugente 80c1b65494 - New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH

Warning: GameDir >= r1896 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-19 20:03:48 +00:00
Wanne eff779a966 Improved Auto Fast Forward (by Sevenfm)
- New options in ja2_options.ini

AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies

AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always

Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-18 13:50:38 +00:00
Wanne f8a0a5eb2c New options in ja2_options.ini (by Sevenfm)
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4

2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level

3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-16 09:13:55 +00:00
Wanne 534af956c8 Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-10 11:04:59 +00:00
Wanne d3e92041ce Updated Merc Random Stats Feature (Jenilee)
- tweaked the stats generation so should see less super high level marks/agi, especially on low level mercs
- randomization will now only affect AIM/MERC mercs.
- randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE.
I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature!

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-06 17:54:37 +00:00
Wanne 0bae7724a0 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)
- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible.
- Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx"
  https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-06 16:47:10 +00:00
Wanne 4cf6aa49d2 New MOD-Setting (by Jazz)
- CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures?

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6683 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-05 08:24:46 +00:00
Wanne 5c062ff752 Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4)
  o full randomization of mercs, including traits, gear kits and all statistics
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6676 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-03 10:14:15 +00:00
Wanne 4b7258f8b3 Updated Enemy Taunts (by anv)
- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText>

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-28 08:23:03 +00:00
Wanne 376b174d5b Small convenience feature - improved bomb planting (by Sevenfm)
- With new option IMPROVED_BOMB_PLANTING = TRUE, if you hold SHIFT key while planting new mine, then another mine with same item id will be taken automatically from your merc's inventory. If no such item found, any mine will be taken. If you plant tripwire-triggered mine, then only tripwire-triggered items will be taken. This new feature work only in realtime.
If you are making tripwire network, then this feature can be used to plant another tripwire item with network and hierarchy settings taken from previously planted tripwire. You just plant tripwire as usual, selecting it's settings from dialogue, then if you plant another one while holding SHIFT key, those settings will be used for new tripwire, instead of showing you dialogue
- I hope this small improvement will save you some time for building large and complicated defensive minefields.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6647 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-24 11:01:45 +00:00
Wanne 47210f9b14 Updated Enemy taunts feature (by anv)
- ridiculous amount of tags: attack, hit, miss, kill, head pop, blinded, type of attack, is target a zombie...
- ripostes to merc quotes,
- taunts can now make noise,
- bumped up amount of taunts to respectable 733, mostly thanks to your contributions guys,
- accidently squashed bug with incorrect noise notifications ("hears scream" instead of "hears explosion" etc.)

Ripostes
At the moment enemies can react to quotes "enemy detected", "1st enemy detected", "multiple enemies detected", "bullet flew by", "under heavy fire", as these are most likely to be used in combat. In the first three cases, riposting enemy will be chosen randomly from all enemy witnesses, latter two - last enemy to attack this merc will taunt.
Enemy's riposte will come as soon as merc quote is finished.

Noisy taunts
Taunts can be handled like other noises in game - shots, explosions, etc., meaning:
- they will be displayed only if someone from our team is close enough to hear them,
- they can be heard even if you don't see enemy (with twist of his name changed to "unknown voice". Yay.)
- volume of taunts is configurable in .ini.

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327830/4.html



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-19 07:52:51 +00:00
silversurfer 5878355d61 This revision requires GameDir 1873 to work because of a new icon in ItemInfoAdvancedIcons.sti!!!
- Weapons.xml tags <bRecoilX> and <bRecoilY> are now FLOAT type values. This allows to differentiate weapons by smaller steps.
- Items.xml tags <RecoilModifierX> and <RecoilModifierY> are now FLOAT types as well.
- Items.xml tag <PercentRecoilModifier> will now be displayed in UDB advanced tab.
- Item_Settings.ini has new modifiers for gun type specific <bRecoilX> and <bRecoilY>. This allows modders to quickly adjust recoil values for any gun type.
- fixed UDB description for <RecoilModifierX> and <RecoilModifierY>
- All recoil calculations now use FLOAT values for more precision.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6613 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 16:55:32 +00:00
silversurfer d7fa19068f - New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo.
CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted.

CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
These two set the amount of camo that armor vest/pants can provide if LBE is worn over them.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902

- New Mine avoidance for civilians (by Sevenfm)
Civilians can now avoid player placed mines.
CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817

- Smoke effects and explosive attachments (by Sevenfm)
Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that:
ADD_SMOKE_AFTER_EXPLOSION = FALSE
ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE
ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 12:51:33 +00:00
Wanne c2549bf279 Fixes (by Buggler)
- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:56:10 +00:00
Flugente 7e5cbd126a - New Feature/exploit enhancement: enter hostile sector with helicopter and land mercs anywhere (see http://www.bears-pit.com/board/ubbthreads.php/topics/327879.html#Post327879)
- MP entry points are now much more and scale with mapsize

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 19:35:13 +00:00
Wanne 899d0f15a0 New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:26:05 +00:00
Wanne ee44781fbe Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 12:39:35 +00:00
Flugente 86a2967508 new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6556 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-04 22:32:44 +00:00
Flugente d3f5d3d9b0 If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, then [Alt] + [t] over a target will toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-04 18:25:31 +00:00
silversurfer 0c82c1845f Fixed overlapping camo values for armor and LBE vests
New item property modifier for armor:

