Commit Graph
100 Commits
Author SHA1 Message Date
Wanne 08236ee9f4 Added VS2013 solution and project files (by JMich)
- You can also open them with VS 2012
- I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-21 07:57:52 +00:00
Wanne 5168970f40 Enemy Taunts Update (by anv)
- replaced 5 different riposte tags with one <riposte_quote>XXX<riposte_quote>, where XXX can be any quote number, that taunt is supposed to be answer to. All but quotes 20-22 use random enemy witnessing quote to taunt, these three - last attacker.
- added above ripostes + some more.
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/4/Externalised_taunts.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6637 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-20 13:26:40 +00:00
Wanne 2dd7104354 Editor Bugfix: Added item stack no info for pre-placed map items (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-20 12:48:29 +00:00
Wanne af6fc83fd9 - Changed language back to ENGLISH
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-20 07:54:07 +00:00
Wanne 874193d197 Fixed VS 2012/2013 compilation errors (by JMich)
- Solution and Project files for VS 2013 will follow
- It still compiles and works in VS 2005/2008/2010 :-)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6634 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-20 07:52:55 +00:00
Wanne 9607922a07 Map Editor (by Buggler & Kriplo)
- Added tile index no info to editor selection window

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6633 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-20 07:13:11 +00:00
Wanne 47210f9b14 Updated Enemy taunts feature (by anv)
- ridiculous amount of tags: attack, hit, miss, kill, head pop, blinded, type of attack, is target a zombie...
- ripostes to merc quotes,
- taunts can now make noise,
- bumped up amount of taunts to respectable 733, mostly thanks to your contributions guys,
- accidently squashed bug with incorrect noise notifications ("hears scream" instead of "hears explosion" etc.)

Ripostes
At the moment enemies can react to quotes "enemy detected", "1st enemy detected", "multiple enemies detected", "bullet flew by", "under heavy fire", as these are most likely to be used in combat. In the first three cases, riposting enemy will be chosen randomly from all enemy witnesses, latter two - last enemy to attack this merc will taunt.
Enemy's riposte will come as soon as merc quote is finished.

Noisy taunts
Taunts can be handled like other noises in game - shots, explosions, etc., meaning:
- they will be displayed only if someone from our team is close enough to hear them,
- they can be heard even if you don't see enemy (with twist of his name changed to "unknown voice". Yay.)
- volume of taunts is configurable in .ini.

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327830/4.html



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-19 07:52:51 +00:00
Wanne 496616a2bd Fixed screen not refreshing for '1' - '4' Bobby Ray hotkeys (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-18 19:42:33 +00:00
Wanne 2ebc9ae65b - Updated Chinese texts (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6624 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-18 19:39:00 +00:00
Wanne 79a62c1750 Fixes (by Buggler)
- Fixed CTD when displaying militia assignment box that has regions beyond sector P16
- Corrected variable for heli tile gridno calculation 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-18 08:26:42 +00:00
Wanne bee0294665 Updates (by Buggler)
- Added hotkeys in personnel screen
o 'LEFT ARROW' and 'RIGHTARROW' for merc scrolling; 
o 'UP ARROW' and 'DOWN ARROW' for switching between stats, employment and inventory;
o 'Shift + TAB' for switching between current team and departures
- Fixed hardcoded text in personnel screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6622 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-18 08:25:53 +00:00
Wanne e520ef186f - Updated texts for Chinese Version (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-17 10:56:35 +00:00
Wanne 9bc09aff3d - Multiplayer Bugfix: Fixed M.E.R.C inventory glitches on laptop site
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 18:35:55 +00:00
Wanne dad39391ce - Updated _ChineseText.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:23:38 +00:00
Wanne 23e02580bf - Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-16 10:21:43 +00:00
Wanne 57dd52a839 Small changes and fixes for grenades and explosives (by Sevenfm)
1) Fixed small bug when MAPELEMENT_PLAYER_MINE_PRESENT was set after planting explosives with remote detonator.
2) Arming bomb with only remote defuse attached is not allowed. 
3) Showing item locator before "add blueflag" messagebox is disabled for our mines as it was annoying and you anyway know that it is here.
4) Total weight for throwing range is calculated for all items (previously it was calculated only for grenades).
5) Grenade-throwing formula and demolitions bonus applied only for hand-thrown grenades (check for TOSSCURS). Previously it was applied for launched grenades too.
6) Changed grenade throwing range formula from

