Commit Graph

  • 18a1d0e519 - bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT!) - bugfix: CTD when using Random personality in I.M.P creation - moved Random personality flag from INI to option screen - added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6) Wanne 2006-09-17 07:31:34 +00:00
  • c975007d4d git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@527 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-16 08:25:01 +00:00
  • 22d2797603 Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed. Wanne 2006-09-16 07:44:38 +00:00
  • da5f292243 - Changed mem allocation "_alloca" to "MemAlloc" because otherwise it does not compile in "Debug" mode Wanne 2006-09-11 17:12:33 +00:00
  • f1fe8719b5 - fix to allow women to be in regular army and administrators Lesh 2006-09-11 14:06:43 +00:00
  • 4816beb53a - bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori) Wanne 2006-09-11 07:31:24 +00:00
  • 10a82b29c8 - camo bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles) Lesh 2006-09-10 17:17:09 +00:00
  • e449942dc2 - second code patch from Brent Johnson (Nonomori), aimed at source compatibility with VS.NET 2005 Lesh 2006-09-10 10:26:43 +00:00
  • 93204e907d git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@518 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-08 21:22:00 +00:00
  • 0ebedabc81 - bugfix: CTD when bullets hit door - Added ShadowWorrier's tooltip fix Wanne 2006-09-08 20:25:49 +00:00
  • 902200d39f - bugfix: Gas mask was always worn in low-level tooltips. Fixed Lesh 2006-09-08 18:17:18 +00:00
  • 8ff617d08c bugfix: New drop item system (XML Drop system) Wanne 2006-09-08 13:51:19 +00:00
  • 32f6cb949e bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected Wanne 2006-09-07 17:54:20 +00:00
  • e0253c2e64 Adding opplist changes by pulmu, previously tested by me AcyForsythe 2006-09-06 23:13:23 +00:00
  • 6df124efd7 - code cleanup mostly from Brent Johnson (Nonomori), a very few from me Lesh 2006-09-06 19:10:08 +00:00
  • f205c1f620 bugfix: Jeep & Eldorado have the same animation like the Hummer Wanne 2006-09-03 19:03:10 +00:00
  • 44cc95de2a - bugfix: German.Items.xml and Russian.Items.xml strings were not read properly into the game This bugfix is also included in the Release & Update which ships today. Wanne 2006-09-01 14:45:59 +00:00
  • dd9a111cde git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@503 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-01 11:45:28 +00:00
  • 732a5e497a git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@502 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-09-01 11:43:29 +00:00
  • 1f084ac8ba -switched tooltips to work when ALT is held instead of CTRL MaddMugsy 2006-08-29 18:45:06 +00:00
  • d5fd1fa13d -added tooltip source from ShadoWarrior MaddMugsy 2006-08-29 18:35:42 +00:00
  • 52eaaf4fcd -quick fix: enemies don't wear sun goggles at night anymore MaddMugsy 2006-08-29 16:41:10 +00:00
  • c8a395fa21 -fixed percentstatusdrainreduction usage in UseKitPoints MaddMugsy 2006-08-29 07:03:26 +00:00
  • 891f687107 -quick fix: enemies don't use NVGs during the daytime MaddMugsy 2006-08-29 06:52:35 +00:00
  • 7720f5a560 -made mercs say quote when blinded by flashbang MaddMugsy 2006-08-29 06:27:46 +00:00
  • 56314f07ba --updated pickarandomlaunchable to only pick legal items MaddMugsy 2006-08-29 04:38:39 +00:00
  • 0038d2abc1 -updated pickarandomlaunchable to only pick legal items MaddMugsy 2006-08-29 04:32:15 +00:00
  • 3b12d8241c -fixed typo in GameSettings.cpp MaddMugsy 2006-08-28 18:03:48 +00:00
  • f2d401b769 -minor fix: PickARandomLaunchable now looks at the HighestPlayerProgress percentage, so early enemy GLs won't use thermobarics MaddMugsy 2006-08-28 17:46:44 +00:00
  • 9294f1029e Added option for experience elite percentages AcyForsythe 2006-08-27 23:52:10 +00:00
  • 04a1f728bc Added option for experience elite percentages AcyForsythe 2006-08-27 23:51:37 +00:00
  • 97d1204b9f -bugfix: merges not working -bugfix: attachments not costing APs MaddMugsy 2006-08-27 04:37:05 +00:00
  • fce528e1a4 - added a militia drop rate to the xml-drop files.obj - added drop rates for knives, laws, mortars, launchers (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) Wanne 2006-08-26 12:28:27 +00:00
  • 691b69b183 -attachments bugfix MaddMugsy 2006-08-25 23:57:03 +00:00
  • d2c2963bfb -externalized AP costs for attachments or an attachment-by-attachment basis -added APCost to Attachments.xml MaddMugsy 2006-08-25 22:54:52 +00:00
