Commit Graph
458 Commits
Author SHA1 Message Date
Wanne b268d330ed - externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)
- minor ENG language tweaks to traits popup help text (by Buggler)
- translated a few missing German Texts in _Ja25GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6410 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-17 14:44:55 +00:00
Wanne 156c414206 - Updated number of possible load screen hints from 200 to 1000
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6397 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 13:06:17 +00:00
Wanne aba5c67ec8 - Improved LoadScreenHint feature
o The load screen hint is now also shown in strategic log and tactical log

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 11:09:25 +00:00
Wanne f05139556f - Disabled the new music externalization code from revision 6296 (by Jazz)
o The new music code is now surrounded by a define called NEWMUSIC
o Jazz will rework the new music code in the future
o For now we have the old music code back, which should fix the mentioned bugs
-> Music in the main menu is starting again from beginning when going from preferences screen back to main menu screen
-> The battle tracks can play only 5-15 second then they start from all over again
-> The win music after tactical battle never run
-> ...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-09 07:01:36 +00:00
silversurfer 4808850814 Bugfix: Feature Swap merc faces
When swapping merc faces in tactical the game will now rebuild the mercs squad.

Changed NCTH behaviour for lasers: 

When USE_NEW_CTH_CALCULATION = TRUE in Ja2_Options.ini the game now uses the item property <BestLaserRange> now for a laser specific bonus instead of <ProjectionFactor>. This bonus is a percentage reduction of the base aperture in NCTH. This functionality will only be used if one of the following new parameters in CTHConstants.ini is NOT 0.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE

This functionality also affects the laser property that is displayed in UDB.

Changed NCTH behaviour for Iron Sights and other 1x sights:

Iron sights and other 1x sights can now receive a bonus in NCTH to make them more useful compared to scopes. This bonus is a percentage reduction of the base aperture just like lasers can do.
There is a new parameter in CTHConstants.ini for this:

IRON_SIGHT_PERFORMANCE_BONUS


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-07 12:10:45 +00:00
Flugente 5c7fa40341 Various fixes/improvements (all by Moa):
- (bug) first Tooltip for weapons (secondary and tertiary values like recoil) was missing, last one showed (null,null).
- (cleanup) code cosmetic/potential bug: cnt now (hopefully) match the count of actual rendered values/MouseRegions and Icons.
- (feature adjustment) freshness Bar for food now shows the decay. Color values for bar range from green (over yellow) to red. hight of bar shows the percentage.
- (feature adjustment) Food properties are now shown in DB. A Data patch is needed to show the new Icons, those however are placeholders for better ones, the tooltips also need a rework by a native english and translation to the different languages.
- (feature adjustment) When FoodSystem is enabled the weight of a foodtype item is adjusted to account for partially eaten item.
- (bug) Performance fix 1: multiple TransformIcons where rendered in DB above each other.
- (bug) Performance fix 2: condition to leave loop when on end of Transform list was not met due to missing cast (65535!=-1).
- (bug) 'endless dying mercs in roof edges' fix in rev.6346 condition was never met.
- (bug) Popups were missplaced when clicking on a trainer-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a practice-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a student-assignment multiple times to close the submenu.
- (bug) Popups were missplaced when clicking on a facility-assignment multiple times to close the submenu. note: the bug might only be reproducable when selecting different screensize then the 3 native ones.
- (bug) MouseMasks for disabling timeCompress buttons did not match size of buttons, Clock Overlay was missing
- (cleanup) Replaced Hardcoded fallback Gridnumbers with CenterGrid if no exitGrid was specified in map editor. Same behavier than before, but since we have bigmaps and possibly other mapsizes it should not be constant.
- (bug) Sight range calulation uses distance visible with and without scope to get a scopeRangeMod=sDistVis/sDistVisNoScope. Blind soldiers will have 0 sDistVisNoScope, which means the scopeRangeMod is a div/0 (not defined result). After fix we get a defined result for scopeRangeMod of 1.0f in case there is a 0 distance. Also we get a defined result for sightrange since sightrange=sightrange/scopeRangeMod = 0/1.0f.
- (bug) Experimental NCTH calulation did return 0 CTH with 0 aimclicks but it should return at least the base CTH.
- (cleanup) added comment to get an idea of the 'magic' aiming Points formula
- (feature adjustment) Flat backpack malus replaced with malus which scales linear with weight of backpack up to maximum specified in ini file. Each 5 kg 1 additional malus is applied for movement. When carrying pack in hands or inside another pocket the full malus is applied. Malus for changing stances is still 1 additional Point when carrying backpack (does not matter in which slot).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-05 17:42:19 +00:00
Flugente c78568cb2a added insurance cost modifier to backgrounds
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 23:31:34 +00:00
Flugente 251d96ccb6 Background additions:
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures
- added wisdom stat modifier
- Fix: maximum cth can never exceed 100