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6606 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:51:12 +00:00
Wanne bb5b5e21d6 Externalized heli refuel sites (by Buggler)
- Map\HeliSites.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:33:10 +00:00
Wanne 4ad50accc6 - Fixed hidden towns and sam sites a dead giveaway when calling info box in strategic screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6604 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-15 19:28:27 +00:00
Wanne ba31e849e4 - Translated Chinese Texts (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-14 22:24:55 +00:00
Wanne 6ec2a96173 - Used externalized hardcoded texts for "Prev" and "Next" on the IMP background pages
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-14 07:36:40 +00:00
Wanne 4a49630c75 - Fixed compilation error with disabled zombies (// #define ENABLE_ZOMBIES)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-13 18:15:07 +00:00
Wanne 7081976f16 - Translated Chinese texts (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 14:19:30 +00:00
Wanne 010e967948 New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-12 09:58:18 +00:00
Wanne c2549bf279 Fixes (by Buggler)
- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:56:10 +00:00
Wanne 294b67ce22 Enemy Taunts
- Added support for localized version of the EnemyTaunts.xml file
- Added <uiIndex> tag

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-11 09:46:50 +00:00
Wanne 899d0f15a0 New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:26:05 +00:00
Wanne 896c1e3e24 Reworked Briefing Room Feature (mission based JA2) (by Jazz)
- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button

- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:03:47 +00:00
Wanne 12d65e8eba Deleted empty unused 7z folder (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-08 17:00:07 +00:00
Wanne b44716d8af 7z-Library Update to version 7z 9.22 (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-08 16:59:09 +00:00
Wanne a05bb3ad5b I.M.P. Screen Adjustments
- Fixed wrong X/Y coordinates of some title positions
- Externalized hardcoded "I.M.P. Prejudices" and "I.M.P. Background" texts to the language cpp files
- A few more minor cosmetics

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6563 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 14:34:20 +00:00
Wanne f7f07d4897 - Fixed wrong x-location of IMP title texts
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-07 13:42:05 +00:00
Wanne ee44781fbe Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-05 12:39:35 +00:00
Wanne 7440dd5745 Enhancements (by Buggler)
- Allows all mercs cover display view by using hotkey '='; multi-selected mercs view only possible in realtime mode

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6551 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-01 13:00:44 +00:00
Wanne e7bd32dad9 Reworked Encyclopedia (by Moa)
- Access Encyclopedia from laptop screen
- Encyclopedia can be enabled/disabled in the ja2_options.ini: ENCYCLOPEDIA
- more infos:  http://www.bears-pit.com/board/ubbthreads.php/topics/327315/Re_Ingame_Encyclopaedia.html#Post327315


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6550 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 11:42:05 +00:00
Wanne 5872d264f7 Additional Mobile Militia improvements from Rev: 6544 (by Moa)
- popup for training mobiles allowed training when above maximum

