Flugente
3bc5ff75cc
significantly cleaned up includes (by IoP)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 22:42:08 +00:00
Wanne
a0a0490771
- Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds
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o This is needed, so we can read the new loadscreen hints text
o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 21:05:31 +00:00
Flugente
6cbcc995de
replaced a few hardcoded numbers with enums/ini setting
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 17:03:31 +00:00
Wanne
0c99913cc1
- MP: Disabled (set to FALSE) the NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (ja2_options.ini entry) in a MP game, because it leads to problems on the pure client
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o If ON, the ALWAYS tries to scroll to the AI soldier which is in running stance and therefore you are unable to do anyting and cannot play
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-01 10:09:59 +00:00
Flugente
3b0d8613af
Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-28 22:59:09 +00:00
Flugente
bcbe006a4a
feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-27 00:59:38 +00:00
Flugente
1e69c3a964
- new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
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- added safety checks for automatic feeding of POWs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-24 21:10:36 +00:00
Flugente
e8d9acba8c
- added team-specific modifiers for AI suppression
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- Fix: incorrect platoon spawning wehn initializing Cambria counter attack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5996 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-11 21:33:28 +00:00
Wanne
6bd8399bb9
- Changed INI-Property "RANDOM_STATS" from int (0 - 3) to boolean value
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FALSE = Do not use random stats (JA2 vanilla setting)
TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5982 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-04 21:49:33 +00:00
Wanne
9cc873368d
- New Feature: Added INI option to enable/disable the use of random mercs stats ("RandomStats.xml")
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o INI option: MERCS_RANDOM_STATS (3 values)
0 = Do not use random stats (JA2 vanilla setting)
1 = Use random stats for ALL merc from the file "TableData\RandomStats.xml"
2 = Use random stats for SELECTED merc, that have random stats defined in "TableData\RandomStats.xml"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 23:17:15 +00:00
Flugente
49932ef904
- new feature: items can be applied to other persons
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- reduced cyanide drug effect to more reasonable values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-27 22:06:26 +00:00
Flugente
e5f8799d07
reworked prisoner info chance, PRISONER_INFO_DETECT_CHANCE is obsolete
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5927 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-17 00:33:40 +00:00
Flugente
f5f114e52e
- if MERCS_CAN_DO_ADVANCED_REPAIRS is TRUE, mercs with the technician trait can raise an item's damage threshold(by merc05)
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- Fix: blade weapons ignored their damage chance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5917 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 16:07:08 +00:00
Flugente
6c0d94dadd
- DIRT_GLOBAL_MODIFIER is a global modifier to dirt generation
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- second cleaning button in menu now orders entire team to clean their guns
- global overheating modifier now also multiplies attachment modifiers
- cleaning kits always use up 1% on use
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-10 01:15:19 +00:00
Flugente
86d6d60959
dirt system: added an option that controls wether a gun also gets cleaned on fully repairing it
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-07 02:21:46 +00:00
Flugente
ce0a49e4b4
- added ini option to turn off eating sounds
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- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-05 21:26:58 +00:00
Flugente
36f7399d3b
- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty.
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- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier
- Fix: wrong assignment string in strategic view
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-05 01:02:59 +00:00
Flugente
48c66c8662
- added AP & BP cost setting for arming bombs/grenades in inventory
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- Fix: blowing up grenades in inventory now correctly costs APs
- a message now shows how many prisoners were taken
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-03-03 16:24:34 +00:00
Flugente
2cfe4bd7fc
- externalised squad names
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- moved Pockets.xml an PocketPopups.xml
- requires GameDir >= r1608
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-25 22:25:45 +00:00
Flugente
59b2549bd6
- new feature: we can now equip militia with gear from sectors, see http://www.bears-pit.com/board/ubbthreads.php/topics/315664.html#Post315664 for more information
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- increased the object flag size to UINT64, this breaks savegame compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5869 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-02-23 18:32:55 +00:00
Wanne
6c91b61e6f
Skill Tooltip on Merc Portrait (by Buggler)
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- Skills/Traits tooltip over merc portrait in Tactical & Strategic screen
- Fixed Traits tooltip on 'more' popup in personnel screen
- Increased Energy Bar Color Contrast
- Swapped Mechanical & Explosive Skill in Tactical & Strategic screen to standardize across all screens including AIM, MERC & Personnel screen
Optional Skill Tooltip On Merc Portrait (by Buggler)
- Option to show skill/traits tooltip on merc portrait in AIM/MERC hire screen
- Enhanced merc inventory tooltip to show full BR info in AIM/MERC hire screen
- Fixed BR heavy weapon AP tooltip display bug
- Fixed MERC Exp Lv statistic color
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5802 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-22 13:21:01 +00:00
Flugente
d55a57007d
When talking to an enemy, we can surrender to him if he hasn't asked us to before.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5793 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-19 20:22:51 +00:00
Wanne
f8531461d3
Added ingame option to invert mouse wheel direction (by Iop)
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o Howto get synaptic touchpad working with 1.13: http://www.bears-pit.com/board/ubbthreads.php/topics/314276/Synaptic_touchpad_with_JA2_v1_.html#Post314276
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-19 20:08:11 +00:00
Wanne
56e08dbeae
Fixes (by Buggler)
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- Fixed allow exception to Dr Q. skill trait code not fully functional
- Swapped Dr Q. skill trait xml order so that when exception disabled, he will still have his night ops minor skill due to code execution order
- Externalized allow_exception ID number for modding
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5791 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-15 20:04:41 +00:00
Flugente
9ea7ebf393
New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-06 03:51:09 +00:00
Flugente
79d6bb46ed
- external feeding checks for invalid gridno
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- reordered xmls
- new feature: class specific gun and item choices allows finetuning of a soldier's equipment
WARNING! This exe needs GameDir revision >= 1584, as xmls have been reordered!
