Commit Graph
51 Commits
Author SHA1 Message Date
Flugente d1e1759aa2 Removed ENABLE_ZOMBIES-define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Wanne 344797f6af New Feature: Added up to 15 game difficulty settings (by Jazz)
- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Wanne 896c1e3e24 Reworked Briefing Room Feature (mission based JA2) (by Jazz)
- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button

- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:03:47 +00:00
Wanne e7bd32dad9 Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos:  http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
Wanne c74e13fb5c - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html

- Improvement: MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 11:48:53 +00:00
Wanne fabb28ee14 - Enabled the briefing room feature (define) in the executable
o To use the briefing room on the laptop, the BRIEFING_ROOM option has to be enabled in ja2_options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-30 16:46:32 +00:00
Wanne 3ade79cf63 - Disabled the ENABLE_BRIEFINGROOM define per default
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6140 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-19 11:24:08 +00:00
Wanne 7033074a01 New Lua Externalization (Quests.lua) (by Jazz)
- New File "Quests.lua"
- Modders can now define new events relating to tasks (from 0 to 254)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-19 11:19:57 +00:00
Wanne 742494ec77 - Updated Briefing room / Encyclopedia (by Jazz)
o Both features are currently disabled, because the use huge amount of memory. There also seems to be some big memory leaks in Encyclopedia
o see builddefines.h (ENABLE_ENCYCLOPEDIA, ENABLE_BRIEFINGROOM)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6118 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-10 20:12:56 +00:00
Wanne 3f13f630b0 - Enabled ZOMBIES in builddefines.h
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6039 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-30 16:13:29 +00:00
Wanne b1596f0c63 - Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-25 19:00:12 +00:00
Wanne 18f2420a2e - Updated Version: 5520
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 13:31:48 +00:00
Wanne 114f0064c4 - Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 08:15:20 +00:00
Wanne de6c84d4a9 - Made the "Rifle sling" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_RIFLE_SLING
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 13:43:34 +00:00
Wanne cecdc22d61 - Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES
o Note: This feature is NOT the strategy performance killer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-06 12:58:45 +00:00
Wanne f40e7fb118 - Made the "Zombie MOD" optional, so we can decide if we like to build an executable with/without the appearance of zombies
o See: builddefines.h: #define ENABLE_ZOMBIES (then you can turn on/off Zombies in the ingame option screen)
o Poison system is still in the code and not combined with the option "Zombie MOD"
o Gamers reported on the Bears Pit, that an executable compiled WITH the Zombies mod enabled makes the game unplayable slow in tactical screen after a few minutes in turn based/realtime



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-04 10:30:13 +00:00
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00
Wanne f728cdfe72 Forget to mention a few more bugfixes that are included in the previous commit (revision: 5340) (by Flugente)
- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles
- fixed a bug that caused underbarrel weapon modes not to appear on guns with only one firing mode.
- zombie damage resistance and zombie can now be set separately via the JA2Options.ini
- fixed a bug that caused corpses not to disappear on time (graphic-only glitch)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-11 08:36:00 +00:00
Wanne d23a94eefc - New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features!
--> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ...
o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h
o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini
o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir
o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu
o Multiplayer is disabled in the demo executable

- There is another new define called "JA113NODEMO" (by Jazz)
o See builddefines.h
o If this define is enabled, a special version of 1.13 is build
-> Disable all meanwhiles, emails, blocked quest with queen, alien queen


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-18 11:20:11 +00:00
Wanne b2ab0a29c8 - Exception patch update note from previous commit (5141)
o The command line option hidden in the exception patch would be used like the following:

o This overrides the vfs config to use the aimnas config. (useful for desktop shortcuts)
  JA2_EN_Release.exe /VFS_CONFIG_INI=vfs_config.JA2113AIMNAS.ini

o This overrides vfs file and disables the highspeed timer:
  JA2_EN_Release.exe /VFS_CONFIG_INI=vfs_config.JA2113AIMNAS.ini /HIGHSPEED_TIMER=FALSE 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-02 09:01:17 +00:00
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne 2e99cbe784 Improved Game Settings (by Arynn)
- fixed corruption of ja2.set
- ja2.set will no be saved to ja2_settings.ini
- a few more minor game setting fixes and error tracings


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2844 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-05-12 11:52:35 +00:00
Wanne 9b9e22f09d - Fixes/Improvements to Option screen (by Arynn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-04-10 10:36:08 +00:00
Wanne 647afe10c8 Added VS 2008 solution and project files
To compile with VS 2008 you have to disable the fist line in "Standard Gaming Platform\input.cpp". Just look for comment "// VS2008"

