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467
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1f0a8f46e8 |
@@ -200,6 +200,7 @@ jobs:
|
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git push --delete origin refs/tags/latest || true
|
||||
git tag latest
|
||||
git push --force origin refs/tags/latest
|
||||
sleep 15 # make sure github can find the tag for gh release
|
||||
gh release create latest ../dist/* \
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--generate-notes \
|
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--title "Latest (unstable)" \
|
||||
|
||||
@@ -54,16 +54,6 @@ jobs:
|
||||
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
|
||||
cat Ja2/GameVersion.cpp
|
||||
|
||||
- name: Turn on link-time optimization?
|
||||
if: fromJSON(inputs.assemble)
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
|
||||
echo "
|
||||
LTO=ON
|
||||
" >> $GITHUB_ENV
|
||||
|
||||
- name: Prepare build properties
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -87,7 +77,7 @@ jobs:
|
||||
arch: x86
|
||||
- name: Prepare build
|
||||
run: |
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application" -DLTO_OPTION="$Env:LTO"
|
||||
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DLanguages="$Env:JA2Language" -DApplications="$Env:JA2Application"
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build/ -- -v
|
||||
|
||||
+2
-3
@@ -49,11 +49,10 @@ include_directories(
|
||||
"${CMAKE_SOURCE_DIR}/Strategic"
|
||||
"${CMAKE_SOURCE_DIR}/sgp"
|
||||
"${CMAKE_SOURCE_DIR}/Ja2/Res"
|
||||
"${CMAKE_SOURCE_DIR}/Lua"
|
||||
"${CMAKE_SOURCE_DIR}/lua"
|
||||
"${CMAKE_SOURCE_DIR}/Laptop"
|
||||
"${CMAKE_SOURCE_DIR}/Multiplayer"
|
||||
"${CMAKE_SOURCE_DIR}/Editor"
|
||||
"${CMAKE_SOURCE_DIR}/Console"
|
||||
"${CMAKE_SOURCE_DIR}/i18n/include"
|
||||
)
|
||||
|
||||
@@ -88,7 +87,6 @@ wine
|
||||
|
||||
# static libraries whose translation units rely on Application preprocessor definitions.
|
||||
set(Ja2_Libs
|
||||
Console
|
||||
Editor
|
||||
Ja2
|
||||
Laptop
|
||||
@@ -147,6 +145,7 @@ foreach(app IN LISTS ApplicationTargets)
|
||||
)
|
||||
target_link_libraries(${exe} PRIVATE ${Ja2_Libraries} $<IF:${usingMsBuild},legacy_stdio_definitions.lib,>)
|
||||
target_link_options(${exe} PRIVATE $<IF:${usingMsBuild},/SAFESEH:NO,>)
|
||||
target_compile_definitions(${exe} PRIVATE ${compilationFlags} ${debugFlags})
|
||||
|
||||
# language library for an application, e.g. JA2MAPEDITOR_ENGLISH_i18n
|
||||
set(language_library ${exe}_i18n)
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
set(ConsoleSrc
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Console.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogs.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/FileStream.cpp"
|
||||
PARENT_SCOPE)
|
||||
@@ -1,81 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _COMBSTROUT_H_
|
||||
#define _COMBSTROUT_H_
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CComBSTROut - a class that inherits from CComBSTR and adds Out() method
|
||||
// that should be used instead of & operator for 'out'
|
||||
// function parameters
|
||||
|
||||
class CComBSTROut : public CComBSTR
|
||||
{
|
||||
public:
|
||||
|
||||
CComBSTROut()
|
||||
{
|
||||
}
|
||||
/*explicit*/ CComBSTROut(int nSize) : CComBSTR(nSize)
|
||||
{
|
||||
}
|
||||
/*explicit*/ CComBSTROut(int nSize, LPCOLESTR sz) : CComBSTR(nSize, sz)
|
||||
{
|
||||
}
|
||||
/*explicit*/ CComBSTROut(LPCOLESTR pSrc) : CComBSTR(pSrc)
|
||||
{
|
||||
}
|
||||
/*explicit*/ CComBSTROut(const CComBSTROut& src) : CComBSTR(src)
|
||||
{
|
||||
}
|
||||
/*explicit*/ CComBSTROut(REFGUID src) : CComBSTR(src)
|
||||
{
|
||||
}
|
||||
|
||||
#ifndef OLE2ANSI
|
||||
CComBSTROut(LPCSTR pSrc) : CComBSTR(pSrc)
|
||||
{
|
||||
}
|
||||
|
||||
CComBSTROut(int nSize, LPCSTR sz) : CComBSTR(nSize, sz)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
~CComBSTROut()
|
||||
{
|
||||
CComBSTR::~CComBSTR();
|
||||
}
|
||||
|
||||
BSTR* Out()
|
||||
{
|
||||
Empty();
|
||||
return &m_str;
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#endif // _COMBSTROUT_H_
|
||||
@@ -1,109 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _COMVARIANTOUT_H_
|
||||
#define _COMVARIANTOUT_H_
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CComVariantOut - a class that inherits from CComVariant and adds Out()
|
||||
// method that should be used instead of & operator for
|
||||
// 'out' function parameters
|
||||
|
||||
class CComVariantOut : public CComVariant
|
||||
{
|
||||
|
||||
public:
|
||||
CComVariantOut()
|
||||
{
|
||||
}
|
||||
~CComVariantOut()
|
||||
{
|
||||
CComVariant::~CComVariant();
|
||||
}
|
||||
|
||||
CComVariantOut(const VARIANT& varSrc) : CComVariant(varSrc)
|
||||
{
|
||||
}
|
||||
|
||||
CComVariantOut(const CComVariant& varSrc) : CComVariant(varSrc)
|
||||
{
|
||||
}
|
||||
|
||||
CComVariantOut(BSTR bstrSrc) : CComVariant(bstrSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(LPCOLESTR lpszSrc) : CComVariant(lpszSrc)
|
||||
{
|
||||
}
|
||||
|
||||
#ifndef OLE2ANSI
|
||||
CComVariantOut(LPCSTR lpszSrc) : CComVariant(lpszSrc)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
CComVariantOut(bool bSrc) : CComVariant(bSrc)
|
||||
{
|
||||
}
|
||||
|
||||
CComVariantOut(int nSrc) : CComVariant(nSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(BYTE nSrc) : CComVariant(nSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(short nSrc) : CComVariant(nSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(long nSrc, VARTYPE m_varSrc = VT_I4) : CComVariant(nSrc, m_varSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(float fltSrc) : CComVariant(fltSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(double dblSrc) : CComVariant(dblSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(CY cySrc) : CComVariant(cySrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(IDispatch* pSrc) : CComVariant(pSrc)
|
||||
{
|
||||
}
|
||||
CComVariantOut(IUnknown* pSrc) : CComVariant(pSrc)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
VARIANT* Out()
|
||||
{
|
||||
Clear();
|
||||
return this;
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#endif // _COMVARIANTOUT_H_
|
||||
-2876
File diff suppressed because it is too large
Load Diff
@@ -1,746 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Console.h - console class declaration
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
|
||||
//#include "include/FreeImagePlus.h"
|
||||
|
||||
typedef basic_string<TCHAR> tstring;
|
||||
|
||||
#define WM_INPUTREADY WM_USER + 1
|
||||
|
||||
// tray icon message
|
||||
#define WM_TRAY_NOTIFY WM_USER + 0x123
|
||||
|
||||
#define TRAY_ICON_ID 1
|
||||
|
||||
// timer #defines
|
||||
#define TIMER_REPAINT_CHANGE 42 // timer that is started after there
|
||||
// were some changes in the console
|
||||
|
||||
#define TIMER_REPAINT_MASTER 43 // master timer (needed to repaint
|
||||
// for some DOS programs, can be
|
||||
// disabled for lower CPU usage)
|
||||
|
||||
#define TIMER_SHOW_HIDE_CONSOLE 100 // used to hide console window when
|
||||
// starting shell process after a
|
||||
// defined period of time (some
|
||||
// shells, like 4NT need console
|
||||
// window visible during startup for
|
||||
// all init options to work properly
|
||||
|
||||
// transparency #defines
|
||||
#define TRANSPARENCY_NONE 0
|
||||
#define TRANSPARENCY_ALPHA 1
|
||||
#define TRANSPARENCY_COLORKEY 2
|
||||
#define TRANSPARENCY_FAKE 3
|
||||
|
||||
// cusror style #defines
|
||||
#define CURSOR_STYLE_NONE 0
|
||||
#define CURSOR_STYLE_XTERM 1
|
||||
#define CURSOR_STYLE_BLOCK 2
|
||||
#define CURSOR_STYLE_NBBLOCK 3
|
||||
#define CURSOR_STYLE_PULSEBLOCK 4
|
||||
#define CURSOR_STYLE_BAR 5
|
||||
#define CURSOR_STYLE_CONSOLE 6
|
||||
#define CURSOR_STYLE_NBHLINE 7
|
||||
#define CURSOR_STYLE_HLINE 8
|
||||
#define CURSOR_STYLE_VLINE 9
|
||||
#define CURSOR_STYLE_RECT 10
|
||||
#define CURSOR_STYLE_NBRECT 11
|
||||
#define CURSOR_STYLE_PULSERECT 12
|
||||
#define CURSOR_STYLE_FADEBLOCK 13
|
||||
|
||||
// docking #defines
|
||||
#define DOCK_NONE 0
|
||||
#define DOCK_TOP_LEFT 1
|
||||
#define DOCK_TOP_RIGHT 2
|
||||
#define DOCK_BOTTOM_RIGHT 3
|
||||
#define DOCK_BOTTOM_LEFT 4
|
||||
|
||||
// Z-order #defines
|
||||
#define Z_ORDER_REGULAR 0
|
||||
#define Z_ORDER_ONTOP 1
|
||||
#define Z_ORDER_ONBOTTOM 2
|
||||
|
||||
// window border defines
|
||||
#define BORDER_NONE 0
|
||||
#define BORDER_REGULAR 1
|
||||
#define BORDER_THIN 2
|
||||
|
||||
// window background style
|
||||
#define BACKGROUND_STYLE_RESIZE 0
|
||||
#define BACKGROUND_STYLE_CENTER 1
|
||||
#define BACKGROUND_STYLE_TILE 2
|
||||
|
||||
// taskbar button defines
|
||||
#define TASKBAR_BUTTON_NORMAL 0
|
||||
#define TASKBAR_BUTTON_HIDE 1
|
||||
#define TASKBAR_BUTTON_TRAY 2
|
||||
|
||||
// new configuration auto-reload defines
|
||||
#define RELOAD_NEW_CONFIG_PROMPT 0
|
||||
#define RELOAD_NEW_CONFIG_YES 1
|
||||
#define RELOAD_NEW_CONFIG_NO 2
|
||||
|
||||
#define TEXT_SELECTION_NONE 0
|
||||
#define TEXT_SELECTION_SELECTING 1
|
||||
#define TEXT_SELECTION_SELECTED 2
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Console class
|
||||
|
||||
class Console {
|
||||
public: // ctor/dtor
|
||||
|
||||
Console(LPCTSTR szConfigFile, LPCTSTR szShellCmdLine, LPCTSTR szConsoleTitle, LPCTSTR pszReloadNewConfig);
|
||||
~Console();
|
||||
|
||||
public:
|
||||
|
||||
// creates and shows Console window
|
||||
BOOL Create(HWND notify);
|
||||
|
||||
private:
|
||||
|
||||
////////////////////
|
||||
// message handlers
|
||||
////////////////////
|
||||
|
||||
////////////////////////////////
|
||||
// windows destruction messages
|
||||
|
||||
// destroys GDI stuff and posts a quit message
|
||||
void OnDestroy();
|
||||
// deletes Console object
|
||||
void OnNcDestroy();
|
||||
|
||||
|
||||
/////////////////////
|
||||
// painting messages
|
||||
|
||||
// handles painting from off-screen buffers
|
||||
void OnPaint();
|
||||
|
||||
// handles master and 'change' timers
|
||||
void OnPaintTimer();
|
||||
|
||||
// handles cursor timer (for animated cursors)
|
||||
void OnCursorTimer();
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// window state messages
|
||||
|
||||
// handles window position changes (for snapping to desktop edges)
|
||||
void OnWindowPosChanging(WINDOWPOS* lpWndPos);
|
||||
|
||||
// handles activation message (used for setting alpha transparency and cursor states)
|
||||
void OnActivateApp(BOOL bActivate, DWORD dwFlags);
|
||||
|
||||
// handles vertical scrolling
|
||||
void OnVScroll(WPARAM wParam);
|
||||
|
||||
// handles keyboard layout change, posts the same message to the windows console window
|
||||
void OnInputLangChangeRequest(WPARAM wParam, LPARAM lParam);
|
||||
|
||||
|
||||
//////////////////
|
||||
// mouse messages
|
||||
|
||||
// handles text selection start and window mouse drag start
|
||||
void OnLButtonDown(UINT uiFlags, POINTS points);
|
||||
|
||||
// handles text selection end, window mouse drag end and text copy
|
||||
void OnLButtonUp(UINT uiFlags, POINTS points);
|
||||
|
||||
// toggles always on top flag
|
||||
void OnLButtonDblClick(UINT uiFlags, POINTS points);
|
||||
|
||||
// pops up the Console menu
|
||||
void OnRButtonUp(UINT uiFlags, POINTS points);
|
||||
|
||||
// pastes text from clipboard
|
||||
void OnMButtonDown(UINT uiFlags, POINTS points);
|
||||
|
||||
// handles mouse movement for text selection and window mouse drag
|
||||
void OnMouseMove(UINT uiFlags, POINTS points);
|
||||
|
||||
// handles start/stop mouse drag for window border
|
||||
void OnSetCursor(WORD wHitTest, WORD wMouseMessage);
|
||||
|
||||
// handles text input
|
||||
void OnChar(WORD mychar);
|
||||
|
||||
wstring Input;
|
||||
|
||||
//////////////////
|
||||
// other messages
|
||||
|
||||
// called before the Console menu or system menu pops up