  • ace3863569 -quick bug fix reading in merges.xml MaddMugsy 2006-08-25 22:09:28 +00:00
  • bb1dae2a25 Merges.xml changes: MaddMugsy 2006-08-25 21:41:00 +00:00
  • f64eaf15d8 - Bugfix: Bobby Rays ammo filter Wanne 2006-08-25 16:27:18 +00:00
  • b7efb446e8 - Bugfix: Bobby Ray's Ammo filter was not working properly Wanne 2006-08-25 12:36:13 +00:00
  • a98400ca51 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@467 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-08-25 08:32:39 +00:00
  • c4c355f4b6 - Added Kaiden's Vehicle Inventory code -> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini) - Bug fix: Vehicles sharing same animations - Added additional enemy item drop system -> New XML-Drop files (EnemyWeaponDrops.xml, ...) -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system -> Disable "Enemies drop all items" to use the new drop system Wanne 2006-08-25 08:06:11 +00:00
  • 944df34a9e - main flashbang code added Lesh 2006-08-23 15:28:55 +00:00
  • eef9f7309d - lighting fix: instant on/off of the light sprite is working now Lesh 2006-08-23 15:25:47 +00:00
  • 5acef85aee - mercs increase their stats more actively while at home or at non-player job. as a result - stats gain and even experience level sometimes. Lesh 2006-08-22 17:25:28 +00:00
  • f8582530ab - Bugfix: Bobby Rays Filter buttons Wanne 2006-08-21 06:11:00 +00:00
  • 0eadcefc0d Bobby Rays Filter Buttons: Removed "Heavy Weapons" filter from ammo, renamed "LMG" to "MG", removed "Ammo" filter from Used items. Wanne 2006-08-20 19:46:17 +00:00
  • 2d6d54769b - ability to variate sector maps between common and alternative during generation of a new game. This feature can be switched off for individual sectors. Lesh 2006-08-20 14:24:16 +00:00
  • 56c6f4d9eb -additional code for item merges: --prohibited attachments are removed from the new item --guns used as a merge target have their ammo removed if the magazine size or caliber don't match, or if the resulting item is no longer a gun MaddMugsy 2006-08-18 18:16:38 +00:00
  • f157b64392 - fixed freeze after loading any saved game at a second time Lesh 2006-08-18 15:37:52 +00:00
  • b2355272b8 -fixed breaklights not working in Drassen Mine sector MaddMugsy 2006-08-18 01:14:49 +00:00
  • f82ad0c521 - dying soldiers don't fallback into obstacles anymore. but they still fallback through wall Lesh 2006-08-17 16:54:13 +00:00
  • 0d9a0e0b9c -fixed camo not working on enemy soldiers MaddMugsy 2006-08-16 17:27:20 +00:00
  • 4afc299b60 - this patch allow proper loading map versions of 5.0, 5.25 and 6.0. existing mods friendly. Lesh 2006-08-16 13:40:20 +00:00
  • 4967cfc362 -put a stop to enemies and npcs running into gas and fire (hopefully) MaddMugsy 2006-08-15 17:18:37 +00:00
  • 7349c3f664 -fixed integral bipods not working properly -changed "bipod" tag in items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod. MaddMugsy 2006-08-14 15:58:56 +00:00
  • b105138b2e -fixed negative ammo prices MaddMugsy 2006-08-14 03:04:43 +00:00
  • 150d999dc1 -increased chance of damage from gas by 5% -fire always damages MaddMugsy 2006-08-13 23:04:39 +00:00
  • 9d484e219c -externalized assignment (repair, doctor, training) constants to ja2_options.ini, and added a few for good measure ;) MaddMugsy 2006-08-13 17:03:12 +00:00
  • 78a7d89dad -fixed BR item display error MaddMugsy 2006-08-13 08:09:59 +00:00
  • fa0744a0d9 Bobby Rays: Added "Heavy Weapons" Filter to the Guns and Ammo. Wanne 2006-08-12 11:41:39 +00:00
  • f135291973 -added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags (requires new game to use) MaddMugsy 2006-08-12 00:56:26 +00:00
  • 47c26ccdcf -small tweak to BR fix to disable the notbuyable and itemclass = 0 filter on initial inventory setup so we can add new items later MaddMugsy 2006-08-11 19:53:06 +00:00
  • 367f4e88fd -added ENABLE_CREPITUS flag to options ini file to enable/disable crepitus even in sci-fi mode -fixed BR's not stocking things later in game if they were illegal when game started MaddMugsy 2006-08-11 19:29:50 +00:00
  • c739efc56e Bobby Ray: Filter Guns, Ammo and Used! Filters for Armour and Misc will follow Wanne 2006-08-11 10:21:36 +00:00
  • f3bbd1c4a4 -small change to autofire spread bursts to enable selection of # of rounds fired MaddMugsy 2006-08-11 04:44:21 +00:00
  • 1c1b50fc77 -added some limited auto-aim to spread fire to make it actually useful MaddMugsy 2006-08-11 04:02:32 +00:00
  • 5b47f6fa2d -added scifi tag to items.xml MaddMugsy 2006-08-10 22:39:13 +00:00