CAMO_LBE_OVER_ARMOR_MODIFIER sets the amount of camouflage from armor vests that is used when we wear LBE over them. Default is 0.2. That's basically the arms sticking out of the LBE.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6553 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-02 10:49:29 +00:00
Wanne e7bd32dad9 Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos:  http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
Flugente f17829fac9 New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 23:05:37 +00:00
Wanne 923327ca14 Mobile Miltia improvements (by Moa)
- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:48:45 +00:00
silversurfer 6e98818e16 New modifiers for enemy item quality in Ja2_Options.ini:
ADMIN_EQUIPMENT_QUALITY_MODIFIER = 0
REGULAR_EQUIPMENT_QUALITY_MODIFIER = 0
ELITE_EQUIPMENT_QUALITY_MODIFIER = 0

These modifiers work just like the existing ones for militia.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-27 09:04:57 +00:00
Flugente b23be615b9 - Tank have superior surrender strength, making it much harder to get the enemy to surrender when he has tanks
Overheating:
- OVERHEATING_DISPLAY_JAMPERCENTAGE controls wether the temperature bar shows temperature/jam threshold(true) or temperature/damage threshold (false)
- OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER is obsolete and this removed, as the same effect can be achieved by OVERHEATING_TEMPERATURE_PISTOL_gunclass



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-25 19:23:55 +00:00
Wanne 8007db56dc Fixed (by Buggler)
- Externalized victory sector and gridno
- Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector
- Fixed no time delay for interrogation meanwhile scene
- Added space to 'moveitem' string 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-21 12:24:45 +00:00
silversurfer 3346fddf09 - New behaviour for gas grenades:
Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire).
Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER).
Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet).
Smoke doesn't make a character immune to other gas types anymore.
The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time.

- New modifiers for explosive damage in Item_Settings.ini (DAMAGE_HEALTH_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_EXPLOSIVE_MODIFIER). These could fully replace EXPLOSIVES_DAMAGE_MODIFIER in Ja2_Options.ini but I left that general modifier untouched for now.

- Some compiler warning fixes.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-21 07:13:15 +00:00
Flugente b9ac50aaac New (originally very old) feature: merc relations are influenced by appearance/refinement/racism/nationality/sexism. See http://www.bears-pit.com/board/ubbthreads.php/topics/326828.html#Post326828 for more info.
Also includes classes for creation of dropdown menua, see Laptop/DropDown.h.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6510 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-19 16:33:43 +00:00
Wanne 8e17fb3fd2 - Added missing changes from revision: 6503 (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6507 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-19 12:13:09 +00:00
Wanne 484b353b1c - Fixed compilation error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-18 07:03:41 +00:00
Wanne 772e99924a Improvements (by Buggler)
- Externalized BR shipping destination
- Externalized Drassen item dropoff grid no
- Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector
- Hid names on message prompt when attempt to talk to out of LOS hidden NPC

Mapeditor (by Buggler)
- Show index no within usItemClass on item selection screen for another easy reference
- Lighten quantity and selected tiles color in tile selection screen 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-15 19:51:53 +00:00
Wanne 7f489a1b53 Externalized (by Buggler)
- AWOL scientist location
- Brothel sector
- Call Kingpin over for boxing match
- fact Tony in building
- meet Carmen for reward
- moved John & Mary unescort sector from Mod_Settings.ini to LUA

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6495 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-14 11:57:08 +00:00
silversurfer 1f6a7be646 - bugfix for scrolling items on BR mail order screen
- bugfix for display errors on empty lines on BR mail order screen
- externalized noise threshold for silenced shots to Ja2_Options.ini (MAX_PERCENT_NOISE_SILENCED_SOUND)
- updated version numbers

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6484 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-13 12:30:25 +00:00
Wanne f72e4424eb Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-11 06:55:31 +00:00
Wanne 3ab6da635f Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-09 19:44:15 +00:00
Wanne c14e76622a - Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-08 16:08:50 +00:00
silversurfer 9eedf3d45d new modifiers for item properties:
- APs to reload
- APs to reload manually
- max distance for messy death
- gun handling
- best laser range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-06 12:50:36 +00:00
silversurfer c16971b9f2 New weapon type modifiers for:
- damage
- single shot AP
- burst AP
- auto fire AP

Fixed some parts where the raw item property was used instead of the Get... function that should be used.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6470 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-05 15:15:50 +00:00
silversurfer 2b19bd1959 - new Item_Settings.ini modifiers for weapon class specific range
- renamed weapon overheating modifiers to get a common naming scheme
- added weapon overheating modifiers for launchers
- renamed TURNING_FROM_PRONE_FOR_PUNCH_OR_STUB to TURNING_FROM_PRONE_FOR_PUNCH_OR_STAB for search reasons


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6469 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-04 18:55:50 +00:00
silversurfer cc51c13529 New modifiers for Item Properties
The new Item_Settings.ini is there to host modifiers for item properties in the different XML files. For now it is only used for the Weapon Overheating feature to adjust parameters based on gun class.
It uses the new struct gItemSettings which is populated in function void LoadItemSettings() on game start.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-02 12:40:08 +00:00
silversurfer 2169fbd6a9 New trait modifier for Ranger
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS was added to adjust the number of aim clicks for shotguns. The default is 1.

Also fixed the broken aim click modifiers for Gunslinger and Sniper.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 16:03:35 +00:00
silversurfer 78b4e784b6 New trait bonus for Ranger
Oops. Forgot to copy two files.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6430 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-22 18:31:43 +00:00