|
||||
// (populates config files submenu with filenames)
|
||||
void OnInitMenuPopup(HMENU hMenu, UINT uiPos, BOOL bSysMenu);
|
||||
|
||||
// handles drag-n-dropped filenames
|
||||
void OnDropFiles(HDROP hDrop);
|
||||
|
||||
// handles commands from the Console popup menu
|
||||
BOOL OnCommand(WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// handles commands from the system popup menu
|
||||
BOOL OnSysCommand(WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// handles tray icon messages
|
||||
void OnTrayNotify(WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// handles WM_SETTINGCHANGE (we handle only wallpaper changes here)
|
||||
// void OnWallpaperChanged(const TCHAR* pszFilename);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Console window creation/setup functions
|
||||
///////////////////////////////////////////
|
||||
|
||||
// gets Console options
|
||||
BOOL GetOptions();
|
||||
|
||||
// registers Console window classes
|
||||
BOOL RegisterWindowClasses();
|
||||
|
||||
// adds stuff to system and popup menus
|
||||
BOOL SetupMenus();
|
||||
|
||||
// creates Console window
|
||||
BOOL CreateConsoleWindow();
|
||||
|
||||
// creates new Console font
|
||||
void CreateNewFont();
|
||||
|
||||
// creates new background brush
|
||||
void CreateNewBrush();
|
||||
|
||||
// creates the cursor
|
||||
void CreateCursor();
|
||||
|
||||
// creates offscreen painting buffers
|
||||
void CreateOffscreenBuffers();
|
||||
|
||||
// creates background bitmap
|
||||
void CreateBackgroundBitmap();
|
||||
|
||||
// called by the ::EnumDisplayMonitors to create background for each display
|
||||
// static BOOL CALLBACK BackgroundEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
|
||||
|
||||
// gets character width and height
|
||||
void GetTextSize();
|
||||
|
||||
// gets window borders (X, Y and caption sizes)
|
||||
void GetBordersDimensions();
|
||||
|
||||
// calculates window and client area sizes
|
||||
void CalcWindowSize();
|
||||
|
||||
// sets up window transparency (alpha, color key, fake)
|
||||
// void SetWindowTransparency();
|
||||
|
||||
// sets scrollbar stuff
|
||||
void SetScrollbarStuff();
|
||||
|
||||
// sets default console colors
|
||||
void SetDefaultConsoleColors();
|
||||
|
||||
// sets window size and position
|
||||
void SetWindowSizeAndPosition();
|
||||
|
||||
// sets Console's big, small and tray icons
|
||||
void SetWindowIcons();
|
||||
|
||||
// sets up traybar icon
|
||||
BOOL SetTrayIcon(DWORD dwMessage);
|
||||
|
||||
// destroys Console cursor
|
||||
void DestroyCursor();
|
||||
|
||||
// opens the configuration file in a text editor
|
||||
void EditConfigFile();
|
||||
|
||||
// reloads Console settings
|
||||
void ReloadSettings();
|
||||
|
||||
|
||||
/////////////////////////////
|
||||
// windows console functions
|
||||
/////////////////////////////
|
||||
|
||||
// allocates the console and starts the command shell
|
||||
BOOL StartShellProcess();
|
||||
|
||||
// refreshes m_hStdOutFresh handle
|
||||
void RefreshStdOut();
|
||||
|
||||
// gets a fresh console output
|
||||
void RefreshScreenBuffer();
|
||||
|
||||
// sets initial windows console size
|
||||
void InitConsoleWndSize(DWORD dwColumns);
|
||||
|
||||
// resizes the windows console
|
||||
void ResizeConsoleWindow();
|
||||
|
||||
// Allocates the screen buffer
|
||||
void AllocateBuffer();
|
||||
|
||||
|
||||
//////////////////////
|
||||
// painting functions
|
||||
//////////////////////
|
||||
|
||||
// repaints the memory hdc
|
||||
void RepaintWindow();
|
||||
|
||||
// repaints the memory hdc (paint only changes)
|
||||
void RepaintWindowChanges();
|
||||
|
||||
// draws the cursor
|
||||
void DrawCursor(BOOL bOnlyCursor = FALSE);
|
||||
|
||||
// two helper functions for DrawCursor method
|
||||
|
||||
// returns cursor rectangle
|
||||
inline void GetCursorRect(RECT& rectCursor);
|
||||
// draws cursor background and returns the cursor rectangle
|
||||
inline void DrawCursorBackground(RECT& rectCursor);
|
||||
|
||||
// clears text selection
|
||||
void ClearSelection();
|
||||
|
||||
// returns the console text change rate since the last painting
|
||||
// (using this value we decide whether to repaint entire window
|
||||
// or just the changes)
|
||||
DWORD GetChangeRate();
|
||||
|
||||
|
||||
//////////////////////////
|
||||
// window state functions
|
||||
//////////////////////////
|
||||
|
||||
// shows/hides Console window
|
||||
void ShowHideWindow();
|
||||
|
||||
// shows/hides windows console window
|
||||
void ShowHideConsole();
|
||||
|
||||
// shows/hides windows console window after a timeout (used during
|
||||
// shell startup)
|
||||
void ShowHideConsoleTimeout();
|
||||
|
||||
// toggles 'always on top' status
|
||||
void ToggleWindowOnTop();
|
||||
|
||||
|
||||
//////////////////
|
||||
// menu functions
|
||||
//////////////////
|
||||
|
||||
// called by OnCommand and OnSysCommand to handle menu commands
|
||||
BOOL HandleMenuCommand(DWORD dwID);
|
||||
|
||||
// updates popup and system menus for 'always on top' status
|
||||
void UpdateOnTopMenuItem();
|
||||
|
||||
// updates popup and system menus for 'hide console' status
|
||||
void UpdateHideConsoleMenuItem();
|
||||
|
||||
// updates configuration files submenu
|
||||
void UpdateConfigFilesSubmenu();
|
||||
|
||||
|
||||
///////////////////////
|
||||
// clipboard functions
|
||||
///////////////////////
|
||||
|
||||
// copies selected text to the clipboard
|
||||
void CopyTextToClipboard();
|
||||
|
||||
// pastes text from the clipboard
|
||||
void PasteClipoardText();
|
||||
|
||||
//////////////////
|
||||
// misc functions
|
||||
//////////////////
|
||||
|
||||
// shows Readme.txt file
|
||||
void ShowReadmeFile();
|
||||
|
||||
// shows about dialog
|
||||
void About();
|
||||
|
||||
// sends text to the windows console
|
||||
void SendTextToConsole(const wchar_t *pszText);
|
||||
|
||||
// returns the full filename
|
||||
tstring GetFullFilename(const tstring& strFilename);
|
||||
|
||||
// gets a desktop rectangle
|
||||
void GetDesktopRect(RECT& rectDesktop);
|
||||
|
||||
// Pulls the text from the stdout or stderr handle (both are the same) and sends it to the console
|
||||
void AddOutput();
|
||||
|
||||
|
||||
///////////////////////
|
||||
// 'gearbox' functions
|
||||
///////////////////////
|
||||
|
||||
// Console window procedure
|
||||
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// shell activities monitor
|
||||
static DWORD WINAPI MonitorThreadStatic(LPVOID lpParam);
|
||||
DWORD MonitorThread();
|
||||
|
||||
// CTRL+C, CTRL+BREAK handler
|
||||
static BOOL WINAPI CtrlHandler(DWORD dwCtrlType);
|
||||
|
||||
|
||||
public: // public data
|
||||
|
||||
// Console window handle
|
||||
HWND m_hWnd;
|
||||
|
||||
HWND m_notifyhWnd;
|
||||
|
||||
// console colors
|
||||
COLORREF m_arrConsoleColors[16];
|
||||
|
||||
private: // private data
|
||||
|
||||
// readem filename
|
||||
tstring m_strReadmeFile;
|
||||
|
||||
BOOL m_bInitializing;
|
||||
BOOL m_bReloading;
|
||||
|
||||
tstring m_strConfigFile;
|
||||
tstring m_strConfigEditor;
|
||||
tstring m_strConfigEditorParams;
|
||||
|
||||
// one of the RELOAD_NEW_CONFIG_* constants
|
||||
// - specifies relaod behaviour when a new configuration is selected
|
||||
// (auto reload, don't reload, ask user)
|
||||
DWORD m_dwReloadNewConfigDefault;
|
||||
DWORD m_dwReloadNewConfig;
|
||||
|
||||
tstring m_strShell;
|
||||
tstring m_strShellCmdLine;
|
||||
|
||||
// handle to invisible window - used for hiding the taskbar button in tray and 'hidden' modes
|
||||
HWND m_hwndInvisParent;
|
||||
|
||||
// memory device context that holds console output image
|
||||
HDC m_hdcConsole;
|
||||
// memory device context for an off-screen window buffer (used to
|
||||
// compose an image from m_hdcConsole and m_hdcSelection if text
|
||||
// selection is active)
|
||||
HDC m_hdcWindow;
|
||||
|
||||
// a bitmap used for drawing in the console memory DC
|
||||
HBITMAP m_hbmpConsole;
|
||||
HBITMAP m_hbmpConsoleOld;
|
||||
|
||||
// a bitmap used for drawing in the window memory DC
|
||||
HBITMAP m_hbmpWindow;
|
||||
HBITMAP m_hbmpWindowOld;
|
||||
|
||||
// brush for painting background
|
||||
HBRUSH m_hBkBrush;
|
||||
|
||||
// master repaint timer interval (runs independent of changes in the
|
||||
// console)
|
||||
DWORD m_dwMasterRepaintInt;
|
||||
|
||||
// change repaint timer interval (when a change occurs, repainting
|
||||
// will be postponed for this interval)
|
||||
DWORD m_dwChangeRepaintInt;
|
||||
|
||||
// icon filename
|
||||
tstring m_strIconFilename;
|
||||
// program icons
|
||||
HICON m_hSmallIcon;
|
||||
HICON m_hBigIcon;
|
||||
|
||||
// popup menu
|
||||
HMENU m_hPopupMenu;
|
||||
|
||||
// system (taskbar button) menu
|
||||
HMENU m_hSysMenu;
|
||||
|
||||
// submenu for the XML (config) files
|
||||
HMENU m_hConfigFilesMenu;
|
||||
|
||||
// set to TRUE if the popup menu is disabled
|
||||
BOOL m_bPopupMenuDisabled;
|
||||
|
||||
// Console window title variables
|
||||
// holds the default console title ("console" or the one passed in the cmdline param)
|
||||
tstring m_strWindowTitleDefault;
|
||||
// holds the window title (default title, or the one from the config file)
|
||||
tstring m_strWindowTitle;
|
||||
// holds the current window title
|
||||
tstring m_strWindowTitleCurrent;
|
||||
|
||||
// font data
|
||||
tstring m_strFontName;
|
||||
DWORD m_dwFontSize;
|
||||
BOOL m_bBold;
|
||||
BOOL m_bItalic;
|
||||
BOOL m_bUseFontColor;
|
||||
COLORREF m_crFontColor;
|
||||
HFONT m_hFont;
|
||||
HFONT m_hFontOld;
|
||||
|
||||
// window X and Y positions
|
||||
int m_nX;
|
||||
int m_nY;
|
||||
|
||||
// client area inside border (gives a more 'relaxed' look to windows)
|
||||
int m_nInsideBorder;
|
||||
|
||||
// window width and height
|
||||
int m_nWindowWidth;
|
||||
int m_nWindowHeight;
|
||||
|
||||
// window border sizes
|
||||
int m_nXBorderSize;
|
||||
int m_nYBorderSize;
|
||||
int m_nCaptionSize;
|
||||
|
||||
// client area widht/height
|
||||
int m_nClientWidth;
|
||||
int m_nClientHeight;
|
||||
|
||||
// char height and width (used in window repainting)
|
||||
// Note: width is used only for fixed-pitch fonts to speed up
|
||||
// repainting
|
||||
int m_nCharHeight;
|
||||
int m_nCharWidth;
|
||||
|
||||
// window border type
|
||||
// 0 - none
|
||||
// 1 - regular window
|
||||
// 2 - 1-pixel thin border
|
||||
DWORD m_dwWindowBorder;
|
||||
|
||||
// scrollbar stuff
|
||||
BOOL m_bShowScrollbar;
|
||||
int m_nScrollbarStyle;
|
||||
COLORREF m_crScrollbarColor;
|
||||
int m_nScrollbarWidth;
|
||||
int m_nScrollbarButtonHeight;
|
||||
int m_nScrollbarThunmbHeight;
|
||||
|
||||
// what to do with the taskbar button
|
||||
// if the taskbar button is hidden, or placed in the traybar, you
|
||||
// can't ALT-TAB to console (take care when using with color key
|
||||
// transparency :-)
|
||||
// 0 - nothing
|
||||
// 1 - hide it
|
||||
// 2 - put icon to traybar
|
||||
DWORD m_dwTaskbarButton;
|
||||
|
||||
// set to TRUE if the window can be dragged by left-click hold
|
||||
BOOL m_bMouseDragable;
|
||||
|
||||
// snap distance
|
||||
int m_nSnapDst;
|
||||
|
||||
// window docking position
|
||||
// 0 - no dock
|
||||
// 1 - top left
|
||||
// 2 - top right
|
||||
// 3 - bottom right
|
||||
// 4 - bottom left
|
||||
DWORD m_dwDocked;
|
||||
|
||||
// window Z-ordering
|
||||
// 0 - regular
|
||||
// 1 - always on top
|
||||
// 2 - always on bottom
|
||||
DWORD m_dwOriginalZOrder;
|
||||
DWORD m_dwCurrentZOrder;
|
||||
|
||||
// Win2000/XP transparency
|
||||
// 0 - none
|
||||
// 1 - alpha blending
|
||||
// 2 - colorkey
|
||||
// 3 - fake transparency
|
||||
DWORD m_dwTransparency;
|
||||
|
||||
// alpha value for alpha blending (Win2000 and later only!)
