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+23
-60
@@ -154,7 +154,7 @@ jobs:
|
||||
cat dist/versions.env
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: versions.env
|
||||
path: dist/
|
||||
@@ -179,77 +179,40 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Download artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
path: dist
|
||||
pattern: '*_release'
|
||||
merge-multiple: true
|
||||
|
||||
- name: Move release archives to dist/
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
mkdir dist/
|
||||
mv artifacts/*_release/* dist/
|
||||
|
||||
- name: Delete Latest Release and Tag
|
||||
if: github.ref == 'refs/heads/master'
|
||||
uses: dev-drprasad/delete-tag-and-release@v1.0
|
||||
with:
|
||||
delete_release: true
|
||||
tag_name: "latest"
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
- name: Checkout Repo
|
||||
if: github.ref == 'refs/heads/master'
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: source
|
||||
fetch-depth: 1
|
||||
sparse-checkout: 'README.md'
|
||||
- name: Create Latest Tag
|
||||
- name: Create latest pre-release
|
||||
if: github.ref == 'refs/heads/master'
|
||||
working-directory: source
|
||||
run: |
|
||||
gh release delete latest --cleanup-tag || true
|
||||
git tag -d latest || true
|
||||
git push --delete origin refs/tags/latest || true
|
||||
git tag latest
|
||||
git push origin latest
|
||||
- id: release_latest
|
||||
name: Release Latest
|
||||
if: github.ref == 'refs/heads/master'
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
artifactErrorsFailBuild: true
|
||||
artifacts: dist/*
|
||||
generateReleaseNotes: true
|
||||
makeLatest: true
|
||||
name: "Latest (unstable)"
|
||||
prerelease: true
|
||||
tag: "latest"
|
||||
git push --force origin refs/tags/latest
|
||||
sleep 15 # make sure github can find the tag for gh release
|
||||
gh release create latest ../dist/* \
|
||||
--generate-notes \
|
||||
--title "Latest (unstable)" \
|
||||
--verify-tag \
|
||||
--prerelease
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- id: release_tag
|
||||
name: Release Tag
|
||||
uses: ncipollo/release-action@v1
|
||||
- name: Upload to tagged release
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
with:
|
||||
allowUpdates: true
|
||||
artifactErrorsFailBuild: true
|
||||
artifacts: dist/*
|
||||
draft: false
|
||||
generateReleaseNotes: true
|
||||
makeLatest: true
|
||||
omitBodyDuringUpdate: true
|
||||
omitDraftDuringUpdate: true
|
||||
omitNameDuringUpdate: true
|
||||
omitPrereleaseDuringUpdate: true
|
||||
|
||||
- name: Show release outputs
|
||||
shell: bash
|
||||
working-directory: source
|
||||
run: |
|
||||
echo 'id: '
|
||||
echo -n '${{ steps.release_tag.outputs.id }}'
|
||||
echo -n '${{ steps.release_latest.outputs.id }}'
|
||||
echo ''
|
||||
echo ''
|
||||
echo 'url:'
|
||||
echo -n '${{ steps.release_tag.outputs.html_url }}'
|
||||
echo -n '${{ steps.release_latest.outputs.html_url }}'
|
||||
echo ''
|
||||
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -30,10 +30,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout source
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download versions.env
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: versions.env
|
||||
path: artifacts
|
||||
@@ -41,6 +41,7 @@ jobs:
|
||||
shell: bash
|
||||
run: cat artifacts/versions.env >> $GITHUB_ENV
|
||||
|
||||
# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
|
||||
- name: Update GameVersion.cpp
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -49,16 +50,26 @@ jobs:
|
||||
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
|
||||
GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
|
||||
GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
|
||||
sed -i "s|@Version@|${GAME_VERSION:0:15}|" GameVersion.cpp
|
||||
sed -i "s|@Build@|${GAME_BUILD:0:255}|" GameVersion.cpp
|
||||
cat GameVersion.cpp
|
||||
sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
|
||||
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
|
||||
cat Ja2/GameVersion.cpp
|
||||
|
||||
- name: Turn on link-time optimization?
|
||||
if: fromJSON(inputs.assemble)
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
|
||||
echo "
|
||||
LTO=ON
|
||||
" >> $GITHUB_ENV
|
||||
|
||||
- name: Prepare build properties
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
|
||||
touch CMakeUserPresets.json
|
||||
touch CMakePresets.json
|
||||
|
||||
JA2Language=$(echo '${{ inputs.language }}' | tr '[:lower:]' '[:upper:]')
|
||||
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
|
||||
@@ -68,7 +79,7 @@ jobs:
|
||||
JA2Application=$JA2Application
|
||||
" >> $GITHUB_ENV
|
||||
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
- uses: microsoft/setup-msbuild@v2
|
||||
with:
|
||||
msbuild-architecture: x86
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
@@ -76,7 +87,7 @@ jobs:
|
||||
arch: x86
|
||||
- name: Prepare build
|
||||
run: |
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application" -DLTO_OPTION="$Env:LTO"
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build/ -- -v
|
||||
@@ -86,7 +97,7 @@ jobs:
|
||||
find build/
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_${{ matrix.application }}
|
||||
path: build/*.exe
|
||||
@@ -99,7 +110,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Download versions.env
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: versions.env
|
||||
path: artifacts
|
||||
@@ -108,7 +119,7 @@ jobs:
|
||||
run: cat artifacts/versions.env >> $GITHUB_ENV
|
||||
|
||||
- name: Checkout gamedir
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: ${{ env.GAMEDIR_REPOSITORY }}
|
||||
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
|
||||
@@ -116,7 +127,7 @@ jobs:
|
||||
|
||||
- name: Checkout gamedir-languages
|
||||
if: inputs.language != 'English'
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
|
||||
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
|
||||
@@ -130,25 +141,25 @@ jobs:
|
||||
cp -a gamedir-languages/${{ inputs.language }}_Version/* gamedir/
|
||||
|
||||
- name: Download ja2
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2
|
||||
path: artifacts/ja2
|
||||
|
||||
- name: Download ja2mapeditor
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2mapeditor
|
||||
path: artifacts/ja2mapeditor
|
||||
|
||||
- name: Download ja2ub
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2ub
|
||||
path: artifacts/ja2ub
|
||||
|
||||
- name: Download ja2ubmapeditor
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2ubmapeditor
|
||||
path: artifacts/ja2ubmapeditor
|
||||
@@ -198,7 +209,8 @@ jobs:
|
||||
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ inputs.language }}_release
|
||||
path: dist/
|
||||
compression-level: 0
|
||||
|
||||
+1
-1
@@ -6,6 +6,6 @@
|
||||
/.vs/
|
||||
/build/
|
||||
/out/
|
||||
/CMakePresets.json
|
||||
/CMakeSettings.json
|
||||
/CMakeUserPresets.json
|
||||
/lib/
|
||||
|
||||
+111
-124
@@ -9,10 +9,25 @@ set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
option(LTO_OPTION "Enable link-time optimization if supported by compiler" OFF)
|
||||
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT LinkTimeOptimization OUTPUT IpoError LANGUAGES C CXX)
|
||||
if(LinkTimeOptimization AND LTO_OPTION)
|
||||
message(STATUS "Configuring WITH link-time optimization")
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
else()
|
||||
message(STATUS "Configuring WITHOUT link-time optimization ${IpoError}")
|
||||
endif()
|
||||
|
||||
option(ADDRESS_SANITIZER OFF)
|
||||
if(ADDRESS_SANITIZER)
|
||||
message(STATUS "AddressSanitizer ENABLED for non-Release builds")
|
||||
add_compile_options($<IF:$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>,-fsanitize=address,>)
|
||||
message(STATUS "AddressSanitizer ENABLED for non-Release builds")
|
||||
add_compile_options($<IF:$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>,-fsanitize=address,>)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
add_compile_options("/wd4838")
|
||||
endif()
|
||||
|
||||
# whether we are using MSBuild as a generator
|
||||
@@ -22,8 +37,25 @@ set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
|
||||
# TODO: build our own Lua 5.1.2 from source so we can use whichever
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
|
||||
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP USE_VFS _CRT_SECURE_NO_DEPRECATE)
|
||||
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
|
||||
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
|
||||
include_directories(
|
||||
"${CMAKE_SOURCE_DIR}/Ja2"
|
||||
"${CMAKE_SOURCE_DIR}/ext/VFS/include"
|
||||
"${CMAKE_SOURCE_DIR}/Utils"
|
||||
"${CMAKE_SOURCE_DIR}/TileEngine"
|
||||
"${CMAKE_SOURCE_DIR}/TacticalAI"
|
||||
"${CMAKE_SOURCE_DIR}/ModularizedTacticalAI/include"
|
||||
"${CMAKE_SOURCE_DIR}/Tactical"
|
||||
"${CMAKE_SOURCE_DIR}/Strategic"
|
||||
"${CMAKE_SOURCE_DIR}/sgp"
|
||||
"${CMAKE_SOURCE_DIR}/Ja2/Res"
|
||||
"${CMAKE_SOURCE_DIR}/Lua"
|
||||
"${CMAKE_SOURCE_DIR}/Laptop"
|
||||
"${CMAKE_SOURCE_DIR}/Multiplayer"
|
||||
"${CMAKE_SOURCE_DIR}/Editor"
|
||||
"${CMAKE_SOURCE_DIR}/Console"
|
||||
"${CMAKE_SOURCE_DIR}/i18n/include"
|
||||
)
|
||||
|
||||
# external libraries
|
||||
add_subdirectory("ext/libpng")
|
||||
@@ -34,95 +66,47 @@ target_link_libraries(bfVFS PRIVATE 7z)
|
||||
# ja2export utility
|
||||
add_subdirectory("ext/export/src")
|
||||
|
||||
# static libraries whose source files, header files or header files included
|
||||
# by header files do not rely on Applications or Languages preprocessor definitions,
|
||||
# and therefore only need to be compiled once. Good.
|
||||
add_subdirectory(Lua)
|
||||
|
||||
# static libraries whose source files, header files or header files included
|
||||
# by header files rely on Application and Language preprocessor definitions, and
|
||||
# therefore need to be compiled multiple times. Very Bad.
|
||||
add_subdirectory(TileEngine)
|
||||
add_subdirectory(TacticalAI)
|
||||
add_subdirectory(Utils)
|
||||
add_subdirectory(Strategic)
|
||||
add_subdirectory("Standard Gaming Platform")
|
||||
add_subdirectory(Laptop)
|
||||
add_subdirectory(Editor)
|
||||
add_subdirectory(Console)
|
||||
add_subdirectory(Tactical)
|
||||
add_subdirectory(ModularizedTacticalAI)
|
||||
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away
|
||||
set(Ja2_Libs
|
||||
TileEngine
|
||||
TacticalAI
|
||||
Utils
|
||||
Strategic
|
||||
SGP
|
||||
Laptop
|
||||
Editor
|
||||
Console
|
||||
Tactical
|
||||
ModularizedTacticalAI
|
||||
)
|
||||
|
||||
# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file
|
||||
set(Ja2Src
|
||||
"aniviewscreen.cpp"
|
||||
"Credits.cpp"
|
||||
"Fade Screen.cpp"
|
||||
"FeaturesScreen.cpp"
|
||||
"GameInitOptionsScreen.cpp"
|
||||
"gameloop.cpp"
|
||||
"gamescreen.cpp"
|
||||
"GameSettings.cpp"
|
||||
"GameVersion.cpp"
|
||||
"HelpScreen.cpp"
|
||||
"Init.cpp"
|
||||
"Intro.cpp"
|
||||
"JA2 Splash.cpp"
|
||||
"Ja25Update.cpp"
|
||||
"jascreens.cpp"
|
||||
"Language Defines.cpp"
|
||||
"Loading Screen.cpp"
|
||||
"MainMenuScreen.cpp"
|
||||
"MessageBoxScreen.cpp"
|
||||
"MPChatScreen.cpp"
|
||||
"MPConnectScreen.cpp"
|
||||
"MPHostScreen.cpp"
|
||||
"MPJoinScreen.cpp"
|
||||
"MPScoreScreen.cpp"
|
||||
"MPXmlTeams.cpp"
|
||||
"Multiplayer/client.cpp"
|
||||
"Multiplayer/server.cpp"
|
||||
"Multiplayer/transfer_rules.cpp"
|
||||
"Options Screen.cpp"
|
||||
"profiler.cpp"
|
||||
"SaveLoadGame.cpp"
|
||||
"SaveLoadScreen.cpp"
|
||||
"SCREENS.cpp"
|
||||
"Sys Globals.cpp"
|
||||
"ub_config.cpp"
|
||||
"XML_DifficultySettings.cpp"
|
||||
"XML_IntroFiles.cpp"
|
||||
"XML_Layout_MainMenu.cpp"
|
||||
Res/ja2.rc
|
||||
)
|
||||
# static libraries whose translation units don't rely on Application preprocessor definitions.
|
||||
add_subdirectory(lua)
|
||||
add_subdirectory(Multiplayer)
|
||||
add_subdirectory(wine)
|
||||
|
||||
set(Ja2_Libraries
|
||||
"${PROJECT_SOURCE_DIR}/libexpatMT.lib"
|
||||
"${CMAKE_SOURCE_DIR}/binkw32.lib"
|
||||
"${CMAKE_SOURCE_DIR}/libexpatMT.lib"
|
||||
"${CMAKE_SOURCE_DIR}/lua51.lib"
|
||||
"${CMAKE_SOURCE_DIR}/lua51.vc9.lib"
|
||||
"${CMAKE_SOURCE_DIR}/SMACKW32.LIB"
|
||||
"Dbghelp.lib"
|
||||
Lua
|
||||
"${PROJECT_SOURCE_DIR}/lua51.lib"
|
||||
"${PROJECT_SOURCE_DIR}/lua51.vc9.lib"
|
||||
"Winmm.lib"
|
||||
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
|
||||
"${PROJECT_SOURCE_DIR}/binkw32.lib"
|
||||
bfVFS
|
||||
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
|
||||
"ws2_32.lib"
|
||||
bfVFS
|
||||
Lua
|
||||
Multiplayer
|
||||
wine
|
||||
)