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2426 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-11-21 22:15:22 +00:00
ChrisL a2c73aab6d Fixed the MapEditor configuration so that it will compile a "release" version of the editor instead of the "debug" version that had been created. People should use this updated configuration to generate the Map Editor instead of messing with the defines in the builddefines.h file.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-06-25 15:33:58 +00:00
Wanne 06a0249994 I just added a comment to builddefines.h for building the editor:
You should build the map editor in "Release" mode and not "MapEditor" mode.
You also have to enable the 2 defines in builddefines.h for the map editor.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-06-20 10:35:51 +00:00
ChrisL 51d541f29c Turned on Abends so they appear rather then having the program simply CTD.
Setup a failsafe in the pathfinding system that will force an abend should the system fall into an infinite loop.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2194 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-21 16:55:38 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
Overhaul ea68cd14ff Added profiler support
Fixed memory leak and CTD with editor summary info
Added extra VS2K5 property pages for debug support


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-10-20 06:56:34 +00:00
Overhaul 5231251b57 Fix squad oversizing based on user prefs
Fix militia issue in auto-resolve:  Militia were not always being promoted even when it said they were.  Since first X slots are for militia already in the sector, militia from other sectors are not sorted by rank.  This actually affects battle outcome!
Added fix to editor to skip cached tiles in RaiseWorldLand.  Otherwise it can crash when invoked within the game.

ja2_2005Express projects:
Added output directory for JA2 exe based on environment variable JA2GAMEPATH
Restored editor built by default for debug mode


Removed #define LUA_CONSOLE.  It is no longer relevant.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1081 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-07-20 10:12:43 +00:00
Overhaul e6024e5151 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521 2007-06-29 10:40:05 +00:00
Overhaul 611205b8f6 Corrected LUA console define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-10 08:48:01 +00:00
Overhaul 7a27e7105d New attack busy system
Added missing #includes

Added LUA scripting and console

Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain

Fixed signedness of many grid variables used in GetMouseMapPos calls

Fixed enemy weapon choosing:  Sometimes a mortar is chosen but later rejected, but the grenade class was not reset.  Caused assertion failure

Added checks so enemies don't try to chuck RPG grenades with their hands

Now possible to shoot a someone in the head if he's in water

Fixed InitSightArrays to also clear soldier interrupt duel points.  This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.

Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have

Removed early setting of muzzle flash.  This would allow enemies to get an interrupt before you even fired.

Fixed item dropping by AI.  If AI tried to drop something while standing it would cause deadlock

Change to greatly speed up closing the sector inventory window in an unloaded sector

Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting


Check builddefines.h for the conditional flags.  Of greatest interest might be LUA_CONSOLE.  This will cause the game to bring up a command console when run.  However this console is severely lacking in many areas.  If anybody knows of an open-source terminal/console that could be used instead, it would be appreciated.  The existing console does bad things when you try to close it, and since it counts as a separate app, it pauses the game while it has focus.

LUA scripting is very limited, basically just proof of concept.  There is one global variable, the Soldiers array.  An array index gives you the soldier in that slot in the currently loaded sector.  The soldier has a few things that can be accessed:  name (short name); fullname (long name); grid (current grid #, can be changed); walkto(grid) (function to walk to another grid); runto(grid) (function to run to another grid)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@924 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-06-09 09:01:04 +00:00
lalien 76d67f37e9 - removed beta version build define
- allowed helicopter to land in enemy controlled sector
- SHIFT+N now can use goggles attached to the helmet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-29 11:57:10 +00:00
Wanne 5661efc75b - new exe build (872)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 20:38:22 +00:00
Wanne 15e1435dea New Map Editor exe build
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@691 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-01-31 09:40:44 +00:00
Wanne 3d1337ebeb - feature: Added armor filter buttons (helm, vest, legging, plate) to Bobby Rays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-01-07 15:56:55 +00:00
Wanne 7a1987665d - bugfix: Ira invisible bug in rebel basement
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-12-31 12:06:35 +00:00
Wanne 5615c2a075 - bugfix: Wrong text placement in the florist gallery website
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-11-29 23:49:44 +00:00
Wanne 20178663c7 New exe build (609)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-30 20:25:11 +00:00
Wanne cdf263093a - build of the new release & update (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-13 12:42:10 +00:00
Wanne 1a1af6b52a - updated some editor files for the high resolution
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@601 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-12 15:59:33 +00:00
AcyForsythe 50f6bb35ed - Added options for delaying veteran militia training and mobile militia training. - Added cost modifiers to promoting green militia to regular and promoting regular to veteran.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-08 05:31:39 +00:00
AcyForsythe d855a34473 - Added options to remove mercenary on-assignment deaths, and also set the number of deaths per difficulty level
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-07 03:40:02 +00:00
AcyForsythe 11b2e75e32 - Added INI Setting and ability to manually train mobile militia at a cost
- Added INI setting and ability to train veteran militia

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-10-01 06:52:06 +00:00
AcyForsythe e990a99bc7 -Added Debugging back to the Editor in builddefines.h
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-30 14:33:11 +00:00
AcyForsythe 6404ae4da8 -Added EDITOR_SCREEN_RESOLUTION setting to Ja2.ini
-Bugfix: Editor Tilesets Now uses MAX_TILESETS Value from JA2set.dat

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-29 22:48:15 +00:00
AcyForsythe 6e966e7714 Got Editor Working Again... YAY!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-29 21:08:22 +00:00