Commit Graph

  • e954b939af -ROFs changed for bolt-action sniper rifles MaddMugsy 2006-07-28 20:41:27 +00:00
  • 9dc17723fc -fixed steath.col -> stealth.col typo in Animation Control.cpp -changed when equipment bonuses are applied to better handle dropping / throwing items MaddMugsy 2006-07-28 19:38:57 +00:00
  • c67fa29ced -converted RPG-27 and 27 into single shot rocket launchers. Rebalanced other RLs accordingly. MaddMugsy 2006-07-28 17:16:39 +00:00
  • 6e62eb22cf -removed retractable stock from allowed attachments for the valmet m82 MaddMugsy 2006-07-28 15:33:08 +00:00
  • 3c88da4e03 -stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour MaddMugsy 2006-07-28 15:11:07 +00:00
  • 218a8fb543 -fixed some values not showing up properly since the last update MaddMugsy 2006-07-27 17:26:03 +00:00
  • d0513c7703 -moved item numbers around into the armours range for new armours and armour upgrade kits MaddMugsy 2006-07-27 17:11:08 +00:00
  • 6eac28d205 -added stealth.col MaddMugsy 2006-07-27 16:54:22 +00:00
  • 9bd8676341 - Updated XML files supporting new armors, armors attachments etc. Lisac2k 2006-07-26 21:56:35 +00:00
  • 642c0b0049 -increased damage of SL9SD to 31 (same as SL8), since it sucked royally at 28 -removed M98 as a valid enemy gun choice and from BR's since not very many of them were ever made -- it's still available through Tony however MaddMugsy 2006-07-26 00:15:11 +00:00
  • bc412304e5 -un-nerfed semi-auto sniper rifles MaddMugsy 2006-07-25 19:50:22 +00:00
  • 1bb241f084 -spreadsheet update -nerfed semi-auto sniper rifles: From Starwalker: MaddMugsy 2006-07-25 16:21:04 +00:00
  • e3e8d0017c -increased coolness of M98 -removed retractable stock from viable attachments for the Minimi SPW MaddMugsy 2006-07-25 16:18:56 +00:00
  • 4d73230b89 - bug fix: visual range was very big (should be 0) when VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY was set to > 50% lalien 2006-07-25 00:27:31 +00:00
  • 404b1ff4da - fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce) lalien 2006-07-22 20:10:55 +00:00
  • 7e68050d01 Changed the text description of the "Rain noise" in the option screen. Wanne 2006-07-22 10:49:27 +00:00
  • 822f29ad76 - bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce) lalien 2006-07-21 23:33:57 +00:00
  • 2948f62eb1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@364 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-07-21 21:11:14 +00:00
  • b6df04a08a Rain noise can be toggled ON/OFF in the Options Screen Added Brightness Level string to the German Version, when pressing "F" in tactical screen Wanne 2006-07-21 21:09:50 +00:00
  • e146163d84 -updated version # MaddMugsy 2006-07-21 03:14:54 +00:00
  • f1f5af9408 -added stealthbonus tag MaddMugsy 2006-07-21 03:05:49 +00:00
  • 37162fc413 -added StealthBonus tag to Items -stealth works like extra camouflage, but is not terrain dependent and also conceals noise -fixed armour attachments getting destroyed when armour is destroyed MaddMugsy 2006-07-20 23:27:23 +00:00
  • 1942112d10 updated guardian coated vest image Lisac2k 2006-07-20 22:25:55 +00:00
  • 632db95cfd updated guardian treated vest image Lisac2k 2006-07-20 22:24:44 +00:00
  • a1080ac078 updated kevlar treated vest image Lisac2k 2006-07-20 22:23:53 +00:00
  • f934628654 updated kevlar coated vest image Lisac2k 2006-07-20 22:23:04 +00:00