|
||||
|
||||
# static libraries whose translation units rely on Application preprocessor definitions.
|
||||
set(Ja2_Libs
|
||||
Console
|
||||
Editor
|
||||
Ja2
|
||||
Laptop
|
||||
ModularizedTacticalAI
|
||||
sgp
|
||||
Strategic
|
||||
Tactical
|
||||
TacticalAI
|
||||
TileEngine
|
||||
Utils
|
||||
)
|
||||
foreach(lib IN LISTS Ja2_Libs)
|
||||
add_subdirectory(${lib})
|
||||
endforeach()
|
||||
|
||||
# language library relies on Application _and_ Language preprocessor definition. very bad.
|
||||
add_subdirectory(i18n)
|
||||
|
||||
# simple function to validate Languages and Application choices
|
||||
include(cmake/ValidateOptions.cmake)
|
||||
|
||||
@@ -136,47 +120,50 @@ ValidateOptions("${ValidApplications}" "Applications" "${Applications}" "Applica
|
||||
# preprocessor definitions for Debug build, per the legacy MSBuild
|
||||
set(debugFlags $<IF:$<CONFIG:Debug>,JA2BETAVERSION;JA2TESTVERSION;DEBUG_ATTACKBUSY,>)
|
||||
|
||||
# Due to widespread preprocessor definition abuse in the codebase, practically
|
||||
# every library-language-executable combination is its own compilation target
|
||||
# TODO: refactor preprocessor usage onto, ideally, a single translation unit
|
||||
foreach(lang IN LISTS LangTargets)
|
||||
foreach(exe IN LISTS ApplicationTargets)
|
||||
set(Executable ${exe}_${lang})
|
||||
foreach(app IN LISTS ApplicationTargets)
|
||||
set(isEditor $<STREQUAL:${app},JA2MAPEDITOR>)
|
||||
set(isUb $<STREQUAL:${app},JA2UB>)
|
||||
set(isUbEditor $<STREQUAL:${app},JA2UBMAPEDITOR>)
|
||||
set(compilationFlags
|
||||
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,>
|
||||
$<IF:${isUb},JA2UB;JA2UBMAPS,>
|
||||
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,>
|
||||
)
|
||||
|
||||
# executable for an application/language combination, e.g. JA2_ENGLISH.exe
|
||||
add_executable(${Executable} WIN32)
|
||||
target_sources(${Executable} PRIVATE ${Ja2Src})
|
||||
foreach(lib IN LISTS Ja2_Libs)
|
||||
# library for an application, e.g. JA2UB_sgp
|
||||
set(game_library ${app}_${lib})
|
||||
add_library(${game_library})
|
||||
target_sources(${game_library} PRIVATE ${${lib}Src})
|
||||
target_compile_definitions(${game_library} PRIVATE ${compilationFlags} ${debugFlags})
|
||||
endforeach()
|
||||
|
||||
# Good libraries have already been built, can be simply linked here
|
||||
target_link_libraries(${Executable} PRIVATE ${Ja2_Libraries} $<IF:${usingMsBuild},legacy_stdio_definitions.lib,>)
|
||||
target_link_options(${Executable} PRIVATE $<IF:${usingMsBuild},/SAFESEH:NO,>)
|
||||
foreach(lang IN LISTS LangTargets)
|
||||
# executable for an application/language combination, e.g. JA2_ENGLISH.exe
|
||||
set(exe ${app}_${lang})
|
||||
add_executable(${exe} WIN32
|
||||
sgp/sgp.cpp
|
||||
Ja2/Res/ja2.rc
|
||||
)
|
||||
target_link_libraries(${exe} PRIVATE ${Ja2_Libraries} $<IF:${usingMsBuild},legacy_stdio_definitions.lib,>)
|
||||
target_link_options(${exe} PRIVATE $<IF:${usingMsBuild},/SAFESEH:NO,>)
|
||||
target_compile_definitions(${exe} PRIVATE ${compilationFlags} ${debugFlags})
|
||||
|
||||
# for each app/lang combination, the Very Bad libraries need to be built,
|
||||
# with the appropriate preprocessor definitions
|
||||
foreach(lib IN LISTS Ja2_Libs)
|
||||
# syntactic sugar to hopefully make this more readable
|
||||
set(VeryBadLib ${Executable}_${lib})
|
||||
set(isEditor $<STREQUAL:${exe},JA2MAPEDITOR>)
|
||||
set(isUb $<STREQUAL:${exe},JA2UB>)
|
||||
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)
|
||||
# language library for an application, e.g. JA2MAPEDITOR_ENGLISH_i18n
|
||||
set(language_library ${exe}_i18n)
|
||||
add_library(${language_library})
|
||||
target_sources(${language_library} PRIVATE ${i18nSrc})
|
||||
target_compile_definitions(${language_library} PRIVATE ${compilationFlags} ${debugFlags} ${lang})
|
||||
target_link_libraries(${exe} PRIVATE ${language_library})
|
||||
|
||||
# static library for an app/lang combination, e.g. JA2_ENGLISH_SGP.lib
|
||||
add_library(${VeryBadLib})
|
||||
target_sources(${VeryBadLib} PRIVATE ${${lib}Src})
|
||||
# go through all game libraries again and link them to the app/language executable
|
||||
foreach(lib IN LISTS Ja2_Libs)
|
||||
target_link_libraries(${exe} PRIVATE ${app}_${lib})
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
target_compile_definitions(${VeryBadLib} PUBLIC
|
||||
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,>
|
||||
$<IF:${isUb},JA2UB;JA2UBMAPS,>
|
||||
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,>
|
||||
${debugFlags}
|
||||
${lang}
|
||||
)
|
||||
target_link_libraries(${Executable} PUBLIC ${VeryBadLib})
|
||||
endforeach()
|
||||
|
||||
# for SGP only
|
||||
target_link_libraries(${Executable}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
|
||||
target_link_libraries(${Executable}_SGP PUBLIC libpng)
|
||||
target_compile_definitions(${Executable}_SGP PRIVATE NO_ZLIB_COMPRESSION)
|
||||
endforeach()
|
||||
# for SGP only
|
||||
target_link_libraries(${app}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
|
||||
target_link_libraries(${app}_sgp PRIVATE libpng)
|
||||
target_compile_definitions(${app}_sgp PRIVATE NO_ZLIB_COMPRESSION)
|
||||
endforeach()
|
||||
|
||||
@@ -78,4 +78,4 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#endif // _COMBSTROUT_H_
|
||||
#endif // _COMBSTROUT_H_
|
||||
|
||||
@@ -106,4 +106,4 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#endif // _COMVARIANTOUT_H_
|
||||
#endif // _COMVARIANTOUT_H_
|
||||
|
||||
@@ -40,4 +40,4 @@ extern BOOLEAN gfCurrentSelectionWithRightButton;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -14,4 +14,4 @@ void ShowExitGrids();
|
||||
void HideExitGrids();
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -7,4 +7,4 @@
|
||||
void CreateEditorTaskbarInternal();
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -67,4 +67,4 @@ extern UINT32 guiMercTempBuffer;
|
||||
extern INT32 giEditMercImage[2];
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -152,7 +152,7 @@ void EntryInitEditorItemsInfo()
|
||||
item = &Item[i];
|
||||
//if( Item[i].fFlags & ITEM_NOT_EDITOR )
|
||||
// continue;
|
||||
if(item->notineditor)
|
||||
if(ItemIsNotInEditor(i))
|
||||
continue;
|
||||
if( i == SWITCH || i == ACTION_ITEM )
|
||||
{
|
||||
@@ -331,7 +331,7 @@ void InitEditorItemsInfo(UINT32 uiItemType)
|
||||
continue;
|
||||
}
|
||||
item = &Item[usCounter];
|
||||
if(item->notineditor)
|
||||
if(ItemIsNotInEditor(usCounter))
|
||||
{
|
||||
usCounter++;
|
||||
continue;
|
||||
|
||||
+11
-42
@@ -83,9 +83,7 @@ INT32 iCurrFileShown;
|
||||
INT32 iLastFileClicked;
|
||||
INT32 iLastClickTime;
|
||||
|
||||
#ifdef USE_VFS
|
||||
CHAR8 gzProfileName[FILENAME_BUFLEN];//dnl ch81 021213
|
||||
#endif
|
||||
CHAR16 gzFilename[FILENAME_BUFLEN];//dnl ch39 190909
|
||||
extern INT16 gsSelSectorX;
|
||||
extern INT16 gsSelSectorY;
|
||||
@@ -165,7 +163,6 @@ void LoadSaveScreenEntry()
|
||||
}
|
||||
|
||||
iTopFileShown = iTotalFiles = 0;
|
||||
#ifdef USE_VFS//dnl ch37 300909
|
||||
gzProfileName[0] = 0;//dnl ch81 021213
|
||||
FDLG_LIST* TempFileList = NULL;
|
||||
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
||||
@@ -176,7 +173,15 @@ void LoadSaveScreenEntry()
|
||||
vfs::CVirtualProfile* prof = it.value();
|
||||
memset(&FileInfo, 0, sizeof(GETFILESTRUCT));
|
||||
strcpy(FileInfo.zFileName, "< ");
|
||||
strcat(FileInfo.zFileName, prof->cName.utf8().c_str());
|
||||
// Cut filename off if it's too long for the buffer
|
||||
if (strlen(prof->cName.utf8().c_str()) > FILENAME_BUFLEN-4)
|
||||
{
|
||||
strncpy(FileInfo.zFileName+1, prof->cName.utf8().c_str(), FILENAME_BUFLEN-4);
|
||||
}
|
||||
else
|
||||
{
|
||||
strcat(FileInfo.zFileName, prof->cName.utf8().c_str());
|
||||
}
|
||||
strcat(FileInfo.zFileName, " >");
|
||||
FileInfo.zFileName[FILENAME_BUFLEN] = 0;
|
||||
FileInfo.uiFileAttribs = FILE_IS_DIRECTORY;
|
||||
@@ -220,25 +225,6 @@ void LoadSaveScreenEntry()
|
||||
}
|
||||
while(FileList->pPrev)
|
||||
FileList = FileList->pPrev;
|
||||
#else
|
||||
if(GetFileFirst("MAPS\\*.dat", &FileInfo))
|
||||
{
|
||||
if(strlen(FileInfo.zFileName) < FILENAME_BUFLEN)
|
||||
{
|
||||
FileList = AddToFDlgList(FileList, &FileInfo);
|
||||
iTotalFiles++;
|
||||
}
|
||||
while(GetFileNext(&FileInfo))
|
||||
{
|
||||
if(strlen(FileInfo.zFileName) < FILENAME_BUFLEN)
|
||||
{
|
||||
FileList = AddToFDlgList(FileList, &FileInfo);
|
||||
iTotalFiles++;
|
||||
}
|
||||
}
|
||||
GetFileClose(&FileInfo);
|
||||
}
|
||||
#endif
|
||||
swprintf( zOrigName, L"%s Map (*.dat)", iCurrentAction == ACTION_SAVE_MAP ? L"Save" : L"Load" );
|
||||
|
||||
swprintf( gzFilename, L"%S", gubFilename );
|
||||
@@ -283,7 +269,8 @@ UINT32 ProcessLoadSaveScreenMessageBoxResult()
|
||||
{
|
||||
if( gfReadOnly )
|
||||
{
|
||||
FileClearAttributes( gszCurrFilename );
|
||||
// Other call sites have replaced this with FileDelete(); for VFS, should we do the same here?