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-31 09:04:11 +00:00
Wanne 923327ca14 Mobile Miltia improvements (by Moa)
- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:48:45 +00:00
Wanne cf06aed52a Bugfix: AP deduct is different then shown (by Moa)
- no more jump with backpack (keys 'j' and 'J'). This is more consistent. Sometimes the soldier got stuck in the fence as some functions did not allow jumping and others did.
- Pickup items from ground will now cost AP.
- Backpack, Scubba fins and swimming background AP modificattion is now shown in path and is considered when calculating new path. No pathing through fences when wearing backpack. More likely to create path through water when wearing scubba fins.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6543 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-30 19:36:15 +00:00
Wanne 08e6bc4aca More buddies/foes (by anv)
- Currently MercProfiles.xml contains 5 records for buddies and 5 for foes + 1 per "learn to", but in code only 2 first + "learn to" are handled. I changed it so all possible buddies and foes can be used, and it's possible to add their specific like/dislike quotes to quote .edts.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-28 20:02:19 +00:00
Wanne f1f2985dc0 Fixes (by Moa)
- Hitting CTRL + V in Debug Build now writes all the data into file SGPVideoDump.txt (This can show instances of not removed objects ...)
- Fixed guiMAPINV was not disposed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-23 06:50:02 +00:00
Wanne ff26555370 Fixed compilation errors in all NON-ENGLISH versions
- The problem were the new NATIONALITY enum values which conflicted with the language build defines
- I added a "_NAT" postfix to the nationality enum values (e.g: CHINESE_NAT)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-22 17:13:38 +00:00
Wanne 8007db56dc Fixed (by Buggler)
- Externalized victory sector and gridno
- Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector
- Fixed no time delay for interrogation meanwhile scene
- Added space to 'moveitem' string 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-21 12:24:45 +00:00
Wanne 73be285e09 Fixes (by Moa)
-SGP debugging now works again (corrected some typos and one missing include).
-Memmory debugging works again (wrong types corrected)
-Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A')
-Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary.
-MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6509 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-19 12:47:53 +00:00
Wanne 8e17fb3fd2 - Added missing changes from revision: 6503 (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6507 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-19 12:13:09 +00:00
Wanne 484b353b1c - Fixed compilation error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6506 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-18 07:03:41 +00:00
Wanne e58ce236b5 Externalizations (by Buggler)
- Externalized airport sectors
- Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location 
- Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-17 14:49:52 +00:00
Wanne 7ccdd5f7ab - Missing changes for revision 6500 (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6501 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-16 10:53:15 +00:00
Wanne 772e99924a Improvements (by Buggler)
- Externalized BR shipping destination
- Externalized Drassen item dropoff grid no
- Used profile name instead of hardcoded value on message prompt for marrying Daryl, sparing Krott and finding queen's POW sector
- Hid names on message prompt when attempt to talk to out of LOS hidden NPC

Mapeditor (by Buggler)
- Show index no within usItemClass on item selection screen for another easy reference
- Lighten quantity and selected tiles color in tile selection screen 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6500 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-15 19:51:53 +00:00
Wanne 9128ee0e4b - Chinese translations (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-15 19:38:50 +00:00
Wanne 7f489a1b53 Externalized (by Buggler)
- AWOL scientist location
- Brothel sector
- Call Kingpin over for boxing match
- fact Tony in building
- meet Carmen for reward
- moved John & Mary unescort sector from Mod_Settings.ini to LUA

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6495 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-14 11:57:08 +00:00
Wanne c3eb3a5434 Turned WINFONTS macro into the ja2.ini property (USE_WINFONTS) (by scodec)
- Set USE_WINFONTS = 1, if you play Chinese version of 1.13, otherwise 0 (Default)
- This is the first step in a process making only ONE executable file for ALL the different languages

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-13 19:02:27 +00:00
Wanne f72e4424eb Externalizations (by Buggler)
- Queen Palace & Interrogate meanwhile stuff
- Initial POW stuff in Alma
- Sectors for triggering Meduna outskirts meanwhile scene
- Add Iggy to location when game progress condition met
- Add Rat to location after creature meanwhile scene