|
||||
BYTE m_byAlpha;
|
||||
|
||||
// alpha value for inactive window
|
||||
BYTE m_byInactiveAlpha;
|
||||
|
||||
COLORREF m_crBackground;
|
||||
COLORREF m_crConsoleBackground;
|
||||
|
||||
// this is used for tinting background images and fake transparencies
|
||||
BOOL m_bTintSet;
|
||||
BYTE m_byTintOpacity;
|
||||
BYTE m_byTintR;
|
||||
BYTE m_byTintG;
|
||||
BYTE m_byTintB;
|
||||
|
||||
// used when background is an image
|
||||
BOOL m_bBitmapBackground;
|
||||
tstring m_strBackgroundFile;
|
||||
HDC m_hdcBackground;
|
||||
HBITMAP m_hbmpBackground;
|
||||
HBITMAP m_hbmpBackgroundOld;
|
||||
|
||||
// background attributes
|
||||
|
||||
// one of BACKGROUND_STYLE_ #defines
|
||||
DWORD m_dwBackgroundStyle;
|
||||
// set to true for relative background
|
||||
BOOL m_bRelativeBackground;
|
||||
// set to true to extend the background to all monitors
|
||||
BOOL m_bExtendBackground;
|
||||
|
||||
// offsets used for multiple monitors and relative backgrounds (fake transparency, too)
|
||||
int m_nBackgroundOffsetX;
|
||||
int m_nBackgroundOffsetY;
|
||||
|
||||
// used for showing/hiding main window
|
||||
BOOL m_bHideWindow;
|
||||
// set to TRUE when the real console is hidden
|
||||
BOOL m_bHideConsole;
|
||||
|
||||
// timeout used when hiding console window for the first time (some
|
||||
// shells need console window visible during startup)
|
||||
DWORD m_dwHideConsoleTimeout;
|
||||
|
||||
// if set to TRUE, Console will be started minimized
|
||||
BOOL m_bStartMinimized;
|
||||
|
||||
|
||||
// cursor style
|
||||
// 0 - none
|
||||
// 1 - XTerm
|
||||
// 2 - block cursor
|
||||
// 3 - bar cursor
|
||||
// 4 - console cursor
|
||||
// 5 - horizontal line
|
||||
// 6 - vertical line
|
||||
// 7 - pulse rect
|
||||
// 8 - fading block
|
||||
DWORD m_dwCursorStyle;
|
||||
|
||||
COLORREF m_crCursorColor;
|
||||
|
||||
// console screen buffer info for cursor
|
||||
CONSOLE_SCREEN_BUFFER_INFO m_csbiCursor;
|
||||
|
||||
// wether console cursor is visible or not
|
||||
BOOL m_bCursorVisible;
|
||||
|
||||
class Cursor* m_pCursor;
|
||||
|
||||
// mouse cursor offset within the window (used for moving the window)
|
||||
POINT m_mouseCursorOffset;
|
||||
|
||||
/////////////////////
|
||||
// console stuff
|
||||
|
||||
// console window handle
|
||||
HWND m_hWndConsole;
|
||||
|
||||
// console screen buffer info for console repainting
|
||||
CONSOLE_SCREEN_BUFFER_INFO m_csbiConsole;
|
||||
|
||||
// console stdouts
|
||||
HANDLE m_hStdOut;
|
||||
HANDLE m_hStdOutFresh;
|
||||
|
||||
// set when quitting the application
|
||||
HANDLE m_hQuitEvent;
|
||||
|
||||
// set by monitor thread when detects console process exit
|
||||
HANDLE m_hConsoleProcess;
|
||||
|
||||
// handle to monitor thread
|
||||
HANDLE m_hMonitorThread;
|
||||
|
||||
// console rows & columns
|
||||
DWORD m_dwRows;
|
||||
DWORD m_dwColumns;
|
||||
DWORD m_dwBufferRows;
|
||||
BOOL m_bUseTextBuffer;
|
||||
|
||||
// set to one of TEXT_SELECTION_ #defines
|
||||
int m_nTextSelection;
|
||||
|
||||
// X Windows style copy-on-select
|
||||
BOOL m_bCopyOnSelect;
|
||||
|
||||
// Inverse the shift behaviour for selecting and dragging
|
||||
BOOL m_bInverseShift;
|
||||
|
||||
COORD m_coordSelOrigin;
|
||||
RECT m_rectSelection;
|
||||
HDC m_hdcSelection;
|
||||
HBITMAP m_hbmpSelection;
|
||||
HBITMAP m_hbmpSelectionOld;
|
||||
HBRUSH m_hbrushSelection;
|
||||
|
||||
CHAR_INFO* m_pScreenBuffer;
|
||||
CHAR_INFO* m_pScreenBufferNew;
|
||||
|
||||
DWORD m_nTextColor;
|
||||
DWORD m_nTextBgColor;
|
||||
|
||||
// Console window class names
|
||||
static const TCHAR m_szConsoleClass[];
|
||||
static const TCHAR m_szHiddenParentClass[];
|
||||
|
||||
// win console window title
|
||||
static const tstring m_strWinConsoleTitle;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,208 +0,0 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "res\resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
#define IDC_STATIC 00
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "windows.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Neutral resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
#pragma code_page(1250)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 146, 87
|
||||
STYLE DS_MODALFRAME | DS_NOIDLEMSG | DS_SETFOREGROUND | DS_CENTER | WS_POPUP |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "About Console"
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,48,66,50,14
|
||||
LTEXT "Console v1.5",IDC_STATIC,51,11,42,8
|
||||
LTEXT "Copyright© 2001-2005 Marko Bozikovic",IDC_STATIC,9,30,
|
||||
127,8
|
||||
LTEXT "bozho@kset.org",IDC_STATIC,46,45,53,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_ABOUT, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 139
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 80
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Neutral resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Neutral (Default) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUD)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
|
||||
#pragma code_page(1250)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
//IDI_ICON2 ICON DISCARDABLE "Console.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_POPUP_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP " "
|
||||
BEGIN
|
||||
// MENUITEM "Read&me", ID_SHOW_README_FILE
|
||||
MENUITEM "&About Console", ID_ABOUT
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Copy", ID_COPY
|
||||
MENUITEM "&Paste", ID_PASTE
|
||||
MENUITEM SEPARATOR
|
||||
// MENUITEM "Always on &top", ID_TOGGLE_ONTOP
|
||||
// MENUITEM "&Hide console", ID_HIDE_CONSOLE
|
||||
// MENUITEM SEPARATOR
|
||||
// MENUITEM "&Select configuration file", ID_SEL_CONFIG_FILE
|
||||
// MENUITEM "&Edit configuration file", ID_EDIT_CONFIG_FILE
|
||||
// MENUITEM "&Reload settings", ID_RELOAD_SETTINGS
|
||||
// MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", ID_EXIT_CONSOLE
|
||||
END
|
||||
END
|
||||
|
||||
#endif // Neutral (Default) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Croatian resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_HRV)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_CROATIAN, SUBLANG_DEFAULT
|
||||
#pragma code_page(1250)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,5,0,351
|
||||
PRODUCTVERSION 1,5,0,351
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "000004b0"
|
||||
BEGIN
|
||||
VALUE "Comments", "A cool console window :-)\0"
|
||||
VALUE "CompanyName", "Ingenuity Unlimited Ltd.\0"
|
||||
VALUE "FileDescription", "Console\0"
|
||||
VALUE "FileVersion", "1.5, Build 351 2005.09.22\0"
|
||||
VALUE "InternalName", "Console\0"
|
||||
VALUE "LegalCopyright", "Copyright © 2001-2004 Marko Bozikovic\0"
|
||||
VALUE "LegalTrademarks", "Copyright © 2001-2004 Marko Bozikovic\0"
|
||||
VALUE "OriginalFilename", "Console.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Console\0"
|
||||
VALUE "ProductVersion", "1.5.00.351\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x0, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
#endif // Croatian resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -1,769 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Cursors.h - cursor classes
|
||||
|
||||
//#include "stdafx.h"
|
||||
#include <Windows.h>
|
||||
#include <tchar.h>
|
||||
#include "Cursors.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// XTermCursor
|
||||
|
||||
XTermCursor::XTermCursor(HWND hwndConsole, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndConsole, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_hInactiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
{
|
||||
}
|
||||
|
||||
XTermCursor::~XTermCursor() {
|
||||
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
::DeleteObject(m_hInactiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void XTermCursor::Draw(LPRECT pRect) {
|
||||
|
||||
if (m_bActive) {
|
||||
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
|
||||
} else {
|
||||
::FrameRect(m_hdcWindow, pRect, m_hInactiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void XTermCursor::PrepareNext() {
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BlockCursor
|
||||
|
||||
BlockCursor::BlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_bVisible(TRUE)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
|
||||
}
|
||||
|
||||
BlockCursor::~BlockCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void BlockCursor::Draw(LPRECT pRect) {
|
||||
|
||||
if (m_bActive && m_bVisible) {
|
||||
|
||||
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void BlockCursor::PrepareNext() {
|
||||
|
||||
m_bVisible = !m_bVisible;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBBlockCursor
|
||||
|
||||
NBBlockCursor::NBBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
{
|
||||
}
|
||||
|
||||
NBBlockCursor::~NBBlockCursor() {
|
||||
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBBlockCursor::Draw(LPRECT pRect) {
|
||||
|
||||
::FillRect(m_hdcWindow, pRect, m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBBlockCursor::PrepareNext() {
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// PulseBlockCursor
|
||||
|
||||
PulseBlockCursor::PulseBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_nSize(0)
|
||||
, m_nMaxSize(0)
|
||||
, m_nStep(0)
|
||||
{
|
||||
::ZeroMemory(&m_rect, sizeof(RECT));
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
|
||||
}
|
||||
|
||||
PulseBlockCursor::~PulseBlockCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void PulseBlockCursor::Draw(LPRECT pRect) {
|
||||
|
||||
// this is called only once, to set the size of the cursor
|
||||
if (m_nMaxSize == 0) {
|
||||
if ((pRect->right - pRect->left) < (pRect->bottom - pRect->top)) {
|
||||
m_nMaxSize = (pRect->right - pRect->left) >> 1;
|
||||
} else {
|
||||
m_nMaxSize = (pRect->bottom - pRect->top) >> 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bActive) {
|
||||
RECT rect;
|
||||
::CopyMemory(&rect, pRect, sizeof(RECT));
|
||||
rect.left += m_nSize;
|
||||
rect.top += m_nSize;
|
||||
rect.right -= m_nSize;
|
||||
rect.bottom -= m_nSize;
|
||||
::FillRect(m_hdcWindow, &rect, m_hActiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void PulseBlockCursor::PrepareNext() {
|
||||
|
||||
if (m_nSize == 0) {
|
||||
m_nStep = 1;
|
||||
} else if (m_nSize == m_nMaxSize) {
|
||||
m_nStep = -1;
|
||||
}
|
||||
|
||||
m_nSize += m_nStep;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BarCursor
|
||||
|
||||
BarCursor::BarCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
|
||||
, m_bVisible(TRUE)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
|
||||
}
|
||||
|
||||
BarCursor::~BarCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
|
||||
::DeleteObject(m_hPen);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void BarCursor::Draw(LPRECT pRect) {
|
||||
|
||||
if (m_bActive && m_bVisible) {
|
||||
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
|
||||
::MoveToEx(m_hdcWindow, pRect->left, pRect->top, NULL);
|
||||
::LineTo(m_hdcWindow, pRect->left, pRect->bottom);
|
||||
::SelectObject(m_hdcWindow, hOldPen);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void BarCursor::PrepareNext() {
|
||||
|
||||
m_bVisible = !m_bVisible;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// ConsoleCursor
|
||||
|
||||
ConsoleCursor::ConsoleCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hStdOut(::CreateFile(_T("CONOUT$"), GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0))
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_bVisible(TRUE)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
|
||||
}
|
||||
|
||||
ConsoleCursor::~ConsoleCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
::CloseHandle(m_hStdOut);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ConsoleCursor::Draw(LPRECT pRect) {
|
||||
|
||||
RECT rect;
|
||||
|
||||
::CopyMemory(&rect, pRect, sizeof(RECT));
|
||||
|
||||
if (m_bActive && m_bVisible) {
|
||||
|
||||
rect.top += (rect.bottom - rect.top) * 80 / 100;
|
||||
|
||||
::FillRect(m_hdcWindow, &rect, m_hActiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ConsoleCursor::PrepareNext() {
|
||||
|
||||
m_bVisible = !m_bVisible;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBHLineCursor
|
||||
|
||||
NBHLineCursor::NBHLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
|
||||
{
|
||||
}
|
||||
|
||||
NBHLineCursor::~NBHLineCursor() {
|
||||
|
||||
::DeleteObject(m_hPen);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBHLineCursor::Draw(LPRECT pRect) {
|
||||
|
||||
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
|
||||
::MoveToEx(m_hdcWindow, pRect->left, pRect->bottom-1, NULL);
|
||||
::LineTo(m_hdcWindow, pRect->right, pRect->bottom-1);
|
||||
::SelectObject(m_hdcWindow, hOldPen);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBHLineCursor::PrepareNext() {
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// HLineCursor
|
||||
|
||||
HLineCursor::HLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
|
||||
, m_nSize(0)
|
||||
, m_nPosition(0)
|
||||
, m_nStep(0)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
|
||||
}
|
||||
|
||||
HLineCursor::~HLineCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
|
||||
::DeleteObject(m_hPen);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void HLineCursor::Draw(LPRECT pRect) {
|
||||
|
||||
// this is called only once, to set the size of the cursor
|
||||
if (m_nSize != (pRect->bottom - pRect->top - 1)) {
|
||||
m_nSize = pRect->bottom - pRect->top - 1;
|
||||
m_nPosition = 0;
|
||||
m_nStep = 1;
|
||||
}
|
||||
|
||||
if (m_bActive) {
|
||||
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
|
||||
::MoveToEx(m_hdcWindow, pRect->left, pRect->top + m_nPosition, NULL);
|
||||
::LineTo(m_hdcWindow, pRect->right, pRect->top + m_nPosition);
|
||||
::SelectObject(m_hdcWindow, hOldPen);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void HLineCursor::PrepareNext() {
|
||||
|
||||
if (m_nPosition == 0) {
|
||||
m_nStep = 1;
|
||||
} else if (m_nPosition == m_nSize) {
|
||||
m_nStep = -1;
|
||||
}
|
||||
|
||||
m_nPosition += m_nStep;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// VLineCursor
|
||||
|
||||
VLineCursor::VLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hPen(::CreatePen(PS_SOLID, 1, crCursorColor))
|
||||
, m_nSize(0)
|
||||
, m_nPosition(0)
|
||||
, m_nStep(0)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
|
||||
}
|
||||
|
||||
VLineCursor::~VLineCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
|
||||
::DeleteObject(m_hPen);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void VLineCursor::Draw(LPRECT pRect) {
|
||||
|
||||
// this is called only once, to set the size of the cursor
|
||||
if (m_nSize != (pRect->right - pRect->left - 1)) {
|
||||
m_nSize = pRect->right - pRect->left - 1;
|
||||
m_nPosition = 0;
|
||||
m_nStep = 1;
|
||||
}
|
||||
|
||||
if (m_bActive) {
|
||||
HPEN hOldPen = (HPEN)::SelectObject(m_hdcWindow, m_hPen);
|
||||
::MoveToEx(m_hdcWindow, pRect->left + m_nPosition, pRect->top, NULL);
|
||||
::LineTo(m_hdcWindow, pRect->left + m_nPosition, pRect->bottom);
|
||||
::SelectObject(m_hdcWindow, hOldPen);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void VLineCursor::PrepareNext() {
|
||||
|
||||
if (m_nPosition == 0) {
|
||||
m_nStep = 1;
|
||||
} else if (m_nPosition == m_nSize) {
|
||||
m_nStep = -1;
|
||||
}
|
||||
|
||||
m_nPosition += m_nStep;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// RectCursor
|
||||
|
||||
RectCursor::RectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_bVisible(TRUE)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 750, NULL);
|
||||
}
|
||||
|
||||
RectCursor::~RectCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void RectCursor::Draw(LPRECT pRect) {
|
||||
|
||||
if (m_bActive && m_bVisible) {
|
||||
|
||||
::FrameRect(m_hdcWindow, pRect, m_hActiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void RectCursor::PrepareNext() {
|
||||
|
||||
m_bVisible = !m_bVisible;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBRectCursor
|
||||
|
||||
NBRectCursor::NBRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
{
|
||||
}
|
||||
|
||||
NBRectCursor::~NBRectCursor() {
|
||||
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBRectCursor::Draw(LPRECT pRect) {
|
||||
|
||||
::FrameRect(m_hdcWindow, pRect, m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void NBRectCursor::PrepareNext() {