  • 115f80daa5 updated kevlar vest image Lisac2k 2006-07-20 22:22:08 +00:00
  • fda48bd780 updated guardian vest image Lisac2k 2006-07-20 22:21:02 +00:00
  • 2abefe52a8 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@360 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-07-20 17:55:46 +00:00
  • e96c84cf55 Fix: Correct offsets in laptop zoom in/out animation in all 3 resolutions Wanne 2006-07-20 17:54:52 +00:00
  • 081392014c -increased range of xm-8 sharpshooter to 40 tiles -made bipod a default attachment instead of integrated one on the SIG 550 and 552 MaddMugsy 2006-07-20 15:57:47 +00:00
  • b9b36cd9d3 -fixed ambidextrous ubChoices 9 -> 8 MaddMugsy 2006-07-20 04:02:00 +00:00
  • d18502accb -fixed mercs complaining about equipment when it's really good -fixed BR not getting new stock for items with indexes > 1000 -reduced re-ordering times for awesome BR's MaddMugsy 2006-07-20 03:36:19 +00:00
  • 8c19632c28 -spreadsheet update -minor BR restock formula change (probably won't matter) MaddMugsy 2006-07-19 16:39:36 +00:00
  • 1e9191ab0e -update Valmet M76 image MaddMugsy 2006-07-19 16:32:07 +00:00
  • 8facd16a4f -new image for M4A1 -new infobox.sti with green and purple colours for Glaser and AET MaddMugsy 2006-07-19 15:20:59 +00:00
  • 28b0258ab5 -allowed M203 GL on SIG 551 -fixed hk 79 description MaddMugsy 2006-07-18 15:08:04 +00:00
  • c4c5ddeec1 -fixed BR's not restocking -fixed 90210 not working -fixed 8 character IMP names not working MaddMugsy 2006-07-18 04:29:26 +00:00
  • d59f2a44b6 -fixed some items not showing up in the used item section at BR's MaddMugsy 2006-07-18 04:19:47 +00:00
  • 320e0e592d -removed laser sight and lam-200 from possible oicw attachments, since it already has a built-in laser sight -gave the oicw a 3-rd burst (instead of 2-rd) so it doesn't suck so badly -added a burst penalty to the auto-rocket rifle (it was zero before!) MaddMugsy 2006-07-17 23:45:03 +00:00
  • da13c44578 -quick fix for throwing knives degrading due to difficulty modifier when enemies die after being hit by them MaddMugsy 2006-07-17 18:57:46 +00:00
  • af251c8083 -fixed walkman to be wearable on head MaddMugsy 2006-07-17 18:47:48 +00:00
  • 1c5b7f7a4b - fix for HE ammo - fix for militia reinforcements not working in cities lalien 2006-07-17 16:39:48 +00:00
  • 02a96239fc -fixed sig 551 description MaddMugsy 2006-07-17 15:51:43 +00:00
  • 1700e00c06 - fix for HE ammo lalien 2006-07-16 18:30:37 +00:00
  • e1c79b21c3 -updated version number for new exe MaddMugsy 2006-07-15 00:48:34 +00:00
  • 4742ff6854 -darn weapno typo came back MaddMugsy 2006-07-15 00:43:14 +00:00
  • 95a25a35a4 -updated ranges for all weapons -updated damage and ap costs for shotguns -fixed DE .50 AE description -reduced weight of titanium plating MaddMugsy 2006-07-14 22:39:51 +00:00
  • a351a03d0c - fixed crash in InternalIgniteExplosion, will disable HE ammo lalien 2006-07-14 19:37:08 +00:00
  • 097725e365 -new fn fal bigitem image -enabled rpg27 for enemies MaddMugsy 2006-07-12 02:11:57 +00:00
  • 63d531f010 - typo fixed lalien 2006-07-11 19:16:05 +00:00
  • 861ee7d197 - bug fix: Drassen assault not happening regardless of the setting in ini lalien 2006-07-10 21:00:57 +00:00
  • 5abf2dd62f - bug fix for merc screen position in tactical on high resolution lalien 2006-07-10 19:09:02 +00:00