|
||||
//FileClearAttributes( gszCurrFilename );
|
||||
gfReadOnly = FALSE;
|
||||
}
|
||||
FileDelete( gszCurrFilename );
|
||||
@@ -468,19 +455,6 @@ UINT32 LoadSaveScreenHandle(void)
|
||||
}
|
||||
sprintf(gszCurrFilename, "MAPS\\%S", gzFilename);
|
||||
gfFileExists = FALSE;
|
||||
#ifndef USE_VFS
|
||||
gfReadOnly = FALSE;
|
||||
if(FileExists(gszCurrFilename))
|
||||
{
|
||||
gfFileExists = TRUE;
|
||||
if(GetFileFirst(gszCurrFilename, &FileInfo))
|
||||
{
|
||||
if(FileInfo.uiFileAttribs & (FILE_IS_READONLY|FILE_IS_DIRECTORY|FILE_IS_HIDDEN|FILE_IS_SYSTEM|FILE_IS_OFFLINE|FILE_IS_TEMPORARY))
|
||||
gfReadOnly = TRUE;
|
||||
GetFileClose(&FileInfo);
|
||||
}
|
||||
}
|
||||
#else
|
||||
gfReadOnly = TRUE;
|
||||
vfs::CProfileStack* st = getVFS()->getProfileStack();
|
||||
vfs::CProfileStack::Iterator it = st->begin();
|
||||
@@ -502,7 +476,6 @@ UINT32 LoadSaveScreenHandle(void)
|
||||
}
|
||||
it.next();
|
||||
}
|
||||
#endif
|
||||
if(gfReadOnly)
|
||||
{
|
||||
CreateMessageBox(L" File is read only! Choose a different name? ");
|
||||
@@ -726,7 +699,6 @@ void SelectFileDialogYPos( UINT16 usRelativeYPos )
|
||||
iLastClickTime = iCurrClickTime;
|
||||
iLastFileClicked = x;
|
||||
//dnl ch81 021213
|
||||
#ifdef USE_VFS
|
||||
gzProfileName[0] = 0;
|
||||
while(FListNode = FListNode->pPrev)
|
||||
{
|
||||
@@ -737,7 +709,6 @@ void SelectFileDialogYPos( UINT16 usRelativeYPos )
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
FListNode = FListNode->pNext;
|
||||
@@ -950,7 +921,6 @@ void HandleMainKeyEvents( InputAtom *pEvent )
|
||||
SetInputFieldStringWith16BitString(0, L"");
|
||||
wcscpy(gzFilename, L"");
|
||||
}
|
||||
#ifdef USE_VFS
|
||||
gzProfileName[0] = 0;
|
||||
while(curr = curr->pPrev)
|
||||
{
|
||||
@@ -961,7 +931,6 @@ void HandleMainKeyEvents( InputAtom *pEvent )
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-3
@@ -1,7 +1,7 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "Fileman.h"
|
||||
|
||||
#define FILENAME_BUFLEN (20 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
|
||||
#define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
@@ -51,9 +51,7 @@ extern CHAR16 gzErrorCatchString[ 256 ];
|
||||
|
||||
//dnl ch81 031213
|
||||
extern CHAR16 gzFilename[FILENAME_BUFLEN];
|
||||
#ifdef USE_VFS
|
||||
extern CHAR8 gzProfileName[FILENAME_BUFLEN];
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -403,14 +403,42 @@ void PlaceRoadMacroAtGridNo( INT32 iMapIndex, INT32 iMacroID )
|
||||
while( gRoadMacros[ i ].sMacroID == iMacroID )
|
||||
{
|
||||
// need to recalc MACROSTRUCT::sOffset 'cause it sticked to 160*160 old map size
|
||||
INT32 sdX = gRoadMacros[ i ].sOffset % OLD_WORLD_COLS;
|
||||
INT32 sdY = gRoadMacros[ i ].sOffset / OLD_WORLD_COLS;
|
||||
INT32 sOffset = sdY*WORLD_COLS + sdX;
|
||||
INT32 sdY = gRoadMacros[ i ].sOffset / (OLD_WORLD_COLS);
|
||||
INT32 sdX = gRoadMacros[ i ].sOffset - (sdY*OLD_WORLD_COLS);
|
||||
|
||||
// Take into account the dfference between old and new row size for tiles that are shifted
|
||||
// by one row due to X offset
|
||||
// For example:
|
||||
// {RBR, 159},
|
||||
//{ RBR, -159 },
|
||||
//
|
||||
// Offsets for 160x160 map
|
||||
// [] [] [-159]
|
||||
// [] [0] []
|
||||
// [159] [] []
|
||||
//
|
||||
AddToUndoList( iMapIndex + sOffset );
|
||||
RemoveAllObjectsOfTypeRange( iMapIndex + sOffset, ROADPIECES, ROADPIECES );//dnl this was but is very wrong and leading to stacking tilesets, RemoveAllObjectsOfTypeRange( i, ROADPIECES, ROADPIECES );
|
||||
// Converted to 200x200 map
|
||||
// [] [] [-199]
|
||||
// [] [0] []
|
||||
// [199] [] []
|
||||
//
|
||||
// Without this the original conversion would output 159 and -159 for X coordinate
|
||||
if (sdX < -OLD_WORLD_COLS/2)
|
||||
{
|
||||
sdX -= WORLD_COLS - OLD_WORLD_COLS;
|
||||
}
|
||||
else if (sdX > OLD_WORLD_COLS / 2)
|
||||
{
|
||||
sdX += WORLD_COLS - OLD_WORLD_COLS;
|
||||
}
|
||||
|
||||
INT32 sOffset = sdY*WORLD_COLS + sdX;
|
||||
INT32 newGridNo = iMapIndex + sOffset;
|
||||
|
||||
AddToUndoList( newGridNo );
|
||||
RemoveAllObjectsOfTypeRange( newGridNo, ROADPIECES, ROADPIECES );//dnl this was but is very wrong and leading to stacking tilesets, RemoveAllObjectsOfTypeRange( i, ROADPIECES, ROADPIECES );
|
||||
GetTileIndexFromTypeSubIndex( ROADPIECES, (UINT16)(i+1) , &usTileIndex );
|
||||
AddObjectToHead( iMapIndex + sOffset, usTileIndex );
|
||||
AddObjectToHead( newGridNo, usTileIndex );
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,4 +61,4 @@ void InitializeRoadMacros();
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
+2
-177
@@ -1923,40 +1923,14 @@ BOOLEAN HandleSummaryInput( InputAtom *pEvent )
|
||||
|
||||
void CreateGlobalSummary()
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
FILE *fp;
|
||||
STRING512 Dir;
|
||||
STRING512 ExecDir;
|
||||
#endif
|
||||
OutputDebugString( "Generating GlobalSummary Information...\n" );
|
||||
|
||||
gfGlobalSummaryExists = FALSE;
|
||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
||||
#ifndef USE_VFS
|
||||
GetExecutableDirectory( ExecDir );
|
||||
sprintf( Dir, "%s\\DevInfo", ExecDir );
|
||||
|
||||
// Snap: save current directory
|
||||
//GetFileManCurrentDirectory( DataDir );
|
||||
|
||||
//Directory doesn't exist, so create it, and continue.
|
||||
if( !MakeFileManDirectory( Dir ) )
|
||||
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
|
||||
if( !SetFileManCurrentDirectory( Dir ) )
|
||||
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
|
||||
|
||||
//Generate a simple readme file.
|
||||
fp = fopen( "readme.txt", "w" );
|
||||
Assert( fp );
|
||||
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
|
||||
"This directory or it's contents shouldn't be included with final release." );
|
||||
fclose( fp );
|
||||
#else
|
||||
vfs::COpenWriteFile wfile(L"DevInfo\\readme.txt",true,true);
|
||||
std::string str = "This information is used in conjunction with the editor.\n";
|
||||
str += "This directory or it's contents shouldn't be included with final release.\n";
|
||||
SGP_TRYCATCH_RETHROW( wfile->write(str.c_str(), str.length()), L"" );
|
||||
#endif
|
||||
|
||||
// Snap: Restore the data directory once we are finished.
|
||||
//SetFileManCurrentDirectory( DataDir );
|
||||
@@ -2203,7 +2177,8 @@ void SummarySaveMapCallback( GUI_BUTTON *btn, INT32 reason )
|
||||
{
|
||||
CHAR8 filename[40];
|
||||
sprintf( filename, "MAPS\\%S", gszDisplayName );
|
||||
FileClearAttributes( filename );
|
||||
// Other call sites have replaced this with FileDelete(); for VFS, should we do the same here?
|
||||
//FileClearAttributes( filename );
|
||||
}
|
||||
if( ExternalSaveMap( gszDisplayName ) )
|
||||
{
|
||||
@@ -2281,12 +2256,6 @@ void CalculateOverrideStatus()
|
||||
void LoadGlobalSummary()
|
||||
{
|
||||
HWFILE hfile;
|
||||
#ifndef USE_VFS
|
||||
STRING512 DataDir;
|
||||
STRING512 ExecDir;
|
||||
STRING512 DevInfoDir;
|
||||
STRING512 MapsDir;
|
||||
#endif
|
||||
UINT32 uiNumBytesRead;
|
||||
FLOAT dMajorVersion;
|
||||
INT32 x,y;
|
||||
@@ -2295,34 +2264,16 @@ void LoadGlobalSummary()
|
||||
|
||||
OutputDebugString( "Executing LoadGlobalSummary()...\n" );
|
||||
// Snap: save current directory
|
||||
#ifndef USE_VFS
|
||||
GetFileManCurrentDirectory( DataDir );
|
||||
#endif
|
||||
gfMustForceUpdateAllMaps = FALSE;
|
||||
gusNumberOfMapsToBeForceUpdated = 0;
|
||||
gfGlobalSummaryExists = FALSE;
|
||||
|
||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
||||
#ifndef USE_VFS
|
||||
GetExecutableDirectory( ExecDir );
|
||||
sprintf( DevInfoDir, "%s\\DevInfo", ExecDir );
|
||||
sprintf( MapsDir, "%s\\Maps", DataDir );
|
||||
//Check to make sure we have a DevInfo directory. If we don't create one!
|
||||
if( !SetFileManCurrentDirectory( DevInfoDir ) )
|
||||
{
|
||||
OutputDebugString( "LoadGlobalSummary() aborted -- doesn't exist on this local computer.\n");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
//TEMP
|
||||
#ifndef USE_VFS
|
||||
FileDelete( "_global.sum" );
|
||||
#else
|
||||
if(FileExists("DevInfo\\_global.sum"))
|
||||
{
|
||||
FileDelete( "DevInfo\\_global.sum" );
|
||||
}
|
||||
#endif
|
||||
gfGlobalSummaryExists = TRUE;
|
||||
|
||||
//Analyse all sectors to see if matching maps exist. For any maps found, the information
|
||||
@@ -2337,19 +2288,12 @@ void LoadGlobalSummary()
|
||||
sprintf( szSector, "%c%d", 'A' + y, x + 1 );
|
||||
|
||||
//main ground level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= GROUND_LEVEL_MASK;
|
||||
@@ -2359,27 +2303,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//main B1 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b1.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b1.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= BASEMENT1_LEVEL_MASK;
|
||||
@@ -2389,27 +2322,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b1.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b1.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//main B2 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b2.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b2.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= BASEMENT2_LEVEL_MASK;
|
||||
@@ -2419,27 +2341,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b2.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b2.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//main B3 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b3.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b3.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= BASEMENT3_LEVEL_MASK;
|
||||
@@ -2449,27 +2360,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b3.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b3.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//alternate ground level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_a.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_a.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= ALTERNATE_GROUND_MASK;
|
||||
@@ -2479,27 +2379,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_a.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_a.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//alternate B1 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b1_a.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b1_a.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;
|
||||
@@ -2509,27 +2398,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b1_a.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b1_a.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//alternate B2 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b2_a.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b2_a.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= ALTERNATE_B2_MASK;
|
||||
@@ -2539,27 +2417,16 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b2_a.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b2_a.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
//alternate B3 level
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%c%d_b3_a.dat", 'A' + y, x + 1 );
|
||||
SetFileManCurrentDirectory( MapsDir );
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
SetFileManCurrentDirectory( DevInfoDir );
|
||||
#else
|
||||
sprintf( szFilename, "Maps\\%c%d_b3_a.dat", 'A' + y, x + 1 );
|
||||
hfile = NULL;
|
||||
if(FileExists(szFilename))
|
||||
{
|
||||
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
}
|
||||
#endif
|
||||
if( hfile )
|
||||
{
|
||||
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;;
|
||||
@@ -2569,20 +2436,12 @@ void LoadGlobalSummary()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
sprintf( szFilename, "%s_b3_a.sum", szSector );
|
||||
#else
|
||||
sprintf( szFilename, "DevInfo\\%s_b3_a.sum", szSector );
|
||||
#endif
|
||||
FileDelete( szFilename );
|
||||
}
|
||||
}
|
||||
OutputDebugString( (LPCSTR)String("Sector Row %c complete... \n", y + 'A') );
|
||||
}
|
||||
#ifndef USE_VFS
|
||||
// Snap: Restore the data directory once we are finished.
|
||||
SetFileManCurrentDirectory( DataDir );
|
||||
#endif
|
||||
//sprintf( MapsDir, "%s\\Data", ExecDir );
|
||||
//SetFileManCurrentDirectory( MapsDir );
|
||||
|
||||
@@ -2599,39 +2458,6 @@ void LoadGlobalSummary()
|
||||
|
||||
void GenerateSummaryList()
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
FILE *fp;
|
||||
STRING512 DataDir;
|
||||
STRING512 ExecDir;
|
||||
STRING512 Dir;
|
||||
|
||||
// Snap: save current directory
|
||||
GetFileManCurrentDirectory( DataDir );
|
||||
|
||||
//Set current directory to JA2\DevInfo which contains all of the summary data
|
||||
GetExecutableDirectory( ExecDir );
|
||||
sprintf( Dir, "%s\\DevInfo", ExecDir );
|
||||
if( !SetFileManCurrentDirectory( Dir ) )
|
||||
{
|
||||
//Directory doesn't exist, so create it, and continue.
|
||||
if( !MakeFileManDirectory( Dir ) )
|
||||
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
|
||||
if( !SetFileManCurrentDirectory( Dir ) )
|
||||
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
|
||||
//Generate a simple readme file.
|
||||
fp = fopen( "readme.txt", "w" );
|
||||
Assert( fp );
|
||||
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
|
||||
"This directory or it's contents shouldn't be included with final release." );
|
||||
fclose( fp );
|
||||
}
|
||||
|
||||
// Snap: Restore the data directory once we are finished.
|
||||
SetFileManCurrentDirectory( DataDir );
|
||||
//Set current directory back to data directory!
