Commit Graph

  • 2a36de6cd1 -added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to allow players to disable the initial strike on drassen (Now stop whining you lot!) -added some debug msgs that I was using for AI debugging MaddMugsy 2006-06-28 18:54:02 +00:00
  • a8e9e07dff - added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN MaddMugsy 2006-06-28 18:51:22 +00:00
  • 4fdd4ad7fe -added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to ini file, changed some settings to match the original JA2 settings (since this ini is in the Data folder) MaddMugsy 2006-06-28 18:51:03 +00:00
  • e076139715 - fixed: single shot AP's in weapon tool tip on auto fire only weapons not shown anymore lalien 2006-06-28 18:03:34 +00:00
  • b76060961f - Ja2_Options.INI files updated. lalien 2006-06-27 13:04:45 +00:00
  • 30bbe040a6 -fn2000 was missing vision range bonus / tunnel vision for built-in battle scope MaddMugsy 2006-06-26 22:32:27 +00:00
  • 1d6135768b -changed some coolness values to allow tracer ammo in larger mags to be sold at BR's MaddMugsy 2006-06-26 21:59:47 +00:00
  • b535a448e6 minor ammo item tweaks: -5.56mm tracer belts now sold at BR's -10mm clips are 2/small pocket instead of 4 -7.72x54R 200rd belts no longer fit in small pockets MaddMugsy 2006-06-26 20:49:09 +00:00
  • 3b38f5dac5 -removed some hard coded item indexes from ArmsDealerInvInit.cpp & items.cpp -fixed canteen merging w/ctrl+click MaddMugsy 2006-06-26 17:55:11 +00:00
  • b1733e0041 -fixed some weapons' reload sounds MaddMugsy 2006-06-26 17:28:00 +00:00
  • 8579bc4a24 -fixed possible negative shopkeeper prices for ammo w/bullets > 100 MaddMugsy 2006-06-26 16:36:59 +00:00
  • df50c0e606 -added explosive ammo code from Callahan -disabled tracer light effects on rooftops, since lights don't work on roofs yet MaddMugsy 2006-06-26 16:12:05 +00:00
  • 7b4ede034f git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@302 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-06-26 11:50:35 +00:00
  • 44f790e25a Formated the "JA2.ini" and both "Ja2_Options.INI" - altered some comments - deleted spaces - ... Wanne 2006-06-26 11:15:23 +00:00
  • f5650b7755 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@301 3b4a5df2-a311-0410-b5c6-a8a6f20db521 Wanne 2006-06-26 08:28:18 +00:00
  • b2cc1bf83a -updated 25mm and 20mm grenade ammo images -updated P90TR to just be a P90, w/integrated reflex sight MaddMugsy 2006-06-26 01:10:39 +00:00
  • 44a576e861 - added elites to the Drassen attack team lalien 2006-06-25 22:45:07 +00:00
  • ce2d3635cb - added more stats to soldier tool tip lalien 2006-06-24 23:08:14 +00:00
  • 4fb334bd79 - Ja2_Options.INI files updated. lalien 2006-06-24 23:07:14 +00:00
  • 1b729180ae -made titanium plating incompatible with ceramic plates MaddMugsy 2006-06-24 18:14:02 +00:00
  • 40ab1020dc -fixed sniper firing (finally?) -added Ready Weapon AP bonuses to two handed weapons (even though none use it yet) MaddMugsy 2006-06-24 17:57:35 +00:00
  • 7a4740e248 - added current AP's to soldier tool tip lalien 2006-06-24 17:42:10 +00:00
  • 1a689e3cbd - soldier tool tips added - game options changed lalien 2006-06-24 00:21:08 +00:00
  • d63824c500 - Ja2_Options.INI files updated. lalien 2006-06-23 23:59:45 +00:00
  • ecde255f9b - Ja2_Options.INI files updated. Warning: new format of ini file, will not work with old versions lalien 2006-06-23 23:42:28 +00:00
  • 290aae0075 -update version date MaddMugsy 2006-06-23 21:11:18 +00:00
  • f084927d07 -made sure rocket launcher / tank warning doesn't come up for militia -made a better fix for snipers not firing MaddMugsy 2006-06-23 21:09:51 +00:00
  • bfca64d35f -slightly reduced number of enemies climbing on roofs during green status (10+ guys on one little roof seemed a bit much ;) ) -Fixed sniper firing when spotting a new enemy MaddMugsy 2006-06-23 17:33:17 +00:00
  • 4e89b8c333 Commented out the Assertion in "Tactical\ArmsDealerInvInit.cpp -> GetDealerItemCategoryNumber()", so the game can be run in Debug mode. Wanne 2006-06-23 13:10:04 +00:00
  • 1f93b93425 -fix CTH on burst cursor showing up even when it's turned off MaddMugsy 2006-06-22 23:37:05 +00:00
  • 1b0949ee52 -updated mg36 and g36c images MaddMugsy 2006-06-22 17:56:34 +00:00
  • a353c2cea8 -fixed GL Bursts so they work w/guns w/out burst mode MaddMugsy 2006-06-22 07:01:35 +00:00
