Commit Graph

  • c4c5ddeec1 -fixed BR's not restocking -fixed 90210 not working -fixed 8 character IMP names not working MaddMugsy 2006-07-18 04:29:26 +00:00
  • da13c44578 -quick fix for throwing knives degrading due to difficulty modifier when enemies die after being hit by them MaddMugsy 2006-07-17 18:57:46 +00:00
  • 1c5b7f7a4b - fix for HE ammo - fix for militia reinforcements not working in cities lalien 2006-07-17 16:39:48 +00:00
  • 1700e00c06 - fix for HE ammo lalien 2006-07-16 18:30:37 +00:00
  • e1c79b21c3 -updated version number for new exe MaddMugsy 2006-07-15 00:48:34 +00:00
  • a351a03d0c - fixed crash in InternalIgniteExplosion, will disable HE ammo lalien 2006-07-14 19:37:08 +00:00
  • 861ee7d197 - bug fix: Drassen assault not happening regardless of the setting in ini lalien 2006-07-10 21:00:57 +00:00
  • 5abf2dd62f - bug fix for merc screen position in tactical on high resolution lalien 2006-07-10 19:09:02 +00:00
  • 43b6e98496 - added menu option to enable tracer effect for single shots lalien 2006-07-10 18:53:19 +00:00
  • 7731b74109 -added callahan's fix for HE ammo not exploding MaddMugsy 2006-07-10 02:51:15 +00:00
  • 185f154aa8 -tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers) -enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items) MaddMugsy 2006-07-09 19:43:24 +00:00
  • f673236935 -fixed guns never jamming MaddMugsy 2006-07-08 16:31:01 +00:00
  • 92b7bd8417 -CTD fix in Tixa in function FindBestPath in PathaAi.cpp Lesh 2006-07-07 20:37:08 +00:00
  • a5a0dfd11a -fixed guns being chosen from too high a level in "Normal Guns" mode -fixed AI not firing guns when able - this should reduce the amount of running back and forth and also the running up to your guys and crouching MaddMugsy 2006-07-07 05:40:20 +00:00
  • 36db236079 - Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode. Wanne 2006-07-06 05:47:28 +00:00
  • 69c3fc9a06 - Bug fix: Grumm crash lalien 2006-07-05 23:40:32 +00:00
  • 25f234e51c - Bug fix: This bug occured in Grumm H2. After playing two rounds of combat, the game freezes right when the END TURN button clicked. The enemy tries to reinforce H2 from several sectors simultaneously (H1 and G2), trying to put too many soldiers into H2 at the same time. As to other sectors, other people have reported the same occurance in Tixa and in Cambria G9, with the exact same symptoms. lalien 2006-07-05 09:49:36 +00:00
  • 4d13ec532b Changed "Personality" button text to "Skills" AcyForsythe 2006-07-04 00:42:56 +00:00
  • d10daf6da3 -minor testhit crash fix from Callahan, when pressing ctrl-h MaddMugsy 2006-07-04 00:28:47 +00:00
  • d091bb09f1 - option menu descriptions changed - bug fix: CTD in SendReinforcementsForGarrison. Happens in strategic map when a (maybe too large?) group of enemies wants to retake a city sector. lalien 2006-07-02 22:44:43 +00:00
  • 645598f3d5 good news - i fixed nasty freeze with throwing items through window. make your tests again. Lesh 2006-07-02 20:02:39 +00:00
  • fb568cfbdb - test nothing changed AcyForsythe 2006-07-02 17:10:35 +00:00
  • 8f8ae869c7 - Shortened some German option-texts in the preference screen - Centered the "Topware" splash-screen in the German version Wanne 2006-07-02 16:53:06 +00:00
  • f9ed02ede2 - changed starting location for Drassen attack lalien 2006-07-01 22:17:15 +00:00
  • 37ef9ad38a - Made some minor cosmetical changes to the Tactical Placement Screen Wanne 2006-07-01 17:45:13 +00:00
  • 76bd81f434 Lesh: 1. patch for "Bug: Enemy turns around in turn based mode!" 2. action strings is added for new actions (e.g. flank left). needed for debug Lesh 2006-07-01 15:15:25 +00:00
  • 5ad73ef703 bugfix: - Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area. - Removed the "flicker" that sometimes appeared on the Tactical Placement screen. Wanne 2006-06-30 21:25:37 +00:00
  • 7bfdcedf5d - Translated missing preference (options) texts from the German build. - Edited preferences text and description (English and German) Wanne 2006-06-30 17:11:41 +00:00
  • 4c5607bae9 - when enemy retreats he will be added to the adjacent sector, not deleted lalien 2006-06-30 11:11:48 +00:00
  • 622628f590 - when enemy retreats he will be added to the adjacent sector, not deleted lalien 2006-06-30 10:52:00 +00:00
  • d38efcb6fa Lesh: fix: laptop zoom in/out animation now starts/ends in laptop monitor though it doesn't fit into monitor strictly on 640x480 and 1024x768 ( +/- small offset) Lesh 2006-06-29 20:45:58 +00:00