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// PulseRectCursor
|
||||
|
||||
PulseRectCursor::PulseRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_hActiveBrush(::CreateSolidBrush(crCursorColor))
|
||||
, m_nSize(0)
|
||||
, m_nMaxSize(0)
|
||||
, m_nStep(0)
|
||||
{
|
||||
::ZeroMemory(&m_rect, sizeof(RECT));
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 100, NULL);
|
||||
}
|
||||
|
||||
PulseRectCursor::~PulseRectCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
::DeleteObject(m_hActiveBrush);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void PulseRectCursor::Draw(LPRECT pRect) {
|
||||
|
||||
// this is called only once, to set the size of the cursor
|
||||
if (m_nMaxSize == 0) {
|
||||
if ((pRect->right - pRect->left) < (pRect->bottom - pRect->top)) {
|
||||
m_nMaxSize = (pRect->right - pRect->left) >> 1;
|
||||
} else {
|
||||
m_nMaxSize = (pRect->bottom - pRect->top) >> 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bActive) {
|
||||
RECT rect;
|
||||
::CopyMemory(&rect, pRect, sizeof(RECT));
|
||||
rect.left += m_nSize;
|
||||
rect.top += m_nSize;
|
||||
rect.right -= m_nSize;
|
||||
rect.bottom -= m_nSize;
|
||||
::FrameRect(m_hdcWindow, &rect, m_hActiveBrush);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void PulseRectCursor::PrepareNext() {
|
||||
|
||||
if (m_nSize == 0) {
|
||||
m_nStep = 1;
|
||||
} else if (m_nSize == m_nMaxSize) {
|
||||
m_nStep = -1;
|
||||
}
|
||||
|
||||
m_nSize += m_nStep;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FadeBlockCursor
|
||||
|
||||
FadeBlockCursor::FadeBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor, COLORREF crBkColor)
|
||||
: Cursor(hwndParent, hdcWindow, crCursorColor)
|
||||
, m_crCursorColor(crCursorColor)
|
||||
, m_nStep(1)
|
||||
, m_crBkColor(crBkColor)
|
||||
, m_nIndex(0)
|
||||
, m_hUser32(NULL)
|
||||
, m_hMemDC(NULL)
|
||||
{
|
||||
m_uiTimer = ::SetTimer(hwndParent, CURSOR_TIMER, 35, NULL);
|
||||
|
||||
FakeBlend();
|
||||
// }
|
||||
}
|
||||
|
||||
FadeBlockCursor::~FadeBlockCursor() {
|
||||
|
||||
if (m_uiTimer) ::KillTimer(m_hwndParent, m_uiTimer);
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void FadeBlockCursor::Draw(LPRECT pRect) {
|
||||
|
||||
|
||||
HBRUSH hBrush = ::CreateSolidBrush(m_arrColors[m_nIndex]);
|
||||
::FillRect(m_hdcWindow, pRect, hBrush);
|
||||
::DeleteObject(hBrush);
|
||||
// }
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void FadeBlockCursor::PrepareNext() {
|
||||
if (m_nIndex == 0) {
|
||||
m_nStep = 1;
|
||||
} else if (m_nIndex == (FADE_STEPS)) {
|
||||
m_nStep = -1;
|
||||
}
|
||||
m_nIndex += m_nStep;
|
||||
// }
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// This function is used to create a fake blending for WinNT (uuseful only
|
||||
// for solid background, though)
|
||||
|
||||
void FadeBlockCursor::FakeBlend() {
|
||||
|
||||
int nDeltaR = ((GetRValue(m_crCursorColor) - GetRValue(m_crBkColor)) << 8) / FADE_STEPS;
|
||||
int nDeltaG = ((GetGValue(m_crCursorColor) - GetGValue(m_crBkColor)) << 8) / FADE_STEPS;
|
||||
int nDeltaB = ((GetBValue(m_crCursorColor) - GetBValue(m_crBkColor)) << 8) / FADE_STEPS;
|
||||
|
||||
for (int i = 0; i < FADE_STEPS; ++i) {
|
||||
m_arrColors[i] = RGB(GetRValue(m_crCursorColor) - (nDeltaR*i >> 8), GetGValue(m_crCursorColor) - (nDeltaG*i >> 8), GetBValue(m_crCursorColor) - (nDeltaB*i >> 8));
|
||||
}
|
||||
|
||||
m_arrColors[FADE_STEPS] = m_crBkColor;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -1,342 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Cursors.h - cursor classes
|
||||
|
||||
#pragma once
|
||||
|
||||
#define CURSOR_TIMER 45
|
||||
|
||||
extern BOOL g_bWin2000;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// A base class for all the cursors
|
||||
|
||||
class Cursor {
|
||||
public:
|
||||
Cursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor)
|
||||
: m_hwndParent(hwndParent)
|
||||
, m_hdcWindow(hdcWindow)
|
||||
, m_crCursorColor(crCursorColor)
|
||||
, m_bActive(TRUE)
|
||||
, m_uiTimer(0)
|
||||
{};
|
||||
|
||||
virtual ~Cursor(){};
|
||||
|
||||
void SetState(BOOL bActive) {m_bActive = bActive;};
|
||||
BOOL GetState() { return m_bActive; }
|
||||
|
||||
// used to draw current frame of the cursor
|
||||
virtual void Draw(LPRECT pRect) = 0;
|
||||
// used to prepare the next frame of cursor animation
|
||||
virtual void PrepareNext() = 0;
|
||||
|
||||
protected:
|
||||
|
||||
HWND m_hwndParent;
|
||||
HDC m_hdcWindow;
|
||||
COLORREF m_crCursorColor;
|
||||
|
||||
BOOL m_bActive;
|
||||
UINT m_uiTimer;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// XTermCursor
|
||||
|
||||
class XTermCursor : public Cursor {
|
||||
public:
|
||||
XTermCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~XTermCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
HBRUSH m_hInactiveBrush;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BlockCursor
|
||||
|
||||
class BlockCursor : public Cursor {
|
||||
public:
|
||||
BlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~BlockCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
BOOL m_bVisible;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBBlockCursor
|
||||
|
||||
class NBBlockCursor : public Cursor {
|
||||
public:
|
||||
NBBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~NBBlockCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// PulseBlockCursor
|
||||
|
||||
class PulseBlockCursor : public Cursor {
|
||||
public:
|
||||
PulseBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~PulseBlockCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
RECT m_rect;
|
||||
int m_nSize;
|
||||
int m_nMaxSize;
|
||||
int m_nStep;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BarCursor
|
||||
|
||||
class BarCursor : public Cursor {
|
||||
public:
|
||||
BarCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~BarCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HPEN m_hPen;
|
||||
BOOL m_bVisible;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// ConsoleCursor
|
||||
|
||||
class ConsoleCursor : public Cursor {
|
||||
public:
|
||||
ConsoleCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~ConsoleCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HANDLE m_hStdOut;
|
||||
HBRUSH m_hActiveBrush;
|
||||
BOOL m_bVisible;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBHLineCursor
|
||||
|
||||
class NBHLineCursor : public Cursor {
|
||||
public:
|
||||
NBHLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~NBHLineCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HPEN m_hPen;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// HLineCursor
|
||||
|
||||
class HLineCursor : public Cursor {
|
||||
public:
|
||||
HLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~HLineCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HPEN m_hPen;
|
||||
int m_nSize;
|
||||
int m_nPosition;
|
||||
int m_nStep;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// VLineCursor
|
||||
|
||||
class VLineCursor : public Cursor {
|
||||
public:
|
||||
VLineCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~VLineCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HPEN m_hPen;
|
||||
int m_nSize;
|
||||
int m_nPosition;
|
||||
int m_nStep;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// RectCursor
|
||||
|
||||
class RectCursor : public Cursor {
|
||||
public:
|
||||
RectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~RectCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
BOOL m_bVisible;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// NBRectCursor
|
||||
|
||||
class NBRectCursor : public Cursor {
|
||||
public:
|
||||
NBRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~NBRectCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// PulseRectCursor
|
||||
|
||||
class PulseRectCursor : public Cursor {
|
||||
public:
|
||||
PulseRectCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor);
|
||||
~PulseRectCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
HBRUSH m_hActiveBrush;
|
||||
RECT m_rect;
|
||||
int m_nSize;
|
||||
int m_nMaxSize;
|
||||
int m_nStep;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FadeBlockCursor
|
||||
|
||||
#define FADE_STEPS 20
|
||||
#define ALPHA_STEP 12
|
||||
|
||||
#define BLEND_BMP_WIDTH 10
|
||||
#define BLEND_BMP_HEIGHT 20
|
||||
|
||||
class FadeBlockCursor : public Cursor {
|
||||
public:
|
||||
FadeBlockCursor(HWND hwndParent, HDC hdcWindow, COLORREF crCursorColor, COLORREF crBkColor);
|
||||
~FadeBlockCursor();
|
||||
|
||||
void Draw(LPRECT pRect);
|
||||
void PrepareNext();
|
||||
|
||||
private:
|
||||
|
||||
void FakeBlend();
|
||||
|
||||
COLORREF m_crCursorColor;
|
||||
int m_nStep;
|
||||
|
||||
// used under WinNT 4.0
|
||||
COLORREF m_crBkColor;
|
||||
COLORREF m_arrColors[FADE_STEPS+1];
|
||||
int m_nIndex;
|
||||
|
||||
// these are used under Win2000 only
|
||||
HMODULE m_hUser32;
|
||||
BLENDFUNCTION m_bfn;
|
||||
HDC m_hMemDC;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,134 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Dialogs.h - dialog classes
|
||||
//
|
||||
// About dialog class, etc...
|
||||
|
||||
//#include "stdafx.h"
|
||||
#include <Windows.h>
|
||||
|
||||
#include "resource.h"
|
||||
#include "Console.h"
|
||||
#include "Dialogs.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
extern HINSTANCE ghInstance;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// About dialog class
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Ctor/Dtor
|
||||
|
||||
CAboutDlg::CAboutDlg(HWND hwndParent)
|
||||
: m_hWndParent(hwndParent)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
CAboutDlg::~CAboutDlg()
|
||||
{
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// public methods
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// DoModal - shows About dialog
|
||||
|
||||
BOOL CAboutDlg::DoModal()
|
||||
{
|
||||
::DialogBox(
|
||||
ghInstance,
|
||||
MAKEINTRESOURCE(IDD_ABOUT),
|
||||
m_hWndParent,
|
||||
CAboutDlg::DialogProc);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// message handlers
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// DialogProc - dialog window procedure
|
||||
|
||||
int CALLBACK CAboutDlg::DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (uMsg) {
|
||||
case WM_INITDIALOG:
|
||||
return TRUE;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam)) {
|
||||
case IDOK:
|
||||
case IDCANCEL:
|
||||
if (HIWORD(wParam) == BN_CLICKED) {
|
||||
::EndDialog(hwndDlg, MB_OK);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Dialogs.h - dialog classes
|
||||
//
|
||||
// About dialog class, etc...
|
||||
|
||||
#pragma once
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// About dialog class
|
||||
|
||||
class CAboutDlg {
|
||||
public:
|
||||
CAboutDlg(HWND hwndParent);
|
||||
~CAboutDlg();
|
||||
|
||||
// public methods
|
||||
public:
|
||||
|
||||
// shows About dialog
|
||||
BOOL DoModal();
|
||||
|
||||
// public data
|
||||
public:
|
||||
// parent window handle
|
||||
HWND m_hWndParent;
|
||||
|
||||
// private methods
|
||||
private:
|
||||
/////////////////////////
|
||||
// message handlers
|
||||
|
||||
// dialog window procedure
|
||||
static int CALLBACK DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
||||
|
||||
// private data
|
||||
private:
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,259 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FileStream.cpp - implementation of IStream interface on any file
|
||||
// (not strictly COM, I'm faking it here a bit :-)
|
||||
//
|
||||
|
||||
#undef CINTERFACE
|
||||
#include "builddefines.h"
|
||||
|
||||
//#include "stdafx.h"
|
||||
//#include <atlbase.h>
|
||||
#include <Windows.h>
|
||||
#include <objidl.h>
|
||||
#include "FileStream.h"
|
||||
|
||||
//#ifdef _DEBUG
|
||||
//#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
//#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CreateFileStream - opens/creates a file and returns an IStream interface
|
||||
|
||||
HRESULT CreateFileStream(
|
||||
LPCTSTR lpFileName, // file name
|
||||
DWORD dwDesiredAccess, // access mode
|
||||
DWORD dwShareMode, // share mode
|
||||
LPSECURITY_ATTRIBUTES lpSecurityAttributes, // SD
|
||||
DWORD dwCreationDisposition, // how to create
|
||||
DWORD dwFlagsAndAttributes, // file attributes
|
||||
HANDLE hTemplateFile, // handle to template file
|
||||
IStream** ppStream // pointer to IStream interface
|
||||
)
|
||||
{
|
||||
|
||||
HANDLE hFile = ::CreateFile(
|
||||
lpFileName,
|
||||
dwDesiredAccess,
|
||||
dwShareMode,
|
||||
lpSecurityAttributes,
|
||||
dwCreationDisposition,
|
||||
dwFlagsAndAttributes,
|
||||
hTemplateFile);
|
||||
|
||||
if (hFile == INVALID_HANDLE_VALUE) {
|
||||
// DWORD a = ::GetLastError();
|
||||
ppStream = NULL;
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
FileStream* pFileStream = new FileStream(hFile);
|
||||
|
||||
return pFileStream->QueryInterface(IID_IStream, (void**)ppStream);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FileStream class
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// ctor/dtor
|
||||
|
||||
FileStream::FileStream(HANDLE hFile)
|
||||
: m_lRefCount(0)
|
||||
, m_hFile(hFile)
|
||||
{
|
||||
}
|
||||
|
||||
FileStream::~FileStream()
|
||||
{
|
||||
if (m_hFile) ::CloseHandle(m_hFile);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// IStream methods
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Read - reads a specified number of bytes from the stream object into memory
|
||||
// starting at the current seek pointer
|
||||
|
||||
STDMETHODIMP FileStream::Read(void *pv, ULONG cb, ULONG *pcbRead)
|
||||
{
|
||||
if (!::ReadFile(m_hFile, pv, cb, pcbRead, NULL)) return S_FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Write - writes a specified number of bytes into the stream object starting
|
||||
// at the current seek pointer
|
||||
|
||||
STDMETHODIMP FileStream::Write(void const *pv, ULONG cb, ULONG *pcbWritten)
|
||||
{
|
||||
if (!::WriteFile(m_hFile, pv, cb, pcbWritten, NULL)) return S_FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Seek - changes the seek pointer to a new location relative to the beginning
|
||||
// of the stream, to the end of the stream, or to the current seek pointer
|
||||
|
||||
STDMETHODIMP FileStream::Seek(LARGE_INTEGER dlibMove, DWORD dwOrigin, ULARGE_INTEGER *plibNewPosition)
|
||||
{
|
||||
DWORD dwFileOrigin;
|
||||
|
||||
DWORD dwMoveLow = dlibMove.LowPart;
|
||||
LONG lMoveHigh = dlibMove.HighPart;
|
||||
|
||||
switch (dwOrigin) {
|
||||
case STREAM_SEEK_SET : dwFileOrigin = FILE_BEGIN; break;
|
||||
case STREAM_SEEK_CUR : dwFileOrigin = FILE_CURRENT; break;
|
||||
case STREAM_SEEK_END : dwFileOrigin = FILE_END; break;
|
||||
default:dwFileOrigin = FILE_BEGIN;
|
||||
}
|
||||
|
||||
DWORD dwRet = ::SetFilePointer(m_hFile, dwMoveLow, &lMoveHigh, dwFileOrigin);
|
||||
|
||||
if (::GetLastError() != NO_ERROR) return STG_E_INVALIDPOINTER;
|
||||
|
||||
plibNewPosition->LowPart = dwRet;
|
||||
plibNewPosition->HighPart = lMoveHigh;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// SetSize - not really doing anything here
|
||||
|
||||
STDMETHODIMP FileStream::SetSize(ULARGE_INTEGER libNewSize)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CopyTo - copies a specified number of bytes from the current seek pointer
|
||||
// in the stream to the current seek pointer in another stream
|
||||
|
||||
STDMETHODIMP FileStream::CopyTo(IStream *pstm, ULARGE_INTEGER cb, ULARGE_INTEGER *pcbRead, ULARGE_INTEGER *pcbWritten)
|
||||
{
|
||||
// later...
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Commit - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::Commit(DWORD grfCommitFlags)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Revert - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::Revert(void)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// LockRegion - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::LockRegion(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType)
|
||||
{
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// UnlockRegion - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::UnlockRegion(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType)
|
||||
{
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Stat - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::Stat(STATSTG *pstatstg, DWORD grfStatFlag)
|
||||
{
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Clone - no work here...