|
||||
//sprintf( Dir, "%s\\Data", ExecDir );
|
||||
//SetFileManCurrentDirectory( Dir );
|
||||
#else
|
||||
try
|
||||
{
|
||||
vfs::COpenWriteFile wfile(L"DevInfo/readme.txt",true,true);
|
||||
@@ -2643,7 +2469,6 @@ void GenerateSummaryList()
|
||||
{
|
||||
SGP_RETHROW(L"Could not create readme.txt", ex);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//dnl ch28 260909
|
||||
|
||||
@@ -35,4 +35,4 @@ void GetSectorFromFileName(STR16 szFileName, INT16& sSectorX, INT16& sSectorY, I
|
||||
void ResetCustomFileSectorSummary(void);//dnl ch30 150909
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -62,4 +62,4 @@ UINT16 GetHorizontalWallClass( INT32 iMapIndex );
|
||||
BOOLEAN ValidDecalPlacement( INT32 iMapIndex );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
+38
-14
@@ -1,4 +1,4 @@
|
||||
#include "builddefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
@@ -79,8 +79,6 @@
|
||||
class OBJECTTYPE;
|
||||
class SOLDIERTYPE;
|
||||
|
||||
extern CHAR8 *szMusicList[NUM_MUSIC];
|
||||
|
||||
BOOLEAN gfCorruptMap = FALSE;
|
||||
BOOLEAN gfCorruptSchedules = FALSE;
|
||||
BOOLEAN gfProfileDataLoaded = FALSE;
|
||||
@@ -169,6 +167,7 @@ LEVELNODE *gCursorNode = NULL;
|
||||
INT32 gsCursorGridNo;
|
||||
|
||||
INT32 giMusicID = 0;
|
||||
NewMusicList gMusicMode = MUSICLIST_MAIN_MENU;
|
||||
|
||||
void EraseWorldData( );
|
||||
|
||||
@@ -1070,10 +1069,7 @@ void ShowCurrentDrawingMode( void )
|
||||
// Set the color for the window's border. Blueish color = Normal, Red = Fake lighting is turned on
|
||||
usFillColor = GenericButtonFillColors[0];
|
||||
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
if(gbPixelDepth==16)
|
||||
RectangleDraw( FALSE, iScreenWidthOffset + 0, 2 * iScreenHeightOffset + 400, iScreenWidthOffset + 99, 2 * iScreenHeightOffset + 458, usFillColor, pDestBuf );
|
||||
else if(gbPixelDepth==8)
|
||||
RectangleDraw8( FALSE, iScreenWidthOffset + 0, 2 * iScreenHeightOffset + 400, iScreenWidthOffset + 99, 2 * iScreenHeightOffset + 458, usFillColor, pDestBuf );
|
||||
RectangleDraw( FALSE, iScreenWidthOffset + 0, 2 * iScreenHeightOffset + 400, iScreenWidthOffset + 99, 2 * iScreenHeightOffset + 458, usFillColor, pDestBuf );
|
||||
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
|
||||
@@ -1616,16 +1612,27 @@ void HandleKeyboardShortcuts( )
|
||||
break;
|
||||
|
||||
case F4:
|
||||
#ifdef NEWMUSIC
|
||||
MusicPlay( giMusicID, MUSIC_OLD_TYPE, FALSE );
|
||||
#else
|
||||
MusicPlay( giMusicID );
|
||||
#endif
|
||||
MusicPlay(gMusicMode, giMusicID);
|
||||
ScreenMsg( FONT_YELLOW, MSG_INTERFACE, L"%S", MusicLists[gMusicMode][giMusicID] );
|
||||
|
||||
ScreenMsg( FONT_YELLOW, MSG_DEBUG, L"%S", szMusicList[giMusicID] );
|
||||
// Select next track
|
||||
giMusicID++;
|
||||
if( giMusicID >= NUM_MUSIC )
|
||||
if (giMusicID >= MusicLists[gMusicMode].size())
|
||||
{
|
||||
giMusicID = 0;
|
||||
for (size_t i = 0; i < MAX_MUSIC; i++)
|
||||
{
|
||||
if (gMusicMode == i)
|
||||
{
|
||||
gMusicMode = static_cast<NewMusicList>(i + 1);
|
||||
if (gMusicMode == MAX_MUSIC)
|
||||
{
|
||||
gMusicMode = MUSICLIST_MAIN_MENU;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case F5:
|
||||
@@ -2944,6 +2951,23 @@ UINT32 WaitForSelectionWindowResponse( void )
|
||||
}
|
||||
}
|
||||
|
||||
// Mousewheel scroll
|
||||
if (_WheelValue > 0)
|
||||
{
|
||||
while (_WheelValue--)
|
||||
{
|
||||
ScrollSelWinUp();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (_WheelValue++)
|
||||
{
|
||||
ScrollSelWinDown();
|
||||
}
|
||||
}
|
||||
_WheelValue = 0;
|
||||
|
||||
if ( DoWindowSelection( ) )
|
||||
{
|
||||
fSelectionWindow = FALSE;
|
||||
|
||||
+60
-36
@@ -29,6 +29,16 @@ extern BOOLEAN fDontUseRandom;
|
||||
|
||||
extern UINT16 GenericButtonFillColors[40];
|
||||
|
||||
struct SelectionWindow
|
||||
{
|
||||
SGPRect window;
|
||||
SGPPoint displayAreaStart; // Area where selectable items are drawn
|
||||
SGPPoint displayAreaEnd;
|
||||
SGPPoint spacing; // For displayed items
|
||||
};
|
||||
|
||||
SelectionWindow gSelection;
|
||||
|
||||
BOOLEAN gfRenderSquareArea = FALSE;
|
||||
INT16 iStartClickX,iStartClickY;
|
||||
INT16 iEndClickX,iEndClickY;
|
||||
@@ -40,7 +50,6 @@ INT32 iSelectWin,iCancelWin,iScrollUp,iScrollDown,iOkWin;
|
||||
BOOLEAN fAllDone=FALSE;
|
||||
BOOLEAN fButtonsPresent=FALSE;
|
||||
|
||||
SGPPoint SelWinSpacing, SelWinStartPoint, SelWinEndPoint;
|
||||
|
||||
//These definitions help define the start and end of the various wall indices.
|
||||
//This needs to be maintained if the walls change.
|
||||
@@ -172,6 +181,30 @@ UINT16 SelWinHilightFillColor = 0x23BA; //blue, formerly 0x000d a kind of mediu
|
||||
//
|
||||
void CreateJA2SelectionWindow( INT16 sWhat )
|
||||
{
|
||||
auto selectWinWidth = 600;
|
||||
const auto selectWinHeight = SCREEN_HEIGHT - 120; // From top edge to taskbar
|
||||
if (iResolution > _800x600)
|
||||
{
|
||||
selectWinWidth = 900;
|
||||
}
|
||||
auto tlX = 0;
|
||||
auto tlY = 0;
|
||||
auto brX = tlX + selectWinWidth;
|
||||
auto brY = tlY + selectWinHeight;
|
||||
gSelection.window.iLeft = tlX;
|
||||
gSelection.window.iTop = tlY;
|
||||
gSelection.window.iRight = brX;
|
||||
gSelection.window.iBottom = brY;
|
||||
gSelection.displayAreaStart.iX = tlX + 1;
|
||||
gSelection.displayAreaStart.iY = tlY + 15;
|
||||
gSelection.displayAreaEnd.iX = brX - 1;
|
||||
gSelection.displayAreaEnd.iY= brY - 1;
|
||||
gSelection.spacing.iX = 2;
|
||||
gSelection.spacing.iY = 2;
|
||||
|
||||
iTopWinCutOff = gSelection.displayAreaStart.iY;
|
||||
iBotWinCutOff = gSelection.displayAreaEnd.iY;
|
||||
|
||||
DisplaySpec *pDSpec;
|
||||
UINT16 usNSpecs;
|
||||
|
||||
@@ -185,32 +218,33 @@ void CreateJA2SelectionWindow( INT16 sWhat )
|
||||
iButtonIcons[ SEL_WIN_DOWN_ICON ] = LoadGenericButtonIcon( "EDITOR//lgDownArrow.sti" );
|
||||
iButtonIcons[ SEL_WIN_OK_ICON ] = LoadGenericButtonIcon( "EDITOR//checkmark.sti" );
|
||||
|
||||
iSelectWin = CreateHotSpot(0, 0, 600, 360, MSYS_PRIORITY_HIGH,
|
||||
|
||||
iSelectWin = CreateHotSpot(0, 0, selectWinWidth, selectWinHeight, MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, SelWinClkCallback);
|
||||
|
||||
iOkWin = CreateIconButton((INT16)iButtonIcons[SEL_WIN_OK_ICON], 0,
|
||||
BUTTON_USE_DEFAULT, 600, 0,
|
||||
BUTTON_USE_DEFAULT, selectWinWidth, 0,
|
||||
40, 40, BUTTON_TOGGLE,
|
||||
MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, OkClkCallback);
|
||||
SetButtonFastHelpText(iOkWin,pDisplaySelectionWindowButtonText[0]);
|
||||
|
||||
iCancelWin = CreateIconButton((INT16)iButtonIcons[SEL_WIN_CANCEL_ICON], 0,
|
||||
BUTTON_USE_DEFAULT, 600, 40,
|
||||
BUTTON_USE_DEFAULT, selectWinWidth, 40,
|
||||
40, 40, BUTTON_TOGGLE,
|
||||
MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, CnclClkCallback);
|
||||
SetButtonFastHelpText(iCancelWin,pDisplaySelectionWindowButtonText[1]);
|
||||
|
||||
iScrollUp = CreateIconButton((INT16)iButtonIcons[SEL_WIN_UP_ICON], 0,
|
||||
BUTTON_USE_DEFAULT, 600, 80,
|
||||
BUTTON_USE_DEFAULT, selectWinWidth, 80,
|
||||
40, 160, BUTTON_NO_TOGGLE,
|
||||
MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, UpClkCallback);
|
||||
SetButtonFastHelpText(iScrollUp,pDisplaySelectionWindowButtonText[2]);
|
||||
|
||||
iScrollDown = CreateIconButton((INT16)iButtonIcons[SEL_WIN_DOWN_ICON], 0,
|
||||
BUTTON_USE_DEFAULT, 600, 240,
|
||||
BUTTON_USE_DEFAULT, selectWinWidth, 240,
|
||||
40, 160, BUTTON_NO_TOGGLE,
|
||||
MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, DwnClkCallback);
|
||||
@@ -218,18 +252,6 @@ void CreateJA2SelectionWindow( INT16 sWhat )
|
||||
|
||||
fButtonsPresent = TRUE;
|
||||
|
||||
SelWinSpacing.iX = 2;
|
||||
SelWinSpacing.iY = 2;
|
||||
|
||||
SelWinStartPoint.iX = 1;
|
||||
SelWinStartPoint.iY = 15;
|
||||
|
||||
iTopWinCutOff = 15;
|
||||
|
||||
SelWinEndPoint.iX = 599;
|
||||
SelWinEndPoint.iY = 359;
|
||||
|
||||
iBotWinCutOff = 359;
|
||||
|
||||
switch( sWhat )
|
||||
{
|
||||
@@ -347,8 +369,8 @@ void CreateJA2SelectionWindow( INT16 sWhat )
|
||||
return;
|
||||
}
|
||||
|
||||
BuildDisplayWindow( pDSpec, usNSpecs, &pDispList, &SelWinStartPoint, &SelWinEndPoint,
|
||||
&SelWinSpacing, CLEAR_BACKGROUND);
|
||||
BuildDisplayWindow( pDSpec, usNSpecs, &pDispList, &gSelection.displayAreaStart , &gSelection.displayAreaEnd,
|
||||
&gSelection.spacing, CLEAR_BACKGROUND);
|
||||
}
|
||||
|
||||
|
||||
@@ -849,12 +871,14 @@ void RenderSelectionWindow( void )
|
||||
return;
|
||||
|
||||
ColorFillVideoSurfaceArea(FRAME_BUFFER,
|
||||
0, 0, 600, 400,
|
||||
GenericButtonFillColors[0]);
|
||||
gSelection.window.iLeft, gSelection.window.iTop, gSelection.window.iRight, gSelection.window.iBottom,
|
||||
GenericButtonFillColors[0]
|
||||
);
|
||||
DrawSelections( );
|
||||
MarkButtonsDirty();
|
||||
RenderButtons( );
|
||||
|
||||
// Draw selection rectangle
|
||||
if ( gfRenderSquareArea )
|
||||
{
|
||||
button = ButtonList[iSelectWin];
|
||||
@@ -862,7 +886,7 @@ void RenderSelectionWindow( void )
|
||||
return;
|
||||
|
||||
if ( (abs( iStartClickX - button->Area.MouseXPos ) > 9) ||
|
||||
(abs( iStartClickY - (button->Area.MouseYPos + iTopWinCutOff - (INT16)SelWinStartPoint.iY)) > 9) )
|
||||
(abs( iStartClickY - (button->Area.MouseYPos + iTopWinCutOff - (INT16)gSelection.displayAreaStart.iY)) > 9) )
|
||||
{
|
||||
// iSX = (INT32)iStartClickX;
|
||||
// iEX = (INT32)button->Area.MouseXPos;
|
||||
@@ -870,7 +894,7 @@ void RenderSelectionWindow( void )
|
||||
// iEY = (INT32)(button->Area.MouseYPos + iTopWinCutOff - (INT16)SelWinStartPoint.iY);
|
||||
|
||||
iSX = iStartClickX;
|
||||
iSY = iStartClickY - iTopWinCutOff + SelWinStartPoint.iY;
|
||||
iSY = iStartClickY - iTopWinCutOff + gSelection.displayAreaStart.iY;
|
||||
iEX = gusMouseXPos;
|
||||
iEY = gusMouseYPos;
|
||||
|
||||
@@ -889,10 +913,10 @@ void RenderSelectionWindow( void )
|
||||
iEY ^= iSY;
|
||||
}
|
||||
|
||||
iEX = min( iEX, 600 );
|
||||
iSY = max( SelWinStartPoint.iY, iSY );
|
||||
iEY = min( 359, iEY );
|
||||
iEY = max( SelWinStartPoint.iY, iEY );
|
||||
iEX = min( gSelection.displayAreaEnd.iX, iEX);
|
||||
iSY = max( gSelection.displayAreaStart.iY, iSY );
|
||||
iEY = min( gSelection.displayAreaEnd.iY, iEY );
|
||||
iEY = max( gSelection.displayAreaStart.iY, iEY );
|
||||
|
||||
usFillColor = Get16BPPColor(FROMRGB(255, usFillGreen, 0));
|
||||
usFillGreen += usDir;
|
||||
@@ -928,7 +952,7 @@ void SelWinClkCallback( GUI_BUTTON *button, INT32 reason )
|
||||
return;
|
||||
|
||||
iClickX = button->Area.MouseXPos;
|
||||
iClickY = button->Area.MouseYPos + iTopWinCutOff - (INT16)SelWinStartPoint.iY;
|
||||
iClickY = button->Area.MouseYPos + iTopWinCutOff - (INT16)gSelection.displayAreaStart.iY;
|
||||
|
||||
if (reason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
|
||||
{
|
||||
@@ -1035,9 +1059,9 @@ void DisplaySelectionWindowGraphicalInformation()
|
||||
UINT16 y;
|
||||
//Determine if there is a valid picture at cursor position.
|
||||
//iRelX = gusMouseXPos;
|
||||
//iRelY = gusMouseYPos + iTopWinCutOff - (INT16)SelWinStartPoint.iY;
|
||||
//iRelY = gusMouseYPos + iTopWinCutOff - (INT16)gSelection.displayAreaStart.iY;
|
||||
|
||||
y = gusMouseYPos + iTopWinCutOff - (UINT16)SelWinStartPoint.iY;
|
||||
y = gusMouseYPos + iTopWinCutOff - (UINT16)gSelection.displayAreaStart.iY;
|
||||
pNode = pDispList;
|
||||
fDone = FALSE;
|
||||
while( (pNode != NULL) && !fDone )
|
||||
@@ -1470,10 +1494,10 @@ void DrawSelections( void )
|
||||
{
|
||||
SGPRect ClipRect, NewRect;
|
||||
|
||||
NewRect.iLeft = SelWinStartPoint.iX;
|
||||
NewRect.iTop = SelWinStartPoint.iY;
|
||||
NewRect.iRight = SelWinEndPoint.iX;
|
||||
NewRect.iBottom = SelWinEndPoint.iY;
|
||||
NewRect.iLeft = gSelection.displayAreaStart.iX;
|
||||
NewRect.iTop = gSelection.displayAreaStart.iY;
|
||||
NewRect.iRight = gSelection.displayAreaEnd.iX;
|
||||
NewRect.iBottom = gSelection.displayAreaEnd.iY;
|
||||
|
||||
GetClippingRect(&ClipRect);
|
||||
SetClippingRect(&NewRect);
|
||||
@@ -1483,7 +1507,7 @@ void DrawSelections( void )
|
||||
SetObjectShade( gvoLargeFontType1, 0 );
|
||||
// SetObjectShade( gvoLargeFont, 0 );
|
||||
|
||||
DisplayWindowFunc( pDispList, iTopWinCutOff, iBotWinCutOff, &SelWinStartPoint, CLEAR_BACKGROUND );
|
||||
DisplayWindowFunc( pDispList, iTopWinCutOff, iBotWinCutOff, &gSelection.displayAreaStart, CLEAR_BACKGROUND );
|
||||
|
||||
SetObjectShade( gvoLargeFontType1, 4 );
|
||||
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#ifndef _JA2_DEMO_ADS_H
|
||||
#define _JA2_DEMO_ADS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef _JA2PROTOTYPES_H
|
||||
#define _JA2PROTOTYPES_H
|
||||
|
||||
/*
|
||||
* This header does not define any structures. It simply provides a way for all code that only needs a pointer
|
||||
* reference to structures, to have it without getting locked into mutual includes and other
|
||||
* hard-to-trace-and-fix behavior. More class and struct defs can be added as necessary.
