Commit Graph
476 Commits
Author SHA1 Message Date
rftrdev 7d360d01ce Add mission prep time setting 2022-10-25 22:55:19 -07:00
rftrdev c1b5d1719a Add "Send Supplies" mission 2022-10-25 17:28:41 -07:00
rftrdev a35d741403 Add "Disrupt ASD" mission 2022-10-25 09:13:51 -07:00
rftrdev 5000f965e1 Add "Soldier Bounties" mission 2022-10-22 17:54:06 -07:00
rftrdev 1e189c54ac Add mission cost settings 2022-10-17 22:40:47 -07:00
rftrdev 983aa24b1b Add settings variable for mission refresh time
Fix nullptr derefence when starting a mission with a generic agent

Limit missions to one per batch

Add popup box and screenmsg when a mission activates, fails to activates, and expires
2022-10-17 00:33:38 -07:00
rftrdev 8858559a10 Add checks before enabling Start Mission button
Minor UI adjustments
2022-10-12 00:58:30 -07:00
rftrdev 7b0830c060 Initial commit - SVN checkpoint to git branch 2022-10-11 00:17:12 -07:00
rftr 4b40212ebd added new options to limit merc salary increases on level up:
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_DAILY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_WEEKLY
MERC_LEVEL_UP_MAXIMUM_SALARY_INCREASE_BIWEEKLY

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9387 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-05-28 21:09:02 +00:00
Sevenfm b75669c181 New option LIMIT_SIMULTANEOUS_SOUND prevents sound system from multiple playing same sound at the same time.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9378 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-05-05 07:54:00 +00:00
Sevenfm 3d1f8b1951 New ingame option "Show enemy movement" - show location of recently known enemy (seen/heard last turn).
Improved tooltip for formation movement: SHIFT + click to move in formation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9372 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-05-01 08:24:46 +00:00
rftr 6d0c4ab4ce if using the features screen to play with intel, also enable extra civilians and extra merchants so the black market is available
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9371 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-29 07:45:40 +00:00
rftr fcc21e32dc added new option in Skills_Settings.ini: [Covert Ops] COVERT_TURNCOATS_ACTIVATE_IN_AUTORESOLVE
if enabled, turncoats will automatically activate when entering an autoresolve battle

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-04-14 06:50:44 +00:00
rftr 87b0c7c6b7 new feature: madlab's robot can be upgraded
requires gamedir r2642

https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-21 17:34:49 +00:00
Shadooow c3bb1c0da5 Option SHOW_SKILLS_IN_HIRING_PAGE removed and made to be enabled automatically.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9331 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-03-18 22:05:29 +00:00
Shadooow a4aa443b32 Stat Progress Bar removed from options and made permanently active.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9307 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-02-19 13:25:39 +00:00
Sevenfm be80da650c Various improvements by rftr:
- added more toggles to the features screen: drop all, suppression, drassen/city counterattacks, dynamic opinions and dialogue, and weather
- fixed weather rendering check for individual weather types
- added mousewheel support to options screen and features screen to navigate through pages
- added keyboard inputs to options screen and features screen: TAB toggles between features and options, and A/D/leftarrow/rightarrow navigates through pages

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2022-01-03 22:49:43 +00:00
Sevenfm 1ee875be61 New ingame options screen (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-11-17 07:50:20 +00:00
Sevenfm 36d67602fd Added camouflage bonus to the survival trait (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-24 09:02:48 +00:00
Sevenfm 0a717c2697 Removed option AI_DECISION_INFO.
Added quest debug logging to Logs\QuestInfo.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-14 08:35:32 +00:00
Sevenfm d1911e421e Added NEW_SUPPRESSION_CODE option, which makes suppression tolerance calculation more balanced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-10-04 17:55:04 +00:00
Sevenfm b7adaf802a Small arc update (by rftr):
- 2 new directives
- 3 new admin actions
- arc website dropdown fix
- one admin action per region can now be changed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-09-01 16:48:13 +00:00
Flugente eca080f0f9 New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-22 19:00:09 +00:00
Flugente 960bb2d4ba New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-07-09 19:38:55 +00:00
Flugente 89e2bd077a New feature: additional decals adds blood spatters and structural wear on walls
Requires GameDir >= r2595 to work