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 21:13:40 +00:00
Wanne 89194ff11b - Expanded militia training to 6x6 square (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 10:28:12 +00:00
Wanne 92c04a4f60 - Translated "Story Backgrounds" to "Merc Story Backgrounds"
- Added missing translation from "Overheating Weapons" to "Merc Story Backgrounds" for non English Versions
- Added "// TODO.Translate" comments to the new texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 10:16:05 +00:00
Flugente 4ccc6a5b2a - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-03 20:55:33 +00:00
Wanne 1bb3f5a56a - Multiplayer Bugfix: Fixed crash in RELEASE version, when entering tactical insertion screen
o The game crashed in RELEASE version, because of uninitialized music variables which were introduced in revision 6296

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-30 18:21:01 +00:00
Wanne 25dd0b084e - UB Improvements / Cleanup (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-29 11:53:39 +00:00
Flugente df7cb392c5 Forbid time compression if hostile civilians or bloodcats are in the sector. Otherwise all travelling squads are delayed over and over again.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-26 21:57:19 +00:00
Flugente 6ad228e91e soldier tooltips now display energy and morale
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-26 21:19:31 +00:00
Flugente 3375414e51 Game clock improvements (by Moa)
Before Patch:
Render region for the Game Time and Tooltip region for this region had different x/y coordinate formulas which resulted in missplaced ToolTip on screen resolutions higher then 3.

There where 4 different definitions of Clock position: INTERFACE_CLOCK_X, INTERFACE_CLOCK_TM_X, CLOCK_X, CLOCK_REGION_START_X. Also there where 2 different definitions of the region: CLOCK_STRING_WIDTH, CLOCK_REGION_WIDTH.

Pause Box had a fixed position on screen regardless of resolution mode or screen size.

Two different kinds of defines for the Font where used: CLOCKFONT and CLOCK_FONT

After Patch:
Only 2 different coords are existant for rendering the clock, of which 1 is currently redundant as it is off screen for NIV. The later can be used once the Teampanel in tactical screen can handle the clock while showing the inventory (currently the clock is not rendered when NIV is used), this however requires new graphics for 6/8/10 squatsizes. Once a new location for this case is determined simply update the RenderTEAMPanel(BOOLEAN) accordingly with new if clause for NIV (Offset of LOCATION_NAME_TM_X can be used, or what everis convinient).

Also 2 boundary boxes of the region are present, one for the actual area 66*14 (CLOCK_AREA_WIDTH) and one for a little gap of currently 1 pixel for the mouse region (CLOCK_REGION_OFFSET_X) the later one is kindof not neccessary since the String gets now centered in the Area. But maybe someone will make a mod with small render area but large mouseregion for the clock, who knows :)

Pause Box is now rendered in the center of the screen as intended.

Only one font for the clock! There was no need for a different define, also the CLOCKFONT.sti is not in GameFolder so I changed that and use the COMP font.

All globals are now located in Game Clock.cpp but still get initialized in Interface Panels.cpp since the init function in Game Clock.cpp is called too early and no globals for screen size and resolution are known at this point.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6316 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-25 13:38:21 +00:00
Wanne 643612540d - Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 08:33:32 +00:00
Wanne ab02106512 - New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz)
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below

--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)

MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector  (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle  (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory  (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc  (DEATH_xxx.wav or DEATH_xxx.ogg)

xxx - number file

MusicID - id of music

Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc

Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.

for x = 1,16 do
        for y = 1,16 do
		AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
	end
end

]]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 07:15:30 +00:00
Flugente 8171fdbe7e new feature: 'Move item' assignment allows quick and easy mass transfer of items between city sectors.
Warning: GameDir >= r1723 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 15:22:29 +00:00
Flugente fd8b146296 added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers

These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-08 21:08:04 +00:00
Flugente 71274fdf55 - new function: militia can be ordered to pick up gear from sector in tactical, just like ordering them to drop it. does not work in combat for obvious reason.
- if militia stand in water and are ordered to drop their equipment, they will drop it on land.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 18:59:32 +00:00
Flugente 64f7d6e616 new item tag <ItemChoiceTimeSetting> forbids AI from picking an item at night if set to 1 and at day if set to 2
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-30 19:32:49 +00:00
Flugente 8c2df1803a If COVERT_ELITES_DETECT_NEXTTILE is set to TRUE, elite soldiers will uncover spies disguised as soldiers next to them if more experienced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-28 14:05:45 +00:00
Flugente cfe8ea5ea5 - Feature improvement: enemy soldiers can now free captured comrades
- Fix: when jumping through windows, AI soldiers no longer need to end their turn to avoid a deadlock

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-26 21:50:08 +00:00
Wanne 4e3e07ed55 - Translated Chinese Text (by zwwooooo)
- Added missing text string to all the languages (except English)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-26 07:21:58 +00:00
Flugente 6a1b923abc Fix: wrong item name displayed when uncovered
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6245 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 22:05:45 +00:00
Flugente a1f49b3ca3 Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join yor militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-12 23:54:50 +00:00
Wanne 5130c43d50 BUGZILLA #573: IMP creation skills (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6159 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-26 05:56:22 +00:00
Wanne 742494ec77 - Updated Briefing room / Encyclopedia (by Jazz)
o Both features are currently disabled, because the use huge amount of memory. There also seems to be some big memory leaks in Encyclopedia
o see builddefines.h (ENABLE_ENCYCLOPEDIA, ENABLE_BRIEFINGROOM)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6118 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-10 20:12:56 +00:00
Flugente 9bd26015e5 cleaned up code: some comiler-warnings fixed, obsolete code removed (oops..and some whitespace stuff) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6102 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-27 21:01:04 +00:00
Wanne dce7152770 - Chinese translations (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-19 18:55:23 +00:00
Wanne e365ac9f1b - Bugfix: Fixed missing "," in _GermanText.cpp which resulted in wrong text (on the M.E.R.C website)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6076 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-13 21:18:08 +00:00
Wanne f7989a1fca - Fixed MERC hiring bug when reached max allowed mercs due to optional gear feature (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6075 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-13 20:24:21 +00:00
Flugente 1c74ca4bf1 new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-05 20:56:00 +00:00
Wanne 0078b01d9b - Sorted Training Attribute strings to be same order as stats display (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6062 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-04 15:08:25 +00:00
Flugente fadd849359 new feature: dynamic flashlights allows usable flashlights
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-03 23:31:28 +00:00
Flugente 3bc5ff75cc significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Wanne a0a0490771 - Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds
o This is needed, so we can read the new loadscreen hints text
o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 21:05:31 +00:00
Wanne 3083ac66b3 - Bugfix: LoadScreenHints
o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml)
o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text)
o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 19:50:21 +00:00
Wanne 15696994a0 - Bugfix: LoadScreenHints
o Loadscreen hints were not shown in a Release Build
o Centered Loadscreen hints text in all resolutions
o TODO: If loadscreen hints are ON (in the ini), the loadscreen should not close automatically, but should stay on screen until the user presses a key(e.g: Space). So the user has time to read the hint -> @Flugente: Do you have any other idea?

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 18:23:02 +00:00
Flugente 8fb494ff53 new disabilities:
- 'deaf' reduces hearing ability
- 'shortsighted' reduces sight range

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6049 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 00:15:51 +00:00
Flugente b503a6e95b - allow playback of .ogg files in Music folder (by Lesh)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6025 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-26 21:11:36 +00:00
Flugente 1e69c3a964 - new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
- added safety checks for automatic feeding of POWs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-24 21:10:36 +00:00
Flugente 6bf3775c3b cleaned up trait name displays
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:10:28 +00:00
Flugente 49932ef904 - new feature: items can be applied to other persons
- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 22:06:26 +00:00
Wanne 95e93c225d Editor Feature (by Buggler)
- Hotkey 'Ctrl+/' & '/' to place item under mouse cursor when in item mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-24 19:27:43 +00:00
Flugente ba5a5206a2 feature improvement: stealing items from a soldier while disguised has a chance to be discovered even in turnbased.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-20 23:52:42 +00:00
inshy 5d61f473f8 -Some French translation by hrvvillers;
-Some fixes for Russian translation;
-Repair broken Polish letters after converting to UTF-8. Man, you make me cry. If you don't know how - just ask someone or don't do it.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-18 08:29:13 +00:00
Flugente db6b0cb917 spies can now test their disguise by using option #6 in the tactical function selection menu - they will evaluate their disguise (see the resulting messages for hints on how to improve disguise)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5922 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-16 02:28:04 +00:00
Flugente 6c0d94dadd - DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 01:15:19 +00:00