|
||||
*/
|
||||
|
||||
class SOLDIERTYPE;
|
||||
struct AnimationSurfaceType;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,37 @@
|
||||
set(Ja2Src
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/aniviewscreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Credits.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Fade Screen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/FeaturesScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/GameInitOptionsScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/gameloop.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/gamescreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/GameSettings.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/GameVersion.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/HelpScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Init.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Intro.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/JA2 Splash.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Ja25Update.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/jascreens.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Loading Screen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MainMenuScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MessageBoxScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPChatScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPConnectScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPHostScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPJoinScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPScoreScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/MPXmlTeams.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Options Screen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/profiler.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadGame.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadScreen.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Screens.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Sys Globals.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/TimeLogging.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/ub_config.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DifficultySettings.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IntroFiles.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Layout_MainMenu.cpp"
|
||||
PARENT_SCOPE)
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef _CHEATS__H_
|
||||
#define _CHEATS__H_
|
||||
|
||||
#include "Language Defines.h"
|
||||
|
||||
extern UINT8 gubCheatLevel;
|
||||
|
||||
@@ -22,4 +21,4 @@ extern UINT8 gubCheatLevel;
|
||||
#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
|
||||
#define ACTIVATE_CHEAT_LEVEL() ( gubCheatLevel = 6 )
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "Types.h"
|
||||
#include "Credits.h"
|
||||
#include "Language Defines.h"
|
||||
#include "vsurface.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Text.h"
|
||||
@@ -681,13 +681,9 @@ BOOLEAN UpdateSaveBufferWithBackbuffer(void)
|
||||
pSrcBuf = LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES);
|
||||
pDestBuf = LockVideoSurface(guiSAVEBUFFER, &uiDestPitchBYTES);
|
||||
|
||||
if(gbPixelDepth==16)
|
||||
{
|
||||
// BLIT HERE
|
||||
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
|
||||
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
||||
0, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||
}
|
||||
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
|
||||
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
|
||||
0, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||
|
||||
UnLockVideoSurface(FRAME_BUFFER);
|
||||
UnLockVideoSurface(guiSAVEBUFFER);
|
||||
@@ -37,4 +37,4 @@ BOOLEAN HandleFadeInCallback( );
|
||||
void FadeInNextFrame( );
|
||||
void FadeOutNextFrame( );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "Language Defines.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "Sys Globals.h"
|
||||
@@ -1830,7 +1830,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
||||
{
|
||||
UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
|
||||
if (iResolution >= _800x600 && iResolution < _1024x768)
|
||||
if (iResolution >= _800x600 && iResolution < _1280x720)
|
||||
maxSquadSize = GIO_SQUAD_SIZE_8;
|
||||
|
||||
if ( iCurrentSquadSize < maxSquadSize )
|
||||
@@ -1850,7 +1850,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
|
||||
if (iResolution >= _800x600 && iResolution < _1024x768)
|
||||
if (iResolution >= _800x600 && iResolution < _1280x720 )
|
||||
maxSquadSize = GIO_SQUAD_SIZE_8;
|
||||
|
||||
if ( iCurrentSquadSize < maxSquadSize )
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "GameVersion.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "Debug.h"
|
||||
#include "Language Defines.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "INIReader.h"
|
||||
#include "Shade Table Util.h"
|
||||
@@ -45,7 +44,7 @@
|
||||
#include <vfs/Core/vfs_file_raii.h>
|
||||
#include <vfs/Core/File/vfs_file.h>
|
||||
|
||||
#define GAME_SETTINGS_FILE "Ja2_Settings.INI"
|
||||
#define GAME_SETTINGS_FILE "Ja2_Settings.ini"
|
||||
|
||||
#define FEATURE_FLAGS_FILE "Ja2_Features.ini"
|
||||
|
||||
@@ -992,9 +991,17 @@ void LoadGameExternalOptions()
|
||||
//Madd: set number of pItem files to be used
|
||||
gGameExternalOptions.ubNumPItems = iniReader.ReadInteger("Data File Settings","NUM_P_ITEMS", 3, 3, MAX_PITEMS);
|
||||
|
||||
//################# Backgrounds #################
|
||||
|
||||
// Flugente: backgrounds
|
||||
gGameExternalOptions.fBackGround = iniReader.ReadBoolean("Data File Settings", "BACKGROUNDS", TRUE );
|
||||
|
||||
gGameExternalOptions.fBackGround = iniReader.ReadBoolean("Backgrounds", "ENABLE_BACKGROUNDS", TRUE );
|
||||
|
||||
// Kitty: show additional IMP backgrounds and determine which IMP backgrounds are available at selection based on choices for skills, chararcter traits and disabilities
|
||||
gGameExternalOptions.fAltIMPCreation = iniReader.ReadBoolean("Backgrounds", "ALTERNATIVE_IMP_CREATION", FALSE);
|
||||
|
||||
// Kitty: only show additional IMP backgrounds enabled by AlternativeImpCreation (same rules which are shown as with AlternativeImpCreation)
|
||||
gGameExternalOptions.fReducedIMPCreation = iniReader.ReadBoolean("Backgrounds", "REDUCED_IMP_CREATION", FALSE);
|
||||
|
||||
//################# Merc Recruitment Settings #################
|
||||
|
||||
// silversurfer: read early recruitment options 1=immediately (control Omerta), 2=early (control 1, 2, 3 towns including Omerta)
|
||||
@@ -1185,6 +1192,12 @@ void LoadGameExternalOptions()
|
||||
// Flugente: additional decals on objects (cracked walls, blood spatters etc.)
|
||||
gGameExternalOptions.fAdditionalDecals = iniReader.ReadBoolean( "Graphics Settings", "ADDITIONAL_DECALS", FALSE );
|
||||
|
||||
// anv: map color variants
|
||||
gGameExternalOptions.ubRadarMapModeDay = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_DAY", 0, 0, 2);
|
||||
gGameExternalOptions.ubRadarMapModeNight = iniReader.ReadInteger("Graphics Settings", "RADAR_MAP_MODE_NIGHT", 3, 0, 3);
|
||||
gGameExternalOptions.ubOverheadMapModeDay = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_DAY", 0, 0, 2);
|
||||
gGameExternalOptions.ubOverheadMapModeNight = iniReader.ReadInteger("Graphics Settings", "OVERHEAD_MAP_MODE_NIGHT", 0, 0, 3);
|
||||
|
||||
//################# Sound Settings #################
|
||||
|
||||
gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME", 0, 0, 1000 /*1000 = 10x?*/);
|
||||
@@ -1985,6 +1998,7 @@ void LoadGameExternalOptions()
|
||||
gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
|
||||
gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
|
||||
gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
|
||||
gGameExternalOptions.fAlwaysFood = iniReader.ReadBoolean("Tactical Food Settings", "ALWAYS_FOOD", FALSE);
|
||||
|
||||
//################# Disease Settings ##################
|
||||
gGameExternalOptions.fDisease = iniReader.ReadBoolean( "Disease Settings", "DISEASE", FALSE );
|
||||
@@ -3780,7 +3794,7 @@ void LoadCTHConstants()
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_WIS = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_WIS",1.0, 0.0, 100.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AGI = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_AGI",1.0, 0.0, 100.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_EXP_LEVEL = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_EXP_LEVEL",2.0, 0.0, 100.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR",2.0, 1.0, 100.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_AUTO_WEAPONS_DIVISOR",2.0, 1.0, 100.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_TRACER_BONUS = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_TRACER_BONUS",10.0, -1000.0, 1000.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_ANTICIPATION = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_ANTICIPATION",25.0, -1000.0, 1000.0);
|
||||
gGameCTHConstants.RECOIL_COUNTER_ACCURACY_COMPENSATION = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_COMPENSATION",2.0, 0.0, 5.0);
|
||||
@@ -337,6 +337,7 @@ BOOLEAN UsingBackGroundSystem();
|
||||
BOOLEAN UsingImprovedInterruptSystem();
|
||||
BOOLEAN UsingInventoryCostsAPSystem();
|
||||
|
||||
|
||||
BOOLEAN IsNIVModeValid(bool checkRes = true);
|
||||
|
||||
// Snap: Options read from an INI file in the default of custom Data directory
|
||||
@@ -505,6 +506,7 @@ typedef struct
|
||||
FLOAT sFoodDecayModificator;
|
||||
|
||||
BOOLEAN fFoodEatingSounds;
|
||||
BOOLEAN fAlwaysFood;
|
||||
|
||||
// Flugente: disease settings
|
||||
BOOLEAN fDisease;
|
||||
@@ -952,6 +954,12 @@ typedef struct
|
||||
|
||||
BOOLEAN fAdditionalDecals; // Flugente: show additional decals on objects (cracked walls, blood spatters etc.)