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9113 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-27 12:20:46 +00:00
Shadooow db6727b2d7 crash fix: changed maximum number of enemies in raid to be dependant on maximum enemies of that type defined beforehand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9107 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-26 00:59:14 +00:00
Shadooow fd528e418c new feature: CHEAT_MODE, new option in Ja2_Options.ini to automatically enable cheat mode in every loaded game or new replay
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9096 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 16:50:14 +00:00
Shadooow f779c0cb37 Major rework of getting captured quests and mechanics.
- new feature: added Tixa as another prison where capture mercs can be held (Alma is still primary choice though)
- fix: all mercs in the map will be taken POW when surrendered, however only 3 will appear in Alma/Tixa/N7, rest will be POW forever without chance of getting free
- fix: whenever player liberates any of the POW sectors (Alma, Tixa, N7) the respective quest/cutscene with POW will be disabled in that sector until enemy recapture the sector
- robot will be destroyed when surrendered as it makes no sense to inprison mechanical units
- externalized the GridNos for freeing POW mercs into Mod_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-06-21 13:53:56 +00:00
Sevenfm 78d73cc221 Removed unused options: ARMY_USES_TANKS_IN_ATTACKS, ARMY_USES_TANKS_IN_PATROLS, ARMY_USES_JEEPS_IN_ATTACKS, ARMY_USES_JEEPS_IN_PATROLS, ARMY_USES_ROBOTS_IN_ATTACKS, ARMY_USES_ROBOTS_IN_PATROLS (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-26 05:41:23 +00:00
Sevenfm b6f15b2347 Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8956 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-04-03 03:32:40 +00:00
Sevenfm f99f802e25 Removed AP_SUPPRESSION_SHOCK_DIVISOR option.
HandleSuppressionFire: improved code to calculate suppression shock, take into account 100AP / 25AP system.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8948 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-28 16:21:16 +00:00
Sevenfm 0e0d329b95 New option DEFEAT_MODE:
- 0: default, any lost battle is considered defeat
- 1: if enemy team was alerted
- 2: if at least one of retreating mercs is not covert
- 3: if at least one merc was killed in battle
- 4: if all mercs were killed in battle

MORALE_RAN_AWAY:
- apply penalty when retreating from sector only if enemy team was alerted
- improved check for mercs in sector
- no MORALE_HEARD_BATTLE_LOST penalty
- no reputation loss when retreating from battle

CheckForEndOfBattle:
- only apply morale and loyalty penalty if player was defeated
- only play death music if player is defeated
- log defeat only when player was defeated
- clear aware status for enemy team, clear enemy kill counter

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8945 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-21 13:18:04 +00:00
Sevenfm 7c1e9e3200 New ingame option: Smart tree tops.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-16 17:22:44 +00:00
Sevenfm 0abc2bf31f Features by rftr (http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=12557&goto=362288&#msg_362288)
New option BOBBY_RAY_TOOLTIPS_SHOW_LBE_DETAILS.
Stop Speck from spamming your email when multiple new mercs are available on the same day.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8926 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-02-01 08:25:59 +00:00
Sevenfm 1200ce8de3 Added new option BUCKSHOT_SUPPRESSION_EFFECTIVENESS, 50 by default, used both for NCTH and OCTH.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8912 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-29 13:21:57 +00:00
Sevenfm 47c58e79d5 AI:
- new option AI_SAFE_SUPPRESSION adds additional checks for AI to avoid hitting friends when using suppression fire.
- chance to use suppression fire depends on actual chance to hit and SUPPRESSION_EFFECTIVENESS option
- reduced short burst to 2 bullets.
- improved code to use short burst

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-10-16 17:53:02 +00:00
Sevenfm fa557a0dea New option AI_SHOOT_UNSEEN (disabled by default): allow AI to shoot at recently seen/heard enemies (targets that nobody from soldier's team sees currently).
CalcBestShot:
- improved hit rate calculation, take into account possible options INCREASE_AIMING_COSTS, FIRST_AIM_READY_COST_DIVISOR
- minor code improvements
New AI function LOS_Raised checks LOS with forced raised gun status, to get max view distance with scope

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8889 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-08-18 08:23:39 +00:00
Flugente 098dc8e280 Disease update:
- <InfectionChance_WOUND_FIRE> can cause infections when taking fire damage
- <InfectionChance_WOUND_GAS> can cause infections when taking non-fire gas damage
- <fSpecialFlagLimitedUseArms> causes the infected to be unable to use one arm
- <fSpecialFlagLimitedUseLegs> causes the infected to be unable to run, and walk and travel slowly
- JA2_options.ini option DISEASE_SEVERE_LIMITATIONS controls whether <fSpecialFlagContractDisability>, <fSpecialFlagLimitedUseArms> and <fSpecialFlagLimitedUseLegs> are used

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=360451&#msg_360451

- Gas damage split up in fire and non-fire damage.
- Flamethrower projectile damaged is affected by fire resistance.