  • 3460c7bca5 -fixed camo not working after a merge until the item was removed and replaced MaddMugsy 2006-08-09 16:02:51 +00:00
  • 6c284a1862 -ammo weight calculation changes from pulmu MaddMugsy 2006-08-08 17:10:10 +00:00
  • 0fedfb8c7d -madlab no longer allowed to set fingerprintid on rocket rifles -ctrl+enter deadlock abort keys no longer require cheat mode to be active MaddMugsy 2006-08-05 00:05:24 +00:00
  • d8c1e4d015 -fixed camo kit attachments contributing to overall camo % for mercs MaddMugsy 2006-08-04 20:35:53 +00:00
  • 5d028b3bb8 -item tooltips now display combined weight of items in a stack MaddMugsy 2006-08-04 19:38:02 +00:00
  • 86c2197665 - added menu option to allow/disallow crows lalien 2006-08-04 18:44:46 +00:00
  • aad2a17a6c -fixed "Crouched/crouched move" appearing in skill descriptions instead of "expert" MaddMugsy 2006-08-04 17:51:19 +00:00
  • a04970b980 -fixed camo kit only adding 50% camo MaddMugsy 2006-08-04 17:40:18 +00:00
  • 67811ac431 -added ammo weight fixes from Pulmu, including dynamic ammo weight option in ini file MaddMugsy 2006-08-04 15:48:16 +00:00
  • d7ea36a736 -tested and fixed new camouflage types and ammo weights -fixed localization to read in XML file MaddMugsy 2006-08-04 05:21:14 +00:00
  • 13a8319fbb -ammo weights affected by # bullets remaining -added code to support urban, desert and snow camo MaddMugsy 2006-08-03 23:55:44 +00:00
  • 99fc73ae55 -added localization code for German and Russian ammo strings and item names and descriptions MaddMugsy 2006-08-03 17:33:50 +00:00
  • c3f12c6f25 -upsized loop variable in FindReplacementMagazine in Items.xml from a UINT8 to a UINT16 MaddMugsy 2006-08-01 21:27:02 +00:00
  • 7a50c7acda -spreadsheet update -fixed lock buster damage rolling over -doubled chance for lockbuster ammo to hit locks MaddMugsy 2006-08-01 06:02:06 +00:00
  • 87691b311c -re-added equipment bonus application code removed earlier. Turned out the new code isn't called in the strategic map. MaddMugsy 2006-07-31 23:40:36 +00:00
  • 7a9ea3dbe4 - bug fix: invisible enemies - bug fix: manual reload for two weapons - bug fix: barrel extender falls off while none is attached lalien 2006-07-31 19:53:58 +00:00
  • bba67c2082 - bug fix: Win 98 CTD lalien 2006-07-29 22:27:48 +00:00
  • 9dc17723fc -fixed steath.col -> stealth.col typo in Animation Control.cpp -changed when equipment bonuses are applied to better handle dropping / throwing items MaddMugsy 2006-07-28 19:38:57 +00:00
  • 3c88da4e03 -stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour MaddMugsy 2006-07-28 15:11:07 +00:00
  • bc412304e5 -un-nerfed semi-auto sniper rifles MaddMugsy 2006-07-25 19:50:22 +00:00
  • 1bb241f084 -spreadsheet update -nerfed semi-auto sniper rifles: From Starwalker: MaddMugsy 2006-07-25 16:21:04 +00:00
  • 4d73230b89 - bug fix: visual range was very big (should be 0) when VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY was set to > 50% lalien 2006-07-25 00:27:31 +00:00
  • 404b1ff4da - fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce) lalien 2006-07-22 20:10:55 +00:00
  • 7e68050d01 Changed the text description of the "Rain noise" in the option screen. Wanne 2006-07-22 10:49:27 +00:00
  • 822f29ad76 - bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce) lalien 2006-07-21 23:33:57 +00:00
  • 2948f62eb1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@364 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-07-21 21:11:14 +00:00
  • b6df04a08a Rain noise can be toggled ON/OFF in the Options Screen Added Brightness Level string to the German Version, when pressing "F" in tactical screen Wanne 2006-07-21 21:09:50 +00:00
  • e146163d84 -updated version # MaddMugsy 2006-07-21 03:14:54 +00:00
  • 37162fc413 -added StealthBonus tag to Items -stealth works like extra camouflage, but is not terrain dependent and also conceals noise -fixed armour attachments getting destroyed when armour is destroyed MaddMugsy 2006-07-20 23:27:23 +00:00
  • 2abefe52a8 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@360 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-07-20 17:55:46 +00:00
  • e96c84cf55 Fix: Correct offsets in laptop zoom in/out animation in all 3 resolutions Wanne 2006-07-20 17:54:52 +00:00
  • d18502accb -fixed mercs complaining about equipment when it's really good -fixed BR not getting new stock for items with indexes > 1000 -reduced re-ordering times for awesome BR's MaddMugsy 2006-07-20 03:36:19 +00:00
  • 8c19632c28 -spreadsheet update -minor BR restock formula change (probably won't matter) MaddMugsy 2006-07-19 16:39:36 +00:00