|
||||
|
||||
// anv: map color variants
|
||||
UINT8 ubRadarMapModeDay;
|
||||
UINT8 ubRadarMapModeNight;
|
||||
UINT8 ubOverheadMapModeDay;
|
||||
UINT8 ubOverheadMapModeNight;
|
||||
|
||||
//enable ext mouse key
|
||||
BOOLEAN bAltAimEnabled;
|
||||
BOOLEAN bAimedBurstEnabled;
|
||||
@@ -1552,6 +1560,12 @@ typedef struct
|
||||
|
||||
// Flugente: backgrounds
|
||||
BOOLEAN fBackGround;
|
||||
|
||||
// Kitty: Alternative IMP Creation (choices in skills/char-traits/disabilities determine available backgrounds, plus additional available backgrounds)
|
||||
BOOLEAN fAltIMPCreation;
|
||||
|
||||
// Kitty: Reduced IMP Backgrounds (same as fAltIMPCreation, but for this only the additional backgrounds)
|
||||
BOOLEAN fReducedIMPCreation;
|
||||
|
||||
// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
|
||||
UINT8 ubAllowAlternativeWeaponHolding;
|
||||
@@ -22,7 +22,7 @@ extern CHAR16 zBuildInformation[256];
|
||||
//
|
||||
// Keeps track of the saved game version. Increment the saved game version whenever
|
||||
// you will invalidate the saved game file
|
||||
|
||||
#define MERC_PROFILE_INSERTION_DATA 185 // Bigmap support for AddProfileToMap function
|
||||
#define GROWTH_MODIFIERS 184
|
||||
#define REBELCOMMAND 183
|
||||
#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
|
||||
@@ -105,7 +105,7 @@ extern CHAR16 zBuildInformation[256];
|
||||
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
|
||||
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
|
||||
|
||||
#define SAVE_GAME_VERSION GROWTH_MODIFIERS
|
||||
#define SAVE_GAME_VERSION MERC_PROFILE_INSERTION_DATA
|
||||
|
||||
//#define RUSSIANGOLD
|
||||
#ifdef __cplusplus
|
||||
@@ -72,4 +72,4 @@ void NewScreenSoResetHelpScreen( );
|
||||
INT8 HelpScreenDetermineWhichMapScreenHelpToShow();
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+88
-117
@@ -35,7 +35,6 @@
|
||||
#include "tile cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "laptop.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Summary Info.h"
|
||||
@@ -51,6 +50,7 @@
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
#include "editscreen.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "MPXmlTeams.hpp"
|
||||
#include "Strategic Mines LUA.h"
|
||||
#include "UndergroundInit.h"
|
||||
@@ -76,7 +76,8 @@
|
||||
#include "AimArchives.h"
|
||||
#include "connect.h"
|
||||
#include "DynamicDialogueWidget.h" // added by Flugente for InitMyBoxes()
|
||||
#include "Animation Data.h" // added by Flugente
|
||||
|
||||
#include <language.hpp>
|
||||
|
||||
extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
|
||||
extern INT16 gubMaxActionPoints[TOTALBODYTYPES];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
|
||||
@@ -134,34 +135,6 @@ static void AddLanguagePrefix(STR fileName, const STR language)
|
||||
memmove( fileComponent, language, strlen( language) );
|
||||
}
|
||||
|
||||
static const STR GetLanguagePrefix()
|
||||
{
|
||||
#ifdef ENGLISH
|
||||
return "";
|
||||
#endif
|
||||
#ifdef GERMAN
|
||||
return GERMAN_PREFIX;
|
||||
#endif
|
||||
#ifdef RUSSIAN
|
||||
return RUSSIAN_PREFIX;
|
||||
#endif
|
||||
#ifdef DUTCH
|
||||
return DUTCH_PREFIX;
|
||||
#endif
|
||||
#ifdef POLISH
|
||||
return POLISH_PREFIX;
|
||||
#endif
|
||||
#ifdef FRENCH
|
||||
return FRENCH_PREFIX;
|
||||
#endif
|
||||
#ifdef ITALIAN
|
||||
return ITALIAN_PREFIX;
|
||||
#endif
|
||||
#ifdef CHINESE
|
||||
return CHINESE_PREFIX;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void AddLanguagePrefix(STR fileName)
|
||||
{
|
||||
AddLanguagePrefix( fileName, GetLanguagePrefix());
|
||||
@@ -254,7 +227,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, AMMOFILENAME);
|
||||
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
|
||||
if ( FileExists(fileName) )
|
||||
@@ -268,9 +241,9 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, AMMOFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInAmmoStats(fileName),AMMOFILENAME);
|
||||
}
|
||||
#else
|
||||
} else {
|
||||
SGP_THROW_IFFALSE(ReadInAmmoStats(fileName),AMMOFILENAME);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Lesh: added this, begin
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -294,14 +267,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
// the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags
|
||||
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInItemStats(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//if(!WriteItemStats())
|
||||
// return FALSE;
|
||||
@@ -366,14 +339,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat( fileName, DISEASEFILENAME );
|
||||
SGP_THROW_IFFALSE( ReadInDiseaseStats( fileName,FALSE ), DISEASEFILENAME );
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInDiseaseStats(fileName,TRUE), DISEASEFILENAME);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, STRUCTUREDECONSTRUCTFILENAME);
|
||||
@@ -411,14 +384,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, LOADSCREENHINTSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInLoadScreenHints(fileName, FALSE),LOADSCREENHINTSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInLoadScreenHints(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ARMOURSFILENAME);
|
||||
@@ -438,22 +411,24 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
if (isMultiplayer == false)
|
||||
{
|
||||
using namespace LogicalBodyTypes;
|
||||
SGP_THROW_IFFALSE(Layers::Instance().LoadFromFile(directoryName, LBT_LAYERSFILENAME), LBT_LAYERSFILENAME);
|
||||
SGP_THROW_IFFALSE(PaletteDB::Instance().LoadFromFile(directoryName, LBT_PALETTESFILENAME), LBT_PALETTESFILENAME);
|
||||
SGP_THROW_IFFALSE(SurfaceDB::Instance().LoadFromFile(directoryName, LBT_ANIMSURFACESFILENAME), LBT_ANIMSURFACESFILENAME);
|
||||
SGP_THROW_IFFALSE(FilterDB::Instance().LoadFromFile(directoryName, LBT_FILTERSFILENAME), LBT_FILTERSFILENAME);
|
||||
SGP_THROW_IFFALSE(BodyTypeDB::Instance().LoadFromFile(directoryName, LBT_BODYTYPESFILENAME), LBT_BODYTYPESFILENAME);
|
||||
CHAR8 errorBuf[512]{"Failed loading LogicalBodyTypes external data!"};
|
||||
|
||||
SGP_THROW_IFFALSE(Layers::Instance().LoadFromFile(directoryName, LBT_LAYERSFILENAME, errorBuf), errorBuf);
|
||||
SGP_THROW_IFFALSE(PaletteDB::Instance().LoadFromFile(directoryName, LBT_PALETTESFILENAME, errorBuf), errorBuf);
|
||||
SGP_THROW_IFFALSE(SurfaceDB::Instance().LoadFromFile(directoryName, LBT_ANIMSURFACESFILENAME, errorBuf), errorBuf);
|
||||
SGP_THROW_IFFALSE(FilterDB::Instance().LoadFromFile(directoryName, LBT_FILTERSFILENAME, errorBuf), errorBuf);
|
||||
SGP_THROW_IFFALSE(BodyTypeDB::Instance().LoadFromFile(directoryName, LBT_BODYTYPESFILENAME, errorBuf), errorBuf);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// THE_BOB : added for pocket popup definitions
|
||||
LBEPocketPopup.clear();
|
||||
@@ -461,7 +436,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, LBEPOCKETPOPUPFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
|
||||
if (FileExists(fileName))
|
||||
@@ -476,10 +451,10 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, LBEPOCKETPOPUPFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
|
||||
}
|
||||
#else
|
||||
} else {
|
||||
// WANNE: Load english file
|
||||
SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
@@ -495,14 +470,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, MERCSTARTINGGEARFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName, FALSE), MERCSTARTINGGEARFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -519,14 +494,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, ATTACHMENTSLOTSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInAttachmentSlotsStats(fileName, FALSE),ATTACHMENTSLOTSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAttachmentSlotsStats(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Flugente: created separate gun and item choices for different soldier classes - read in different xmls
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -700,14 +675,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, CITYTABLEFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInMapStructure(fileName, FALSE),CITYTABLEFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInStrategicMapSectorTownNames(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Lesh: Strategic movement costs will be read in Strategic\Strategic Movement Costs.cpp,
|
||||
// function BOOLEAN InitStrategicMovementCosts();
|
||||
@@ -758,14 +733,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, FALSE),SHIPPINGDESTINATIONSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, TRUE),fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, DELIVERYMETHODSFILENAME);
|
||||
@@ -778,14 +753,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,FALSE), FACILITYTYPESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// HEADROCK HAM 3.4: Read in facility locations
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -799,14 +774,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,0), SECTORNAMESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,TRUE, 0), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// HEADROCK HAM 5: Read in Coolness by Sector
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -828,7 +803,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName, FALSE), MERCPROFILESFILENAME25);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -836,7 +811,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
if(!ReadInMercProfiles(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -854,14 +829,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName, FALSE), MERCPROFILESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// HEADROCK PROFEX: Read in Merc Opinion data to replace PROF.DAT data
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -924,14 +899,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,FALSE), ENEMYNAMESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -943,14 +918,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,FALSE), CIVGROUPNAMESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -960,14 +935,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,FALSE), EMAILSENDERNAMELIST);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (gGameExternalOptions.fEnemyRank == TRUE)
|
||||
{
|
||||
@@ -977,14 +952,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,FALSE), ENEMYRANKFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// Flugente: backgrounds
|
||||
@@ -993,14 +968,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInBackgrounds(fileName,FALSE), BACKGROUNDSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInBackgrounds(fileName,TRUE), BACKGROUNDSFILENAME);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Flugente: individual militia
|
||||
strcpy( fileName, directoryName );
|
||||
@@ -1014,14 +989,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInCampaignStatsEvents(fileName,FALSE), CAMPAIGNSTATSEVENTSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInCampaignStatsEvents(fileName,TRUE), CAMPAIGNSTATSEVENTSFILENAME);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// WANNE: Only in a singleplayer game...
|
||||
// Externalised taunts
|
||||
@@ -1042,14 +1017,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, FileInfo.zFileName);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), fileName);
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
while( GetFileNext(&FileInfo) )
|
||||
{
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1057,14 +1032,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
strcat(fileName, FileInfo.zFileName);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), fileName);
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
GetFileClose(&FileInfo);
|
||||
}
|
||||
@@ -1076,14 +1051,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInHistorys(fileName,FALSE), HISTORYNAMEFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInHistorys(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// IMP Portraits List by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1091,14 +1066,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,FALSE), IMPPORTRAITS);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
LoadIMPPortraitsTEMP( );
|
||||
|
||||
@@ -1183,14 +1158,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
SGP_THROW_IFFALSE(ReadInFaceGear(zNewFaceGear, fileName), FACEGEARFILENAME);
|
||||
//WriteFaceGear();
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercAvailability(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
UINT32 i;
|
||||
for(i=0; i<NUM_PROFILES; i++)
|
||||
{
|
||||
@@ -1204,14 +1179,14 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,FALSE), AIMAVAILABILITY);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//Main Menu by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1224,7 +1199,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInActionItems(fileName,FALSE), ACTIONITEMSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1232,7 +1207,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName, BOOLEAN isMultiplayer)
|
||||
if(!ReadInActionItems(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if ( ReadXMLEmail == TRUE )
|
||||
{
|
||||
@@ -1242,7 +1217,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercAvailable(fileName,FALSE), EMAILMERCAVAILABLE);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1250,7 +1225,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
if(!ReadInEmailMercAvailable(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// EMAIL MERC LEVEL UP by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1258,7 +1233,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailMercLevelUp(fileName,FALSE), EMAILMERCLEVELUP);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1266,7 +1241,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
if(!ReadInEmailMercLevelUp(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
/*
|
||||
// EMAIL OTHER by Jazz
|
||||
@@ -1275,7 +1250,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEmailOther(fileName,FALSE), EMAILOTHER);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1283,7 +1258,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
if(!ReadInEmailOther(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
//new vehicles by Jazz
|
||||
|
||||
@@ -1294,7 +1269,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInNewVehicles(fileName,FALSE), VEHICLESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1302,9 +1277,9 @@ if ( ReadXMLEmail == TRUE )
|
||||
if(!ReadInNewVehicles(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
@@ -1312,7 +1287,7 @@ if ( ReadXMLEmail == TRUE )
|
||||
if(!ReadInLanguageLocation(fileName,TRUE,zlanguageText,0))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef ENABLE_BRIEFINGROOM
|
||||
strcpy(fileName, directoryName);
|
||||
@@ -1320,14 +1295,14 @@ if ( ReadXMLEmail == TRUE )
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInBriefingRoom(fileName,FALSE,gBriefingRoomData, 4), BRIEFINGROOMFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInBriefingRoom(fileName,TRUE,gBriefingRoomData, 4), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
|
||||
|
||||
@@ -1339,14 +1314,14 @@ BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMinerals(fileName,FALSE), MINERALSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMinerals(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Old AIM Archive
|
||||
UINT8 p;
|
||||
@@ -1360,14 +1335,14 @@ BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAimOldArchive(fileName,FALSE), OLDAIMARCHIVEFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAimOldArchive(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
UINT8 emptyslotsinarchives = 0;
|
||||
for (p=0;p<NUM_PROFILES;p++)
|
||||
{
|
||||
@@ -1417,14 +1392,14 @@ BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInDifficultySettings(fileName,FALSE), DIFFICULTYFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
if( g_lang != i18n::Lang::en ) {
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInDifficultySettings(fileName,TRUE), fileName);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
LuaState::INIT(lua::LUA_STATE_STRATEGIC_MINES_AND_UNDERGROUND, true);
|
||||
g_luaUnderground.LoadScript(GetLanguagePrefix());
|
||||
@@ -1498,6 +1473,10 @@ UINT32 InitializeJA2(void)
|
||||
return( ERROR_SCREEN );
|
||||
}
|
||||
|
||||
// InitRadarScreenCoords() depend on Mapscreen Interface Bottom coordinates -> need to initiate them first
|
||||
// before calling InitTacticalEngine()
|
||||
InitMapScreenInterfaceBottomCoords();
|
||||
|
||||
// Init tactical engine
|
||||
if ( !InitTacticalEngine( ) )
|
||||
{
|
||||
@@ -1514,12 +1493,6 @@ UINT32 InitializeJA2(void)
|
||||
// INit intensity tables
|
||||
BuildIntensityTable( );
|
||||
|
||||
// Init Event Manager
|
||||
if ( !InitializeEventManager( ) )
|
||||
{
|
||||
return( ERROR_SCREEN );
|
||||
}
|
||||
|
||||
// Initailize World
|
||||
if ( !InitializeWorld( ) )
|
||||
{
|
||||
@@ -1698,8 +1671,6 @@ void ShutdownJA2(void)
|
||||
|
||||
ShutdownJA2Sound( );
|
||||
|
||||
ShutdownEventManager( );
|
||||
|
||||
ShutdownBaseDirtyRectQueue( );
|
||||
|
||||
// Unload any text box images!
|
||||
@@ -36,6 +36,7 @@
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "XML.h"
|
||||
#include <language.hpp>
|
||||
|
||||
BOOLEAN Style_JA = TRUE;
|
||||
extern INT8 Test = 0;
|
||||
@@ -726,11 +727,11 @@ void DisplaySirtechSplashScreen()
|
||||
* (2006-10-10, Sergeant_Kolja)
|
||||
*/
|
||||
#ifdef _DEBUG
|
||||
# if defined(ENGLISH)
|
||||
if( g_lang == i18n::Lang::en ) {
|
||||
AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
|
||||
# elif defined(GERMAN)
|
||||
} else if( g_lang == i18n::Lang::de ) {
|
||||
AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
|
||||
return;
|
||||
@@ -12,13 +12,11 @@ void StopIntroVideo();
|
||||
//enums used for when the intro screen can come up, used with 'gbIntroScreenMode'
|
||||
enum EIntroType
|
||||
{
|
||||
#ifdef JA2UB
|
||||
INTRO_HELI_CRASH,
|
||||
#endif
|
||||
INTRO_BEGINNING, //set when viewing the intro at the begining of the game
|
||||
INTRO_ENDING, //set when viewing the end game video.
|
||||
|
||||
INTRO_SPLASH,
|
||||
// Unfinished Business
|
||||
INTRO_HELI_CRASH
|
||||
};
|
||||
|
||||
|
||||
@@ -42,4 +40,4 @@ typedef struct
|
||||
|
||||
extern INTRO_NAMES_VALUES zVideoFile[255];
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Timer Control.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include <stdio.h>
|
||||
#include <language.hpp>
|
||||
|
||||
UINT32 guiSplashFrameFade = 10;
|
||||
UINT32 guiSplashStartTime = 0;
|
||||
@@ -13,10 +14,10 @@ extern HVSURFACE ghFrameBuffer;
|
||||
//Simply create videosurface, load image, and draw it to the screen.
|
||||
void InitJA2SplashScreen()
|
||||
{
|
||||
#ifdef ENGLISH
|
||||
if( g_lang == i18n::Lang::en ) {
|
||||
ClearMainMenu();
|
||||
|
||||
#else
|
||||
} else {
|
||||
UINT32 uiLogoID = 0;
|
||||
HVSURFACE hVSurface; // unused jonathanl // lalien reenabled for international versions
|
||||
VSURFACE_DESC VSurfaceDesc; //unused jonathanl // lalien reenabled for international versions
|
||||
@@ -69,7 +70,7 @@ void InitJA2SplashScreen()
|
||||
GetVideoSurface( &hVSurface, uiLogoID );
|
||||
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
|
||||
DeleteVideoSurfaceFromIndex( uiLogoID );
|
||||
#endif // ENGLISH
|
||||
} // ENGLISH
|
||||
|
||||
InvalidateScreen();
|
||||
RefreshScreen( NULL );
|
||||
@@ -6,4 +6,4 @@ void InitJA2SplashScreen();
|
||||
extern UINT32 guiSplashFrameFade;
|
||||
extern UINT32 guiSplashStartTime;
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "container.h"
|
||||
#include <math.h>
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
@@ -26,4 +26,4 @@ extern BOOLEAN gfInChatBox;
|
||||
INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
|
||||
void ChatLogMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -11,4 +11,4 @@ void SetConnectScreenHeadingA( const char* cmsg );
|
||||
void SetConnectScreenSubMessageW( STR16 cmsg );
|
||||
void SetConnectScreenSubMessageA( const char* cmsg );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -9,4 +9,4 @@ UINT32 MPHostScreenShutdown( void );
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -9,4 +9,4 @@ UINT32 MPScoreScreenShutdown( void );
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -248,7 +248,6 @@ BOOLEAN InitMainMenu( )
|
||||
{
|
||||
is_networked = FALSE;
|
||||
|
||||
#ifdef USE_VFS
|
||||
// remove Multiplayer profile if it exists
|
||||
vfs::CProfileStack *PS = getVFS()->getProfileStack();
|
||||
vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
|
||||
@@ -256,7 +255,6 @@ BOOLEAN InitMainMenu( )
|
||||
{
|
||||
SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Snap: UN-Init MP save game directory
|
||||
if ( !InitSaveDir() )
|
||||
@@ -152,4 +152,4 @@ BOOLEAN DoOptionsMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32
|
||||
BOOLEAN DoSaveLoadMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT32 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -29,7 +29,6 @@
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "Language Defines.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "SmokeEffects.h"
|
||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -138,7 +138,6 @@
|
||||
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
|
||||
#include "Sys Globals.h"//dnl ch74 201013
|
||||
#include "Ambient Control.h" // added by Flugente for HandleNewSectorAmbience(...)