Requires GameDir >= r2553.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8828 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-25 22:42:44 +00:00
Flugente f0c6511ca4 Added general modifier to grenade throw AP cost
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-15 23:12:48 +00:00
Flugente f0c8db784a New feature: exploration assignment indicates items on the map
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-06-01 20:46:45 +00:00
Flugente c5022fa1e5 New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Flugente ea1892c788 New feature: factories allows facilities to create items
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360075&#msg_360075

Requires GameDir >= r2534

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 20:52:27 +00:00
Sevenfm 04a66f8b7c New experimental NCTH options: LIMIT_MAX_DEVIATION, LIMIT_GROUND_SHOTS.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8801 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-14 15:53:31 +00:00
Sevenfm 0578c2a89a New option: SOLDIER_TOOLTIP_DEBUG_AI shows additional AI debug information.
Show tooltips for all persons.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-11 11:13:53 +00:00
Sevenfm 306eca7dfc New option NWSS enables New Weapon Sound System.
Increased SOUND_MAX_CHANNELS to 128 for NWSS to work correctly.
New tag in AmmoStrings.xml: <NWSSCaliber>
New tags in Weapons.xml: <ubNWSSCase>, <ubNWSSLast>, <szNWSSSound>
Fixed some warnings.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-04-05 23:58:07 +00:00
Sevenfm 32482f20f6 New option AI_DECISION_INFO enables extended logging for AI decisions.
Moved zombie AI into separate file ZombieDecideAction.cpp
New zombie AI:
- simplified code
- advancing using cover
- if zombie cannot reach any opponent, he tries to hide
- if zombie cannot reach opponent and cannot hide and he is under fire, he will retreat, seeking cover away from known opponents
- if zombie doesn't know enemy location, he will try to run to closest friend who knows enemy location
- new zombie AI has extended AI logging
More water splash sounds (Data\Sounds\Misc\Splash1.ogg .. SplashN.ogg).
CalcCoverValue: 
- allow moving into shallow water if it provides better position
- special calculations for zombies: zombie is very dangerous at close range
- if soldier has no gun, use different calculation based on distance instead of CTGT
FindBestNearbyCover: zombies only choose spots that provide sight cover.
Added functions for extended AI log.
ClosestReachableDisturbance:
- if soldier is zombie and he cannot climb, skip location
- zombies do not attack vehicles
- improved check to avoid choosing dying opponents
EstimatePathCostToLocation: return 0 if checking for zombie which cannot climb and path needs climbing.
RoamingRange: always max roaming range for zombies.
SightCoverAtSpot, ProneSightCoverAtSpot:
- improved max sight range calculation
- added option for unlimited sight range check
New AI functions:
- AIDirection
- AICheckIsSniper
- AICheckIsMarksman
- AICheckIsMedic
- AICheckIsMortarOperator
- AICheckIsGLOperator
- AICheckIsOfficer
- AICheckIsCommander
- AICheckIsMachinegunner
- AIGunInHandScoped
- AIGunScoped
- AIGunRange
- AIGunClass
- AIGunType
- AIGunDeadliness
- AIGunAmmo
- AIGunAutofireCapable
- FindObstacleNearSpot
- InSmoke
- CorpseWarning
- CorpseEnemyTeam
- CorpseMilitiaTeam
- AICheckUnderground
- AnyCoverAtSpot
- AICheckHasWeaponOfType
- AICheckHasGun
- AICheckShortWeaponRange
GetCorpseAtGridNo: additional check for valid gridno.
More zombie raise sounds (Data\Sounds\Misc\ZombieRaise1.ogg .. ZombieRaiseN.ogg).
GetCorpseRotFactor: improved code to return FLOAT value between 0 and 1.
New debug topic id TOPIC_DECISIONS for logging AI decisions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8760 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-21 23:33:25 +00:00
Sevenfm 8e9f9cb8a1 LOBOT code (by Asdow, original code by Bio).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8755 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-15 16:19:35 +00:00
Sevenfm af988b958f New option ADD_LIGHT_AFTER_EXPLOSION (TRUE) - create light effect for fire and signal smoke effects.
NewSmokeEffect() now accepts new parameters:
- ubDuration sets custom effect duration
- ubRadius sets custom effect radius
- ubGeneration allows creating smoke effect with defined generation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8748 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-10 14:57:54 +00:00
Sevenfm 6005382920 New option NEW_RANDOM (default TRUE) enables new code for random number generation.
Fixed PreRandom(1) bug in AddPlacementToWorld.
AddPossiblePendingEnemiesToBattle: use Random(4) instead of GetRndNum(3) for random insertion code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-09 18:35:04 +00:00
Sevenfm 7e0606932f New options to control Sector Steady Ambients:
ENABLE_SSA (default FALSE)
VOLUME_SSA (default 50)
DEBUG_SSA (default FALSE)

Increased number of sound channels to 64.
SoundPlay(): show more information when failed to play sound.
PlayVoiceTaunt(): limit max number of voices to 99.
vfs::String::as_utf16(): show original string if failed to convert.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8745 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-08 19:35:10 +00:00