|
||||
|
||||
STDMETHODIMP FileStream::Clone(IStream **ppstm)
|
||||
{
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,107 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (C) 2001-2004 by Marko Bozikovic
|
||||
// All rights reserved
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
|
||||
// I'll try to keep a version up to date. I can be reached as follows:
|
||||
// marko.bozikovic@alterbox.net
|
||||
// bozho@kset.org
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FileStream.h - implementation of IStream interface on any file
|
||||
// (not really COM, I'm faking it here a bit :-)
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CreateFileStream - opens/creates a file and returns an IStream interface
|
||||
|
||||
HRESULT CreateFileStream(
|
||||
LPCTSTR lpFileName, // file name
|
||||
DWORD dwDesiredAccess, // access mode
|
||||
DWORD dwShareMode, // share mode
|
||||
LPSECURITY_ATTRIBUTES lpSecurityAttributes, // SD
|
||||
DWORD dwCreationDisposition, // how to create
|
||||
DWORD dwFlagsAndAttributes, // file attributes
|
||||
HANDLE hTemplateFile, // handle to template file
|
||||
IStream** ppStream // pointer to IStream interface
|
||||
);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FileStream class
|
||||
|
||||
class FileStream : public IStream {
|
||||
public:
|
||||
FileStream(HANDLE hFile);
|
||||
~FileStream();
|
||||
|
||||
// IUnknown methods
|
||||
STDMETHOD(QueryInterface)(REFIID riid, void ** ppv) {
|
||||
if (riid == IID_IUnknown) {
|
||||
*ppv = static_cast<IStream*>(this);
|
||||
} else if (riid == IID_IStream) {
|
||||
*ppv = static_cast<IStream*>(this);
|
||||
} else {
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static_cast<IUnknown*>(*ppv)->AddRef();
|
||||
return S_OK;
|
||||
};
|
||||
|
||||
STDMETHOD_(ULONG, AddRef)(void) {
|
||||
return ::InterlockedIncrement(&m_lRefCount);
|
||||
};
|
||||
|
||||
STDMETHOD_(ULONG, Release)(void) {
|
||||
long l = ::InterlockedDecrement(&m_lRefCount);
|
||||
if (l == 0) delete this;
|
||||
return l;
|
||||
};
|
||||
|
||||
// IStream methods
|
||||
STDMETHOD(Read)(void *pv, ULONG cb, ULONG *pcbRead);
|
||||
STDMETHOD(Write)(void const *pv, ULONG cb, ULONG *pcbWritten);
|
||||
STDMETHOD(Seek)(LARGE_INTEGER dlibMove, DWORD dwOrigin, ULARGE_INTEGER *plibNewPosition);
|
||||
STDMETHOD(SetSize)(ULARGE_INTEGER libNewSize);
|
||||
STDMETHOD(CopyTo)(IStream *pstm, ULARGE_INTEGER cb, ULARGE_INTEGER *pcbRead, ULARGE_INTEGER *pcbWritten);
|
||||
STDMETHOD(Commit)(DWORD grfCommitFlags);
|
||||
STDMETHOD(Revert)(void);
|
||||
STDMETHOD(LockRegion)(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType);
|
||||
STDMETHOD(UnlockRegion)(ULARGE_INTEGER libOffset, ULARGE_INTEGER cb, DWORD dwLockType);
|
||||
STDMETHOD(Stat)(STATSTG *pstatstg, DWORD grfStatFlag);
|
||||
STDMETHOD(Clone)(IStream **ppstm);
|
||||
|
||||
private: // private data
|
||||
|
||||
// reference count
|
||||
long m_lRefCount;
|
||||
|
||||
// file handle
|
||||
HANDLE m_hFile;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
-1200
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __BUTTON_DEFINES_H
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "renderworld.h"
|
||||
#include "random.h"
|
||||
#include "worldman.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "editscreen.h"
|
||||
#include "EditorDefines.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __CURSOR_MODES_H
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITOR_CALLBACK_PROTOTYPES_H
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "environment.h"
|
||||
#include "worlddef.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Worldman.h"
|
||||
#include "worldman.h"
|
||||
|
||||
BOOLEAN gfShowExitGrids = FALSE;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITOR_MODES_H
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//sgp
|
||||
#include "Button System.h"
|
||||
#include "Font Control.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
//editor
|
||||
#include "EditorDefines.h"
|
||||
#include "Editor Callback Prototypes.h"
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "EditorMapInfo.h"
|
||||
//tactical
|
||||
#include "Soldier Create.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "local.h"
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITOR_TASKBAR_CREATION_H
|
||||
|
||||
@@ -11,13 +11,13 @@
|
||||
#include "WorldDat.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "sysutil.h"
|
||||
#include "wordwrap.h"
|
||||
#include "WordWrap.h"
|
||||
#include "environment.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "World Items.h"
|
||||
#include "Text.h"
|
||||
#include "Overhead map.h"
|
||||
#include "overhead map.h"
|
||||
#include "Cursor Modes.h"
|
||||
#include "editscreen.h"
|
||||
#include "EditorTerrain.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITOR_TASKBAR_UTILS_H
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "worldman.h"
|
||||
#include "smooth.h"
|
||||
#include "input.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
#include "editscreen.h"
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "Cursor Modes.h"
|
||||
#include "Exit Grids.h"
|
||||
//dnl ch86 110214
|
||||
#include "keys.h"
|
||||
#include "Keys.h"
|
||||
#include "EditorItems.h"
|
||||
#include "EditorMapInfo.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITOR_UNDO_H
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "Editor Modes.h"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "Text Input.h"
|
||||
#include "keys.h"
|
||||
#include "Keys.h"
|
||||
#include "environment.h"
|
||||
#include "selectwin.h"
|
||||
#include "Simple Render Utils.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITORBUILDINGS_H
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITORDEFINES_H
|
||||
#define __EDITORDEFINES_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Button Defines.h"
|
||||
|
||||
|
||||
|
||||
+10
-10
@@ -9,34 +9,34 @@
|
||||
#include "vobject.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "vsurface.h"
|
||||
#include "input.h"
|
||||
#include "sysutil.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "editscreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "interface panels.h"
|
||||
#include "interface items.h"
|
||||
#include "text.h"
|
||||
#include "utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "Action Items.h"
|
||||
#include "World Items.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "EditorItems.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "wordwrap.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Item Statistics.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "random.h"
|
||||
#include "Pits.h"
|
||||
#include "keys.h"
|
||||
#include "pits.h"
|
||||
#include "Keys.h"
|
||||
#include "InterfaceItemImages.h"
|
||||
#include "Editor Undo.h"//dnl ch86 220214
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITORITEMS_H
|
||||
|
||||
@@ -9,23 +9,23 @@
|
||||
#include "vobject.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "vsurface.h"
|
||||
#include "line.h"
|
||||
#include "input.h"
|
||||
#include "sysutil.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "editscreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "interface panels.h"
|
||||
#include "interface items.h"
|
||||
#include "utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Utilities.h"
|
||||
#include "World Items.h"
|
||||
#include "worldman.h"
|
||||
#include "overhead.h" //GetSoldier
|
||||
#include "Overhead.h" //GetSoldier
|
||||
#include "renderworld.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
@@ -37,11 +37,11 @@
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Text Input.h"
|
||||
#include "Random.h"
|
||||
#include "wordwrap.h"
|
||||
#include "random.h"
|
||||
#include "WordWrap.h"
|
||||
#include "EditorItems.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "Exit Grids.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITORMAPINFO_H
|
||||
|
||||
+15
-15
@@ -9,24 +9,24 @@
|
||||
#include "vobject.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "vsurface.h"
|
||||
#include "line.h"
|
||||
#include "input.h"
|
||||
#include "sysutil.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "editscreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "interface panels.h"
|
||||
#include "interface items.h"
|
||||
#include "text.h"
|
||||
#include "utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "World Items.h"
|
||||
#include "worldman.h"
|
||||
#include "overhead.h" //GetSoldier
|
||||
#include "Overhead.h" //GetSoldier
|
||||
#include "renderworld.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
@@ -39,11 +39,11 @@
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Text Input.h"
|
||||
#include "Random.h"
|
||||
#include "wordwrap.h"
|
||||
#include "random.h"
|
||||
#include "WordWrap.h"
|
||||
#include "EditorItems.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "Exit Grids.h"
|
||||
@@ -162,7 +162,7 @@ void AddNewItemToSelectedMercsInventory( BOOLEAN fCreate );
|
||||
void RenderMercInventoryPanel();
|
||||
void SetDroppableCheckboxesBasedOnMercsInventory();
|
||||
|
||||
extern BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
|
||||
extern BOOLEAN InternalAddSoldierToSector( SoldierID ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
|
||||
|
||||
//array which keeps track of which item is in which slot. This is dependant on the selected merc, so
|
||||
//these temp values must be updated when different mercs are selected, and reset when a merc detailed
|
||||
@@ -559,7 +559,7 @@ void AddMercToWorld( INT32 iMapIndex )
|
||||
|
||||
if( IsLocationSittable( iMapIndex, gfRoofPlacement ) )
|
||||
{
|
||||
UINT8 ubID;
|
||||
SoldierID ubID;
|
||||
INT16 sSectorX, sSectorY;
|
||||
SOLDIERINITNODE *pNode;
|
||||
|
||||
@@ -629,7 +629,7 @@ void HandleRightClickOnMerc( INT32 iMapIndex )
|
||||
if ( gsSelectedMercID != sThisMercID )
|
||||
{ // We want to edit a new merc (or different merc)
|
||||
//We need to avoid the editing of player mercs.
|
||||
pNode = FindSoldierInitNodeWithID( (UINT8)sThisMercID );
|
||||
pNode = FindSoldierInitNodeWithID( sThisMercID );
|
||||
if( !pNode )
|
||||
return; //this is a player merc (which isn't in the list), or an error in logic.
|
||||
IndicateSelectedMerc( sThisMercID );
|
||||
@@ -1634,7 +1634,7 @@ void IndicateSelectedMerc( INT16 sID )
|
||||
break;
|
||||
default:
|
||||
//search for the merc with the specific ID.
|
||||
gpSelected = FindSoldierInitNodeWithID( (UINT8)sID );
|
||||
gpSelected = FindSoldierInitNodeWithID( sID );
|
||||
if( !gpSelected )
|
||||
{
|
||||
gsSelectedMercID = -1;
|
||||
@@ -3783,7 +3783,7 @@ void PasteMercPlacement( INT32 iMapIndex )
|
||||
|
||||
if( IsLocationSittable( iMapIndex, gfRoofPlacement ) )
|
||||
{
|
||||
UINT8 ubID;
|
||||
SoldierID ubID;
|
||||
INT16 sSectorX, sSectorY;
|
||||
SOLDIERINITNODE *pNode;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
//-----------------------------------------------
|
||||
//
|
||||
|
||||
@@ -9,18 +9,18 @@
|
||||
#include "vobject.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "vsurface.h"
|
||||
#include "input.h"
|
||||
#include "sysutil.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "editscreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "interface panels.h"
|
||||
#include "utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Utilities.h"
|
||||
#include "World Items.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "EditorTerrain.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDITORTERRAIN_H
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "types.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "font control.h"
|
||||
#include "Font Control.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "EditorMercs.h"
|
||||
@@ -20,10 +20,10 @@
|
||||
#include "Weapons.h"
|
||||
#include "Items.h"
|
||||
#include "editscreen.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Handle Items.h"
|
||||
#include "World Items.h"
|
||||
#include "PopupMenu.h"
|
||||
#include "popupmenu.h"
|
||||
#include "pits.h"
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifndef __ITEM_STATISTICS_H
|
||||
#define __ITEM_STATISTICS_H
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <stdio.h>
|
||||
#include "Font Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "render dirty.h"
|
||||
#include "loadscreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "LoadScreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "messagebox.h"
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "Fileman.h"
|
||||
#include "builddefines.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
#define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "types.h"
|
||||
#include "Road Smoothing.h"
|
||||
#include "tiledat.h"
|
||||
#include "TileDat.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "Editor Undo.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
|
||||
@@ -15,22 +15,22 @@
|
||||
#include "line.h"
|
||||
#include "input.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "loadscreen.h"
|
||||
#include "LoadScreen.h"
|
||||
#include "Text Input.h"
|
||||
#include "mousesystem.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Fileman.h"
|
||||
#include "FileMan.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Map Information.h"
|
||||
#include "Summary Info.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "worlddef.h"
|
||||
#include "worlddat.h"
|
||||
#include "WorldDat.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "editscreen.h"
|
||||
#include "english.h"
|
||||
#include "World Items.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "GameVersion.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __SECTOR_SUMMARY_H
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __SMARTMETHOD_H
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __SMOOTHING_UTILS_H
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __SUMMARY_INFO_H
|
||||
#define __SUMMARY_INFO_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
//dnl ch28
|
||||
#define GLOBAL_SUMMARY_VERSION 15
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __EDIT_SYS_H
|
||||
|
||||
@@ -12,22 +12,22 @@
|
||||
#include "edit_sys.h"
|
||||
#include "screenids.h"
|
||||
#include "editscreen.h"
|
||||
#include "sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "SmartMethod.h"
|
||||
#include "selectwin.h"
|
||||
#include "Interface.h"
|
||||
#include "lighting.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event Pump.h"
|
||||
#include "world items.h"
|
||||
#include "loadscreen.h"
|
||||
#include "render dirty.h"
|
||||
#include "isometric utils.h"
|
||||
#include "LoadScreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "message.h"
|
||||
#include "render fun.h"
|
||||
#include "Render Fun.h"
|
||||
#include "popupmenu.h"
|
||||
#include "overhead map.h"
|
||||
#include "EditorDefines.h"
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "newsmooth.h"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "messagebox.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Text Input.h"
|
||||
@@ -59,7 +59,7 @@
|
||||
#include "line.h"
|
||||
#include "english.h"
|
||||
#include "random.h"
|
||||
#include "scheduling.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Road Smoothing.h"
|
||||
#include "strategicmap.h"
|
||||
#include "message.h"
|
||||
@@ -70,7 +70,7 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Summary Info.h"
|
||||
#include "connect.h"//dnl
|
||||
#include "cursors.h"//dnl ch2 210909
|
||||
#include "Cursors.h"//dnl ch2 210909
|
||||
#include "Cursor Control.h"//dnl ch2 210909
|
||||
#include "maputility.h"//dnl ch49 061009
|
||||
#include "Text.h"
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef EDITSCREEN_H
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "vobject.h"
|
||||
#include "video.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "messagebox.h"
|
||||
#include "input.h"
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __MESSAGEBOX_H
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Editor Undo.h"
|
||||
#include "Structure Internals.h"
|
||||
#include "environment.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Render Fun.h"
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __NEWSMOOTH_H
|
||||
|
||||
@@ -16,18 +16,18 @@
|
||||
|
||||
#include "tiledef.h"
|
||||
#include "sysutil.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "line.h"
|
||||
#include "worlddat.h"
|
||||
#include "WorldDat.h"
|
||||
#include "selectwin.h"
|
||||
#include "popupmenu.h"
|
||||
#include "EditorDefines.h"
|
||||
#include "render dirty.h"
|
||||
#include "debug.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "DEBUG.H"
|
||||
#include "mousesystem.h"
|
||||
#include "cursors.h"
|
||||
#include "overhead types.h"
|
||||
#include "Cursors.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Scheduling.h"
|
||||
#include "english.h"
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
//popupmenu.h
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "tiledef.h"
|
||||
#include "vsurface.h"
|
||||
#include "worlddat.h"
|
||||
#include "WorldDat.h"
|
||||
#include "random.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef _SELECTION_WIN_H_
|
||||
#define _SELECTION_WIN_H_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "vobject.h"
|
||||
|
||||
#include "mousesystem.h"
|
||||
|
||||
+3
-3
@@ -5,15 +5,15 @@
|
||||
#include "stdlib.h"
|
||||
#include "FileMan.h"
|
||||
#include "time.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "smooth.h"
|
||||
#include "editscreen.h"
|
||||
#include "selectwin.h"
|
||||
#include "isometric utils.h"
|
||||
#include "structure wrap.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Editor Undo.h"
|
||||
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#ifndef __SMOOTH_H
|
||||
|
||||
+10
-11
@@ -1,24 +1,23 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Credits.h"
|
||||
#include "vsurface.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Text.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Video.h"
|
||||
#include "render dirty.h"
|
||||
#include "WordWrap.h"
|
||||
#include "video.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "local.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "screenids.h"
|
||||
#include "Font Control.h"
|
||||
#include "cursors.h"
|
||||
#include "font.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font.h"
|
||||
#include "sysutil.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
|
||||
#include "encrypted file.h"
|
||||
#include "Random.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "random.h"
|
||||
|
||||
//externals
|
||||
extern HVSURFACE ghFrameBuffer;
|
||||
|
||||
+4
-4
@@ -1,12 +1,12 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "fade screen.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "cursor control.h"
|
||||
#include "music control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "gameloop.h"
|
||||
|
||||
|
||||
+24
-37
@@ -1,40 +1,27 @@
|
||||
#include "Types.h"
|
||||
#include "FeaturesScreen.h"
|
||||
#include "Video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
#include "WordWrap.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WordWrap.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Debug.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "Worlddat.h"
|
||||
#include "Worlddef.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "English.h"
|
||||
#include "Overhead.h"
|
||||
#include "Gap.h"
|
||||
#include "Cursors.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "insurance.h"
|
||||
|
||||
#include "connect.h"
|
||||
#include "WorldMan.h"
|
||||
#include "Init.h"
|
||||
#include "Game Events.h"
|
||||
#include "types.h"
|
||||
#include "FeaturesScreen.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
#include "WordWrap.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "english.h"
|
||||
#include "Cursors.h"
|
||||
#include "sysutil.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "connect.h"
|
||||
#include "mainmenuscreen.h"
|
||||
|
||||
extern UINT32 guiDoneButton; // symbol already declared globally in AimArchives.cpp (jonathanl)
|
||||
|
||||
|
||||
@@ -1,38 +1,30 @@
|
||||
#include "Types.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "Soldier Profile.h"
|
||||
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "saveloadscreen.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_init.h>
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
|
||||
// *********************************
|
||||
// Unfinished Business: Initial Game Screen
|
||||
@@ -1830,7 +1822,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
||||
{
|
||||
UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
|
||||
if (iResolution >= _800x600 && iResolution < _1024x768)
|
||||
if (iResolution >= _800x600 && iResolution < _1280x720)
|
||||
maxSquadSize = GIO_SQUAD_SIZE_8;
|
||||
|
||||
if ( iCurrentSquadSize < maxSquadSize )
|
||||
@@ -1850,7 +1842,7 @@ void BtnGIOSquadSizeSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
UINT8 maxSquadSize = GIO_SQUAD_SIZE_10;
|
||||
if (iResolution >= _800x600 && iResolution < _1024x768)
|
||||
if (iResolution >= _800x600 && iResolution < _1280x720 )
|
||||
maxSquadSize = GIO_SQUAD_SIZE_8;
|
||||
|
||||
if ( iCurrentSquadSize < maxSquadSize )
|
||||
|
||||
@@ -85,7 +85,7 @@ typedef struct
|
||||
UINT8 usLevelModifierLowLimit;
|
||||
UINT8 usLevelModifierHighLimit;
|
||||
BOOLEAN bAllowUnrestrictedXPLevels;
|
||||
BOOLEAN bQueenLosingControlOfSector;
|
||||
UINT8 bQueenLosingControlOfSector;
|
||||
BOOLEAN bBloodcatAmbush;
|
||||
BOOLEAN bAirRaidLookForDive;
|
||||
UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB
|
||||
|
||||
+36
-37
@@ -1,7 +1,7 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "GameSettings.h"
|
||||
#include "FileMan.h"
|
||||
#include "String.h"
|
||||
#include "string.h"
|
||||
#include "Sound Control.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Music Control.h"
|
||||
@@ -9,19 +9,18 @@
|
||||
#include "Overhead.h"
|
||||
#include "GameVersion.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "HelpScreen.h"
|
||||
#include "INIReader.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "Campaign.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Game Clock.h"
|
||||
@@ -36,7 +35,6 @@
|
||||
#include "connect.h"
|
||||
#include "sgp_logger.h"
|
||||
|
||||
#include "Map Information.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
@@ -156,7 +154,7 @@ BOOLEAN UsingInventoryCostsAPSystem()
|
||||
return ( gGameExternalOptions.fInventoryCostsAP );
|
||||
}
|
||||
|
||||
std::string StringToLower(std::string strToConvert)
|
||||
static std::string StringToLower(std::string strToConvert)
|
||||
{//change each element of the string to lower case
|
||||
for(unsigned int i=0;i<strToConvert.length();i++)
|
||||
{
|
||||
@@ -185,7 +183,7 @@ BOOLEAN IsNIVModeValid(bool checkRes)
|
||||
return isValid;
|
||||
}
|
||||
|
||||
void UpdateFeatureFlags()
|
||||
static void UpdateFeatureFlags()
|
||||
{
|
||||
// do we need to override some ini settings?