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6479 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-11 06:55:31 +00:00
Wanne 3ab6da635f Externalizations (by Buggler)
- 'Kingpin wants his money' history log hardcoded location to his actual location
- John & Mary sector to disappear on quest completion
- Dynamo prison sector for Matt's quest
- Joey primary & alternate location to be found
- Spike sector relocation when assassins are sent
- Weapon cache locations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-09 19:44:15 +00:00
Wanne c14e76622a - Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-08 16:08:50 +00:00
Wanne 7b1124a596 Reduces render calls when mouse over compatible item in stash and soldier inventory (highlighting) (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-29 19:46:59 +00:00
Wanne ebef9b6df3 Bugfix: Repair assignment sub-menu goes out of rendering range (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-27 06:41:49 +00:00
Wanne 5df38d5042 Improve loading speed of stash (by Moa)
- improved processing of sector stash (opening/closing)
- improved loading speed of save games
- improved processing of items droped by militia (most noteable after autoresolve)
- and some other code related changes
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/325332/FIX_improve_loading_speed_of_s.html#Post325332

Notes:
removed some functions, still in code so but renamed to *_OLD() because they are from Sirtech and should be kept as I have read in "§18) If possible, we don't just delete the old code, but comment it out (or #ifdef it out) for reference. We delete it only if it's really necessary."

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-23 06:59:29 +00:00
Wanne 8221472bc2 - Externalized Kingpin money sector and Hospital sector (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-20 08:19:56 +00:00
Wanne b268d330ed - externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)
- minor ENG language tweaks to traits popup help text (by Buggler)
- translated a few missing German Texts in _Ja25GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6410 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-17 14:44:55 +00:00
Wanne c3d88744b9 - Fixed mouse boundary to game window for multi-monitor setup in full screen mode (vanilla bug) (by Buggler)
- Freed 'Ctrl+y' hotkey in tactical & laptop screen for other uses (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-16 06:22:00 +00:00
Wanne 0f17320e8f - Fixed placement of money splitting icons in strategic screen for non-standard game resolutions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6406 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-16 06:16:04 +00:00
Wanne 2ee80f2be3 Mobile Militia Improvements (by moa)
Each setting in ini now has the effect that the user expects, he now sees the correct restrictions on the map, and is able to adjust manually as neccessary
- RESTRICT_ROAMING = TRUE
activates the manual adjustable restrictions based on exploration and/or conquest.
Any of the following settings can be mixed as you like
- ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = TRUE 
Exploration based: any liberated sector is potentially accessible for mobile militia.
You need to load the map and defeat all enemies. Walking through on strategic view is unsufficient!
- ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
Conquest based: Liberating a town will increase the accessible sector count. 
See Data-1.13/TableData/Map/DynamicRestrictions.XML
- ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
Mobile militia can move thru cities where militia training is not allowed(e.g. Tixa, San Mona, Omerta,...)
In earlier versions those cities where allready included in DynamicRestrictions.XML which rendered this setting allmost useless.

NOTE: 
  Older savegames have still the 'gray' sector restriction set.
  Those will be converted to 'red' according to the settings in Ja2_Options.INI on load.

see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6400 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-13 06:32:46 +00:00
Wanne 156c414206 - Updated number of possible load screen hints from 200 to 1000
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6397 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 13:06:17 +00:00
Wanne aba5c67ec8 - Improved LoadScreenHint feature
o The load screen hint is now also shown in strategic log and tactical log

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 11:09:25 +00:00
Wanne 604000517e - Improved creature cutscene not playing after liberating 3 mine sectors (by Jazz)
o see also GameDir Rev: 1764

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6388 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-11 07:31:51 +00:00
Wanne f65bc9d649 - Bugfix: The mapped LUA function "SectorEnemyControlled" (mapped to l_fEnemyControlled) retrieved the wrong sector from the StrategicMap array
o This fixes the bug, that the creature cutscene was never triggered (because of wrong sector infos)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6385 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-10 13:35:22 +00:00
Wanne 7c70b7a6d2 - Fixed hardcoded (not LUA externalized) CheckConditionsForTriggeringCreatureQuest quest trigger (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6383 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-10 07:24:02 +00:00
Wanne a0a409c355 - Fixed compilation error in MapEditor build (by Faalagorn)
o Forgot to add the NEWMUSIC define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6382 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-09 08:50:44 +00:00
Wanne f05139556f - Disabled the new music externalization code from revision 6296 (by Jazz)
o The new music code is now surrounded by a define called NEWMUSIC
o Jazz will rework the new music code in the future
o For now we have the old music code back, which should fix the mentioned bugs
-> Music in the main menu is starting again from beginning when going from preferences screen back to main menu screen
-> The battle tracks can play only 5-15 second then they start from all over again
-> The win music after tactical battle never run
-> ...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-09 07:01:36 +00:00
Wanne f0c824e0dd - Fixed shading of other towns in militia assignment window (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-05 12:37:34 +00:00
Wanne db7b59f742 - Adjustment: Now it is possible for merc to sleep only 3 hours (instead of 6) (by Buggler)
o e.g: Razor should sleep only 3 hours