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
//
|
||||
// Local Defines
|
||||
@@ -153,6 +152,7 @@
|
||||
#endif
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include <language.hpp>
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
@@ -177,7 +177,11 @@ extern void initMapViewAndBorderCoordinates(void);
|
||||
UINT32 guiNumberOfMapTempFiles; //Test purposes
|
||||
UINT32 guiSizeOfTempFiles;
|
||||
CHAR gzNameOfMapTempFile[128];
|
||||
#endif
|
||||
|
||||
//#define LOADSAVEGAME_LOGTIME 1
|
||||
#ifdef LOADSAVEGAME_LOGTIME
|
||||
#include "TimeLogging.h"
|
||||
#endif
|
||||
|
||||
extern SOLDIERTYPE *gpSMCurrentMerc;
|
||||
@@ -1463,7 +1467,17 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
|
||||
numBytesRead = ReadFieldByField( hFile, &this->ubLastDateSpokenTo, sizeof(this->ubLastDateSpokenTo), sizeof(UINT8), numBytesRead);
|
||||
numBytesRead = ReadFieldByField( hFile, &this->bLastQuoteSaidWasSpecial, sizeof(this->bLastQuoteSaidWasSpecial), sizeof(UINT8), numBytesRead);
|
||||
numBytesRead = ReadFieldByField( hFile, &this->bSectorZ, sizeof(this->bSectorZ), sizeof(INT8), numBytesRead);
|
||||
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(this->usStrategicInsertionData), sizeof(UINT16), numBytesRead);
|
||||
|
||||
if ( guiCurrentSaveGameVersion >= MERC_PROFILE_INSERTION_DATA )
|
||||
{
|
||||
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof( this->usStrategicInsertionData ), sizeof( UINT32 ), numBytesRead );
|
||||
}
|
||||
else
|
||||
{
|
||||
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(UINT16), sizeof(UINT16), numBytesRead);
|
||||
buffer += 4; // To make numBytesRead check match the struct size. 2 bytes from uint32 - uint16 and 2 bytes due to struct memory layout change when usStrategicInsertionData was increased to uint32
|
||||
}
|
||||
|
||||
numBytesRead = ReadFieldByField( hFile, &this->bFriendlyOrDirectDefaultResponseUsedRecently, sizeof(this->bFriendlyOrDirectDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
|
||||
numBytesRead = ReadFieldByField( hFile, &this->bRecruitDefaultResponseUsedRecently, sizeof(this->bRecruitDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
|
||||
numBytesRead = ReadFieldByField( hFile, &this->bThreatenDefaultResponseUsedRecently, sizeof(this->bThreatenDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
|
||||
@@ -3553,33 +3567,6 @@ BOOLEAN Inventory::Save( HWFILE hFile, bool fSavingMap )
|
||||
// The save directory now resides in the data directory (default or custom)
|
||||
BOOLEAN InitSaveDir()
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
// Look for a custom data dir first
|
||||
std::string dataDir = gCustomDataCat.GetRootDir();
|
||||
if( dataDir.empty() || FileGetAttributes( (STR) dataDir.c_str() ) == 0xFFFFFFFF ) {
|
||||
dataDir = gDefaultDataCat.GetRootDir();
|
||||
}
|
||||
|
||||
// The locale-specific save dir location is of the form L"..\\SavedGames"
|
||||
// This has not changed; instead, we strip the ".." at the beginning
|
||||
if(is_networked)
|
||||
{
|
||||
sprintf( gSaveDir, "%s%S", dataDir.c_str(), pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 2 );
|
||||
}
|
||||
else
|
||||
sprintf( gSaveDir, "%s%S", dataDir.c_str(), pMessageStrings[ MSG_SAVEDIRECTORY ] + 2 );
|
||||
|
||||
// This was moved here from SaveGame
|
||||
//Check to see if the save directory exists
|
||||
if( FileGetAttributes( (STR) gSaveDir ) == 0xFFFFFFFF )
|
||||
{
|
||||
//ok the direcotry doesnt exist, create it
|
||||
if( !MakeFileManDirectory( (CHAR8 *)gSaveDir ) )
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if(is_networked)
|
||||
{
|
||||
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 3).c_str() );
|
||||
@@ -3588,7 +3575,6 @@ BOOLEAN InitSaveDir()
|
||||
{
|
||||
sprintf( gSaveDir, "%s", vfs::String::as_utf8(pMessageStrings[ MSG_SAVEDIRECTORY ] + 3).c_str() );
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -3616,14 +3602,8 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
alreadySaving = true;
|
||||
|
||||
#ifdef LOADSAVEGAME_LOGTIME
|
||||
// Flugente: log how long this takes
|
||||
clock_t starttime = clock();
|
||||
clock_t t0;
|
||||
clock_t t1 = starttime;
|
||||
|
||||
FILE* fp_timelog = fopen("LoadSavedGame_TimeLog.txt", "a");
|
||||
TimingLogInitialize("TimeLog_LoadSavedGame.txt");
|
||||
#endif
|
||||
|
||||
//clear out the save game header
|
||||
memset( &SaveGameHeader, 0, sizeof( SAVED_GAME_HEADER ) );
|
||||
|
||||
@@ -3803,14 +3783,9 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
//Create the name of the file
|
||||
CreateSavedGameFileNameFromNumber( ubSaveGameID, zSaveGameName );
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
fprintf(fp_timelog, "Save savegame: %s\n", zSaveGameName);
|
||||
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "Shutdown stuff\t\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLogWrite("Save ");
|
||||
TimingLogWrite(zSaveGameName);
|
||||
TimingLog("\nShutdown stuff", 10);
|
||||
#endif
|
||||
|
||||
//if the file already exists, delete it
|
||||
@@ -3947,12 +3922,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Tactical Status" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveTacticalStatusFromSavedGame done\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveTacticalStatusToSavedGame", 6);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -3994,12 +3964,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Laptop Info" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveLaptopInfoFromSavedGame done\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveLaptopInfoToSavedGame", 7);
|
||||
#endif
|
||||
|
||||
//
|
||||
@@ -4031,12 +3996,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Soldier Structure" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveSoldierStructure done\t\t\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveSoldierStructure", 8);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4099,12 +4059,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Strategic Information" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveStrategicInfoFromSavedFile done\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveStrategicInfoToSavedFile", 6);
|
||||
#endif
|
||||
|
||||
/*// Flugente: Save the strategic supply
|
||||
@@ -4154,12 +4109,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Strategic Movement Groups" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveStrategicMovementGroupsFromSavedGameFile done\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveStrategicMovementGroupsToSaveGameFile", 3);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4176,12 +4126,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "All the Map Temp files" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveMapTempFilesFromSavedGameFile done\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveMapTempFilesToSavedGameFile", 6);
|
||||
#endif
|
||||
|
||||
if( !SaveQuestInfoToSavedGameFile( hFile ) )
|
||||
@@ -4347,12 +4292,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Militia Movement" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveMilitiaMovementInformationFromSavedGameFile done\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveMilitiaMovementInformationToSaveGameFile", 2);
|
||||
#endif
|
||||
|
||||
if( !SaveBulletStructureToSaveGameFile( hFile ) )
|
||||
@@ -4592,12 +4532,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Lua global" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveLuaGlobalFromLoadGameFile done\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("SaveLuaGlobalToSaveGameFile", 7);
|
||||
#endif
|
||||
|
||||
if( !SaveDataSaveToSaveGameFile( hFile ) )
|
||||
@@ -4697,12 +4632,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
goto FAILED_TO_SAVE;
|
||||
}
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "File read done\t\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
TimingLog("File read done", 10);
|
||||
#endif
|
||||
|
||||
//Close the saved game file
|
||||
@@ -4783,22 +4713,9 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
alreadySaving = false;
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "Update functions\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = starttime;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "SaveSavedGame total\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
|
||||
if (fp_timelog)
|
||||
fclose(fp_timelog);
|
||||
TimingLog("Update functions", 9);
|
||||
TimingLogTotalTime("SaveSavedGame total", 9);
|
||||
TimingLogStop();
|
||||
#endif
|
||||
return( TRUE );
|
||||
|
||||
@@ -4808,6 +4725,9 @@ FAILED_TO_SAVE:
|
||||
#ifdef JA2BETAVERSION
|
||||
SaveGameFilePosition( FileGetPos( hFile ), "Failed to Save!!!" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
TimingLogStop();
|
||||
#endif
|
||||
|
||||
FileClose( hFile );
|
||||
|
||||
@@ -4853,8 +4773,6 @@ extern int gEnemyPreservedTempFileVersion[256];
|
||||
extern int gCivPreservedTempFileVersion[256];
|
||||
|
||||
|
||||
#include "time.h"
|
||||
|
||||
BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
{
|
||||
HWFILE hFile;
|
||||
@@ -4873,12 +4791,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#ifdef LOADSAVEGAME_LOGTIME
|
||||
// Flugente: log how long this takes
|
||||
clock_t starttime = clock();
|
||||
clock_t t0;
|
||||
clock_t t1 = starttime;
|
||||
|
||||
FILE *fp_timelog = fopen( "LoadSavedGame_TimeLog.txt", "a" );
|
||||
TimingLogInitialize("TimeLog_LoadSavedGame.txt");
|
||||
#endif
|
||||
|
||||
uiRelStartPerc = uiRelEndPerc =0;
|
||||
@@ -4961,14 +4874,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
CreateSavedGameFileNameFromNumber( ubSavedGameID, zSaveGameName );
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
fprintf( fp_timelog, "Load savegame: %s\n", zSaveGameName );
|
||||
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "Shutdown stuff\t\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLogWrite("Load ");
|
||||
TimingLogWrite(zSaveGameName);
|
||||
TimingLog("\nShutdown stuff", 10);
|
||||
#endif
|
||||
|
||||
// open the save game file
|
||||
@@ -5089,19 +4997,14 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#ifdef JA2BETAVERSION
|
||||
LoadGameFilePosition( FileGetPos( hFile ), "Tactical Status" );
|
||||
#endif
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
TimingLog("LoadTacticalStatusFromSavedGame", 6);
|
||||
#endif
|
||||
|
||||
|
||||
//This gets reset by the above function
|
||||
gTacticalStatus.uiFlags |= LOADING_SAVED_GAME;
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadTacticalStatusFromSavedGame done\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
#endif
|
||||
|
||||
//Load the game clock ingo
|
||||
if( !LoadGameClock( hFile ) )
|
||||
@@ -5222,12 +5125,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadLaptopInfoFromSavedGame done\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadLaptopInfoFromSavedGame", 7);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 0;
|
||||
@@ -5270,12 +5168,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadSoldierStructure done\t\t\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadSoldierStructure", 8);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 1;
|
||||
@@ -5404,12 +5297,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadStrategicInfoFromSavedFile done\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadStrategicInfoFromSavedFile", 6);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 1;
|
||||
@@ -5470,12 +5358,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
ValidateStrategicGroups();
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadStrategicMovementGroupsFromSavedGameFile done\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadStrategicMovementGroupsFromSavedGameFile", 2);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 30;
|
||||
@@ -5495,12 +5378,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadMapTempFilesFromSavedGameFile done\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadMapTempFilesFromSavedGameFile", 5);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 1;
|
||||
@@ -5799,12 +5677,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadMilitiaMovementInformationFromSavedGameFile done\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadMilitiaMovementInformationFromSavedGameFile", 2);
|
||||
#endif
|
||||
|
||||
uiRelEndPerc += 1;
|
||||
@@ -6364,12 +6237,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
#endif
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadLuaGlobalFromLoadGameFile done\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("LoadLuaGlobalFromLoadGameFile", 6);
|
||||
#endif
|
||||
|
||||
if( guiCurrentSaveGameVersion >= VEHICLES_DATATYPE_CHANGE && guiCurrentSaveGameVersion < NO_VEHICLE_SAVE)