|
||||
if (gGameSettings.fFeatures[FF_FEATURES_SCREEN])
|
||||
@@ -279,23 +277,23 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_BLOOD_N_GORE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_BLOOD_N_GORE" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_DONT_MOVE_MOUSE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DONT_MOVE_MOUSE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_OLD_SELECTION_METHOD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_OLD_SELECTION_METHOD" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALWAYS_SHOW_MOVEMENT_PATH" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALWAYS_SHOW_MOVEMENT_PATH" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SHOW_MISSES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_MISSES" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_RTCONFIRM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RTCONFIRM" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SLEEPWAKE_NOTIFICATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SLEEPWAKE_NOTIFICATION" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_USE_METRIC_SYSTEM] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_METRIC_SYSTEM" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_MERC_CASTS_LIGHT" , FALSE);
|
||||
gGameSettings.fOptions[TOPTION_SMART_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SMART_CURSOR" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_SNAP_CURSOR_TO_DOOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SNAP_CURSOR_TO_DOOR" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_GLOW_ITEMS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GLOW_ITEMS" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TREE_TOPS" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SMART_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_SMART_TREE_TOPS" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_SMART_TREE_TOPS] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_SMART_TREE_TOPS" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_WIREFRAME] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_WIREFRAME" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_3D_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_3D_CURSOR" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_CTH_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CTH_CURSOR" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_BURST_CURSOR" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_ALLOW_TAUNTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_TAUNTS" , TRUE ); // changed from drop all - SANDRO
|
||||
gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_HIGH_ANGLE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_GL_HIGH_ANGLE" , TRUE );
|
||||
|
||||
if (!is_networked)
|
||||
gGameSettings.fOptions[TOPTION_ALLOW_REAL_TIME_SNEAK] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALLOW_REAL_TIME_SNEAK" , FALSE ); // Changed from aim levels restriction - SANDRO
|
||||
@@ -305,7 +303,7 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_SPACE_SELECTS_NEXT_SQUAD] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SPACE_SELECTS_NEXT_SQUAD" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SHOW_ITEM_SHADOW] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ITEM_SHADOW" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_WEAPON_RANGE_IN_TILES" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACERS_FOR_SINGLE_FIRE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_TRACERS_FOR_SINGLE_FIRE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACERS_FOR_SINGLE_FIRE" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_RAIN_SOUND] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_RAIN_SOUND" , TRUE );
|
||||
|
||||
if (!is_networked)
|
||||
@@ -332,12 +330,12 @@ BOOLEAN LoadGameSettings()
|
||||
else
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
|
||||
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_START_AIM" , FALSE); // Start at max aiming level instead of default no aiming
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_START_AIM" , TRUE); // Start at max aiming level instead of default no aiming
|
||||
gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_PATHFINDING" , FALSE); // A* pathfinding
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , FALSE ); // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ENEMY_LOCATION" , FALSE); // sevenfm: show locations of known enemies
|
||||
gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
|
||||
gGameSettings.fOptions[TOPTION_USE_LOGICAL_BODYTYPES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_LOGICAL_BODYTYPES" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_USE_LOGICAL_BODYTYPES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_LOGICAL_BODYTYPES" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALT_MAP_COLOR" , FALSE ); // HEADROCK HAM 4: Strategic Map Colors
|
||||
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_SHOW_MERC_RANKS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_MERC_RANKS" , FALSE );
|
||||
@@ -357,13 +355,13 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[NUM_GAME_OPTIONS] = iniReader.ReadBoolean("JA2 Game Settings","NUM_GAME_OPTIONS" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DISABLE_CURSOR_SWAP" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DISABLE_CURSOR_SWAP" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_QUIET_TRAINING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_TRAINING" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_QUIET_REPAIRING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_REPAIRING" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_QUIET_DOCTORING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_DOCTORING" , FALSE );
|
||||
|
||||
if (!is_networked)
|
||||
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , TRUE );
|
||||
else
|
||||
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = FALSE;
|
||||
|
||||
@@ -776,17 +774,17 @@ void InitGameSettings()
|
||||
gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_OLD_SELECTION_METHOD ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_MISSES ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] = TRUE;
|
||||
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_SMART_CURSOR ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_SNAP_CURSOR_TO_DOOR ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_TOGGLE_WIREFRAME ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_3D_CURSOR ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_CTH_CURSOR ] = TRUE;
|
||||
@@ -794,14 +792,14 @@ void InitGameSettings()
|
||||
//Madd:
|
||||
gGameSettings.fOptions[ TOPTION_GL_BURST_CURSOR ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_ALLOW_TAUNTS ] = TRUE; // changed - SANDRO
|
||||
gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_ALLOW_REAL_TIME_SNEAK ] = FALSE; // changed - SANDRO
|
||||
|
||||
//lalien
|
||||
gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_ALLOW_SOLDIER_TOOLTIPS ] = TRUE;
|
||||
@@ -827,14 +825,14 @@ void InitGameSettings()
|
||||
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
|
||||
|
||||
// BIO
|
||||
gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = TRUE;
|
||||
|
||||
gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = TRUE;
|
||||
gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE;
|
||||
|
||||
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = TRUE;
|
||||
|
||||
gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies
|
||||
|
||||
@@ -846,7 +844,7 @@ void InitGameSettings()
|
||||
|
||||
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
|
||||
gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = FALSE;
|
||||
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = TRUE;
|
||||
gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = FALSE;
|
||||
|
||||
// arynn: Cheat/Debug Menu
|
||||
@@ -1679,6 +1677,9 @@ void LoadGameExternalOptions()
|
||||
//JMich.BackpackClimb
|
||||
gGameExternalOptions.sBackpackWeightToClimb = iniReader.ReadInteger("Tactical Gameplay Settings", "MAX_BACKPACK_WEIGHT_TO_CLIMB", -1);
|
||||
gGameExternalOptions.fUseGlobalBackpackSettings = iniReader.ReadBoolean("Tactical Gameplay Settings", "USE_GLOBAL_BACKPACK_SETTINGS", TRUE);
|
||||
|
||||
// Buscher
|
||||
gGameExternalOptions.ubBackPackWeightFactorForAPPenalty = iniReader.ReadInteger("Tactical Gameplay Settings", "BACKPACK_WEIGHT_FACTOR", 50, 1, 250);
|
||||
|
||||
// sevenfm
|
||||
gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE);
|
||||
@@ -1998,6 +1999,7 @@ void LoadGameExternalOptions()
|
||||
gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
|
||||
gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
|
||||
gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
|
||||
gGameExternalOptions.fAlwaysFood = iniReader.ReadBoolean("Tactical Food Settings", "ALWAYS_FOOD", FALSE);
|
||||
|
||||
//################# Disease Settings ##################
|
||||
gGameExternalOptions.fDisease = iniReader.ReadBoolean( "Disease Settings", "DISEASE", FALSE );
|
||||
@@ -2097,9 +2099,6 @@ void LoadGameExternalOptions()
|
||||
|
||||
//################# Strategic Gameplay Settings ##################
|
||||
|
||||
// Allow enemy and militia Strategic Groups to reinforce one another for battles?
|
||||
// silversurfer: Obsolete. This is now in DifficultySettings.xml and will be set during InitNewGame().
|
||||
gGameExternalOptions.gfAllowReinforcements = TRUE;
|
||||
// Allow reinforcements only between City sectors?
|
||||
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("Strategic Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",FALSE);
|
||||
|
||||
@@ -2601,7 +2600,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowed = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED", 3, 2, gSkillTraitValues.ubMaxNumberOfTraits - 1);
|
||||
|
||||
gSkillTraitValues.ubMaxNumberOfTraitsForIMP = iniReader.ReadInteger("Generic Traits Settings","MAX_NUMBER_OF_TRAITS_FOR_IMP", 3, 2, 30);
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP - 1 ) );
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP ) );
|
||||
|
||||
// Allow an exception in number of traits for Special Merc?
|
||||
//gSkillTraitValues.fAllowSpecialMercTraitsException = iniReader.ReadBoolean("Generic Traits Settings","ALLOW_EXCEPTION_FOR_SPECIAL_MERC", TRUE);
|
||||
@@ -2894,7 +2893,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.fSNTSnitchLeadershipBonusModifer = iniReader.ReadFloat("Snitch","SNITCH_LEADERSHIP_BONUS_MODIFIER", 0.5, 0.0, 10.0);
|
||||
gSkillTraitValues.bSNTSociableMercBonus = iniReader.ReadInteger("Snitch","SOCIABLE_MERC_BONUS", 10, -100, 100);
|
||||
gSkillTraitValues.bSNTLonerMercBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -10, -100, 100);
|
||||
gSkillTraitValues.bSNTSameAssignmentBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -20, -100, 100);
|
||||
gSkillTraitValues.bSNTSameAssignmentBonus = iniReader.ReadInteger("Snitch","SAME_ASSIGNMENT_BONUS", -20, -100, 100);
|
||||
gSkillTraitValues.bSNTMercOpinionAboutMercTreshold = iniReader.ReadInteger("Snitch","MERC_OPINION_ABOUT_MERC_TRESHOLD", -10, -25, 25);
|
||||
|
||||
gSkillTraitValues.ubSNTPassiveReputationGain = iniReader.ReadInteger("Snitch","PASSIVE_REPUTATION_GAIN", 3, 0, 100);
|
||||
@@ -3610,10 +3609,10 @@ void LoadGameAPBPConstants()
|
||||
APBPConstants[BP_CRAWL_ENERGYCOSTFACTOR] = iniReader.ReadInteger("BPConstants","BP_CRAWL_ENERGYCOSTFACTOR",4);
|
||||
APBPConstants[BP_RADIO] = iniReader.ReadInteger("BPConstants","BP_RADIO",0);
|
||||
APBPConstants[BP_USE_DETONATOR] = iniReader.ReadInteger("BPConstants","BP_USE_DETONATOR",0);
|
||||
APBPConstants[BP_PER_AP_NO_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_NO_EFFORT",-50),-50, TRUE);
|
||||
APBPConstants[BP_PER_AP_MIN_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_MIN_EFFORT",-25),-25, TRUE);
|
||||
APBPConstants[BP_PER_AP_LT_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_LT_EFFORT",-12),-12, TRUE);
|
||||
APBPConstants[BP_PER_AP_MOD_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","BP_PER_AP_MOD_EFFORT",0),0, TRUE);
|
||||
APBPConstants[BP_PER_AP_NO_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("BPConstants","BP_PER_AP_NO_EFFORT",-50),-50, TRUE);
|
||||
APBPConstants[BP_PER_AP_MIN_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("BPConstants","BP_PER_AP_MIN_EFFORT",-25),-25, TRUE);
|
||||
APBPConstants[BP_PER_AP_LT_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("BPConstants","BP_PER_AP_LT_EFFORT",-12),-12, TRUE);
|
||||
APBPConstants[BP_PER_AP_MOD_EFFORT] = DynamicAdjustAPConstants(iniReader.ReadInteger("BPConstants","BP_PER_AP_MOD_EFFORT",0),0, TRUE);
|
||||
APBPConstants[BP_MOVEMENT_FLAT] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_FLAT",5);
|
||||
APBPConstants[BP_MOVEMENT_GRASS] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_GRASS",10);
|
||||
APBPConstants[BP_MOVEMENT_BUSH] = iniReader.ReadInteger("BPConstants","BP_MOVEMENT_BUSH",20);
|
||||
|
||||
+5
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef _GAME_SETTINGS__H_
|
||||
#define _GAME_SETTINGS__H_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Morale.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
@@ -506,6 +506,7 @@ typedef struct
|
||||
FLOAT sFoodDecayModificator;
|
||||
|
||||
BOOLEAN fFoodEatingSounds;
|
||||
BOOLEAN fAlwaysFood;
|
||||
|
||||
// Flugente: disease settings
|
||||
BOOLEAN fDisease;
|
||||
@@ -1360,6 +1361,9 @@ typedef struct
|
||||
INT16 sBackpackWeightToClimb;
|
||||
BOOLEAN fUseGlobalBackpackSettings;
|
||||
|
||||
// Buscher
|
||||
UINT8 ubBackPackWeightFactorForAPPenalty;
|
||||
|
||||
// sevenfm: show enemy weapon above soldier in tactical
|
||||
BOOLEAN fShowEnemyWeapon;
|
||||
BOOLEAN fShowEnemyExtendedInfo;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
//
|
||||
|
||||
+3
-1
@@ -23,6 +23,8 @@ extern CHAR16 zBuildInformation[256];
|
||||
// Keeps track of the saved game version. Increment the saved game version whenever
|
||||
// you will invalidate the saved game file
|
||||
|
||||
#define INCREASED_TEAMSIZES 186 // Asdow: SOLDIERTYPE ubID changed from UINT8 -> UINT16
|
||||
#define MERC_PROFILE_INSERTION_DATA 185 // Bigmap support for AddProfileToMap function
|
||||
#define GROWTH_MODIFIERS 184
|
||||
#define REBELCOMMAND 183
|
||||
#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
|
||||
@@ -105,7 +107,7 @@ extern CHAR16 zBuildInformation[256];
|
||||
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
|
||||
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
|
||||
|
||||
#define SAVE_GAME_VERSION GROWTH_MODIFIERS
|
||||
#define SAVE_GAME_VERSION INCREASED_TEAMSIZES
|
||||
|
||||
//#define RUSSIANGOLD
|
||||
#ifdef __cplusplus
|
||||
|
||||
+20
-25
@@ -1,27 +1,23 @@
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "wcheck.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "HelpScreenText.h"
|
||||
#include "Line.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "laptop.h"
|
||||
#include "Text Input.h"
|
||||
#include "english.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
#include "Overhead.h"
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "WCheck.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "HelpScreenText.h"
|
||||
#include "line.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "laptop.h"
|
||||
#include "Text Input.h"
|
||||
#include "english.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
#include "Overhead.h"
|
||||
|
||||
extern INT16 gsVIEWPORT_END_Y;
|
||||
extern void PrintDate( void );
|
||||
@@ -308,7 +304,6 @@ void SelectHelpScrollAreaCallBack( MOUSE_REGION * pRegion, INT32 iReason );
|
||||
|
||||
// region to mask the background
|
||||
MOUSE_REGION gHelpScreenScrollAreaArrows;
|
||||
void SelectHelpScrollAreaArrowsCallBack( MOUSE_REGION * pRegion, INT32 iReason );
|
||||
|
||||
|
||||
//checkbox to toggle show help again toggle
|
||||
|
||||
+45
-143
@@ -1,55 +1,47 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "Gameloop.h"
|
||||
#include "Screens.h"
|
||||
#include "INIReader.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "renderworld.h"
|
||||
#include "mousesystem.h"
|
||||
#include "sysutil.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Data.h"
|
||||
#include "overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Button System.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Event Pump.h"
|
||||
#include "lighting.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "music control.h"
|
||||
#include "video.h"
|
||||
#include "mapscreen.h"
|
||||
#include "interface items.h"
|
||||
#include "Maputility.h"
|
||||