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 16:56:10 +00:00
Wanne 3b8ba34ecf - Bugfix: Only init the profile xml filenames, if exist
o This fixes the crash when starting a "Vanilla" game (Vanilla 1.13 does not have any profile xml filenames)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 16:54:27 +00:00
Wanne 89194ff11b - Expanded militia training to 6x6 square (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 10:28:12 +00:00
Wanne 92c04a4f60 - Translated "Story Backgrounds" to "Merc Story Backgrounds"
- Added missing translation from "Overheating Weapons" to "Merc Story Backgrounds" for non English Versions
- Added "// TODO.Translate" comments to the new texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-04 10:16:05 +00:00
Wanne 0bff118f10 - Bugfix: If mercs "walks on water tiles", the game used the travel-swimming BP points instead of the travel-flat BP points
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6352 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-03 08:32:50 +00:00
Wanne 858707a937 - Fixed unmovable dropoff icon when enemy took back SAM site due to initial DEFAULT_ARRIVAL_SECTOR set to hostile airspace sector (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6344 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-02 08:51:13 +00:00
Wanne 6794dcfbe0 - Bugfix: Fixed issue with the Leather Shop Deed quest (by silversurfer)
o On modified maps Kyle couldn't reach the temp money for the reward. Now there is a new parameter in Mod_Settings.ini called KYLE_MONEY_POSITION = x. The default for x is 14952 which is for vanilla map.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6343 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-31 16:48:37 +00:00
Wanne 1bb3f5a56a - Multiplayer Bugfix: Fixed crash in RELEASE version, when entering tactical insertion screen
o The game crashed in RELEASE version, because of uninitialized music variables which were introduced in revision 6296

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-30 18:21:01 +00:00
Wanne 25dd0b084e - UB Improvements / Cleanup (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-29 11:53:39 +00:00
Wanne a5abf4d91a - UB Improvements / Cleanup (by Jazz)
o Now there are 2 ways to play UB (1.13 and Vanilla): vfs_config.UB113.ini, vfs_config.UBVanilla.ini
o UB: Source Code cleanup: Replaced hardcoded merc profiles with proper ENUMS, ...
o Updated / added UB-Config values


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-28 17:06:43 +00:00
Wanne e49412eae9 - Cosmetic Improvements to MERC hiring page (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-22 19:35:59 +00:00
Wanne 09dbe4c96f - Fixed loading of vehicle faces (by silversurfer)
o Vehicle faces after index 163 (heli) were not loaded

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6302 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-21 22:27:34 +00:00
Wanne 643612540d - Bugfix: Externalized Music (Music.lua) (by Jazz)
o Added missing:
6 - creature start battle  (CREATURE_BATTLE_xxx.wav or CREATURE_BATTLE_xxx.ogg)
7 - creepy music  (CREEPY_xxx.wav or CREEPY_xxx.ogg)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 08:33:32 +00:00
Wanne ab02106512 - New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz)
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below

--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)

MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector  (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle  (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory  (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc  (DEATH_xxx.wav or DEATH_xxx.ogg)

xxx - number file

MusicID - id of music

Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc

Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.

for x = 1,16 do
        for y = 1,16 do
		AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
	end
end