|
||||
@@ -6601,12 +6469,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
}
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "File read done\t\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
TimingLog("File read done", 10);
|
||||
#endif
|
||||
|
||||
//
|
||||
@@ -7051,22 +6914,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
|
||||
gGameExternalOptions.gfAllowReinforcements = zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcements;
|
||||
|
||||
#if LOADSAVEGAME_LOGTIME
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "Update functions\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
|
||||
if ( fp_timelog )
|
||||
{
|
||||
t0 = starttime;
|
||||
t1 = clock();
|
||||
fprintf( fp_timelog, "LoadSavedGame total\t\t\t\t\t\t\t\t\t\t\t\t: %fs\n\n", ( (float)( t1 - t0 ) / CLOCKS_PER_SEC ) );
|
||||
}
|
||||
|
||||
if ( fp_timelog )
|
||||
fclose( fp_timelog );
|
||||
TimingLog("Update functions", 9);
|
||||
TimingLogTotalTime("LoadSavedGame total", 9);
|
||||
TimingLogStop();
|
||||
#endif
|
||||
|
||||
DebugQuestInfo("\n--------- Game loaded ---------");
|
||||
@@ -7366,7 +7216,7 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GERMAN
|
||||
if( g_lang == i18n::Lang::de ) {
|
||||
// Fix neutral flags
|
||||
if ( guiCurrentSaveGameVersion < 94 )
|
||||
{
|
||||
@@ -7376,7 +7226,7 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
|
||||
Menptr[ cnt].aiData.bNeutral = FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
//#ifdef JA2UB
|
||||
//if the soldier has the NON weapon version of the merc knofe or merc umbrella
|
||||
//ConvertWeapons( &Menptr[ cnt ] );
|
||||
@@ -9711,21 +9561,6 @@ BOOLEAN SaveMeanwhileDefsFromSaveGameFile( HWFILE hFile )
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN DoesUserHaveEnoughHardDriveSpace()
|
||||
{
|
||||
UINT32 uiBytesFree=0;
|
||||
|
||||
uiBytesFree = GetFreeSpaceOnHardDriveWhereGameIsRunningFrom( );
|
||||
|
||||
//check to see if there is enough hard drive space
|
||||
if( uiBytesFree < REQUIRED_FREE_SPACE )
|
||||
{
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
|
||||
void InitShutDownMapTempFileTest( BOOLEAN fInit, STR pNameOfFile, UINT8 ubSaveGameID )
|
||||
@@ -9989,69 +9824,6 @@ void UpdateMercMercContractInfo()
|
||||
}
|
||||
}
|
||||
|
||||
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave )
|
||||
{
|
||||
CHAR zFileName1[MAX_PATH];
|
||||
CHAR zFileName2[MAX_PATH];
|
||||
HWFILE hFile;
|
||||
BOOLEAN fFile1Exist, fFile2Exist;
|
||||
SGP_FILETIME CreationTime1, LastAccessedTime1, LastWriteTime1;
|
||||
SGP_FILETIME CreationTime2, LastAccessedTime2, LastWriteTime2;
|
||||
|
||||
fFile1Exist = FALSE;
|
||||
fFile2Exist = FALSE;
|
||||
|
||||
|
||||
//The name of the file
|
||||
sprintf( zFileName1, "%s\\Auto%02d.%S", gSaveDir, 0, pMessageStrings[ MSG_SAVEEXTENSION ] );
|
||||
sprintf( zFileName2, "%s\\Auto%02d.%S", gSaveDir, 1, pMessageStrings[ MSG_SAVEEXTENSION ] );
|
||||
|
||||
if( FileExists( zFileName1 ) )
|
||||
{
|
||||
hFile = FileOpen( zFileName1, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
|
||||
GetFileManFileTime( hFile, &CreationTime1, &LastAccessedTime1, &LastWriteTime1 );
|
||||
|
||||
FileClose( hFile );
|
||||
|
||||
fFile1Exist = TRUE;
|
||||
}
|
||||
|
||||
if( FileExists( zFileName2 ) )
|
||||
{
|
||||
hFile = FileOpen( zFileName2, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
|
||||
|
||||
GetFileManFileTime( hFile, &CreationTime2, &LastAccessedTime2, &LastWriteTime2 );
|
||||
|
||||
FileClose( hFile );
|
||||
|
||||
fFile2Exist = TRUE;
|
||||
}
|
||||
|
||||
if( !fFile1Exist && !fFile2Exist )
|
||||
return( -1 );
|
||||
else if( fFile1Exist && !fFile2Exist )
|
||||
{
|
||||
if( fLatestAutoSave )
|
||||
return( 0 );
|
||||
else
|
||||
return( -1 );
|
||||
}
|
||||
else if( !fFile1Exist && fFile2Exist )
|
||||
{
|
||||
if( fLatestAutoSave )
|
||||
return( 1 );
|
||||
else
|
||||
return( -1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( CompareSGPFileTimes( &LastWriteTime1, &LastWriteTime2 ) > 0 )
|
||||
return( 0 );
|
||||
else
|
||||
return( 1 );
|
||||
}
|
||||
}
|
||||
|
||||
void HandleOldBobbyRMailOrders()
|
||||
{
|
||||
@@ -10135,9 +9907,9 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GERMAN
|
||||
if( g_lang == i18n::Lang::de ) {
|
||||
uiEncryptionSet *= 11;
|
||||
#endif
|
||||
}
|
||||
|
||||
uiEncryptionSet = uiEncryptionSet % 10;
|
||||
|
||||
@@ -93,13 +93,10 @@ BOOLEAN CopySavedSoldierInfoToNewSoldier( SOLDIERTYPE *pDestSourceInfo, SOLDIERT
|
||||
BOOLEAN SaveFilesToSavedGame( STR pSrcFileName, HWFILE hFile );
|
||||
BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile );
|
||||
|
||||
BOOLEAN DoesUserHaveEnoughHardDriveSpace();
|
||||
|
||||
void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ );
|
||||
|
||||
|
||||
extern UINT32 guiLastSaveGameNum; // The end turn auto save number (0 = Auto00.sav, 1 = Auto01.sav)
|
||||
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave );
|
||||
|
||||
/*CHRISL: This function is designed to allow reading the save game file one field at a time. We currently save structures by saving a block of memory,
|
||||
but variables are stored in memory so that they fit neatly into a WORD resulting in the program automatically adding some padding. This padding is saved
|
||||
@@ -1350,7 +1350,6 @@ BOOLEAN InitSaveGameArray()
|
||||
gbSaveGameArray[VAL_SLOT_START + cnt] = TRUE;
|
||||
|
||||
// anv: read last modified date property of save file
|
||||
#ifdef USE_VFS
|
||||
// get full path to save file
|
||||
vfs::Path vfsPath;
|
||||
vfs::COpenReadFile rfile(zSaveGameName);
|
||||
@@ -1369,7 +1368,6 @@ BOOLEAN InitSaveGameArray()
|
||||
// close
|
||||
CloseHandle( hFile );
|
||||
rfile->close();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -34,4 +34,4 @@ extern Screens GameScreens[MAX_SCREENS];
|
||||
|
||||
#include "jascreens.h"
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "TimeLogging.h"
|
||||
#include "time.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
clock_t starttime;
|
||||
clock_t t0;
|
||||
clock_t t1;
|
||||
FILE* fp_timelog = nullptr;
|
||||
|
||||
|
||||
static void indent(int n)
|
||||
{
|
||||
for (int i = 0; i < n; i++)
|
||||
fputc('\t', fp_timelog);
|
||||
}
|
||||
|
||||
void TimingLogInitialize(const CHAR8* filename)
|
||||
{
|
||||
starttime = clock();
|
||||
t1 = starttime;
|
||||
|
||||
if (!fp_timelog)
|
||||
{
|
||||
fp_timelog = fopen(filename, "a");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TimingLog(const CHAR8* logEvent, int n)
|
||||
{
|
||||
if (fp_timelog)
|
||||
{
|
||||
t0 = t1;
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "%s", logEvent);
|
||||
indent(n);
|
||||
fprintf(fp_timelog, ": %f s\n", ((float)(t1 - t0) / CLOCKS_PER_SEC));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TimingLogTotalTime(const CHAR8* logEvent, int n)
|
||||
{
|
||||
if (fp_timelog)
|
||||
{
|
||||
t1 = clock();
|
||||
fprintf(fp_timelog, "%s", logEvent);
|
||||
indent(n);
|
||||
fprintf(fp_timelog, ": %f s\n", ((float)(t1 - starttime) / CLOCKS_PER_SEC));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TimingLogWrite(const CHAR8* text)
|
||||
{
|
||||
if (fp_timelog)
|
||||
{
|
||||
fprintf(fp_timelog, text);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TimingLogStop()
|
||||
{
|
||||
if (fp_timelog)
|
||||
{
|
||||
fprintf(fp_timelog, "\n");
|
||||
fclose(fp_timelog);
|
||||
fp_timelog = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include "Types.h"
|
||||
|
||||
void TimingLogInitialize(const CHAR8* filename);
|
||||
void TimingLog(const CHAR8* logEvent, int n);
|
||||
void TimingLogTotalTime(const CHAR8* logEvent, int n);
|
||||
void TimingLogWrite(const CHAR8* text);
|
||||
void TimingLogStop();
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "screenids.h"
|
||||
#include "container.h"
|
||||
#include "overhead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef _BUILDDEFINES_H
|
||||
#define _BUILDDEFINES_H
|
||||
|
||||
#include "Language Defines.h"
|
||||
|
||||
//----- Briefing Room (Mission based JA2 like in JA/DG) - by Jazz -----
|
||||
// Once enabled here and also enabled in the ja2_options.ini (BRIEFING_ROOM),
|
||||
// you can access the briefing room feature from the laptop
|
||||
@@ -628,7 +628,14 @@ UINT32 MainGameScreenHandle(void)
|
||||
InternalLocateGridNo( gGameUBOptions.LOCATEGRIDNO, TRUE );
|
||||
}
|
||||
#else
|
||||
if (gfFirstHeliRun)
|
||||
{
|
||||
InternalLocateGridNo( gGameExternalOptions.iInitialMercArrivalLocation, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalLocateGridNo(gMapInformation.sCenterGridNo, TRUE);
|
||||
}
|
||||
#endif
|
||||
// Flugente: we might have reloaded the game, so we are currently not dropping mercs out of a helicopter
|
||||
gfIngagedInDrop = FALSE;
|
||||
@@ -41,4 +41,4 @@ void InitHelicopterEntranceByMercs( void );
|
||||
|
||||
void InternalLeaveTacticalScreen( UINT32 uiNewScreen );
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -45,10 +45,10 @@
|
||||
#include "Sound Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "text.h"
|
||||
#include "Language Defines.h"
|
||||
#include "IniReader.h"
|
||||
|
||||
#include "sgp_logger.h"
|
||||
#include <language.hpp>
|
||||
|
||||
#define _UNICODE
|
||||
// Networking Stuff
|
||||
@@ -332,7 +332,7 @@ UINT32 InitScreenHandle(void)
|
||||
|
||||
if ( ubCurrentScreen == 255 )
|
||||
{
|
||||
#ifdef ENGLISH
|
||||
if( g_lang == i18n::Lang::en ) {
|
||||
if( gfDoneWithSplashScreen )
|
||||
{
|
||||
ubCurrentScreen = 0;
|
||||
@@ -342,9 +342,9 @@ UINT32 InitScreenHandle(void)
|
||||
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
|
||||
return( INTRO_SCREEN );
|
||||
}
|
||||
#else
|
||||
} else {
|
||||
ubCurrentScreen = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if ( ubCurrentScreen == 0 )
|
||||
@@ -396,44 +396,25 @@ UINT32 InitScreenHandle(void)
|
||||
|
||||
// Handle queued .ini file error messages
|
||||
int y = 40;
|
||||
#ifdef USE_VFS
|
||||
sgp::Logger_ID ini_id = sgp::Logger::instance().createLogger();
|
||||
sgp::Logger::instance().connectFile(ini_id, L"iniErrorReport.txt", false, sgp::Logger::FLUSH_ON_DELETE);
|
||||
sgp::Logger::instance().connectFile(ini_id, L"iniErrorReport.log", false, sgp::Logger::FLUSH_ON_DELETE);
|
||||
sgp::Logger::LogInstance logger = sgp::Logger::instance().logger(ini_id);
|
||||
#endif
|
||||
while (! iniErrorMessages.empty()) {
|
||||
#ifndef USE_VFS
|
||||
FILE *file_pointer;
|
||||
#endif
|
||||
static BOOL iniErrorMessage_create_out_file = TRUE;
|
||||
std::string iniErrorMessage = iniErrorMessages.top();
|
||||
CHAR16 str[256];
|
||||
|
||||
if (iniErrorMessage_create_out_file)
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
fopen_s( &file_pointer, "..\\iniErrorReport.txt", "w" );
|
||||
#endif
|
||||
y += 25;
|
||||
swprintf( str, L"%S", "Warning: found the following ini errors. iniErrorReport.txt has been created." );
|
||||
swprintf( str, L"%S", "Warning: found the following ini errors. iniErrorReport.log has been created." );
|
||||
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_ORANGE, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
||||
iniErrorMessage_create_out_file = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef USE_VFS
|
||||
fopen_s( &file_pointer, "..\\iniErrorReport.txt", "a+" );
|
||||
#endif
|
||||
}
|
||||
|
||||
y += 25;
|
||||
swprintf( str, L"%S", iniErrorMessage.c_str() );
|
||||
#ifndef USE_VFS
|
||||
fprintf_s (file_pointer , "%S\n" , str );
|
||||
fclose( file_pointer );
|
||||
#else
|
||||
logger << iniErrorMessage << sgp::endl;
|
||||
#endif
|
||||
DisplayWrappedString( 10, y, 560, 2, FONT12ARIAL, FONT_ORANGE, str, FONT_BLACK, TRUE, LEFT_JUSTIFIED );
|
||||
|
||||
iniErrorMessages.pop();
|
||||
@@ -978,7 +959,6 @@ void DoneFadeOutForDemoExitScreen( void )
|
||||
// unused
|
||||
//extern INT8 gbFadeSpeed;
|
||||
|
||||
#ifdef GERMAN
|
||||
void DisplayTopwareGermanyAddress()
|
||||
{
|
||||
VOBJECT_DESC vo_desc;
|
||||
@@ -1013,7 +993,6 @@ void DisplayTopwareGermanyAddress()
|
||||
ExecuteBaseDirtyRectQueue();
|
||||
EndFrameBufferRender();
|
||||
}
|
||||
#endif
|
||||
|
||||
UINT32 DemoExitScreenHandle(void)
|
||||
{
|
||||
@@ -184,4 +184,4 @@ extern std::list<SExceptionData> g_ExceptionList;
|
||||
void PrintExceptionList();
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -102,4 +102,4 @@ extern void RandomStats ();
|
||||
#endif
|
||||
|
||||
extern void RandomStats ();
|
||||
#endif
|
||||
#endif
|
||||
@@ -37,4 +37,4 @@ void ClearMainMenu( );
|
||||
|
||||
void InitDependingGameStyleOptions();
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -47,4 +47,4 @@ enum ScreenTypes
|
||||
MAX_SCREENS
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user