  • 43b6e98496 - added menu option to enable tracer effect for single shots lalien 2006-07-10 18:53:19 +00:00
  • 7731b74109 -added callahan's fix for HE ammo not exploding MaddMugsy 2006-07-10 02:51:15 +00:00
  • fb1a1aa26b -fixed price of m79 GL MaddMugsy 2006-07-09 20:03:48 +00:00
  • 185f154aa8 -tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers) -enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items) MaddMugsy 2006-07-09 19:43:24 +00:00
  • a53cfe92b6 - some changes Ja2_Options.INI lalien 2006-07-08 16:48:08 +00:00
  • 1b08ba1bc5 -MP7 range increased to 170 MaddMugsy 2006-07-08 16:38:30 +00:00
  • f673236935 -fixed guns never jamming MaddMugsy 2006-07-08 16:31:01 +00:00
  • 0db8a4f603 -incorporated new silencer burst sounds MaddMugsy 2006-07-08 16:15:45 +00:00
  • 9f27134ab0 -added new generic silencer burst sounds from Corpse MaddMugsy 2006-07-08 16:15:21 +00:00
  • afd920e5cb -cut reload APs for revolvers in half, because they were way too useless w/10 aps to reload MaddMugsy 2006-07-08 15:55:33 +00:00
  • 285e2e7345 -reduced aiming penalty for titanium plating and leg protectors MaddMugsy 2006-07-07 22:07:02 +00:00
  • 5448a82b60 - some values fixed in Ja2_Options.INI - made ceramic plates irreparable lalien 2006-07-07 21:57:02 +00:00
  • 92b7bd8417 -CTD fix in Tixa in function FindBestPath in PathaAi.cpp Lesh 2006-07-07 20:37:08 +00:00
  • 895f800ed0 -added rod & spring and barrel extender as possible attachments for enemies MaddMugsy 2006-07-07 16:27:50 +00:00
  • a5a0dfd11a -fixed guns being chosen from too high a level in "Normal Guns" mode -fixed AI not firing guns when able - this should reduce the amount of running back and forth and also the running up to your guys and crouching MaddMugsy 2006-07-07 05:40:20 +00:00
  • 36db236079 - Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode. Wanne 2006-07-06 05:47:28 +00:00
  • 69c3fc9a06 - Bug fix: Grumm crash lalien 2006-07-05 23:40:32 +00:00
  • 25f234e51c - Bug fix: This bug occured in Grumm H2. After playing two rounds of combat, the game freezes right when the END TURN button clicked. The enemy tries to reinforce H2 from several sectors simultaneously (H1 and G2), trying to put too many soldiers into H2 at the same time. As to other sectors, other people have reported the same occurance in Tixa and in Cambria G9, with the exact same symptoms. lalien 2006-07-05 09:49:36 +00:00
  • c9140f46ef - Restored the <szItemDesc> from item#647 in Data-1.13\Items.xml to the previous revision, cause otherwise the game crashes after the intro! All other values <BR_ROF> were not changed back. Wanne 2006-07-04 18:10:31 +00:00
  • 4d13ec532b Changed "Personality" button text to "Skills" AcyForsythe 2006-07-04 00:42:56 +00:00
  • 712ff76356 -fixed accent on "Léger" in FN FAL description. MaddMugsy 2006-07-04 00:39:48 +00:00
  • 179d29f93f -general increase to shotgun Sp4T, increased cycling aps, decreased firing aps MaddMugsy 2006-07-04 00:34:41 +00:00
  • d10daf6da3 -minor testhit crash fix from Callahan, when pressing ctrl-h MaddMugsy 2006-07-04 00:28:47 +00:00
  • 5039f82ff3 -corrected tracer bonuses for autofire to all be +6 to-hit, not +8 MaddMugsy 2006-07-03 01:51:26 +00:00
  • d091bb09f1 - option menu descriptions changed - bug fix: CTD in SendReinforcementsForGarrison. Happens in strategic map when a (maybe too large?) group of enemies wants to retake a city sector. lalien 2006-07-02 22:44:43 +00:00