  • 2be73c7f30 -added 3rd burst to AICW GL MaddMugsy 2006-06-22 05:08:55 +00:00
  • 634537e5ce -disabled sniper orders for soldiers w/sniper rifles w/out scopes -added sight checking for snipers when they turn -removed sniper attitude changes MaddMugsy 2006-06-22 03:16:16 +00:00
  • f83af12336 -restored previous light check changes -fixed enemies getting closer w/out firing MaddMugsy 2006-06-21 19:16:31 +00:00
  • 2c26924256 -put light check back to where it was before MaddMugsy 2006-06-21 19:08:59 +00:00
  • fe1a16b63b -removed inlightatnight checks MaddMugsy 2006-06-21 18:43:27 +00:00
  • 2982683194 -updated MSG90A1 APs MaddMugsy 2006-06-21 17:54:09 +00:00
  • 3a31632fbe -removed unlimited troops and queen aggression settings from savegames MaddMugsy 2006-06-21 17:37:50 +00:00
  • f2f75e6f3f -added aggressive queen and unlimited troop settings to save/load game code MaddMugsy 2006-06-21 06:10:00 +00:00
  • 30688cebb7 -externalized options for unlimited troops and aggressive queen and enabled them for all difficulty levels MaddMugsy 2006-06-20 23:56:11 +00:00
  • 756ca7adc1 -added externalized options for unlimited troops and aggressive queen so they can be applied to other difficulty levels MaddMugsy 2006-06-20 23:51:31 +00:00
  • 45592733b9 -added externalized options for unlimited troops and aggressive queen so they can be applied to other difficulty levels MaddMugsy 2006-06-20 23:51:18 +00:00
  • e10a9b3558 - damage radius fixed lalien 2006-06-20 21:17:51 +00:00
  • d8830c1667 -set default damage multipliers to 0 (no add'l dmg) MaddMugsy 2006-06-20 17:41:47 +00:00
  • 4bd810b2e7 -set default damage multipliers to 0 (no add'l dmg) MaddMugsy 2006-06-20 17:41:35 +00:00
  • 36196c55df -added images MaddMugsy 2006-06-20 17:33:16 +00:00
  • 99a0c3db6f - fixed explosion/stun damage multiplier - enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION lalien 2006-06-20 16:42:32 +00:00
  • d9f049de49 -fixed stun grenade dmg MaddMugsy 2006-06-19 23:11:10 +00:00
  • 3d3c6afd32 -CTH fix for rocket launchers MaddMugsy 2006-06-19 21:27:46 +00:00
  • 8352c4336a -fixed CTH for rocket launchers MaddMugsy 2006-06-19 21:23:29 +00:00
  • bc60ab37e4 -tank cannon fix MaddMugsy 2006-06-19 19:06:07 +00:00
  • 039b9211b7 -got rid of redundant gas mask checks MaddMugsy 2006-06-19 16:09:47 +00:00
  • 60696b4c68 -removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p MaddMugsy 2006-06-19 16:05:03 +00:00
  • 018d02e5f4 -allowed AI to use extra aiming levels MaddMugsy 2006-06-19 15:57:16 +00:00
  • 43eac493ae -removed lighted spots from valid locations to move to for flanking, finding cover and running away -moved the running out of lighted areas code to after the main Red AI - this will prevent enemies from running into and back out of lighted areas; however, it might also mean that they end up running straight through the light sometimes -enabled AI to fire at opponents seen by other AIs on Expert & Insane MaddMugsy 2006-06-19 15:50:59 +00:00
  • 1383b4ad23 - bug fix: hang in auto resolve with big group of enemies lalien 2006-06-19 12:25:20 +00:00
  • 0b9b683d62 -more from the last update MaddMugsy 2006-06-18 02:30:37 +00:00
  • 8f53acf606 -reduced # of guys getting sniper orders - restricted to just the onguard and stationary guys. Hopefully, this will keep them out of the city assault teams & patrols. -added some more raise weapon code for snipers who have nothing to do. This shouldn't really be required since less snipers will be present in assaults. MaddMugsy 2006-06-18 02:29:45 +00:00
  • bf7f176b46 -reduced suppression %s MaddMugsy 2006-06-18 00:48:23 +00:00
  • 2a98cc4994 -reduced MAX_THREAT_RANGE to reduce stutter during AI turns MaddMugsy 2006-06-18 00:40:57 +00:00
  • 1075047acc -build error fix MaddMugsy 2006-06-17 23:48:12 +00:00
  • 80aca50c9b -reverted a couple minor ai changes from ja2cw mod MaddMugsy 2006-06-17 23:38:06 +00:00
  • 840f73eb1c - re enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN and increased amount of troops lalien 2006-06-17 20:34:23 +00:00
  • d0a4c8f7fd -version update MaddMugsy 2006-06-17 20:28:52 +00:00
  • e1224183c7 -made snipers more like ONGUARD guys than STATIONARY guys MaddMugsy 2006-06-17 20:15:40 +00:00