#include "strategic.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Text.h"
|
||||
#include "laptop.h"
|
||||
#include "NPC.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "tile cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Summary Info.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "jascreens.h"
|
||||
#include "XML.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "weapons.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
#include "editscreen.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "Screens.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "sysutil.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include <himage.h>
|
||||
#include <vobject.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "video.h"
|
||||
#include "maputility.h"
|
||||
#include "strategic.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "laptop.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Summary Info.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "Init.h"
|
||||
#include "jascreens.h"
|
||||
#include "XML.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
#include "editscreen.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "MPXmlTeams.hpp"
|
||||
#include "Strategic Mines LUA.h"
|
||||
@@ -57,8 +49,6 @@
|
||||
#include "lua_state.h"
|
||||
|
||||
#include "Interface.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "aim.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "email.h"
|
||||
@@ -70,7 +60,6 @@
|
||||
#include "ub_config.h"
|
||||
|
||||
|
||||
#include "Civ Quotes.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "BriefingRoom_Data.h"
|
||||
#include "AimArchives.h"
|
||||
@@ -96,20 +85,6 @@ extern BOOLEAN GetCDromDriveLetter( STR8 pString );
|
||||
extern BOOLEAN gfUseConsecutiveQuickSaveSlots;
|
||||
#endif
|
||||
|
||||
#if defined( GERMAN ) && !defined( _DEBUG )
|
||||
//#define LASERLOCK_ENABLED
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
int LASERLOK_Init( HINSTANCE hInstance );
|
||||
int LASERLOK_Run();
|
||||
int LASERLOK_Check();
|
||||
|
||||
BOOLEAN PrepareLaserLockSystem();
|
||||
void HandleLaserLockResult( BOOLEAN fSuccess );
|
||||
// int TestCall( int n);
|
||||
#endif
|
||||
|
||||
extern HINSTANCE ghInstance;
|
||||
|
||||
@@ -140,7 +115,7 @@ static void AddLanguagePrefix(STR fileName)
|
||||
AddLanguagePrefix( fileName, GetLanguagePrefix());
|
||||
}
|
||||
|
||||
void ResetEmptyRPCFaceSlots()
|
||||
static void ResetEmptyRPCFaceSlots()
|
||||
{
|
||||
//legion by jazz (load small faces from rpcs)
|
||||
// reset empty slots with "-1"
|
||||
@@ -1412,11 +1387,6 @@ if( g_lang != i18n::Lang::en ) {
|
||||
|
||||
UINT32 InitializeJA2(void)
|
||||
{
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
HandleLaserLockResult( PrepareLaserLockSystem() );
|
||||
#endif
|
||||
|
||||
HandleJA2CDCheck( );
|
||||
|
||||
gfWorldLoaded = FALSE;
|
||||
@@ -1680,74 +1650,6 @@ void ShutdownJA2(void)
|
||||
}
|
||||
|
||||
|
||||
#ifdef LASERLOCK_ENABLED
|
||||
|
||||
BOOLEAN PrepareLaserLockSystem()
|
||||
{
|
||||
INT32 iInitRetVal=0;
|
||||
INT32 iRunRetVal=0;
|
||||
INT32 iCheckRetVal=0;
|
||||
CHAR8 zDirectory[512];
|
||||
|
||||
CHAR8 zCdLocation[ SGPFILENAME_LEN ];
|
||||
CHAR8 zCdFile[ SGPFILENAME_LEN ];
|
||||
|
||||
//Get the "current" file directory
|
||||
GetFileManCurrentDirectory( zDirectory );
|
||||
|
||||
if( GetCDromDriveLetter( zCdLocation ) )
|
||||
{
|
||||
// OK, build filename
|
||||
sprintf( zCdFile, "%s%s", zCdLocation, "Data" );
|
||||
}
|
||||
else
|
||||
{
|
||||
goto FAILED_LASERLOK;
|
||||
}
|
||||
|
||||
//Go back to the root directory
|
||||
SetFileManCurrentDirectory( zCdFile );
|
||||
//Init the laser lock system
|
||||
iInitRetVal = LASERLOK_Init( ghInstance );
|
||||
if( iInitRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//makes the verification of the laserlok system
|
||||
iRunRetVal = LASERLOK_Run();
|
||||
if( iRunRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//checks the result of the laserlok run function
|
||||
iCheckRetVal = LASERLOK_Check();
|
||||
if( iCheckRetVal != 0 )
|
||||
goto FAILED_LASERLOK;
|
||||
|
||||
//Restore back to the proper directory
|
||||
SetFileManCurrentDirectory( zDirectory );
|
||||
return( TRUE );
|
||||
|
||||
FAILED_LASERLOK:
|
||||
//Restore back to the proper directory
|
||||
SetFileManCurrentDirectory( zDirectory );
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
void HandleLaserLockResult( BOOLEAN fSuccess )
|
||||
{
|
||||
if( !fSuccess )
|
||||
{
|
||||
CHAR8 zString[512];
|
||||
|
||||
sprintf( zString, "%S", gzLateLocalizedString[56] );
|
||||
|
||||
// ShowCursor(TRUE);
|
||||
// ShowCursor(TRUE);
|
||||
ShutdownWithErrorBox( zString );
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void SetupMaxActionPointsAnimation()
|
||||
{
|
||||
gubMaxActionPoints[REGMALE] = APBPConstants[AP_MAXIMUM];
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "LogicalBodyTypes/SurfaceDB.h"
|
||||
#include "LogicalBodyTypes/FilterDB.h"
|
||||
#include "LogicalBodyTypes/EnumeratorDB.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#include "LogicalBodyTypes/PaletteDB.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
+13
-36
@@ -1,41 +1,18 @@
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "font control.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "text.h"
|
||||
#include "Line.h"
|
||||
#include "Intro.h"
|
||||
#include "Cinematics.h"
|
||||
#include "Cinematics Bink.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Music Control.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "english.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "sgp_logger.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Init.h"
|
||||
#include "INIReader.h"
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
|
||||
#include "Luaglobal.h"
|
||||
#ifdef JA2UB
|
||||
#include "strategicmap.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "End Game.h"
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Intro.h"
|
||||
#include "Cinematics.h"
|
||||
#include "Cinematics Bink.h"
|
||||
#endif
|
||||
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Music Control.h"
|
||||
#include "english.h"
|
||||
#include "sgp_logger.h"
|
||||
#include "INIReader.h"
|
||||
#include "Luaglobal.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "XML.h"
|
||||
#include <language.hpp>
|
||||
|
||||
BOOLEAN Style_JA = TRUE;
|
||||
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "vsurface.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include <stdio.h>
|
||||
|
||||
+1
-62
@@ -1,72 +1,11 @@
|
||||
#include "builddefines.h"
|
||||
#include <wchar.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include <math.h>
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "video.h"
|
||||
#include "weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event pump.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "soldier macros.h"
|
||||
#include "english.h"
|
||||
#include "Squads.h"
|
||||
|
||||
#include <types.h>
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
#include "items.h"
|
||||
#include "Soundman.h"
|
||||
#include "utilities.h"
|
||||
#include "Strategic.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Smell.h"
|
||||
#include "Keys.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "GameSettings.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "vehicles.h"
|
||||
#include "strategicmap.h"
|
||||
#include "morale.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Map Information.h"
|
||||
#include "Buildings.h"
|
||||
#include "Text.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "civ quotes.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
#include "Ja25_Tactical.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
|
||||
INT16 JA2_5_START_SECTOR_X;
|
||||
INT16 JA2_5_START_SECTOR_Y;
|
||||
|
||||
+1
-6
@@ -1,15 +1,10 @@
|
||||
#ifndef JA25UPDATE__C_
|
||||
#define JA25UPDATE__C_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
//Used in the editor to compensate for the 2_<map name>
|
||||
#define JA25_EXP_MAP_NAME_PREFIX L""
|
||||
#define JA25_EXP_MAP_NAME_SIZE_OFFSET 0
|
||||
|
||||
|
||||
//The starting sector of the Expanion pack
|
||||
extern INT16 JA2_5_START_SECTOR_X;
|
||||
extern INT16 JA2_5_START_SECTOR_Y;
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
#include "Campaign Types.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "Debug.h"
|
||||
#include "random.h"
|
||||
#include "DEBUG.H"
|
||||
#include "local.h"
|
||||
#include "Font Control.h"
|
||||
#include "font.h"
|
||||
#include "render dirty.h"
|
||||
#include "Font.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "UndergroundInit.h"
|
||||
#include <string>
|
||||
@@ -19,7 +19,6 @@ extern HVSURFACE ghFrameBuffer;
|
||||
extern BOOLEAN gfSchedulesHosed;
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25_Tactical.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#endif
|
||||
UINT8 gubLastLoadingScreenID = LOADINGSCREEN_NOTHING;
|
||||
@@ -344,7 +343,7 @@ static void BuildLoadscreenFilename(std::string& dst, const char* path, int reso
|
||||
dst.append(".sti");
|
||||
}
|
||||
|
||||
std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
static std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
{
|
||||
switch (resolution)
|
||||
{
|
||||
@@ -376,7 +375,7 @@ std::string GetResolutionSuffix(SCREEN_RESOLUTION resolution)
|
||||
}
|
||||
}
|
||||
|
||||
std::string FindBestFittingLoadscreenFilename(const std::string& baseName, SCREEN_RESOLUTION resolution)
|
||||
static std::string FindBestFittingLoadscreenFilename(const std::string& baseName, SCREEN_RESOLUTION resolution)
|
||||
{
|
||||
for (SCREEN_RESOLUTION res = resolution; res <= _2560x1600; res = (SCREEN_RESOLUTION)(res + 1))
|
||||
{
|
||||
|
||||
+21
-22
@@ -1,26 +1,25 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "fade screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "cursor control.h"
|
||||
#include "laptop.h"
|
||||
#include "text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "MPChatScreen.h"
|
||||
#include "WordWrap.h"
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "MPChatScreen.h"
|
||||
#include "WordWrap.h"
|
||||
#include "message.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "connect.h"
|
||||
|
||||
#define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPConnectScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -25,8 +25,8 @@
|
||||
#include "connect.h"
|
||||
#include "network.h" // for client name
|
||||
#include "message.h"
|
||||
#include "init.h"
|
||||
#include "xml.h"
|
||||
#include "Init.h"
|
||||
#include "XML.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPHostScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "network.h"
|
||||
#include "saveloadscreen.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
#include "MPJoinScreen.h"
|
||||
#include "MainMenuScreen.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Init.h"
|
||||
#include "xml.h"
|
||||
#include "XML.h"
|
||||
|
||||
////////////////////////////////////////////
|
||||
//
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPJoinScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -20,15 +20,15 @@
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "network.h" // for client name
|
||||
#include "saveloadscreen.h"
|
||||
#include "game init.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_init.h>
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
|
||||
////////////////////////////////////////////
|
||||
//
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPScoreScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
|
||||
+24
-35
@@ -1,38 +1,28 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "music control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "ja2 splash.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
#include "gamesettings.h"
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Music Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Options Screen.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "JA2 Splash.h"
|
||||
#include "GameVersion.h"
|
||||
#include "connect.h"
|
||||
#include "strategic.h"
|
||||
#include "strategic movement.h"
|
||||
#include "overhead.h"
|
||||
#include "init.h"
|
||||
#include "xml.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_profile.h>
|
||||
|
||||
@@ -83,7 +73,6 @@ void MenuButtonCallback(GUI_BUTTON *btn, INT32 reason);
|
||||
void HandleMainMenuKeyboardInput();
|
||||
void HandleMainMenuInput();
|
||||
void HandleMainMenuScreen();
|
||||
void DisplayAssignmentText();
|
||||
void ClearMainMenu();
|
||||
void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
void SetMainMenuExitScreen( UINT32 uiNewScreen );
|
||||
@@ -428,7 +417,7 @@ void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
}
|
||||
}
|
||||
|
||||
void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
static void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
{
|
||||
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
|
||||
{
|
||||
|
||||
@@ -1,25 +1,23 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "fade screen.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "font control.h"
|
||||
#include "Cursors.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Interface Control.h"
|
||||
#include "cursor control.h"
|
||||
#include "laptop.h"
|
||||
#include "text.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "DropDown.h" // added by Flugente
|
||||
#include "Utilities.h" // added by Flugente for FilenameForBPP(...)
|
||||
#include "FeaturesScreen.h"
|
||||
|
||||
#define MSGBOX_DEFAULT_WIDTH 300
|
||||
|
||||
+10
-10
@@ -1,6 +1,6 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
@@ -11,24 +11,24 @@
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Slider.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Music Control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "soundman.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "Worlddat.h"
|
||||
#include "Worlddef.h"
|
||||
#include "WorldDat.h"
|
||||
#include "worlddef.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "English.h"
|
||||
#include "english.h"
|
||||
#include "Overhead.h"
|
||||
#include "Gap.h"
|
||||
#include "GAP.H"
|
||||
#include "Cursors.h"
|
||||
#include "SysUtil.h"
|
||||
#include "sysutil.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "SmokeEffects.h"
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
#include "Cheats.h"
|
||||
#include "connect.h"
|
||||
#include "WorldMan.h"
|
||||
#include "worldman.h"
|
||||
#include "Init.h"
|
||||
#include "Game Events.h"
|
||||
#include "PostalService.h"
|
||||
|
||||
+243
-472
File diff suppressed because it is too large
Load Diff
+20
-33
@@ -38,45 +38,32 @@ class SOLDIERTYPE;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT32 uiSavedGameVersion;
|
||||
CHAR8 zGameVersionNumber[ GAME_VERSION_LENGTH ];
|
||||
|
||||
CHAR16 sSavedGameDesc[ SIZE_OF_SAVE_GAME_DESC ];
|
||||
|
||||
UINT32 uiFlags;
|
||||
|
||||
UINT32 uiSavedGameVersion;
|
||||
CHAR8 zGameVersionNumber[ GAME_VERSION_LENGTH ];
|
||||
CHAR16 sSavedGameDesc[ SIZE_OF_SAVE_GAME_DESC ];
|
||||
UINT32 uiFlags;
|
||||
#ifdef CRIPPLED_VERSION
|
||||
UINT8 ubCrippleFiller[20];
|
||||
UINT8 ubCrippleFiller[20];
|
||||
#endif
|
||||
|
||||
|
||||
//The following will be used to quickly access info to display in the save/load screen
|
||||
UINT32 uiDay;
|
||||
UINT8 ubHour;
|
||||
UINT8 ubMin;
|
||||
INT16 sSectorX;
|
||||
INT16 sSectorY;
|
||||
INT8 bSectorZ;
|
||||
UINT8 ubNumOfMercsOnPlayersTeam;
|
||||
INT32 iCurrentBalance;
|
||||
|
||||
UINT32 uiCurrentScreen;
|
||||
|
||||
BOOLEAN fAlternateSector;
|
||||
|
||||
BOOLEAN fWorldLoaded;
|
||||
|
||||
UINT8 ubLoadScreenID; //The load screen that should be used when loading the saved game
|
||||
|
||||
GAME_OPTIONS sInitialGameOptions; //need these in the header so we can get the info from it on the save load screen.
|
||||
|
||||
UINT32 uiRandom;
|
||||
|
||||
UINT8 ubFiller[500]; // WANNE: Decrease this filler by 1, for each new UINT8 variable!
|
||||
UINT32 uiDay;
|
||||
UINT8 ubHour;
|
||||
UINT8 ubMin;
|
||||
INT16 sSectorX;
|
||||
INT16 sSectorY;
|
||||
INT8 bSectorZ;
|
||||
UINT16 ubNumOfMercsOnPlayersTeam;
|
||||
INT32 iCurrentBalance;
|
||||
UINT32 uiCurrentScreen;
|
||||
BOOLEAN fAlternateSector;
|
||||
BOOLEAN fWorldLoaded;
|
||||
UINT8 ubLoadScreenID; //The load screen that should be used when loading the saved game
|
||||
GAME_OPTIONS sInitialGameOptions; //need these in the header so we can get the info from it on the save load screen.
|
||||
UINT32 uiRandom;
|
||||
UINT8 ubFiller[494]; // WANNE: Decrease this filler by 1, for each new UINT8 variable!