  • 645598f3d5 good news - i fixed nasty freeze with throwing items through window. make your tests again. Lesh 2006-07-02 20:02:39 +00:00
  • fb568cfbdb - test nothing changed AcyForsythe 2006-07-02 17:10:35 +00:00
  • 8f8ae869c7 - Shortened some German option-texts in the preference screen - Centered the "Topware" splash-screen in the German version Wanne 2006-07-02 16:53:06 +00:00
  • f9ed02ede2 - changed starting location for Drassen attack lalien 2006-07-01 22:17:15 +00:00
  • 37ef9ad38a - Made some minor cosmetical changes to the Tactical Placement Screen Wanne 2006-07-01 17:45:13 +00:00
  • 76bd81f434 Lesh: 1. patch for "Bug: Enemy turns around in turn based mode!" 2. action strings is added for new actions (e.g. flank left). needed for debug Lesh 2006-07-01 15:15:25 +00:00
  • 5ad73ef703 bugfix: - Placement cursor was shown valid (should not be valid), when it was inside the shade area near to the valid area. - Removed the "flicker" that sometimes appeared on the Tactical Placement screen. Wanne 2006-06-30 21:25:37 +00:00
  • 7bfdcedf5d - Translated missing preference (options) texts from the German build. - Edited preferences text and description (English and German) Wanne 2006-06-30 17:11:41 +00:00
  • 4c5607bae9 - when enemy retreats he will be added to the adjacent sector, not deleted lalien 2006-06-30 11:11:48 +00:00
  • 622628f590 - when enemy retreats he will be added to the adjacent sector, not deleted lalien 2006-06-30 10:52:00 +00:00
  • d38efcb6fa Lesh: fix: laptop zoom in/out animation now starts/ends in laptop monitor though it doesn't fit into monitor strictly on 640x480 and 1024x768 ( +/- small offset) Lesh 2006-06-29 20:45:58 +00:00
  • 26d27f5f9e -set reflex scope tunnel vision to 20%, set guns w/built-in reflex scopes to have tunnel vision and get vision range bonus MaddMugsy 2006-06-29 18:29:04 +00:00
  • 93c976dd22 -removed tunnel vision on reflex scope MaddMugsy 2006-06-29 18:26:11 +00:00
  • c4b7d01974 -reduced tunnel vision on reflex scope to 20% MaddMugsy 2006-06-29 18:24:35 +00:00
  • cbe42d97ec -fixed burst animation delays MaddMugsy 2006-06-29 17:39:49 +00:00
  • b68df576ac - bug fix: No militia are present in the sector (not city sector) for the battle, even though they do appear on the strategy map. Happens when mercs are in sector and a militia group arrives. lalien 2006-06-29 17:34:06 +00:00
  • 1b14c7391c -removed ap cost and bullet from interface screens when gun has no semi auto fire -made a new weapon con: "No Semi Auto" MaddMugsy 2006-06-29 16:50:01 +00:00
  • d67da25a93 -allowed hk79 to be mounted on g3ka3 MaddMugsy 2006-06-29 15:36:28 +00:00
  • 69b2ead69a -retry MaddMugsy 2006-06-28 20:42:05 +00:00
  • 05cfe8d6ca -allowed silencer on vikhr sr-3, since there was a sound for an sr-3 sd. Increased volume of sr-3. -added changed most weapons to stop using silencer burst sound, since it doesn't work well w/autofire and silencer03.wav (index 157) sounds like crap when autofiring. MaddMugsy 2006-06-28 20:29:11 +00:00
  • ee025c93e9 -for some reason the wrong ini was committed before MaddMugsy 2006-06-28 19:54:35 +00:00
  • 911df47d69 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@168 4f8fa57e-7814-0410-bad4-adc449f26b7c MaddMugsy 2006-06-28 19:49:40 +00:00