  • dedaa96d78 -minor tweaks to items to prevent things like rocket rifles and tex's guns form being sold at BR's. MaddMugsy 2006-06-17 19:42:13 +00:00
  • 7850ef39f0 -increased % noise suppression for all suppressed guns and cold loaded ammo. The previous %s were being detected by enemies too easily. MaddMugsy 2006-06-17 18:44:16 +00:00
  • 367f70176d -fixed new ammo types not coming out of enemy guns properly -minor AI fixes -reduced minimum default status for bonus depreciation from 100 to 85 MaddMugsy 2006-06-17 18:42:57 +00:00
  • 924b12c825 - fixed air raid turn hanging lalien 2006-06-17 16:13:25 +00:00
  • 4d281d799a -fixed weight of 7.62x54r boxes MaddMugsy 2006-06-17 16:07:50 +00:00
  • 4e4b659720 - increased enemy group size sent according to specific events (first battle, lost town, lost sam site) to be minGroupSize + old value lalien 2006-06-17 11:46:16 +00:00
  • 1bab809f13 - always show game progress in version info (was only when using cheats) - returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction) lalien 2006-06-17 11:14:21 +00:00
  • dae7f064d0 -pre-load enemy weapons with the ammo type that was selected for them instead of the default type MaddMugsy 2006-06-17 06:01:44 +00:00
  • 0e3276e406 -minor fix to min. bullet calc MaddMugsy 2006-06-17 04:50:22 +00:00
  • f8256f3bc7 -got rid of the manual reload for the baikal mp-233, since it only has 2 shots anyway MaddMugsy 2006-06-17 04:02:06 +00:00
  • 245ea74d2f -ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots. MaddMugsy 2006-06-17 02:47:30 +00:00
  • 58b47e4ad5 -increased bullet speeds so hopefully they don't fire so slowly anymore MaddMugsy 2006-06-17 02:44:47 +00:00
  • 04b19bebea -added images for 4.7mm 20-rd mag & 9mm MS mag MaddMugsy 2006-06-16 23:16:26 +00:00
  • fa415e1c21 -even smaller sniper fix MaddMugsy 2006-06-16 23:06:00 +00:00
  • 0b85322585 -small sniper fix MaddMugsy 2006-06-16 23:03:26 +00:00
  • a34c95e23c - changed selling price calculation for selling to locals to handle ammo lalien 2006-06-16 19:57:16 +00:00
  • 7ec609c19f Changes to make things harder: MaddMugsy 2006-06-16 19:47:03 +00:00
  • 3af76f2c3a - returned limited vision for enemies (Should be equal for all sides. If somebody wants, he can disable it in ini) lalien 2006-06-16 17:31:26 +00:00
  • 30049c3210 -added flash hider to fn fnc, as per description -added 12.3x50mm ammo pics -changed price of titanium plating -changed an94 abakan interface pic MaddMugsy 2006-06-15 17:50:13 +00:00
  • 927a57961b -commented out more air raid code MaddMugsy 2006-06-15 17:38:06 +00:00
  • d390d4a266 - Added menu option to show weapon ranges in tiles/meters - Allowed to enter tactical view for any visited sector lalien 2006-06-15 14:22:18 +00:00
  • 68510dd26d - Added menu option to show/remove item shadow - fixed menu descriptions lalien 2006-06-15 11:48:10 +00:00
  • d6c95bbf26 -weapon tweaks MaddMugsy 2006-06-14 18:14:21 +00:00
  • f187d7b9f0 -updated a few item descriptions -updated gun graphics for mg43, svds, g36, g36e, g36k, g36ke, galil sar, fn fal, g3a3 MaddMugsy 2006-06-14 17:52:18 +00:00
  • 72ad53d95e -removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free -changed weapon ranges in tooltips to tiles to match the ranges in the item description screen MaddMugsy 2006-06-14 02:24:57 +00:00
  • 441b674001 -AI fixes for snipers MaddMugsy 2006-06-14 00:17:53 +00:00
  • a1a0e03ab8 -fixed some descriptions -removed built-in stock from guns that had 0 Ready APs MaddMugsy 2006-06-13 23:41:02 +00:00
  • be0888b151 -updated IncompatibleAttachments.xml -updated EnemyGunChoices.xml MaddMugsy 2006-06-13 15:48:05 +00:00
  • 52052eb0ca -scaled down tunnel vision for AI to help out the snipers -removed limited vision from AI so they're not as easy to sneak up on MaddMugsy 2006-06-13 05:38:52 +00:00
  • 978bc69943 -adjusted sniper AI preferences -spreadsheet update MaddMugsy 2006-06-13 04:46:27 +00:00
  • c37a4890a6 - activated 'skip' button for all meanwhile screens lalien 2006-06-12 22:08:02 +00:00
  • c284e87780 - The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability) lalien 2006-06-12 18:06:29 +00:00
  • 20a39b0087 -enabled snipers to turn in place in random directions in green status -spreadsheet update MaddMugsy 2006-06-12 06:57:16 +00:00
  • 73e9e42dce - increased max size of visible range and cover display lalien 2006-06-11 12:42:54 +00:00