|
||||
|
||||
} SAVED_GAME_HEADER;
|
||||
|
||||
|
||||
extern UINT32 guiScreenToGotoAfterLoadingSavedGame;
|
||||
extern UINT32 guiCurrentSaveGameVersion;
|
||||
|
||||
|
||||
+12
-25
@@ -1,37 +1,34 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text Input.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Stdio.h"
|
||||
#include "stdio.h"
|
||||
#include "WordWrap.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "Finances.h"
|
||||
#include "strategicmap.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Cursors.h"
|
||||
#include "VObject.h"
|
||||
#include "vobject.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Options Screen.h"
|
||||
#include "GameVersion.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "OverHead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Overhead.h"
|
||||
#include "gamescreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "fade screen.h"
|
||||
#include "English.h"
|
||||
#include "Gameloop.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "Text.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "PostalService.h"
|
||||
|
||||
#include "connect.h"
|
||||
@@ -41,10 +38,6 @@
|
||||
#include <vfs/Core/vfs_file_raii.h>
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
//#include "Strategic Movement Costs.h"
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#endif
|
||||
|
||||
@@ -1398,7 +1391,6 @@ BOOLEAN DisplaySaveGameEntry( INT32 bEntryID )
|
||||
CHAR16 zDateString[128];
|
||||
CHAR16 zLocationString[128];
|
||||
CHAR16 zNumMercsString[128];
|
||||
CHAR16 zBalanceString[128];
|
||||
SAVED_GAME_HEADER SaveGameHeader;
|
||||
HVOBJECT hPixHandle;
|
||||
UINT16 usPosX=SLG_FIRST_SAVED_SPOT_X;
|
||||
@@ -1669,11 +1661,6 @@ BOOLEAN DisplaySaveGameEntry( INT32 bEntryID )
|
||||
}
|
||||
}
|
||||
|
||||
//Get the current balance
|
||||
swprintf( zBalanceString, L"%d", SaveGameHeader.iCurrentBalance);
|
||||
InsertCommasForDollarFigure( zBalanceString );
|
||||
InsertDollarSignInToString( zBalanceString );
|
||||
|
||||
//
|
||||
// Display the Saved game information
|
||||
//
|
||||
@@ -1692,7 +1679,7 @@ BOOLEAN DisplaySaveGameEntry( INT32 bEntryID )
|
||||
|
||||
//The balance
|
||||
if(!is_networked)
|
||||
DrawTextToScreen( zBalanceString, (UINT16)(usPosX+SLG_BALANCE_OFFSET_X), (UINT16)(usPosY+SLG_BALANCE_OFFSET_Y), 0, uiFont, ubFontColor, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(FormatMoney(SaveGameHeader.iCurrentBalance).data(), (UINT16)(usPosX + SLG_BALANCE_OFFSET_X), (UINT16)(usPosY + SLG_BALANCE_OFFSET_Y), 0, uiFont, ubFontColor, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
|
||||
|
||||
if( gbSaveGameArray[ VAL_SLOT_START + bEntryID ] || ( gfSaveGame && !gfUserInTextInputMode && ( gbSelectedSaveLocation == bEntryID ) ) )
|
||||
{
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
#ifndef __SCREEN_MANAGER
|
||||
#define __SCREEN_MANAGER
|
||||
|
||||
#include "Types.h"
|
||||
#include "ScreenIds.h"
|
||||
#include "types.h"
|
||||
#include "screenids.h"
|
||||
|
||||
// Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization
|
||||
// function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
void TimingLogInitialize(const CHAR8* filename);
|
||||
void TimingLog(const CHAR8* logEvent, int n);
|
||||
|
||||
@@ -555,7 +555,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
|
||||
else if(strcmp(name, "QueenAttackLosingControlOfSector") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curDifficultySettings.bQueenLosingControlOfSector = (BOOLEAN) atol(pData->szCharData);
|
||||
pData->curDifficultySettings.bQueenLosingControlOfSector = atoi(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "BloodcatAmbushSectors") == 0)
|
||||
{
|
||||
|
||||
+22
-30
@@ -1,30 +1,22 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "screenids.h"
|
||||
#include "overhead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Interface.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "english.h"
|
||||
#include "Fileman.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <types.h>
|
||||
#include <video.h>
|
||||
#include <MemMan.h>
|
||||
#include <Overhead Types.h>
|
||||
#include <Soldier Control.h>
|
||||
#include "renderworld.h"
|
||||
#include "input.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "english.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
@@ -44,7 +36,7 @@ static UINT8 ubNumStates = 0;
|
||||
static UINT16 *pusStates = NULL;
|
||||
static INT8 ubCurLoadedState = 0;
|
||||
|
||||
void CycleAnimations( )
|
||||
static void CycleAnimations( )
|
||||
{
|
||||
INT32 cnt;
|
||||
|
||||
@@ -104,7 +96,7 @@ UINT32 AniEditScreenHandle(void)
|
||||
fToggle2 = FALSE;
|
||||
ubCurLoadedState = 0;
|
||||
|
||||
pSoldier = MercPtrs[ gusSelectedSoldier ];
|
||||
pSoldier = gusSelectedSoldier;
|
||||
|
||||
gTacticalStatus.uiFlags |= LOADING_SAVED_GAME;
|
||||
|
||||
@@ -318,7 +310,7 @@ UINT32 AniEditScreenHandle(void)
|
||||
}
|
||||
|
||||
|
||||
UINT16 GetAnimStateFromName( STR8 zName )
|
||||
static UINT16 GetAnimStateFromName( STR8 zName )
|
||||
{
|
||||
INT32 cnt;
|
||||
|
||||
|
||||
+3
-1
@@ -31,7 +31,9 @@
|
||||
// -----------------------------
|
||||
|
||||
// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
|
||||
//#ifndef JA2BETAVERSION
|
||||
//#define JA2BETAVERSION
|
||||
//#endif
|
||||
//#define JA2EDITOR
|
||||
// Normal test version
|
||||
//#define JA2TESTVERSION
|
||||
@@ -77,6 +79,6 @@
|
||||
#define _CRT_NON_CONFORMING_SWPRINTFS
|
||||
#define _SCL_SECURE_NO_WARNINGS
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "profiler.h"
|
||||
|
||||
#endif
|
||||
|
||||
+8
-13
@@ -1,36 +1,31 @@
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "Gameloop.h"
|
||||
#include "gameloop.h"
|
||||
#include "Screens.h"
|
||||
#include "cursors.h"
|
||||
#include "init.h"
|
||||
#include "music control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Cursors.h"
|
||||
#include "Init.h"
|
||||
#include "Music Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "laptop.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Timer Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Interface Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Tactical Placement GUI.h"//dnl ch45 071009
|
||||
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
|
||||
#include "World Items.h"//dnl ch77 191113
|
||||
#include "Overhead.h" // added by Flugente
|
||||
#include "Ambient Control.h" // sevenfm
|
||||
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#include "Lua Interpreter.h"
|
||||
//**ddd direct link libraries
|
||||
#pragma comment (lib, "user32.lib")
|
||||
#pragma comment (lib, "gdi32.lib")
|
||||
@@ -80,7 +75,7 @@ void HandleNewScreenChange( UINT32 uiNewScreen, UINT32 uiOldScreen );
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
BOOLEAN gubReportMapscreenLock = 0;
|
||||
void ReportMapscreenErrorLock()
|
||||
static void ReportMapscreenErrorLock()
|
||||
{
|
||||
switch( gubReportMapscreenLock )
|
||||
{
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef __GAMELOOP_
|
||||
#define __GAMELOOP_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
// main game loop systems
|
||||
#define INIT_SYSTEM 0
|
||||
|
||||
+92
-117
@@ -1,85 +1,68 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include "vobject.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "font.h"
|
||||
#include "screenids.h"
|
||||
#include "screens.h"
|
||||
#include "overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "sysutil.h"
|
||||
#include "input.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "cursors.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Button System.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "environment.h"
|
||||
#include "bullets.h"
|
||||
#include "Assignments.h"
|
||||
#include "message.h"
|
||||
#include <string.h>
|
||||
#include "overhead map.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "strategic movement.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Air raid.h"
|
||||
#include "Game Clock.h"
|
||||
#include "game init.h"
|
||||
|
||||
//DEF: Test Code
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#endif
|
||||
#include "interface control.h"
|
||||
#include "game clock.h"
|
||||
#include "physics.h"
|
||||
#include "fade screen.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier macros.h"
|
||||
#include "faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "strategic turns.h"
|
||||
|
||||
#include "merc entering.h"
|
||||
#include "soldier create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "interface panels.h"
|
||||
#include "Map Information.h"
|
||||
#include "environment.h"
|
||||
#include "Squads.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "auto bandage.h"
|
||||
#include "meanwhile.h"
|
||||
#include "strategic ai.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Sound Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "editscreen.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
#include <Overhead Types.h>
|
||||
#include <Soldier Control.h>
|
||||
#include "renderworld.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "Screens.h"
|
||||
#include <Meanwhile.h>
|
||||
#include "HelpScreen.h"
|
||||
#include "Overhead.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Cursors.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Button System.h"
|
||||
#include "lighting.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "environment.h"
|
||||
#include "Bullets.h"
|
||||
#include <mousesystem.h>
|
||||
#include "message.h"
|
||||
#include "overhead map.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
//DEF: Test Code
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#endif
|
||||
#include "Interface Control.h"
|
||||
#include "physics.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "merc entering.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Map Information.h"
|
||||
#include "Squads.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Sound Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
#include "random.h"
|
||||
#include "editscreen.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "connect.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
@@ -108,10 +91,10 @@ INT32 giCounterPeriodOverlay = 0;
|
||||
BOOLEAN gfExitToNewSector = FALSE;
|
||||
//UINT8 gubNewSectorExitDirection;
|
||||
|
||||
BOOLEAN gfGameScreenLocateToSoldier = FALSE;
|
||||
BOOLEAN gfEnteringMapScreen = FALSE;
|
||||
UINT32 uiOldMouseCursor;
|
||||
UINT8 gubPreferredInitialSelectedGuy = NOBODY;
|
||||
BOOLEAN gfGameScreenLocateToSoldier = FALSE;
|
||||
BOOLEAN gfEnteringMapScreen = FALSE;
|
||||
UINT32 uiOldMouseCursor;
|
||||
SoldierID gubPreferredInitialSelectedGuy = NOBODY;
|
||||
|
||||
BOOLEAN gfTacticalIsModal = FALSE;
|
||||
MOUSE_REGION gTacticalDisableRegion;
|
||||
@@ -261,17 +244,17 @@ void EnterTacticalScreen( )
|
||||
if ( gusSelectedSoldier != NOBODY )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: check our guy"));
|
||||
if ( !OK_CONTROLLABLE_MERC( MercPtrs[ gusSelectedSoldier ] ) )
|
||||
if ( !OK_CONTROLLABLE_MERC( gusSelectedSoldier ) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: SelectNextAvailSoldier, merc not controllable"));
|
||||
SelectNextAvailSoldier( MercPtrs[ gusSelectedSoldier ] );
|
||||
SelectNextAvailSoldier( gusSelectedSoldier );
|
||||
}
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: who is selected? %d", gusSelectedSoldier));
|
||||
// ATE: If the current guy is sleeping, change....
|
||||
if ( gusSelectedSoldier != NOBODY && MercPtrs[ gusSelectedSoldier ]->flags.fMercAsleep )
|
||||
if ( gusSelectedSoldier != NOBODY && gusSelectedSoldier->flags.fMercAsleep )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: SelectNextAvailSoldier, merc asleep"));
|
||||
SelectNextAvailSoldier( MercPtrs[ gusSelectedSoldier ] );
|
||||
SelectNextAvailSoldier( gusSelectedSoldier );
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -580,9 +563,9 @@ UINT32 MainGameScreenHandle(void)
|
||||
{
|
||||
if ( gTacticalStatus.ubCurrentTeam != gbPlayerNum )
|
||||
{
|
||||
MercPtrs[ gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID ]->AdjustNoAPToFinishMove( FALSE );
|
||||
gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID->AdjustNoAPToFinishMove( FALSE );
|
||||
}
|
||||
MercPtrs[ gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID ]->flags.fPauseAllAnimation = FALSE;
|
||||
gTacticalStatus.ubEnemySightingOnTheirTurnEnemyID->flags.fPauseAllAnimation = FALSE;
|
||||
|
||||
gTacticalStatus.fEnemySightingOnTheirTurn = FALSE;
|
||||
}
|
||||
@@ -684,7 +667,7 @@ UINT32 MainGameScreenHandle(void)
|
||||
// Select a guy if he hasn;'
|
||||
if( !gfTacticalPlacementGUIActive )
|
||||
{
|
||||
if ( gusSelectedSoldier != NOBODY && OK_INTERRUPT_MERC( MercPtrs[ gusSelectedSoldier ] ) )
|
||||
if ( gusSelectedSoldier != NOBODY && OK_INTERRUPT_MERC( gusSelectedSoldier ) )
|
||||
{
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("maingamescreenhandle: selectsoldier"));
|
||||
SelectSoldier( gusSelectedSoldier, FALSE, TRUE );
|
||||
@@ -735,11 +718,11 @@ UINT32 MainGameScreenHandle(void)
|
||||
|
||||
if ( !ARE_IN_FADE_IN( ) )
|
||||
{
|
||||
HandleAutoBandagePending( );
|
||||
HandleAutoBandagePending( );
|
||||
|
||||
#ifdef JA2UB
|
||||
HandleThePlayerBeNotifiedOfSomeoneElseInSector();
|
||||
#endif
|
||||
#ifdef JA2UB
|
||||
HandleThePlayerBeNotifiedOfSomeoneElseInSector();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -933,7 +916,7 @@ UINT32 MainGameScreenHandle(void)
|
||||
if ( gusSelectedSoldier != NOBODY )
|
||||
{
|
||||
if( !gGameSettings.fOptions[ TOPTION_MUTE_CONFIRMATIONS ] )
|
||||
MercPtrs[ gusSelectedSoldier ]->DoMercBattleSound( BATTLE_SOUND_ATTN1 );
|
||||
gusSelectedSoldier->DoMercBattleSound( BATTLE_SOUND_ATTN1 );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1030,15 +1013,12 @@ void DisableFPSOverlay( BOOLEAN fEnable )
|
||||
|
||||
void TacticalScreenLocateToSoldier( )
|
||||
{
|
||||
INT32 cnt;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT16 bLastTeamID;
|
||||
BOOLEAN fPreferedGuyUsed = FALSE;
|
||||
BOOLEAN fPreferedGuyUsed = FALSE;
|
||||
|
||||
if ( gubPreferredInitialSelectedGuy != NOBODY )
|
||||
{
|
||||
// ATE: Put condition here...
|
||||
if ( OK_CONTROLLABLE_MERC( MercPtrs[ gubPreferredInitialSelectedGuy ] ) && OK_INTERRUPT_MERC( MercPtrs[ gubPreferredInitialSelectedGuy ] ) )
|
||||
if ( OK_CONTROLLABLE_MERC( gubPreferredInitialSelectedGuy ) && OK_INTERRUPT_MERC( gubPreferredInitialSelectedGuy ) )
|
||||
{
|
||||
LocateSoldier( gubPreferredInitialSelectedGuy, 10 );
|
||||
SelectSoldier( gubPreferredInitialSelectedGuy, FALSE, TRUE );
|
||||
@@ -1050,14 +1030,14 @@ void TacticalScreenLocateToSoldier( )
|
||||
if ( !fPreferedGuyUsed )
|
||||
{
|
||||
// Set locator to first merc
|
||||
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= bLastTeamID; cnt++,pSoldier++)
|
||||
SoldierID Soldier = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
SoldierID bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
|
||||
for ( ; Soldier <= bLastTeamID; ++Soldier)
|
||||
{
|
||||
if ( OK_CONTROLLABLE_MERC( pSoldier ) && OK_INTERRUPT_MERC( pSoldier ) )
|
||||
if ( OK_CONTROLLABLE_MERC( Soldier ) && OK_INTERRUPT_MERC( Soldier ) )
|
||||
{
|
||||
LocateSoldier( pSoldier->ubID, 10 );
|
||||
SelectSoldier( pSoldier->ubID, FALSE, TRUE );
|
||||
LocateSoldier( Soldier, 10 );
|
||||
SelectSoldier( Soldier, FALSE, TRUE );
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1075,22 +1055,17 @@ void EnterMapScreen( )
|
||||
|
||||
void UpdateTeamPanelAssignments( )
|
||||
{
|
||||
INT32 cnt;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT16 bLastTeamID;
|
||||
|
||||
// Remove all players
|
||||
RemoveAllPlayersFromSlot( );
|
||||
|
||||
// Set locator to first merc
|
||||
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= bLastTeamID; cnt++,pSoldier++)
|
||||
SoldierID Soldier = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
|
||||
SoldierID bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
|
||||
for ( ; Soldier <= bLastTeamID; ++Soldier)
|
||||
{
|
||||
// Setup team interface
|
||||
CheckForAndAddMercToTeamPanel( pSoldier );
|
||||
CheckForAndAddMercToTeamPanel( Soldier );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user