  • b68df576ac - bug fix: No militia are present in the sector (not city sector) for the battle, even though they do appear on the strategy map. Happens when mercs are in sector and a militia group arrives. lalien 2006-06-29 17:34:06 +00:00
  • 1b14c7391c -removed ap cost and bullet from interface screens when gun has no semi auto fire -made a new weapon con: "No Semi Auto" MaddMugsy 2006-06-29 16:50:01 +00:00
  • 2a36de6cd1 -added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to allow players to disable the initial strike on drassen (Now stop whining you lot!) -added some debug msgs that I was using for AI debugging MaddMugsy 2006-06-28 18:54:02 +00:00
  • e076139715 - fixed: single shot AP's in weapon tool tip on auto fire only weapons not shown anymore lalien 2006-06-28 18:03:34 +00:00
  • 3b38f5dac5 -removed some hard coded item indexes from ArmsDealerInvInit.cpp & items.cpp -fixed canteen merging w/ctrl+click MaddMugsy 2006-06-26 17:55:11 +00:00
  • 8579bc4a24 -fixed possible negative shopkeeper prices for ammo w/bullets > 100 MaddMugsy 2006-06-26 16:36:59 +00:00
  • df50c0e606 -added explosive ammo code from Callahan -disabled tracer light effects on rooftops, since lights don't work on roofs yet MaddMugsy 2006-06-26 16:12:05 +00:00
  • 7b4ede034f git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@302 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-06-26 11:50:35 +00:00
  • f5650b7755 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@301 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-06-26 08:28:18 +00:00
  • 44a576e861 - added elites to the Drassen attack team lalien 2006-06-25 22:45:07 +00:00
  • ce2d3635cb - added more stats to soldier tool tip lalien 2006-06-24 23:08:14 +00:00
  • 40ab1020dc -fixed sniper firing (finally?) -added Ready Weapon AP bonuses to two handed weapons (even though none use it yet) MaddMugsy 2006-06-24 17:57:35 +00:00
  • 7a4740e248 - added current AP's to soldier tool tip lalien 2006-06-24 17:42:10 +00:00
  • 1a689e3cbd - soldier tool tips added - game options changed lalien 2006-06-24 00:21:08 +00:00
  • 290aae0075 -update version date MaddMugsy 2006-06-23 21:11:18 +00:00
  • f084927d07 -made sure rocket launcher / tank warning doesn't come up for militia -made a better fix for snipers not firing MaddMugsy 2006-06-23 21:09:51 +00:00
  • bfca64d35f -slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) ) -Fixed sniper firing when spotting a new enemy MaddMugsy 2006-06-23 17:33:17 +00:00
  • 4e89b8c333 Commented out the Assertion in "Tactical\ArmsDealerInvInit.cpp -> GetDealerItemCategoryNumber()", so the game can be run in Debug mode. Wanne 2006-06-23 13:10:04 +00:00
  • 1f93b93425 -fix CTH on burst cursor showing up even when it's turned off MaddMugsy 2006-06-22 23:37:05 +00:00
  • a353c2cea8 -fixed GL Bursts so they work w/guns w/out burst mode MaddMugsy 2006-06-22 07:01:35 +00:00
  • 634537e5ce -disabled sniper orders for soldiers w/sniper rifles w/out scopes -added sight checking for snipers when they turn -removed sniper attitude changes MaddMugsy 2006-06-22 03:16:16 +00:00
  • f83af12336 -restored previous light check changes -fixed enemies getting closer w/out firing MaddMugsy 2006-06-21 19:16:31 +00:00
  • 2c26924256 -put light check back to where it was before MaddMugsy 2006-06-21 19:08:59 +00:00
  • fe1a16b63b -removed inlightatnight checks MaddMugsy 2006-06-21 18:43:27 +00:00
  • 3a31632fbe -removed unlimited troops and queen aggression settings from savegames MaddMugsy 2006-06-21 17:37:50 +00:00
  • f2f75e6f3f -added aggressive queen and unlimited troop settings to save/load game code MaddMugsy 2006-06-21 06:10:00 +00:00
  • 30688cebb7 -externalized options for unlimited troops and aggressive queen and enabled them for all difficulty levels MaddMugsy 2006-06-20 23:56:11 +00:00
  • e10a9b3558 - damage radius fixed lalien 2006-06-20 21:17:51 +00:00
  • 99a0c3db6f - fixed explosion/stun damage multiplier - enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION lalien 2006-06-20 16:42:32 +00:00
  • d9f049de49 -fixed stun grenade dmg MaddMugsy 2006-06-19 23:11:10 +00:00
  • 3d3c6afd32 -CTH fix for rocket launchers MaddMugsy 2006-06-19 21:27:46 +00:00
  • 039b9211b7 -got rid of redundant gas mask checks MaddMugsy 2006-06-19 16:09:47 +00:00
  • 60696b4c68 -removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p MaddMugsy 2006-06-19 16:05:03 +00:00
  • 018d02e5f4 -allowed AI to use extra aiming levels MaddMugsy 2006-06-19 15:57:16 +00:00