]]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-20 07:15:30 +00:00
Wanne a08175906d - Improvement of M.E.R.C availability (by silversurfer)
o Now you can change the MercAvailability.xml file during a game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-15 20:20:06 +00:00
Wanne 4266ba809d - Bugfix: Prevent merc swapping in tactical while they are talking (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-08-11 19:02:00 +00:00
Wanne 44b9bf41d8 - Bugfix: <PercentReloadTimeAPReduction> and <PercentBurstFireAPReduction> from "Items.xml" was not working (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-31 20:08:16 +00:00
Wanne c74e13fb5c - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html

- Improvement: MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 11:48:53 +00:00
Wanne 0e3865a4ef - Fixed a few compilation warnings (uninitialized variables, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 09:15:21 +00:00
Wanne 76d517be0c - Fixed compilation errors when trying to compile a UB-Version (#define JA2UB & define JA2UBMAPS)
o The compilation was broken when enabling Speck as a playable mercs in JA2 113 (revision 6215)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 09:05:08 +00:00
Wanne 4982281ddb NCTH: Minor Adjustments (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-29 07:39:13 +00:00
Wanne 4e3e07ed55 - Translated Chinese Text (by zwwooooo)
- Added missing text string to all the languages (except English)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-26 07:21:58 +00:00
Wanne acf4968253 - HackFix: Crash on maps with isolated entry points (by silversurfer)
o see http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312260/Re_BUGZILLA_report_all_bugs_he.html#Post312260
o see http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312612/Re_BUGZILLA_report_all_bugs_he.html#Post312612
o The main problem of the crash is, that some memory gets overwritten -> Workaround (hackfix): Increased the array for the map edgepoints to a fixed size of 400 so we can avoid the crash
o Of course this is not the best fix (because of increased memory usage), so if someone can improve the fix, do it :)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-25 08:38:43 +00:00
Wanne a5bbc40756 - Bugfix: Mike & Iggy: Fixed wrong ";" (thx to silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-22 08:00:50 +00:00
Wanne 4dcdd17a91 - Bugfix: After Mike has been recruited, he could still show up as an enemy later in the game (a Mike clone) (by anv and silversurfer)
o Similar fix is also applied for Iggy

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6238 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 21:23:53 +00:00
Wanne 7ae802505c - Bugfix: After loading a game, mercs gearkits are bugged and game crashes when hiring a merc (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 21:19:12 +00:00
Wanne b967890d45 Added possibility to show rank and name on enemies (by silversurfer)
- If a name is available for the enemy, the name will be shown and if INDIVIDUAL_ENEMY_RANK = TRUE also the rank will be shown
- The name will be shown if INDIVIDUAL_ENEMY_NAMES = TRUE or SOLDIER_PROFILES_ENEMY = TRUE. If both are true, then the name will be taken from the enemies profiles


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 17:41:25 +00:00
Wanne 1b7c69dd0e NCTH CalcNewChanceToHitGun refactoring / cleanup (by silversurfer)
o Externalized ja2_options.ini value if you want to use / or not the cleaned up version of CalcNewChanceToHitGun: USE_NEW_CTH_CALCULATION
o The cleanup only effects the game if you play with NCTH system
o The refactoring makes the code much easier to read and also shrinks the locs
o Fixed some old bugs in calculation
o In the future the switch USE_NEW_CTH_CALCULATION can be removed completely
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322986/Re_Potential_NCTH_Code_Change_.html#Post322986


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-21 17:08:42 +00:00
Wanne 502f5f6b77 - Bugfix: Re-Fixed merc records get erased (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-17 18:23:03 +00:00
Wanne e25d7482b1 Bugfix: Money-amount was not shown anymore in UDB if you click on "Deposit/Withdraw Money" (by silversurfer)
Bugfix: If we open the UDB for money, the "Description Page" is now shown automatically (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-15 13:18:30 +00:00
Wanne 957e8cc76c Added Speck as a playable merc (by anv)
o Speck can be hired by M.E.R.C
o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea
o GameDir data revision >= 1701

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6215 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-07-11 19:54:50 +00:00