More info under http://www.bears-pit.com/board/ubbthreads.php/topics/313782/Re_New_feature_Class_specific_.html#Post313782
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 23:25:35 +00:00
Flugente
695a5013c0
if NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT is true, in turnbased combat, mercs do not automatically change animation from 'running' to 'standing' after arriving at target lcoation (same for walking etc.). This saves AP if we decide to immediately continue moving to another location.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-04 21:45:01 +00:00
Flugente
058ab3b967
- enemy assassin feature is 'off' per default, in order not to freak out unwary new players
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- spies are uncovered near corpses only if their uniforms indicate they were allies of the observer
- added helpful comments, should anyone ever want to use pits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-03 01:33:29 +00:00
Flugente
e193f05865
- New Feature: enemy assassins disguise as militia and can ambush player mercs
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- Fix: invalid GridNo for mounting weapons
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-30 19:20:36 +00:00
Wanne
c3ac6a5d1f
- Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-08 22:05:20 +00:00
Flugente
cb9c217bb1
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
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- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-12-03 00:50:48 +00:00
Flugente
023873b787
- with option ONLY_REPAIR_GUNS_AND_ARMOUR to TRUE, only guns and armour can be repaired when using the advanced repair system
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- Fix: crash when repairing without a repair kit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5693 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-19 00:39:23 +00:00
Flugente
3a6e4260a5
Fix: settings had wrong location
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:34:02 +00:00
Flugente
23e93663fd
- New feature: massive counterattacks in all major cities
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- Fix: Check for water drums was wrong
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-16 21:16:31 +00:00
Flugente
004728d2e4
- AI controlled soldiers can now jump through windows
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- new ini option allows to jump through closed windows, smashing them while doing so
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-11 05:31:41 +00:00
Flugente
8ace761e7f
- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
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- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 22:38:52 +00:00
Flugente
b9615ff597
Fix: Jim was missing in several assassin-related checks
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The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-05 02:03:10 +00:00
Wanne
b1596f0c63
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
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o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-25 19:00:12 +00:00
Wanne
902cd02298
- A few adjustments and minor fixes (by Buggler)
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o Externalised Laptop 'Lock&Release' feature
o Minor Fix for Tactical 'Lock&Release' feature
o Show 'Page Numbers' in BobbyR Item Selection Page, AIM Profile Page
o Change Low Stat Color to Dark Grey (Previous: same color w Medium Stat) & its Criteria to < 20 (Previous: <50) for AIM Member Stats
o Laptop\AIM Member Screen: Hotkey BACKSPACE - Back to AIM Mug Shot Index. Close Window if in Conference Mode
o Laptop\MERC Screen: Hotkey BACKSPACE - Back to Merc Homepage
o Repeat Keys for 'Next' & 'Previous' in BobbyR Item Selection Page, AIM Profile Page, Merc Profile Page, Strategic Sector Inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5614 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-08 11:00:58 +00:00
Flugente
829c3140ae
New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.
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This feature requires GameDir r1540 or greater to work.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-09-16 02:57:45 +00:00
Flugente
3dbdd4b2ad
added a global modifier to singleshot temperature (for those who feel the current values are too low or high).
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-25 17:27:28 +00:00
Flugente
fd445fe5ed
New feature: Covert ops
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- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature
- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00
lalien
3a599c1e2f
- loading screen stretching for all resolutions fixed
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- warning in GameSettings.cpp fixed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 13:55:06 +00:00
Flugente
544314276c
- grenaded can now also be armed in the inventory like bombs
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- fix: underbarrel weapons no longer influence dirt generation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5492 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-22 19:54:35 +00:00
Flugente
8275a1231b
New feature: advanced repair/dirt system
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- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100%
- guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576 ) to clean them by pressing 'Alt' + '.'
- more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926
- this requires GameDir revision 1496 or higher
WARING! THIS BREAKS SAVEGAME COMPATIBIITY!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-18 00:03:40 +00:00
Wanne
21dd880240
Sandro's feature pack (by Sandro)
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- Dual Burst/Autofire Enabled
- Alternative Weapon Holding (firing from hip + pistol with one hand)
- Energy Cost on Weapon Manipulation (holding it shouldered, firing)
- Suppression Effectiveness Modified by Caliber and Gun Loudness
- No Enemy Auto-ready Weapon Option
- Fancy Big Merc Rifle Holding Animations
- More Random Idle Animations
- Kick in HtH Implemented
- Jumping Implemented
- (Included Fix for IIS with Martial Arts Bonus)
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884
- you also need the latest GameDir files!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-14 12:19:57 +00:00
Flugente
771d7179bf
- improved cooldown/decay functions. every time a sector inventory gets loaded, its inventory gets cooled down, thus all accessible world items always have the correct values.
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- OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not used anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5443 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-04 17:51:12 +00:00
Flugente
3077e27d9f
New feature (by DepressivesBrot): Molle Items
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- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-02 22:30:15 +00:00
Flugente
fe460b0325
New feature: guns can now be fed externally
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- a machinegun can be fed by another emc if he has an ammo blet in his hands
- a merc can also feed his gun with ammo belts in his inventory
- the necessary tags can be set in Items.xml in the <ItemFlag> -tag
- this feature can be turned on and off via the JA2_Options.iniReader
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574
- this feature requires the newest GameDir files, as a new face icon was added
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5415 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 19:31:27 +00:00
Wanne
c265a63b28
- Updated Merc Inventory Popup-Code (by The_Bob)
...
o externalized the hardcoded popup text code
o enable/disable the popup in the ingame option screen
-> To open the popup, left click on empty merc inventory slot while viewing sector inventory in mapscreen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-07-23 14:01:08 +00:00