  • 43eac493ae -removed lighted spots from valid locations to move to for flanking, finding cover and running away -moved the running out of lighted areas code to after the main Red AI - this will prevent enemies from running into and back out of lighted areas; however, it might also mean that they end up running straight through the light sometimes -enabled AI to fire at opponents seen by other AIs on Expert & Insane MaddMugsy 2006-06-19 15:50:59 +00:00
  • 1383b4ad23 - bug fix: hang in auto resolve with big group of enemies lalien 2006-06-19 12:25:20 +00:00
  • 0b9b683d62 -more from the last update MaddMugsy 2006-06-18 02:30:37 +00:00
  • 8f53acf606 -reduced # of guys getting sniper orders - restricted to just the onguard and stationary guys. Hopefully, this will keep them out of the city assault teams & patrols. -added some more raise weapon code for snipers who have nothing to do. This shouldn't really be required since less snipers will be present in assaults. MaddMugsy 2006-06-18 02:29:45 +00:00
  • 2a98cc4994 -reduced MAX_THREAT_RANGE to reduce stutter during AI turns MaddMugsy 2006-06-18 00:40:57 +00:00
  • 1075047acc -build error fix MaddMugsy 2006-06-17 23:48:12 +00:00
  • 80aca50c9b -reverted a couple minor ai changes from ja2cw mod MaddMugsy 2006-06-17 23:38:06 +00:00
  • 840f73eb1c - re enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN and increased amount of troops lalien 2006-06-17 20:34:23 +00:00
  • d0a4c8f7fd -version update MaddMugsy 2006-06-17 20:28:52 +00:00
  • e1224183c7 -made snipers more like ONGUARD guys than STATIONARY guys MaddMugsy 2006-06-17 20:15:40 +00:00
  • 367f70176d -fixed new ammo types not coming out of enemy guns properly -minor AI fixes -reduced minimum default status for bonus depreciation from 100 to 85 MaddMugsy 2006-06-17 18:42:57 +00:00
  • 924b12c825 - fixed air raid turn hanging lalien 2006-06-17 16:13:25 +00:00
  • 4e4b659720 - increased enemy group size sent according to specific events (first battle, lost town, lost sam site) to be minGroupSize + old value lalien 2006-06-17 11:46:16 +00:00
  • 1bab809f13 - always show game progress in version info (was only when using cheats) - returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction) lalien 2006-06-17 11:14:21 +00:00
  • dae7f064d0 -pre-load enemy weapons with the ammo type that was selected for them instead of the default type MaddMugsy 2006-06-17 06:01:44 +00:00
  • 0e3276e406 -minor fix to min. bullet calc MaddMugsy 2006-06-17 04:50:22 +00:00
  • 245ea74d2f -ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots. MaddMugsy 2006-06-17 02:47:30 +00:00
  • fa415e1c21 -even smaller sniper fix MaddMugsy 2006-06-16 23:06:00 +00:00
  • 0b85322585 -small sniper fix MaddMugsy 2006-06-16 23:03:26 +00:00
  • a34c95e23c - changed selling price calculation for selling to locals to handle ammo lalien 2006-06-16 19:57:16 +00:00
  • 7ec609c19f Changes to make things harder: MaddMugsy 2006-06-16 19:47:03 +00:00
  • 3af76f2c3a - returned limited vision for enemies (Should be equal for all sides. If somebody wants, he can disable it in ini) lalien 2006-06-16 17:31:26 +00:00
  • 927a57961b -commented out more air raid code MaddMugsy 2006-06-15 17:38:06 +00:00
  • d390d4a266 - Added menu option to show weapon ranges in tiles/meters - Allowed to enter tactical view for any visited sector lalien 2006-06-15 14:22:18 +00:00
  • 68510dd26d - Added menu option to show/remove item shadow - fixed menu descriptions lalien 2006-06-15 11:48:10 +00:00
  • 72ad53d95e -removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free -changed weapon ranges in tooltips to tiles to match the ranges in the item description screen MaddMugsy 2006-06-14 02:24:57 +00:00
  • 441b674001 -AI fixes for snipers MaddMugsy 2006-06-14 00:17:53 +00:00
  • 52052eb0ca -scaled down tunnel vision for AI to help out the snipers -removed limited vision from AI so they're not as easy to sneak up on MaddMugsy 2006-06-13 05:38:52 +00:00
  • 978bc69943 -adjusted sniper AI preferences -spreadsheet update MaddMugsy 2006-06-13 04:46:27 +00:00
  • c37a4890a6 - activated 'skip' button for all meanwhile screens lalien 2006-06-12 22:08:02 +00:00
  • c284e87780 - The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability) lalien 2006-06-12 18:06:29 +00:00
  • 20a39b0087 -enabled snipers to turn in place in random directions in green status -spreadsheet update MaddMugsy 2006-06-12 06:57:16 +00:00
  • 73e9e42dce - increased max size of visible range and cover display lalien 2006-06-11 12:42:54 +00:00
  • 294bfa7ef2 - bug fix: display cover showed wrong direction lalien 2006-06-10 22:05:28 +00:00
  • c5275d229c -got rid of the slow allteamslookforall and reoptimized tracer looking to use ManLooksForOtherTeams instead MaddMugsy 2006-06-10 20:25:40 +00:00